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WFRP2 - The Marius Gambit Rogues Gallery


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Gund Tallhammer

Gund Tallhammer is an Imperial human hailing from Heisenberg, a small town in Wissenland. Upon joining the army, Gund traveled most of the southern Empire, eventually being stationed in Middenheim. During a long stay in Nuln, Gund became enthralled with Myrmidia and almost left the army in an attempt to join the Knights of the Blazing Sun. Though he stayed in the army for a time, he has recently decided to quit the army and is considering either joining the Knights of the Blazing Sun or entering the Myrmidia priesthood. Right now, he's just broke and needs to find work.

[sblock]
Gund Tallhammer
Male Human Soldier


Characteristics
WS: 39 (Warrior-Born)
BS: 33
S: 35
T: 37
Ag: 31 (Shallya's Mercy)
Int: 36
WP: 33
Fel: 33

A: 1
W: 13/+1/14
SB: 3
TB: 3
M: 4
Mag: 0
IP: 0
FP: 3

Features & Origin
Height: 5'9"
Weight: 155lbs.
Hair Color: Ash Blond
Eye Color: Blue
Siblings: 1
Star Sign: Dragomas the Drake (Sign of Courage)
Age: 20
Birthplace: Heisenberg, Wissenland
Distinctive Features: Large tattoo of the symbol of Myrmidia, left shoulder

Skills
Animal Care (Int), Common Knowledge (the Empire) (Int), Dodge Blow (Ag), Drive (Str), Gamble (Int), Gossip (Fel), Intimidate (Str), Perception (Int), Speak Lang (Reikspiel) (Int).

Talents
Disarm, Excellent Vision, Spc Wpn Group (Two-Handed), Strike Mighty Blow, Strike to Injure, Strike to Stun, Warrior-Born.

Current Career Advancement
Total: WS +10, BS +10, Ag +10, WP +5, A +1, W +2. Skills: Animal Care or Heal, Common Knowledge (the Empire) or Perception, Dodge Blow, Drive or Ride, Gamble or Gossip, Intimidate. Talents: Disarm or Quick Draw, Sharpshooter or Strike Mighty Blow, Spc Wpn Group (Gunpowder or Two-Handed), Strike to Injure or Rapid Reload, Strike to Stun or Mighty Shot.
Taken: Free Advance: W +1. From First Career Advances: Skills: Animal Care, Dodge Blow, Drive, Gamble, Intimidate, Perception. Talents: Disarm, Spc Wpn Group (Two-Handed), Strike Mighty Blow, Strike to Injure, Strike to Stun.

Trappings
Common clothing, Dagger, Sling Bag (containing Blanket, Wooden Tankard, Wooden Cutlery Set), Battle Axe, Tilean Pike, Shield, Full Leather Armor, Uniform, Cloak, Shield-Token of Myrmidia (cloak clasp), Healing Draught, 2 Waterskins, 2 pints of Quality Wine, 2lbs of various cheeses, 6yds of rope, 2 bone dice, 1gc, 11s.

10 Questions
Where are You From? The small town of Heisenberg in Wissenland. Heisenberg is a village within the purview of Meissen, the largest nearby town. Heisenberg is known for its vineyards and wine production, especially red wines.
What is Your Family Like? The Tallhammers are a family of barge-builders, crafting small vessels for trade on the River Soll. Though part of a closely-knit family, Gund never really wanted to be a barge-builder, and jumped at the chance to join the Imperial military at age 17.
What is Your Social Class? Gund is a soldier, a member of the lower class, yet respected by many.
What Did you do Before you Became an Adventurer? Gund was a grunt in the Imperial army before leaving to find his fortunes elsewhere.
Why Did you Become an Adventurer? Gund has a bit of wanderlust, and has several priorities (including joining the Knights of the Blazing Sun), that were made impossible while in the military.
How Religious are You? Gund follows Myrmidia, Goddess of Warfare and Soldiers, and is interested in eventually joining the Knight of the Blazing Sun, a warrior cult dedicated to Myrmidia.
Who are Your Best Friends and Worst Enemies? Gund's best friend in the Imperial army is Javes Crunwell, a fellow soldier who stayed in the army and is now a sergeant. Gund and Javis still meet on occasion to recount past glories. Gund hasn't made any serious enemies as of yet.
What are Your Prized Possessions? As a good follower of Myrmidia, Gund's most prized possessions are his armor and weapons. He also is in possession of a nice Myrmidian religious amulet.
To Whom are You Loyal? Gund is loyal mostly to himself, though he is likely to become very loyal to any allies, especially those who have proved themselves worthy in battle.
Who Do you Love/Hate? Gund tries not to have strong emotional attachments to anyone, as he has seen more than his share of friends and acquaintences die in battle.

