Here's a quick, unorganized listing. I don't know how to post in as part of that character sheet (although I printed one off to fill in).
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Seluhalan "Godsdammit call me Luhal or I'll use Bull's Strength and then Wildshape to wolf and tear your throat out!" Belerman-Ard'Isso
Druid 6, Alignment: NG, 60 hp
Age: 22 (got interested in Druidism at age 15)
Str 14, Dex 11, Con 15, Int 16, Wis 19, Cha 8
Languages: Human, Sylvan, Elven, Druidic, Goblin
Skills:
Concentration: 11 (9 Ranks, 2 Con)
Knowledge(Nature): 16 (9 Ranks, 3 Int, 2 Druid Nature Sense, 2 Survival Synergy)
Spellcraft: 12 (9 Ranks, 3 Int)
Spot: 9 (5 Ranks, 4 Wis), 17 if in eagle form
Survival: 17 (9 Ranks, 4 Wis, 2 Druid Nature Sense, 2 Knowledge(Nature) Synergy), 21 if tracking by scent in wolf form
Heal: 5 (1 Rank, 4 Wis)
Listen: 10 (6 Ranks, 4 Wis)
Swim: 9 (7 Ranks, 2 Str)
Handle Animal: 8 (9 Ranks, -1 Cha), 12 if dealing with animal companion
Craft(Woodcarving): 6 (3 Ranks, 3 Int)
Jump(Crossclass): 3 (2 Ranks, 2 Str)
Diplomacy: 0 (1 Rank, -1 Cha)
Knowledge(Nobility)(Crossclass): 4 (2 Ranks, 3 Int)
Wild Empathy(Class Ability): 7 (6th level, -1 Cha, 2 Handle Animal Synergy)
Feats: Natural Spell, Craft Wondrous Item, Spell Focus(conjuration), Track
Height: 5'4" Weight: 170 lbs.
Hair: Filthy (Brown when washed) Eyes: Black, usually wide open, seeming to stare, almost rabid
Face: Shaggy, matted beard and mustache, deep-set eyes, broad cheekbones. His mother insists he's handsome when he's cleaned up. No one can tell, he's constantly scowling if anyone suceeds in such a project.
Skin-tone: Well-tanned olive.
Build: Short, stocky, rough calloused skin from outdoor living.
Mundane clothing and gear:
Thick loincloth
Backpack
Belt
6 belt pouches
Scimitar sheath
2 water bags
Sling
Staff
Healer's kit
Magic Items
Luhal's Manclaw
Luhal's Healing Jar
Luhal's Greensong Mocassins
Luha's Barkskin Fetish
Wyldshaper Leather Armor +1
He normally keeps Barkskin up on himself, using the power of his Barkskin Fetish - this uses up one 2nd level spell every three days.
Armor Class:
Unarmored: 13, or 14 with his shield.
Armored: 16, or 17 with his shield.
Touch AC: 10
Flatfooted AC: As above
In Wolf form: 18, Touch: 12, Flatfooted: 16
Initiative: +0
BAB: +4
Attack with Manclaw: +7, Damage: 1d6 + 3
Attack with Staff: +6, Damage: 1d6 + 2
Attack with Shillelagh Staff: +7, Damage: 2d6 + 3
Attack with Sling: +4, Damage: 1d4 + 2
Attack with Magic Stone in Sling or Thrown: +5, Damage: 1d6 + 3, or 2d6 + 4 vs. undead
Attack as Wolf: +6, Damage: 1d6 + 1
Attack as Wolf with Greater Magic Fang: +8, Damage 1d6 + 3
Saves: Fort 7, Reflex 2(4 in Wolf form), Will 9
Spell DC: 14 + level of spell.
Spell Slots:
7/4/4/3
Speed: 40 or 30
Note: In one of his pouches, Luhal has 12 Goodberries, which have 4 days left on them.
Bright-Tooth (Carper to humans)
Carper is a wolf who was driven out of his pack, almost dead, after a dominance dispute. He heard Luhal's call and responded. Luhal nursed him back to health, and they have been friends ever since.
Carper has gained 4 HD, 3 extra tricks, a +2 to Str and Dex, a +4 to natural armor, and the bonuses of Link, Shared Spells, Evasion, and Devotion
Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 6
HD: 6d8 + 12. If we're doing max hit points, 60 hp, otherwise 39 hp.
Speed: 50
BAB: +4
Bite Attack: +7, Attack 1d6+2
Tricks: 9 - Come, Down, Track, Heel, Guard, Attack, Defend, Fetch, Stay
Feats: Track, Weapon Focus: Bite, Run
Skill Ranks (base and four new skill points): Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +5 (+9 if tracking by scent)
AC: 19 (3 Dex, 6 Natural), Flatfooted 16, Touch 13
Saves:
Fort - 7, Reflex - 8, Will - 3 (7 vs. enchantment spells and effects)
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-Albert