Syraelic Character PC Sheets here, please.

penance

First Post
hullo again, everyone: I made this thread as a place to post the character sheets for Syrael!

These are the approved characters:

Priest Sidran's Iando Ballo
Lot's Ostu Redwhen
Al the Absentminded's Luhal
Bloodweavers Helcar
JKason's Weel Naxel
Rhun's Silverdrake
Cerberus_666's Alexcia


I suppose that you could just post your stat blocks, as well, but make sure they are legible. I dont have much practice with reading statblocks.
(a true art if I've ever seen one!)

Once your stats are posted, ill transcribe them to sheets so i can easily keep track of your characters. If you make any changes on your sheet, make sure to leave a little note or something so that our versions stay identical. Alright, thanks for posting!
 

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Thank you Sidran. Now if I can just get everyone else to post in here, it would be awesome.

The attachment here is Lots character, Ostu Redwhen, a rogue4/fighter2.
 

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Randmar "Silverdrake" Fairwynn

Appearance & Background
[sblock]
Randmar is a well-built human male…at 6’3” in height and 250 lbs, his lean and muscular build can be somewhat imposing. His skin is a dark bronze in color, and Randmar has black wavy hair and amber colored eyes. He tends to dress simply in clothing of natural colors (browns, greens, grays). He always wears a dark green tabard emblazoned with a silver dragon (from whence his nickname comes) over a shirt of fine mithral chainmail. The tabard belonged to his father, and is worn and oft-patched, but Randmar wears it proudly.

Randmar’s preferred weapon is a warhammer, which he wields in his right hand. He supplements this with a hand axe in his left. He also carries a dagger and longbow to round out his arsenal. Randmar prefers to travel light, living off the land whenever possible.

Randmar’s father was a retired knight of the realm, and taught his son how to hunt and fight. When he was old enough, Randmar joined the watch, and served as a scout and guard for his home town of Timberford. Nestled in a river valley near Sryael’s lone mountain, times turned tough when Timberford began to have problems with orcs and ogres.

Returning from a patrol one morning, Randmar found that the town had been raided. His father was among the dead. Haunted by his father’s ghost, the young ranger left his home. Turning to mercenary work, Randmar has eked out a meager living while traveling across the lands of Sryael.

Most recently, he and his mercenary companions were ambushed one cold night by slavers who thought they were just travelers. The slavers paid dearly for this mistake, but in the end, his friends were slaugtered and he was bound and shackled.

Randmar travels with his crow companion, a foul-tongued bird by the name of Slade. While the bird has its uses, Slade’s knack for spouting off streams of obscenities and causing trouble often outweigh his value. Unfortunately, short of killing the bird, Randmar hasn’t found a way to get rid of his “friend.”
[/sblock]

Character Sheet
[sblock]
Human Male, age 24
Alignment: Neutral Good

Str 18 (+4) (17 roll, +1 level increase)
Dex 14 (+2)
Con 15 (+2)
Int 12 (+1)
Wis 14 (+2)
Cha 10 (+0)

Ranger, level 6
Experience: ?
Hit Points: 60

Armor Class: 19 (10 base + 5 mithral shirt + 2 dex + 1 dodge feat)
Touch AC: 12
Flat footed AC: 15
ACP: +0

Initiative: +6
Base Speed: 30 feet

Saves
Fort +7 (+5 base + 2 con)
Ref +7 (+5 base + 2 dex)
Wil +4 (+2 base + 2 wis)

BAB: +6

Attack:
+13/+8 Warhammer +1 (two-handed - 1d8+8/x3)
OR
+11/+6 Warhammer +1 (1d8+6/x3) AND +11/+6 Handaxe, MW (1d6+3/x3)
OR
+10/+5 MW Composite Longbow (1d8+5/x3)

Feats: Weapon Focus (Warhammer), Improved Initiative, Combat Expertise (bonus for animal companion), Weapon Focus (Handaxe), Dodge

Skills
Climb +11 (5 ranks, +4 str, +2 circumstance)
Heal +6 (2 ranks, +2 wis, +2 circumstance)
Hide +13 (9 ranks, +2 dex, +2 circumstance)
Jump +9 (5 ranks, +4 str)
Knowledge (dungeoneering) +3 (2 ranks, +1 int)
Knowledge (geography) +3 (2 ranks, +1 int)
Knowledge (nature) +3 (2 ranks, +1 int)
Listen +11 (9 ranks, +2 wis)
Move Silently +13 (9 ranks, +2 dex, +2 circumstance)
Ride +4 (2 ranks, +2 dex)
Search +3 (2 ranks, +1 int)
Spot +11 (9 ranks, +2 wis)
Survival +11 (9 ranks, +2 wis)
Swim +9 (5 ranks, +4 str)