Future Progression Options
I am going to enter either Sergeant or Veteran next.
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Name: Rudiger ‘Rudi’ Wortmann
Race: Human (Imperial)
Current Career: Soldier

Code:
Personal Details
Age: 28
Gender: Male
Eye Colour: Grey-blue
Weight: 200 lbs
Hair Colour: Dark brown
Height: 6’0”
Star Sign: Rhya’s Cauldron
Number of siblings: 2 (older sister, younger sister)
Birthplace: A small settlement in Talabecland
Distinguishing marks: Broken nose, Lazy eye (mementos from having his face 
smashed in by a chaos marauder’s mace)

Profile
WS: 47% (17 + talent + free advance) (5% of +10% potential advancement)
BS: 31% (Shallya’s Mercy= 11) (+10% potential advancement)
S: 37% (17) 
T: 41% (16 + talent)
AG: 33% (13) (+10% potential advancement)
INT: 31%
WP: 33% (13) (+5% potential advancement)
Fel: 29% (9)

A: 1 (+1 potential advancement)
W: 12 (+2 potential advancement)
SB: 3
TB: 4
M: 4
MAG: 0
Insanity: 0
FP: 3

Weapons

Name		Enc	Group		Damage	Qualities
Great sword	200	2-hand		SB	Impact, Slow	

Shield		50	ordinary	SB-2		Defensive/special
Sword		50	ordinary	SB		None

Armour

Name		Enc	Locations covered	AP
Full Leather	80	All			1

Skills

Gamble, Gossip, Intimidate, Ride, Speak Language (Reikspiel), 
Common Knowledge (Empire) +10%, Heal, Dodge Blow

Talents

Very Resilient, Warrior Born, Quick Draw, Strike Mighty Blow, 
Special Weapon Proficiency (2 handed), Strike to Injure, Strike to Stun

Gear and Trappings

Name		Enc	Description
Leather Armour	 80	Soldier’s armour

Great-Weapon	200	Two-handed Sword

Shield		 50
Sword		 50
Dagger		 10

Common Clothing	 15

Backpack	 20
Uniform		 15
Blanket		 10
Wooden tankard	 05
Wooden cutlery	 02
Purse (1 gc)	 01

Total Enc	 478	
(-2 to movement when carrying full gear, normally only takes one set of 
weapons with him and leaves uniform behind unless leaving for an 
extended period/to poor to afford relatively secure accommodation)

Appearance:
[sblock] Despite his obvious girth, mostly a result of gluttony rather than lack of exercise, Rudi is clearly no stranger to physical activity. Scars from numerous battles cover his body and while he is not as hideous as some his face has clearly received a grievous wound in the past that was not properly set, if his broken nose and wandering eye are anything to judge by.

He is most commonly found in an ill-fitting shirt and breeches that does little for his appearance. Add that to his typical lack of hygiene and you have an unexceptional ex-soldier whose only real distinguishing feature is his weight. [/sblock]

Personality:
[sblock]
A man who has mostly given up on achieving either love or wealth and settled for food and drink as his greatest pleasure in life, Rudi possesses a fairly fatalistic outlook on life. Not so much bitter as accepting of the fact that he’s never going to make much of his life, Rudi still manages to hold to some degree of morality even in the wake of the Storm of Chaos; He makes a living out of violence because it’s the only thing he’s good at, rather than because he enjoys it.

Rudi generally tries to make the best of bad situations, especially if there’s plenty of food to hand and while he has a tendency to see the worst in people has no real qualms sharing his enjoyment with others. People may be selfish, arrogant and greedy but you need friends to watch your back. Besides, constant paranoia’s too much misery and work. [/sblock]

History:

[sblock] The son of a minor landowner in Talabecland, Rudi had a reasonably privileged upbringing for a country lad. The comfort provided by his parents relative wealth allowed him to spend much of his youth idle and gave him a reputation as an overweight party-boy.

He was eventually forced into the army after a light-hearted drunken brawl with his sister’s fiancé went horribly wrong and he ended up accidentally killing his brother-in-law to be. The fact that the death was clearly accidental and the influence of his parents saved him from the gallows, but it was decided that it would be best for Rudi to disappear.

