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Wormsnacks Rogues Gallery

dungeon blaster

First Post
EHRUN THORDANE CR7
(Swashbuckling Mage)
Male human swashbuckler 2/wizard 5
CG Medium humanoid (human)
Init +3 (+3 Dex)
Senses Listen -1, Spot -1
Languages Common, Draconic
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AC 16, touch 13, flat-footed 13
hp 34 (7 HD)
Fort +4 Ref +5 Will +3
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Speed 30 ft. (6 squares)
Melee mwk rapier +8 (1d6/18-20) or +1 returning trident +5 (1d8+1)
Ranged +1 returning trident +8 (1d8+1)
Base Atk +4; Grp +4
Atk Options Combat Expertise
Combat Gear wand of magic missile (CL 3rd, 2 charges)
Spells Prepared (CL 7th, +7 ranged touch):
3rd—
2nd--
1st—
0—
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Abilities Str 11, Dex 16, Con 10, Int 16, Wis 9, Cha 15
SQ summon familiar (none), grace +1
Feats Heroic Destiny, Combat Expertise, Practiced Spellcaster, Scribe Scroll, Weapon Finesse, Leadership
Skills Balance +7, Bluff +5, Climb +5, Concentration +7, Decipher Script +7, Diplomacy +7, Disguise +3, Escape Artist +5, Forgery +4, Jump +5, Knowledge (arcane) +11, Knowledge (nobility) +4, Sense Motive +3, Spellcraft +15, Swim +3, Tumble +10
Possessions combat gear plus masterwork rapier, dagger, bracers of armor +3, wand of unseen servant, wand of shatter, wand of enlarge person, pearl of power (1st), ring of minor spell storing, backpack, disguise kit, trail rations (15), whetstone, wine skin, oil flask, tinder & flint, scroll case, sleeping roll, necroturgeons, map to the Whispering Cairn.
Spellbook: as above plus: 0—detect magic, mend, prestidigitation; 1st—jump, true strike

Personal Info
: Background: Diamond Lake, Ht: 5' 7", Wt: 147lbs, Hair: Red, Eyes: Brown, Age: 21.
 
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dungeon blaster

First Post
ETHERIK MCCARR CR 7
(Warlock)
Male half-elf warlock 7
CN Medium humanoid (elf)
Init +6 (+2 Dex, +4 Improved Initiative)
Senses low-light vision; Listen +1, Spot +1
Languages Common
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AC 19, touch 13, flat-footed 17; DR 2/cold iron
hp 41 (7 HD)
Immune sleep
Fort +3 Ref +4 Will +5; +7 against enchantments
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Speed 30 ft. (6 squares)
Melee club +5 (1d6) or dagger +5 (1d4)
Ranged dagger +6 (1d4) or eldritch blast +8 (4d6)
Base Atk +5; Grp +5
Atk Options eldritch blast
Combat Gear
Invocations (CL 7th):
Least—eldritch blast (+8 ranged touch, 4d6 damage), darkness, see the unseen, eldritch spear
Lesser—fell flight
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Abilities Str 10, Dex 14, Con 12 Int 15, Wis 11, Cha 16
SQ detect magic, DR 2/cold iron, deceive item
Feats Weapon Focus (eldritch blast), Improved Initiative, Skill Focus (concentration)
Skills Concentration +12, Diplomacy +5, Disguise +5, Gather Information +5, Intimidate +6, Knowledge (arcane) +6, Knowledge (religion) +6, Ride +3, Sense Motive +2, Spellcraft +7, Use Magic Device +8
Eldritch Blast (Sp) (Least; 1st) An eldritch blast is a ray with a range of 60 ft. It is a ranged touch attack that affects a single target, allowing no saving throw, but is subject to spell resistance. An eldritch blast deals half damage to objects.
Detect Magic (Sp) As per the detect magic spell. Uses warlock class level as caster level. Usable at will.
Darkness (Sp) (Least; 2nd) Character can use darkness as the spell.
See the Unseen (Sp) (Least; 2nd) Functions as the see invisibility spell and character gains 60 ft. darkvision for 24 hours.
Fell Flight (Sp) (Lesser) Functions as the fly spell, but at regular movement rate and good maneuverability.
Deceive Item (Ex) Take 10 on Use Magic Device checks even if distracted or threatened.
Possessions combat gear plus club, light crossbow with 20 bolts, mithral chain shirt +1, ring of featherfall, ring of protection +1, wand of cure light wounds

Personal Info:
Background: Diamond Lake, Ht: 5' 7", Wt: 135lbs, Hair: Black, Eyes: Black, Age: 21.
 