Languages: Common, Sylvan, Giant

Class & Racial Features: Favored Enemies: Giant (+4), Undead (+2); Track; Wild Empathy; Improved Combat Style (Two-Weapon Fighting); Endurance; Spellcasting (2 - 1st level spells per day); Bonus feat; Minor Animal Companion

Spells Prepared: Longstrider, Resist Energy

Possessions
Warhammer +1 2312gp 5lb
Handaxe, MW 306gp 3lb
Dagger, alchemical silver 22gp 1lb
Mithral Shirt +1 2100gp 10lb
Longbow, composite MW (+4 str) 800gp 3lb
40 arrows, cold iron 8gp 6lb
20 arrows, alchemical silver 22gp 3lb
5 arrows, adamantine 300gp 1lb
Handy Haversack 2000gp 5lb
Ring Of Lesser Accuracy ~1000gp ----
Bedroll 1sp 5lb*
Chalk, 1 piece 1cp ----
Fishhook & line 1sp ----
Flint & steel 1gp ----
Pouch, belt 1gp ½lb
Waterskin 1gp 4lb*
Everburning torch 110gp 1lb*
2 sacks 2sp 1lb*
Trail rations, 10 days 10sp 10lb*
Alchemist Fire, 3 flasks 60gp 3lb
Oil, 3 pints 3sp 3lb*
Traveler’s Outfit 1gp Worn
Cold Weather Gear 8gp 7lb*
Climber’s Kit 80gp 5lb*
Healer’s Kit 50gp 1lb*
Thieves’ Cloak (Masterwork Tool) 50gp 1lb
Thieves’ Boots (Masterwork Tool) 50gp 1lb
Potion (Cure Moderate Wounds) 300gp ----
4 potions (Cure Light Wounds) 200gp ----

* Stored in Haversack

Encumberance: Light (42.5 lb)

PP:
GP: 319
SP: 1
CP: 9


Slade, crow companion
Tiny animal, HD ¼, hp 1; Init +2; Spd 10ft, fly 40 ft (avg); AC 14, touch 14, flat 12; Attack: Claws +4 melee (1d2-5); Space/Reach 2 ½ ft/ 0 ft; SQ: Low Light Vision; Saves: Fort +2, Ref +4, Wil +2; Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6; Skills: Listen +5, Spot +7; Feats: Alertness, Weapon Finess
[/sblock]

Updated 10/18/06 to reflect purchase of Ring of Lesser Accuracy.
 
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Here's a quick, unorganized listing. I don't know how to post in as part of that character sheet (although I printed one off to fill in).


[sblock]
Seluhalan "Godsdammit call me Luhal or I'll use Bull's Strength and then Wildshape to wolf and tear your throat out!" Belerman-Ard'Isso

Druid 6, Alignment: NG, 60 hp

Age: 22 (got interested in Druidism at age 15)

Str 14, Dex 11, Con 15, Int 16, Wis 19, Cha 8

Languages: Human, Sylvan, Elven, Druidic, Goblin

Skills:

Concentration: 11 (9 Ranks, 2 Con)
Knowledge(Nature): 16 (9 Ranks, 3 Int, 2 Druid Nature Sense, 2 Survival Synergy)
Spellcraft: 12 (9 Ranks, 3 Int)
Spot: 9 (5 Ranks, 4 Wis), 17 if in eagle form
Survival: 17 (9 Ranks, 4 Wis, 2 Druid Nature Sense, 2 Knowledge(Nature) Synergy), 21 if tracking by scent in wolf form
Heal: 5 (1 Rank, 4 Wis)
Listen: 10 (6 Ranks, 4 Wis)
Swim: 9 (7 Ranks, 2 Str)
Handle Animal: 8 (9 Ranks, -1 Cha), 12 if dealing with animal companion
Craft(Woodcarving): 6 (3 Ranks, 3 Int)
Jump(Crossclass): 3 (2 Ranks, 2 Str)
Diplomacy: 0 (1 Rank, -1 Cha)
Knowledge(Nobility)(Crossclass): 4 (2 Ranks, 3 Int)
Wild Empathy(Class Ability): 7 (6th level, -1 Cha, 2 Handle Animal Synergy)

Feats: Natural Spell, Craft Wondrous Item, Spell Focus(conjuration), Track


Height: 5'4" Weight: 170 lbs.