Rudi spent the next few years serving in the army until the Storm of Chaos hit. About midway through the war the chaos forces wiped out Rudi’s regiment, though he survived long enough to be taken prisoner in the aftermath of the battle by playing dead after taking a crushing blow to the face. Rudi then spent a particularly horrific two weeks as a prisoner of a chaos war band, being taken north with several other prisoners for sacrifice in some foul ritual. Fortunately a leadership dispute within the war band caused them to turn on each other and in the confusion Rudi managed to escape.

Rudi spent the rest of the war running south with the few other escapees, trying to survive the various perils of the north long enough to make it back to civilisation, eventually making his way to Middenheim and discovering, much to his pleasure, that the war was over.

Since then Rudi has resigned his commission and taken up work as an all purpose thug-mercenary-adventurer, dearly hoping that he can make a living fighting human enemies, rather than endure another sanity eroding struggle against chaos. [/sblock]
 
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Code:
[B]Name:[/B] Felix Lutzstatler
[B]Race:[/B] Human-Averland           
[B]Career Path:[/B] Hedge Wizard

[B][u]Personal Details[/B][/u]
[B]Gender:[/B] Male           [B]Age:[/B]22
[B]Date of Birth:[/B]         [B]Birthplace:[/B]Averland 
[B]Nationality:[/B] Imperial  [B]Religion:[/B] Myrmidia
[B]Height:[/B] 6'1"           [B]Weight:[/B] 185 lbs.
[B]Eyes:[/B] Brown            [B]Hair[/B] Brown 
[B]Distinguishing Marks:[/B] Deep-set eyes

[B][u]Character Profile[/B][/u]
[B]Characteristic: Starting/Advance/Current[/B]
[B] WS:[/B] 35%/-/0/35%
[B] BS:[/B] 29%/-/0/29%
[B]  S:[/B] 31%/-/0/31%
[B]  T:[/B] 33%/+5%/0/33%
[B] Ag:[/B] 30%/+5%/0/30%
[B]Int:[/B] 35%/+5%/0/35%
[B] WP:[/B] 40%/+10%/0/40%
[B]Fel:[/B] 32%/+10%/0/32%

[B]  A:[/B]  1/-/0/1
[B]  W:[/B] 11/+2/0/11
[B] SB:[/B]  3/-/0/3
[B] TB:[/B]  3/-/0/3
[B]  M:[/B]  4/-/0/4 
[B]Mag:[/B]  1/+1/+1/1
[B] IP:[/B]  0/-/0/0
[B] FP:[/B]  3/-/0/3

[B][u]Weapons[/u][/B]
[u]Name[/u]         [u]Enc[/u]  [u]Group[/u]  [u]Dam.[/u]  [u]Qual.[/u]         
Broadsword   50   Ord.    3    None

[B][u]Armor[/B][/u]
None

[B][u]Skills[/B][/u]
Channelling: 40% (WP)
Charm: 32% (Fel)
Haggle: 32% (Fel) 
Heal: 35% (Int)
Magical Sense: 40% (WP)
Perception: 35% (Int)
Search:  35% (Int)
Trade (Apothecary): 35% (Int)
Speak Language (Reikspiel): 45% (Int) (+10%)


[B][u]Talents[/B][/u]
Hedge Magic
Petty Magic (Hedge)
Resistance to Poison
Super Numerate


[B][u]Trappings[/B][/u]
Brown Shirt
Gray Breeches
Worn Black Boots
Dagger (in belt)
Hood
Sling Bag
  Blanket
  Wooden Tankard
  Wooden Cutlery Set
  Healing Draught (3)
  Antitoxin Kit
  Healing Poultice (28)
  Broadsword
 
1 Gold Crowns

Appearance: Felix Lutzstatler is a tall, thin 22 year-old human man. He has a wide jaw, hawk-like nose, and deep-set brown eyes. Felix has short brown hair with a receding hairline creating large widow's peak. He wears a plain, undyed wool shirt and durable, gray breeches. Ottokar also wears thick, black leather boots. Hanging from his leather belt is a one-handed sword which stands out from peasant garb.

