Yellow Sign's Red Hand of Doom Characters


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Starman

Adventurer
Gastarn Phininlok

Medium Human
Wizard 5
Hit Dice: 5d4+5 (19 hp) (16 current)
Initiative: +0
Speed: 30 ft.
Armor Class: 11 (Natural +1), Touch 10, flat 11
Base Attack/Grapple: +2/+2
Attack: MW dagger +1 melee (1d4-1/19-20/x2)
Full Attack: MW dagger +1 melee (1d4-1/19-20/x2)
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +1, Will +4
Abilities: Str 8, Dex 10, Con 12, Int 19(21), Wis 11, Cha 14
Skills: Bluff +5 (3), Concentration +9 (7), Decipher Script +5 (1), Diplomacy +5 (3), Intimidate +3 (1), Knowledge (arcana) +15 (8), Knowledge (history) +7 (2), Knowledge (local) +7 (2), Knowledge (nobility) +7 (2), Knowledge (the planes) +6 (1), Spellcraft +13 (8)
Feats/Special: Collegiate Wizard, Eschew Materials, Extend Spell, Scribe Scroll, Spell Focus (enchantment), Summon Familiar, Spell Penetration
Alignment: Choatic Neutral (good tendencies)

Languages: Common, Draconic, Elven, Gnome

Spells: 4/4/3/2 per day; Save DC 15+spell level (16+spell level for enchantments)

Spells prepared: 0-Detect Magic, Mage Hand, Prestidigitation, Read Magic; 1-Mage Armor (cast), Magic Missile (cast), Ray of Enfeeblement (cast), Sleep* (cast); 2-Daze Monster*, Scorching Ray, Web; 3-Fireball (cast), Hold Person* (cast)

Spells in Spellbook:

0-Level: All PHB Spells.

1st-Level: Burning Hands, Cause Fear, Charm Person*, Comprehend Languages, Expeditious Retreat, Feather Fall, Identify, Mage Armor, Magic Missle, Ray of Enfeeblement, Sleep*, True Strike, Unseen Servent

2nd-Level: Cat's Grace, Daze Monster*, Invisibility, Knock, Rope Trick, Scorching Ray, Web, Whispering Wind

3rd-Level: Dispel Magic, Fireball, Fly, Hold Person*, Suggestion*

*Enchantment

Possessions:
MW Dagger, Amulet of Natural Armor +1, Headband of Intellect +2, Spell Component Pouch, Backpack, Potion of Cure Moderate Wounds x2, Spellbook, Waterskin x2, Flask, Bedroll, Scrollcase x2, Paper x 50, Ink x2, Noble's Outfit x 4, Scrolls (Feather Fall x 2, Knock x2, Mage Armor, Tenser's Floating Disk), 20 days trail rations, 1103 gold, 8 silver, 7 copper.
 
Last edited:

Rhun

First Post
Vrogor Redblade

Vrogor Redblade

Vrogor is a big, ugly, thuggish looking half-orc warrior. Standing 6’2” in height and having a powerful build (250 lbs), the first impression of Vrogor is one of raw, unbridled strength. He wears his thick black mane of hair in many long braids, decorated with beads of iron and bone, and his cold gray eyes look like stones under his brutish brow. A long scar runs horizontally under his right eye, curving to follow his cheek bone down to nearly his chin. Vrogor dresses in rough leathers and furs, which tend to give him a primal, savage look. Close inspection will note that despite his shabby appearance, his weapons and armor are well-maintained.

Despite his wild and brutish looks, Vrogor is not dumb. He is a disciplined and skilled fighter, save for those rare moments of extreme rage that he sometimes flies into in the midst of combat. What he lacks in social graces, he makes up for with his battle prowess. His love of strong spirits, combat and women is well known, and Vrogor succumbs to distraction rather easily. The half-orc is something of a carefree spirit, doing his own thing and acting as he will. Still, he believes strongly in the concept of freedom, not just for himself but for all people. Vrogor has a streak of greed in his blood as well…he is willing to go to great lengths to earn coin with which to buy those things he desires. Vrogor enjoys having a good time, and is very friendly with those who get to know him; unfortunately, his imposing appearance and the fact that he is not well spoken mean few ever take the time to befriend him.

Vrogor follows the teachings of Kord.

