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Heroes of Highdale IC

ooc: Oh, I didn't realize he was running the other way. Thank goodness we have Viktor over there. Yes, I'll cast defensively (since I can automatically do it). I figured the second attack was still a miss, but remembering we're all Blessed might come in handy anyway...

"Ery, warn Viktor and the others if you can--maybe they can make a wall!"
 
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D20Dazza said:
Ery whips at the horses flanks urging it after the fleeing behemoth.

OOC: I have Hot Pursuit but haven't used it in an age.
Ok, I'll handle the rules bits and you just tell me what you want to do. I assume you're planning to try to close distance this round. You're currently at Close range, so there are minor penalties to ranged attacks, etc. Terrain is Close and the Surface is Unsteady. YOu have a +1 Speed Modifier because the horse is faster than the ogre. Viktor has a -1.

Girble slides next to Sirius and slaps the dwarf heartily on the back, channelling Yondalla's power to bolster his friend.
[SBLOCK=Girble's Numbers]Cure Serious Wounds damage healed: 25 points! Sirius is back up to 95 HP. Nary a scratch on him.[/SBLOCK]

Sirius swings his axe with renewed vigor, striking the fathach twice in quick succession, the second blow cleaving the brute's heart and it goes down without a sound.

[SBLOCK=Sirius' numbers]First attack 17+15=34, hit. Damage roll 10+11=21. Second attack 13+10=23, another hit. Damage roll 5+11=16. He's all done.[/SBLOCK]
Viktor runs off in pursuit of the fleeing ogre, but can't seem to make up any ground.
Ery, having mounted up, whips at the horse's flanks urging it after the fleeing behemoth.
[SBLOCK=Ery's numbers]No obstacles come up this round. Ery chooses the Close maneuver, which means a Ride check opposed by the ogre's Str check (to run fast). Ery rolls a 17 + 4 (Dex) + 1 (Speed Modifier) = 22, easily beating the ogre so she closes to Point Blank.[/SBLOCK]
But the fathach looks over his shoulder and puts on a burst of speed and the pursuit continues.
Ogre chooses Lengthen maneuver. Rolls a total of 12 with his modifier, while Ery rolls only a 10 (roll of 5 + 5) so the distance goes back to Close. However since Viktor failed to close and also loses this contest, his distance is now Medium. He's being left behind.

New round. Actions?
 

Girble moves toward the fleeing ogre, pulling out his sling to send a shot in his direction. "Oh, is the ogre afraid?"

ooc: 15' move toward ogre, draw sling while moving, attack +11 damage 1d3+1
 


D20Dazza said:
Ery urges the horse onto ever greater bursts of strength and speed.
OOC: I assume this means you choose the "Close" maneuver, trying to catch the ogre. I'll do the chase round accordingly.

Girble hurls a stone from his sling. The missile whistles past Ery's head and strikes the ogre solidly in the shoulder, but he doesn't slow.
Girble's Numbers said:
Attack roll 12+11=23, a hit. Damage roll 2+1=3.

Ery urges her borrowed horse on, but can't seem to make up any ground as the ogre's long legs nimbly leap over boulders and he ducks under an overhanging rock that she must ride around.
Ery's Numbers said:
Ride roll 4 + 5 = 9. Ogre's Strength check total is 15, so the Close maneuver fails.
Wincing from Girble's shot, the fathach desperately darts to the left, scrambling down a steep, scree-covered incline toward a lower part of the trail where it has switchbacked below. Unfortunately the loose rocks slide out from under him and he tumbles rather noisily, showered and partly covered with loose stones in the process. Once he hits bottom, some 25 feet below, he doesn't move.
OOC: Curse my lousy Balance roll!
All foes are down, and things return to the quiet that normally dominates this remote spot.
 

Ery slows the horse down and carefully makes her way to the ogres corpse, after a quick search she remounts and rides to her own horse. Returning to her companions with the two horses she grins "Well that was fun wasn't it? Let's keep going, we might find more of these things to fight"
 

Just as Ery finishes her optimistic statement, the air is torn by a horrible crashing noise. It sounds as if the entire mountainside is moving, and looking quickly up the trail that doesn't seem to be far wrong. An oddly well-focused landslide seems to be in progress as several tons of boulders and dirt pour down the trail from up around the blind corner. The mini-avalanche would certainly strike the party were it not for the newly-formed stone wall blocking the way.