Hair: Filthy (Brown when washed) Eyes: Black, usually wide open, seeming to stare, almost rabid

Face: Shaggy, matted beard and mustache, deep-set eyes, broad cheekbones. His mother insists he's handsome when he's cleaned up. No one can tell, he's constantly scowling if anyone suceeds in such a project.

Skin-tone: Well-tanned olive.

Build: Short, stocky, rough calloused skin from outdoor living.

Mundane clothing and gear:

Thick loincloth
Backpack
Belt
6 belt pouches
Scimitar sheath
2 water bags
Sling
Staff
Healer's kit

Magic Items

Luhal's Manclaw
Luhal's Healing Jar
Luhal's Greensong Mocassins
Luha's Barkskin Fetish
Wyldshaper Leather Armor +1


He normally keeps Barkskin up on himself, using the power of his Barkskin Fetish - this uses up one 2nd level spell every three days.

Armor Class:

Unarmored: 13, or 14 with his shield.
Armored: 16, or 17 with his shield.
Touch AC: 10
Flatfooted AC: As above
In Wolf form: 18, Touch: 12, Flatfooted: 16

Initiative: +0
BAB: +4

Attack with Manclaw: +7, Damage: 1d6 + 3
Attack with Staff: +6, Damage: 1d6 + 2
Attack with Shillelagh Staff: +7, Damage: 2d6 + 3
Attack with Sling: +4, Damage: 1d4 + 2
Attack with Magic Stone in Sling or Thrown: +5, Damage: 1d6 + 3, or 2d6 + 4 vs. undead
Attack as Wolf: +6, Damage: 1d6 + 1
Attack as Wolf with Greater Magic Fang: +8, Damage 1d6 + 3


Saves: Fort 7, Reflex 2(4 in Wolf form), Will 9

Spell DC: 14 + level of spell.

Spell Slots:

7/4/4/3

Speed: 40 or 30

Note: In one of his pouches, Luhal has 12 Goodberries, which have 4 days left on them.


Bright-Tooth (Carper to humans)

Carper is a wolf who was driven out of his pack, almost dead, after a dominance dispute. He heard Luhal's call and responded. Luhal nursed him back to health, and they have been friends ever since.

Carper has gained 4 HD, 3 extra tricks, a +2 to Str and Dex, a +4 to natural armor, and the bonuses of Link, Shared Spells, Evasion, and Devotion

Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 6

HD: 6d8 + 12. If we're doing max hit points, 60 hp, otherwise 39 hp.

Speed: 50

BAB: +4

Bite Attack: +7, Attack 1d6+2

Tricks: 9 - Come, Down, Track, Heel, Guard, Attack, Defend, Fetch, Stay

Feats: Track, Weapon Focus: Bite, Run

Skill Ranks (base and four new skill points): Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +5 (+9 if tracking by scent)

AC: 19 (3 Dex, 6 Natural), Flatfooted 16, Touch 13

Saves:

Fort - 7, Reflex - 8, Will - 3 (7 vs. enchantment spells and effects)

[/sblock]

-Albert
 
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Heclar Kal'lack

[sblock=Background] Unlike all other Dwarves, Helcar has no family and no clan name.
He is simply known as is. His past is simple and easily dismissed with elders as luck
and coincidence. The year he came into manhood he was told that when he was found, he
was the only survivor a raid of what is too believed full of Orcs and Trolls. The raid
surprised and killed his entire village during an evening storm and left him for dead.
The next day a patrol sent out by his Lord found his village and brought him back to
be raised within the Keep’s walls. That was some 60 years ago. Now, he is a respected
solider of battle, a warrior of duty and honor that has served his good hearted Lord
faithfully and honorably. Over time he became favored by his Lord above all others and
often times sought for his personal opinions and views on grave matter of state.
Eventually he would even become the secret lover of the Lord’s oldest of two daughters.
Unfortunately it was realized that they could never make their affection public for
he has no clan, and could never wed a woman of noble birth. So they married in secret,
making personal vows to each other. Through his many years of servitude he would rise
to the highest ranks within his Lord’s elite guard and was revered by many within the
Keep. But that has all changed now. Some moons ago in the early morning he was sent
on a routine errand to one of the nearby villages. Upon his return that night he would
find the entire keep of his Lord littered with the dead bodies of his peers and friends.
Their blood was thrown across the ground in what he concluded was a surprise attack.
But from what, or from whom, he did not know. He would search through out the entire
Keep only to find that both his Lord and his Lover have met the same fate as the rest
of the Keep. With the enemy long gone, he would spend some time taking care of the
deceased and saying farewell to his lover. With his Lord’s sacred Glaive in hand he
gathers his gear and heads out in search of the ones accountable for making him an
orphan once again. His only clues are a name written down during his lover’s final
moments with her own blood and vague glimpses within his mind of a battle similar
to this one.[/sblock][sblock=Stat Block]
Code:
Name: Heclar
Class: Paladin 2/Fighter 4  Age: 65
Race: Dwarf                 Height: 4' 6"
Size: Medium  	            Weight: 140 lbs
Gender: Male                Eyes: Bright Green
Alignment: Lawful Good      Hair: Long & Black
Deity:                      Skin: Weathered 