Half-orc male, age 20
Alingment: Chaotic Good

Str: 19 (+4) (10 points, +2 race, +1 level adjustment)
Dex: 12 (+1) (4 points)
Con: 16 (+3) (10 points)
Int: 10 (+0) (4 points, -2 race)
Wis: 8 (-1) (0 points)
Cha: 6 (-2) (0 points, -2 race)

Barbarian: 1 / Fighter: 4
Experience: 11,520
Hit Points: 49 (12 + 5 + 6 + 5 + 6 + 15 con)

Armor Class: 17 (10 base + 1 dex + 6 armor)
Touch AC: 11
Flat-footed AC: 16
ACP: -3

Initiative: +4
Base Speed: 40 feet (30 feet in armor)

Saves:
Fort +10 (+6 base, +3 con, +1 cloak)
Ref +2 (+1 base, +0 dex, +1 cloak)
Wil +1 (+1 base, -1 wis, +1 cloak)

BAB: +5
Attack:
+11 attack, +1 greatsword (2d6 + 9/19-20)
+10 attack, mw heavy flail (1d10 + 6/19-20)
+7 attack, mw composite longbow (1d8 + 4/x3)

Feats: Weapon Focus (greatsword), Power Attack, Improved Initiative, Cleave, Weapon Specialization (greatsword)

Skills
Climb +7 (3 ranks, +4 str)
Intimidate +1 (3 ranks, -2 cha)
Jump +7 (3 ranks, +4 str)
Listen +3 (4 ranks, -1 wis)
Ride +3 (2 ranks, +1 dex)
Survival +4 (4 ranks, +0 wis)
Swim +6 (2 ranks, +4 str)
Spot +1 (2 ranks, -1 wis)

Languages: Common, Orc

Racial / Class Features: Darkvision 60’, orc blood, fast movement, rage (1/day)

Equipment/Possessions
Breastplate + 1 1350 gp 30 lb
Greatsword + 1 2350 gp 8 lb
Heavy Flail, mw 315 gp 10 lb
Dagger 2 gp 1 lb
Ring of Sustenance 2500 gp ---
Cloak of Resistance +1 1000 gp 1 lb
Comp Longbow, mw (+4 strength) 800 gp 3 lb
60 arrows, cold iron 6 gp 9 lb
20 arrows, alchemical silver 41 gp 3 lb
Explorer’s Outfit 10 gp 8 lb
Backpack 2 gp 2 lb
Beltpouch 1 gp ½ lb
Bedroll 1 sp 5 lb
Chalk, 2 pieces 2 cp ---
Crowbar 2 gp 5 lb
Flint & Steel 1 gp ---
Grappling Hook 1 gp 4 lb
4 pitons 2 sp 2 lb
Rope, silk 50’ 10 gp 5 lb
2 sacks (empty) 2 sp 1 lb
4 flasks of alchemists fire 80 gp 4 lb
4 potions of cure light wounds 200 gp ---

Money
Pps: 30
Gps: 26
Sps: 13
Cps: 18
 

Lord_Raven88

First Post
Delghar, Dwarven Cleric 5

Character Sheet
[sblock]Delghar Fellhammer
Male Dwarven Cleric 5
XP:11520

Alignment: Neutral
Deity: Hanseath
Domains: Travel, War.
Size: Medium
Type: Humanoid
Base Speed: 20'

Str: 14 (+2) 6pts
Dex: 12 (+0) 4pt
Con: 16 (+3) 6pt
Int: 12 (+1) 4pt
Wis: 16 (+2) 8pt
Cha: 6 (-2) 0pt

HP: 41(5d8 + 15Con)

AC: 17 (10base + 6 Arm + 1 Dex)
+4 against giants

Saves:
Fortitude: +7 (4 base +3 Con)
Reflex: +2 (1 base +1 Dex)
Will: +7 (4 base +3 Wis)
+2 against poison
+2 against spells and spell-like effects

Init: +1

Base attack bonus: +3

Attacks:
Greataxe +6 1d12 +3 Str (Two handed str mod)
Javelin +4 1d6 +2 Str

+1 attack against orcs and goblinoids.