As the bulk of the slide slams into it, the stone wall cracks and slowly sags, but the slide's force is spent and only a few stray rocks escape over it to whistle dangerously by. A small one actually glances across Viktor's hunched back and he curses long and loud. But his injury is not nearly as serious as the logistical problem. The trail is now blocked by loose rocks and boulders piled some 10 feet high, extending at least 30 or 40 feet long, around a blind curve in the trail. After assessing the situation, and realizing that they are probably under observation and in a bad tactical position, the group withdraws.

They hold a brief discussion a quarter mile away and finally decide that they don't have the right provisions or prepared spells to attempt an assault on what seems to be a well-prepared foe in a strong defensive position. Reluctantly, the begin the long trek back down the mountain to Highdale.

It's an unhappy band that reaches the town's northern gate well after sunset. At least the air is a bit warmer here. Viktor gives the necessary password to Warrin (the only gnome the company have met here in Highdale) and they trudge back to the Red Mastiff inn.

As they enter the common room, the mountaineers are surprised to find the place quite full, and many of the locals clamor for report of what happened. Among the regulars, the returning group see several faces they've not seen before.

OOC: Ok, yes, I know. "You meet in a bar." Live with it. :) Seriously, this is the inn the party were staying at, and anyone else who is not a native of Highdale would likely be here as well. In addition, the Mastiff sells the excellent ale brewed by Dorin, who is Simon the miller's wife.

Everyone feel free to post what you're doing either in the common room as the group arrives or, conversely, what you do when you come in. We're finally on again!
 

At first glance, Alexandra Percival Howard Rammikin (technically the Third, though that had been passed to her brother when he was born) could pass for a somewhat "pretty" young boy in her short mousy hair cut in a 'pageboy' style, white shirt, brown trousers and vest, and grey-brown cap. She had the tall, thin, somewhat gangly physical proportions of a teenage boy too, and the spectacles perched atop her nose helped hide her lashes. Her cheeks clung desperately to the last roundness of childhood, and were spattered with an adorable constellation of freckles. When she smiled, which was often (if bemusedly), she had dimples. Her hands were long fingered, but her fingers had the delicate calluses common to those that worked on small crafts; clockwork, gemcutting, and the like.

She was sitting at a small wood table away from the hubbub at the center of the common room, in a corner that might have been dark except for the small white flame that licked up from a small iron bar sitting on the tabletop. Alex was nursing a mug of what was, by the absent grimace on her face, some of Dorin's famous ale. A bowl of stew was on her left side, an open book on her right. Her attention was focused on the book, even as she sipped at the ale.

Sitting on the table at her left, near the stew and, in fact, slurping greedily at the stew, was what looked like a tiny dragon, glittering in shades of blue and violet and all manner of hues in between. It was perhaps the size of a modest tabby, not counting its serpentine tail that curled off the table's edge and out of sight. Other objects were scattered between the dragonling and the book as well...strange, senseless contraptions of yellow copper and brass, of wire and coil and spring. Some of them glowed with unhealthy greenish eldritch gleams. Others twitched and spasmed like tiny dying animals, apparently of their own volition. Occasionally Alex would nudge one with a finger, watch it for a moment, and scribble a note into the margin of the book with a quill that had almost lost its feathering from use.

Though she takes little notice of the inn around her, astute observation shows that the dragonet is alert enough for two. Even as it gobbles at the stew, its tiny orange-gold eyes flick around the room, watching anyone who gets close, and focusing momentarily on anyone who passes through the door.
 

Kay'Nar has been fascinated by the goings on Alexandra 's table for some bit, and so he orders some elvish wine and heads over with both cups to see what can be seen.


OOC FYI:

Kay'nar Lellorn is a handsome 5'4" blonde haired with green eyes and two thin vetical stripes of blue war piant running down either side of his left eye.

Kay'nar is a native as far as most in the Highdale region are concerned, although he was a wanderer who came into the area back around 70 years ago. He more or less settled down, and later founded an orphanage that periodically takes in youth in need. A combination of his impatiant nature and lack of funding (orphanges don't exactly pay for themselves ya know) has led Kay'nar back to an adventuring lifestyle over the last few decades.
 

Into the Woods

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