Class & Racial Traits:
Dwarf                             Paladin
+1 Attack vs Orcs & Goblinoids    Aura of Good
+2 Appraise & Craft               Divine Grace (+2)
+2 vs Poison                      Lay on Hands (4hp)
+2 vs Spells & spell-like effects Smite Evil (x1 +2 Att & +2 damage)
+4 Dodge vs Giants                
Stablilty                         Fighter
Stonecutting                      Bonus Feats: x3


Str: 18 (+4)    Level: 6     XP: 
Dex: 16 (+3)    BAB: +6/+1   HP: 66 (6d10+6)
Con: 12 (+1)    Grapple: +10 Dmg Red: -/-
Int: 13 (+1)    Speed: 20'   Spell Res: -
Wis: 10 (+0)    Init: +3     Spell Save: - 
Cha: 14 (+2)    ACP: -3      Spell Fail: 25%				

       Base Armor Shld Dex Size Nat Misc Total
Armor:  10   +6    +0   +3  +0   +0  +0   19
Touch:  13   Flat-Footed: 16

      Base Mod Misc Total
Fort:  7    +2  +3   +12
Ref:   1    +3  +3   +7
Will:  1    +0  +3   +4

Armor            Bonus Dex ACP ASF  Weight Cost
Breast Plate +1    +6   +3 -3  25%  30lbs  1350sp
   (Blue Dragon Armor)

Weapon               Attack Damage  Critical  Range  Weight Cost 
C. Long Bow (MW)     +10/+5  1d8+4     X3     110Ft    3lbs 800gp
Great Sword (MW)     +11/+6  2d6+6  19-20/x2    -      8lbs 350gp
Guisarme (SW)        +12/+7  2d4+8    20/x3    10Ft   l2lbs 309gp
       (Trip: +8 vs Str or Dex)

Equipment Cost / Weight
Explorers outfit           (10gp / 0 lbs)
Cloack of Resist +1        (1000gp / 1 lbs)
H.Handy Sack               (2000gp / 1 lbs)
Arrows (60)                (3gp / 9 lbs)             
Flint & Steel              (1gp / 0 lbs)
Belt Pouch                 (1gp / .5 lbs)
Potion, Cure Mod x3        (300gp / 0 lbs)
Potion, Pro. From Evil x3  (150gp / 0 lbs)
Potion, Remove Fear x2     (100gp / 0 lbs)
Rations x6                 (3gp / 6 lbs)
Sunrods x5                 (10gp / 5 lbs)
Waterskin x3               (3gp / 12 lbs)

Total Gold Spent: 6381
Total Gold Remaining: 1619

Helcar: 
Current Capacity: Light (62)
Carry Capacity: Light: 0-100 Med.: 101-200 Heavy: 201-300 
Lift: 600 Drag: 1500

Languages: Common, Dwarven, Goblinoid

Feats: (5)
Combat Expertise, Weapon Focus (Guisarme), Combat Reflexes 
Weapon Specialization (Guisarme), Short Haft, Improved Trip 