Skills
Concentration 11 (8 ranks +3 Con)
Craft(Metal Working) 5 (4 ranks +1 Int)
Knowledge (Religion) 5 (4 ranks +1 Int)
Profession (Brewer) 11 (8 ranks +3 Wis)

Feats
Endurance, Diehard, Weapon Prof(Great Axe)*, Weapon Focus(Great Axe)*
* War Domain.

Languages: Common, Dwarven, Goblin.

Race:
Darkvision
Stonecunning: +2 racial bonus on search checks involving stoneworks.
Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic
Stability: +4 resist against bull rush or tripped.
+2 saves against poison
+2 saves against spells and spell-like effects
+1 attack against orcs and goblinoids.
+4 AC against giants.
+2 racial appraise checks involving stone
+2 racial craft checks involving stone

Height: 4'10"
Weight: 200 lbs
Eyes: Dark Brown
Hair: Black
Skin: Ruddy

Appearance:
Delghar is a Dwarves Dwarf, Delghar is a tall (for a Dwarf) imposing
Dwarf who cuts a fine figure with his bulging well defined muscles and
luxurient flowing beard. Delghar always wears fine wellcut clothing
and takes pride in keeping his equipment in excellent condition.

Personality:
Delghar is a blunt no-nonsense dwarf, whos see's himself as a consummate
Warrior. Delghar expects the most out of his travelling companions, and has no time
for fools, who are a danger to group and the mission.[/sblock]
Equipment[sblock]
Explorers Outfit
+1 Banded Mail 1350gp (35lb)
+1 Greataxe 2320gp (12lb)
Javelin 1gp (2lb)

Potion: Cure Mod. Wounds 300gp
Invisibility 300gp
Ring of Sustenance 2500gp

Handy Haversack 2000gp (5lb)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-(2)Clay Jugs 6cp (18lb)
-Flint & Steel 1gp
-(2) Holy Water (Dwarven Spirits) 60gp (2lb)
-Hooded Lantern 7gp (2lb)
-Oil(5) 5sp (5lb)
-Sack 1sp (0.5lb)
-Small Distillery (Dismantlable) 100gp (20lbs)
-Tent 10gp (20lb)
-Whetstone 2cp (1lb)
Signal Whistle 8sp

Treasure: 49gp, 8 sp, 7 cp
Weight Carried: 52 lbs[/sblock]
Spells Memorised (5/4+1/3+1/2+1)[sblock]
0st- Create Water, Detect Magic, Detect Poison, Lightx2.
1st- Bless, Magic Weapon*, Obscuring Mist, Sanctuary, Shield of Faith.
2nd- Bulls Strength, Darkness, Silence, Spiritual Weapon*
3rd- Fly*, Prayer, Summon Monster III
*Domain Spell[/sblock]
 
Last edited:

Ferrix

Explorer
Coyo Durgen
[sblock]
Neutral Halfling Ranger 5

Age: 38
Gender: Male
Height: 3 ft.
Weight: 34 lb.
Eyes: Dark brown, almost black
Hair: Braided dark brown
Skin: Tanned and tattooed

STR: 14 [+2] (8 points, -2 race, +1 level)
DEX: 19 [+4] (8 points, +2 race, +2 enh)
CON: 14 [+2] (6 points)
INT: 10 [--] (2 points)
WIS: 12 [+1] (4 points)
CHA: 8 [--] (0 points)

Hit Dice: 5d8 + 10
HP: XX
Armor Class: 21 (10 base + 4 Dex + 5 Armor + 1 Shield + 1 Size)
Initiative: +4
BAB: +5
- Melee: +8
- Ranged: +10

Speed: 20’

FORT: +7 (4 Base + 2 Con + 1 Race)
REFL: +9 (4 Base + 4 Dex + 1 Race)
WILL: +3 (1 Base + 1 Wis + 1 Race)

Abilities:
- +1 racial bonus on all saving throws
- +2 racial bonus on Climb, Jump, Listen and Move Silently checks
- +2 morale bonus on saving throws against fear
- +1 racial bonus on attack rolls with thrown weapons and slings
- Favored Enemy: Goblinoid (+4)
- Favored Enemy: Dragon (+2)
- Track
- Wild Empathy (+6)
- Combat Style: Ranged
- Endurance
- Animal Companion: Riding Dog
- Spells


Feats:
1st Level
- Track
- Mounted Combat
2nd Level
- Rapid Shot
3rd Level
- Mounted Archery
- Endurance