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dungeon blaster

First Post
LINDINGAR CR7
(Shaman of the Frost Fells)
Male halfling spirit shaman 7
NG Small humanoid (halfling)
Init +2 (+2 Dex)
Senses Spot +7, Listen +10
Languages Common, Halfling
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AC 19, touch 13, flat-footed 17
hp 57 (7 HD)
Fort +7 Ref +5 Will +10; +12 against fear
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Speed 20 ft. (4 squares)
Melee small long spear +4 (1d6-1/x3)
Ranged small shortbow +9 (1d4-1/x3)
Base Atk +5; Grp +0
Combat Gear
Spells Retrieved (CL 7th, +7 ranged touch):
4th (3/day)—flame strike (DC 17)
3rd (5/day)—summon monster III
2nd (7/day)—flaming sphere (DC 15)
1st (7/day)—
0 (6/day)—
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Abilities Str 8, Dex 14, Con 12, Int 12, Wis 19, Cha 16
SQ spirit guide, wild empathy, chastise spirits, detect spirits
Feats Weapon Focus (bow), Track, Brew Potion
Skills Climb +1, Concentration +3, Craft (Bowyer) +2, Diplomacy +4, Handle Animal +11, Heal +8, Hide +6, Jump +1, Knowledge (nature) +10, Knowledge (religion) +2, Move Silently +4, Ride +7, Search +3, Spellcraft +7, Survival +15
Armor Check Penalty: -2 (-3 with buckler) penalty to Balance, climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks
Chastise Spirits (Su) Standard action that deals 1d6 damage/shaman level to all spirits within 30 ft. of the shaman
Detect Spirits (Sp) Functions like detect undead, except that it detects creatures that are considered spirits. Can be used at will.
Blessing of the Spirits (Sp) Functions as protection from evil, except it protects against spirits and lasts until dismissed or dispelled.
Follow the Guide (Su) Additional saving throw versus enchantment spells or effects 1 round later.
Ghost Warrior (Su) Ghost touch with any weapon; use normal AC versus incorporeal.
Warding of the Spirits (Sp) Functions as magic circle against evil except that it protects against spirits and lasts until dismissed or dispelled.
Possessions combat gear plus small hand axe, small shortbow plus 18 arrows, chain shirt, buckler, bird skull amulet of natural armor +1, circlet of wisdom +2, goggles of minute seeing, Heward’s handy haversack, ring of protection +1, cloak of charisma +2, 'rod of chaos', backpack, trail rations, whetstone, wine skin, oil flask, tinder & flint, shards of black glass, 9 gp, 5 sp.

Personal Info: Background: Frost Fells, Ht: 3’7”, Wt: 34lbs, Hair:, Eyes:, Age:.
 
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dungeon blaster

First Post
HIRO EL7
(Cleric of Hieroneous)
Male half-orc cleric 7
LG Medium humanoid (half-orc)
Init +0 (+0 Dex)
Senses darkvision 60 ft.; Listen +2, Spot +2
Languages Common, Orc
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AC 21, touch 10, flat-footed 21
hp 54 (7 HD)
Fort +6 Ref +2 Will +7
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Speed 20 ft. (4 squares)
Melee longsword +11 (1d8+5/19-20)
Base Atk +5; Grp +10
Atk Options Power Attack
Combat Gear
Spells Prepared (CL 7th, +5 ranged touch):
4th—divine power, holy smiteD
3rd—magic circle against evil, remove disease, magic vestmentD
2nd—bless weaponD, consecrate, lesser restoration, shield other
1st—bless, magic weaponD, remove fear, shield of faith (2)
0—
Domains: Glory (+2 turn undead check), War (weapon focus feat)
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Abilities Str 20, Dex 10, Con 13, Int 8, Wis 14, Cha 10
SQ turn undead
Feats Weapon Focus (longsword), Power Attack, Extra Turning, Cleave
Skills Knowledge (religion) +7, Ride +1/2
Possessions combat gear plus longsword, full-plate armor, +1 heavy steel shield of blinding, cleric’s vestments, wooden holy symbol (2), silk rope, water skin, flask of holy water (4), backpack, trail rations, whetstone.
Animals heavy warhorse, saddle, saddle bags, longsword (2), feed (10 days), trail rations (7), flint & steel, silver dust (15 lb).

Personal Info: Background: Diamond Lake, Ht: 6’8", Wt: 278lbs, Hair: Black, Eyes: Black, Age: 19.
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While under the effects of the spell divine power, Hiro’s stats change as follows:
hp 61
Melee longsword +16/+11 (1d8+8/19-20)
Base Atk +7; Grp +15
Abilities Str 26
 



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