Skill Points: 26 Max Ranks: 9
Skills                Abil Ranks Mod Misc Total
Appraise              Int    0    +1  0     1
Balance               Dex    0    +3  -3    0
Bluff                 Cha    0    +2        2
Climb                 Str    0    +4  -3    1
Concentration         Con    9    +1        10
Craft                 Int    0    +1        1
Decipher Script       Int    0    +1        1 
Diplomacy             Cha    5    +2        7
Disable Device        Dex    0    +3  -3    0
Disguise              Cha    0    +2        2
Escape Artist         Dex    0    +2  -3    0
Forgery               Int    0    +1        1
Gather Information    Cha    0    +2        2
Handle Animal         Cha    3    +2        5
Heal                  Wis    0    0         1
Hide                  Dex    0    +3  -3    0
Intimidate            Cha    5    +2        2
Jump                  Str    0    +4  -3    1
Knowledge (Nobility)  Int    0    +1        2
Listen                Wis    0    0         0
Move Silently         Dex    0    +3  -3    0
Open Lock             Dex    0    +3  -3    0
Perform               Cha    0    +2        2
Profession            Wis    0    0         0 
Ride                  Dex    5    +3        8
Search                Int    0    +1        1
Sense Motive          Wis    2    0         3
Sleight of Hand       Dex    0    +3        3
Spellcraft            Int    0    +1        1
Spot                  Wis    0    0         0
Survival              Wis    0    0         0
Swim                  Str    0    +4  -6    -2
Tumble                Dex    0    +3  -3    0
Use Magic Device      Cha    0    +2        2
Use Rope              Dex    0    +3        3
[/sblock]
 
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Bloodweaver, I think until I see all the progression charts and abilities of a Kensai, I wont approve a starting character with it. How about you start a 6 pally, and I'll look at Kensai. When it comes time for you to level again, I will tell you a certain yes or no. ok? I'd appriciate it.
 

Weel Naxel, human rogue/cleric

Code:
Name: Weel Naxel
Class: Rogue 2 / Cleric 4
Race: Human 
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Fharlanghn

Str: 10* +0       Level: 6        XP: 15,000/21,000
Dex: 8   -1       BAB: +4         HP: 44/44 (2d6+4d8)
Con: 10  +0       Grapple: +4     Spell Fail: -
Int: 13  +1       Speed: 30'      
Wis: 14  +2       Init: -1        
Cha: 12  +1       ACP: +0         

* +1 Str @ 4th level


                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +0    -1    +0    +0    +0    13
Touch: 9              Flatfooted: 9

Freedom of Movement rounds (used/avail): 0/4

                         Base   Mod  Misc  Total
Fort:                      4    +0   +1^    +5
Ref:                       4    -1   +1^    +4*
Will:                      4    +2   +1^    +7

* Ref save for 1/2 damage = no damage (Evasion)
^ Cloak of Resistance +1

Weapon                  Attack   Damage     Critical
MW Short Sword...........+5.....1d6.........19-20/x2, piercing
MW Light Crossbow........+4.....1d8.........19-20/x2, piercing, range 80 ft

situational: +1d6 Sneak Attack
Turn undead (used / avail): 1/4
Feint is move action (Improved Feint)

Languages: Common, Elven

Abilities:

--Human--

* Extra feat 1st level
* Extra skill points (4 at 1st, 1 ea. level thereafter)
* All bonus languages available
* Any favored class

--Rogue--

* Sneak Attack +1d6
* Trapfinding
* Weapon Prof: simple, hand crossbow, rapier, sap, shortbow, and short sword
* Light armor proficiency (no shields)
* Evasion (Ref save for 1/2 = no damage)

--Cleric--

* Simple weapon proficiency
* All armor proficiencies
* Shield proficiency (except tower)
* Turn undead
* Spontaneous Heal spells
* Divine Spells:
     orisons (6) - DC 12 
     1st level (4+1) - DC 13 
     2nd level (3+1) - DC 14
* Travel Domain: 
     Freedom of Movement 1 round/day/cleric level
     Survival in-class
* Protection Domain: 
    Protective ward (+1 save/cleric level) 1 hour, 1/day


Feats: Combat Expertise (1st level)
Improved Feint (Bonus Human)
Silent Spell (3rd level)
Domain Spontaneity (Travel)(6th level)



Skill Points: 66       Max Ranks: 9/4.5
Skills                   Ranks  Mod  Misc  Total

--Class--
Appraise...................4....+1..........+5 
Bluff......................8....+1..........+9
Concentration..............8....+0..........+8
Craft (metalwork)..........4....+1..........+5
Decipher Script............4....+1..........+5
Diplomacy..................4....+1....+4*^..+9
Disable Device.............8....+1..........+9 (+11 with tools)
Knowledge
    Religion...............2....+1..........+3
    Arcana.................2....+1..........+3
Listen.....................4....+2..........+6
Profession (Tinker)........4....+2..........+6
Search.....................8....+1..........+9 (+14 with goggles)
Sense Motive...............6....+2..........+8

--Cross Class--
Disguise...................0....+1..........+1 (+3 stay in character)
Intimidate.................0....+1....+2*...+3