Skills:
Ride +15 (8 ranks, +4 Dex, +2 Syn, +1 Circ)
Spot +9 (8 ranks, +1 Wis)
Listen +11 (8 ranks, +1 Wis, +2 Race)
Survival +9 (8 ranks, +1 Wis)
Handle Animal +4 (5 ranks, -1 Cha)
Search +5 (5 ranks, +0 Int)
Hide +11 (3 ranks, +4 Dex, +4 Size)
Move Silently +9 (3 ranks, +4 Dex, +2 Race)


Languages:
- Common, Halfling


Spellcasting:
Caster Level: 2
Save DC: 10 + 1 Wis + Level
Spells Known or Available:
1st level – (1/day)


Equipment:
Armor & Shield
- +1 Mithril Shirt (+5 AC, Max Dex 6, ACP –0, 10% ASF) (2100gp, 5lb)
- Buckler (+1 AC, ACP –0, 5% ASF) (15gp, 2.5lb)

Melee weapons
- Lance +8 (1d6+2, 20/x3) (10gp, 5lb)
- Kukri +8 (1d3+2, 18-20/x2) (8gp, 1lb)
- Morningstar +8 (1d6+2, 20/x2) (6gp, 3lb)

Ranged weapons
- +1 Mighty (+2) Composite Longbow +11 (1d6+3, 20/x3, 110 ft.) (2600gp, 1.5lb)

Miscellaneous Magical Items
-Gloves of Dexterity +2 (4000gp, .5lb)

Potions
-Shield of Faith x2 (100gp)
-Remove Fear (50gp)

Wands
- Cure Light Wounds (50/50chg) (750gp, 1oz)

Mundane equipment
-Adventurer’s Outfit (gp, -lb)
-5 Quiver’s, 20 arrows each (5gp, 7.5lb)
-Bedroll (1sp, 1.25lb)
-Flint and Steel (1gp)
-Hooded Lantern (7gp, 2lb)
-Oil, 4 flasks (4sp, 4lb)
-Trail Rations, 4 days (2gp, 1lb)
-Waterskin, 2 (2gp, 2lb)
-Whetstone (2cp, 1lb)
-Backpack (2gp, .5lb)

Mount Equipment
-Masterwork Saddle (180gp, 15lb)
-Studded Leather Barding (50gp, 20lb)

Weight Carried: 37.75lb (43.5lb light load)
Remaining money: 115gp 4sp 8


Description
Unfinished

Personality Coyo is a hard-edged frontiersman, used to riding alone on the edges of the wilderness. Unfinished

Background
Unfinished

Clip, riding dog; medium animal; HD 2d8+4 (13hp); Init +2; Speed 40 feet; AC 19 (+2 Dex, +3 Armor, +4 Natural), flatfooted 17, touch 12, ACP -1; Bab +1, Grapple +3; Atk +3 melee (1d6+3, x2, bite); SA: Trip; SQ: Link, Share Spells, Low-light Vision, Scent; SV Fort +5, Refl +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills and Feats: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1/+5; Alertness, Track. Tricks: Track, Attack All, Down, Heel, Defend, Come
[/sblock]
 
Last edited:

Jdvn1

Hanging in there. Better than the alternative.
Code:
[B]Name:[/B] Enala Mirthaliel
[B]Class:[/B] Rogue 3/Fighter 2
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] 

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 5        [B]XP:[/B] 10k
[B]Dex:[/B] 17 +3 (06p.)     [B]BAB:[/B] +4         [B]HP:[/B] 29 (3d6+2d10+5)
[B]Con:[/B] 12 +1 (06p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +-
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] --%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +3    +0    +1    +0    21
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1          +5
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      1    +0          +1

[B]Weapon                  Attack   Damage     Critical[/B]
shortsword                +8     1d6+2         19x2
TWF shortswords           +6/+6  1d6+2/1d6+2   19x2
longbow                   +8     1d8+2           x3
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] 
Common
Elven
Draconic
Goblin

[B]Abilities:[/B] 
Elven Racial Abilities
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1

[B]Feats:[/B] 
Alertness
Weapon Finesse
Two Weapon Fighting
Improved Buckler Defense

[B]Skill Points:[/B] 68       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb (acp)                8    +2    +0    +10
Disable Device             6    +2          +8
Escape Artist (acp)        6    +3    +0    +9
Hide (acp)                 6    +3    +0    +9
Jump (acp)                 5    +2    +0    +7
Listen                     6    +0    +4    +10
Move Silently (acp)        6    +3    +0    +9
Open Lock                  6    +3          +9
Search                     6    +2    +2    +10
Spot                       6    +0    +4    +10
Tumble (acp)               6    +3    +2    +11
XXXX                       X    +X          +X
[i]1 unspent Fighter skill point
+2 Tumble due to 5 ranks in Jump[/i]

[B]Equipment:               Cost  Weight[/B]
+1 Mithral Shirt       2100gp   10lb
+1 Darkwood Buckler    1205gp  2.5lb
Darkwood Longbow, Str+2 630gp  1.5lb
Masterwork Cold Iron Shortsword (2) 
                        640gp    4lb
Amulet of Nat Armor +1 2000gp   --lb
Handy Haversack        2000gp    5lb
-(38.5 out of 120 pounds used)
-Bedroll                  1sp   (5lb)
-Chalk (10, multi-color)  1sp   --lb
-crowbar                  2gp   (5lb)
-Flint and Steel          1gp   --lb
-Grappling Hook           1gp   (4lb)
-Mirror, small steel     10gp  (.5lb)
-Rope, silk (100')       20gp  (10lb)
-Signal whistle           8sp   --lb
-Signet ring              5gp   --lb
-Waterskin                1gp   (4lb)
-Thieve's Tooks, Mwork  100gp   (2lb)
-Acid (5)                50gp   (5lb)
-Alchemist's fire (2)    40gp   (2lb)
-Everburning torch      110gp   (1lb)
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
[B]Total Weight:[/B]23lb      [B]Money:[/B] 29gp 50sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 130
[B]Height:[/B] 5'3"
[B]Weight:[/B] 90lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Fair
Appearance: She tries to keep clean--a habit she picked up from her parents--but such is not easy in her line of business. She reached adulthood only about 20 years ago, so her body is still growing some. At least one would hope so. She is lanky, which gives her a clumsy sort of look. Enala tries to cover this up with not much sucess. Those with a keen eye, however, can tell that Enala's muscles are very toned, and she is quick.

Enala likes to wear dark browns and greens. She wears a long cloak to mask her possessions, with a sword at each hip and a dagger at each thigh. Her quiver is slung over her right shoulder but under her cloak, and her bow is obvious over her left shoulder. Her hair is long and comes down half-way down her back--if it is not brushed regularly, it gets kind of unruly.

Personality: Enala is generally very untrusting of people--her time in the wilderness has taught her to err on the side of caution, but she is highly respectful of those she deems worth: family, proven friends, good nobles--those that show good traits. She does not talk to strangers unless she has to or is oddly compelled to.

She reminds herself of where she comes from with a signet ring that bears her family's crest. She is determined to return to her family with resources to better their lives.

Background: Enala started her life in an Elven familiy of moderate nobility. When she was a child, her parents worked hard to run a number of businesses that she did not know anything about. Enala was too young to understand much of her life except that she was happy. After some time, war (unrest?) struck and that transformed her life. Due to her family's wealth, they were targets for vandals and looting, so her family lived in fear.

Rather than worry for their lives, Enala's parents opted to start a new life. So, they were forced to leave much of their wealth and move to a more remote wilderness area (maybe have been a grove). Her family didn't like it there, but at least they were safe. Over time, more shady people began to move to the area and the little wealth Enala's family did enjoy was stolen. Enala was helpless as her family and life was being transformed.

Now her parents run only one shop that sells mundane goods, sprinkled with some colorful trinkets--memories of better times in the past. They get by but Enala only has rough memories of the past life. She grew up having to fend for herself and staying out of sight.

Notes:
[sblock=Elven Racial Traits]Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.[/sblock]
[sblock=Plan]1. Rogue 1, Alertness
2. Fighter 1, Weapon Finesse
3. Rogue 2, TWF
4. Fighter 2, Improved Buckler Defense
5. Rogue 3
6. Fighter 3, Q Draw/Wpn focus
7. Rogue 4
8. Nightsong Infiltrator[/sblock]
 


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