* +2 Bluff synergy
^ +2 Sense Motive synergy



Equipment:               Cost  Weight

--Worn / Carried--
Goggles Minute Seeing....125pp.....--
Handy Haversack..........200pp.....5lb
MW Short Sword...........310gp.....2lb
Cloak Resist +1..........100pp.....1lb
MW Mithril Chain Shirt...125pp...12.5lb
Belt Pouch.................1gp....1/2lb
Signal Whistle.............8sp.....--
Holy Symbol, wood..........1gp.....--
Spell comp. pouch..........5gp.....2lb
Explorer's Outfit..........--......--

--In Haversack (total wt. 5 lb)--
Wand, CLW.................750gp....--
Bedroll....................1sp.....5lb
Bell.......................1gp.....--
Chalk (5)..................5cp.....--
Flint and Steel............1gp.....--
Ink........................8gp.....--
Inkpen.....................1sp.....--
Parchment (5)..............1gp.....--
Sealing Wax................1gp.....1lb
Rations (5)..............2.5gp.....5lb
Waterskin..................1gp.....4lb
Holy Water................25gp.....1lb
Antitoxin [s]x2[/s].............100gp.....--
Artisan's Tools............5gp.....5lb
Thieves' tools, MW.......100gp.....2lb
MW Light Crossbow........335gp.....4lb

Total Weight:23 lbs      Money: 8pp 51gp 4sp 5cp


                           Lgt   Med   Hvy  Lift  Push
Max Weight:                33    66   100   200   500

Age: 25
Height: 5'10"
Weight: 180lb
Eyes: Green
Hair: Blond
Skin: Dark Tan

Appearance: Weel's hair is unkempt, and his short beard more the result of failing to shave regularly than any real cultivation on his part. His time in the sun and on the road has tanned his flesh well, and there's always a bit of road dust on him. Still, his eyes are bright and his smile easy.


[sblock=Background]Weel has always been good with his hands. By the time he was ten, he was already fixing more of the slapdash furnishings in his home than his own father. Weel understood the kinds of things a person could touch, and the ways a body could shape and bind those things to make a life easier. He figured he'd be a carpenter, maybe a blacksmith if he got really lucky.

Well, probably not a blacksmith. They tended to be big and burly, and Weel, well, he learned early on that if he was going to get into a fight, he needed to fight smarter, not harder. Keep from getting hit, and make sure your hits counted double, that was his philosophy. That and his general utility as a handyman kept him fairly safe.

Eventually, he signed on as an apprentice to Pottan Paan, a wandering tinker. At least, the thought it was a tinker. Turns out, Potan was a priest of Fharlanghn in the midst of his proscribed Learning Trek. He'd seen in Weel the very curiosity Fharlanghn prized. Weel, as always, was an eager student, learning clerical arts as well as he'd leaned to shape metal and muck with clockworks.

And now the time has come for his own Learning Trek. Falling back upon his older skills, Weel takes the guise his teacher once did, repairing pans and fixing broken door hinges for small fees, learning everything he can and, when needed, lending his more divine forms of aid, as well. [/sblock]


[sblock=Domain Spontaneity]Prereq: Ability to Turn or Rebuke Undead.
Choose one of your Domains. You may now convert your Prepared Divine spells into a spell from your chosen Domain list of equal or lower level on-the-fly. You may take this feat more than once, each time with a different Domain.[/sblock]

[sblock=Spells Prepared (morning)]Orisons (6): Create Water, Detect Magic x2, Light x2, Read Magic
1st level (4+1): Bane, Bless, Entropic Shield, Shield of Faith, Sanctuary(D)
2nd level (3+1): Bull's Strength, Lesser Restoration, Spiritual Weapon, Locate Object(D)[/sblock]
 
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JKason, good to see you! [sblock]As far as second languages, I tend to like undercommon. Elven might be another good choice.

I dont have a problem with domain sponteniety at this time. You Abuse it, You Lose it. :D

*applauds your ability scores* no rerolling for you? Admirable!

but wow! 9ac? Im hoping you are going to invest upon some kind of armor. *suggests rings/cloak/eypatch of protection.*

Wait, did I say eyepatch? *shrugs*

well, that is certainly enough to start him out, can you have him fully fleshed out by sunday evening/monday? that would fit ok, i think. [/sblock]

blood: [sblock]a couple questions: what is the short haft feat? Is it in my core books or am I not looking hard enough? also, what are the exact stats on 'blue dragon armor'? is it just a breastplate +1? I dont see any other math errors, but it is pretty early in the mornin here. :D[/sblock]
 


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