Background: Felix was born in a small village in eastern Averland. His family were laborers on a rich vineyard and Felix looked set to follow along that path. There was something odd about him, however, and even as a child he made many people uncomfortable. The vineyard owner's wife, a superstitious and devout Sigmarite, seemed to have it out for the boy, convinced he was an agent of Chaos sent to test her faith. Felix's family, learning of this woman's hatred, sent the boy away with whatever money they could muster. He fled on his own, walking from village to village, Felix was forced to beg after his money ran out and the boy faced starvation. It was at this point he was taken in my Berthold Nudden, a hedge wizard and apothecary. Nudden understood Felix's potential and worked to nurture it. Over the next five years, Felix was taught the skills of apothecary and the simplest forms of magic. Unfortunately, Berthold Nudden was mad and growing crazier by the day. Felix heard the muttering of the village people when he traded in town and knew it was only a matter of time before the witch-hunters appeared at the door. Felix, though grateful to the old wizard, decided to flee again. Now, he is on the road, selling his services town to town as he wanders through the Empire.
 
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NAME: Hans Jügen

Code:
[b]Current Career[/b]: Woodsmen
[b]XP[/b]: 0                                   [b]XP Spent[/b]: 0

[b]Hair Colour[/b]: Red, short (at the neck)   [b]Eye Colour[/b]: Green
[b]Age[/b]: 19                                 [b]Sex[/b]: Male
[b]Height[/b]: 5' 5"                           [b]Weight[/b]: 150 lbs
[b]Siblings[/b]: 2                             [b]Birthplace[/b]: a Pig farm in Ostland
[b]Sign[/b]: Gnuthus the Ox                    [b]Patron Diety[/b]: Taal         
[b]Distinguishing Marks[/b]: Missing tooth (in front)

WS:  32  / +10 / 0 / [b]32%[/b]
BS:  37  /   0 / 0 / [b]37%[/b]
S:   32  / +10 / 0 / [b]32%[/b]
T:   37* /   0 / 0 / [b]37%[/b]
Ag:  35  /  +5 / [b]1[/b] / [b]40%[/b]
Int: 32  /   0 / 0 / [b]35%[/b]
WP:  31  / +10 / 0 / [b]31%[/b]
Fel: 31  /   0 / 0 / [b]31%[/b]

A:   1   /   0 / 0 / [b]1[/b]
W:   12  /  +3 / 0 / [b]12[/b]
Mv:  4   /   0 / 0 / [b]4[/b]
Mg:  0   /   0 / 0 / [b]0[/b]
IP:  0   /  -- / - / [b]0[/b]
FP:  3(4)/  -- / - / [b]3(4)[/b]
Skills: Common Knowledge (the Empire) [Int], Concealment [Ag], Gossip [Fel], Perception [Int], Scale Sheer Surfaces , Secret Language (Ranger Tongue) [Int], Secret Sign (Ranger) [Int], Set Traps [Int], Silent Move [Ag], Speak Language (Reikspiel) [Int]
Talents: Luck (+1 Fortune Point a day), Resistance to Magic (+10% to resisting magic), Rover (+10% Concealment and Silent Move in the woods), Special Weapon Group (Two-Handed), Very Resilient (+5 Toughness, already added in)
Equipment: 1 gold crown, Antitoxin Kit, Blanket, Breeches, Dagger, Great Weapon (Two-Handed Axe), Hand Weapon (Sword), Leather Skullcap, Light Armour (Leather Jack), Purse, Rations (1 week), Regular Bow with 20 arrows in a quiver, Shirt, Sling Bag, Tattered Cloak, Wooden cutlery set and tankard, Worn boots.

Weapons: Two-Handed Axe (dmg 3, Impact, Slow), Sword (dmg 3), Dagger (dmg 0), Regular Bow (dmg 3, Rng 24/48, Reload: Half)
Armour: Head 1AP, Right Arm 1AP, Left Arm 1AP, Body 1AP, Right Leg 0AP, Left Leg 0AP

Future Career: probably looking towards Scout, maybe Hunter first to get some of those Talents

Hans Jügen is a young Ostlander who grew up on a fair sized pig farm. As the second son he was going to get little of any inheritance and so spent most of his youth chopping wood for his family and for some extra coin to other farms in the area. When he turned 16 he decided that living with his brother on the pig farm no long held and interest and moved away, looking to make his fortune on his own.

Hans is a fairly easy going fellow, a bit naïve and overly excited by the big wide world that he is now exploring. He can be a bit to trusting of strangers as he has not been exposed much to human nature.

Hans is about average height and weight, with light reddish hair.
 
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Tharbald

Heres Tharbald mostly done save my rerolls

He's a uh Dwarven "Smith"

Heh


Appearance:
[sblock]
Height: 5'1"
Weight: 140
Hair: Red
Eye: Brown
Mark: Tattoo (Rune of Stealth)
No Siblings
Star Sign: The Dancer
Age: 80
Birthplace: Karaz-a-Karak

[/sblock]
Primary Stats:
[sblock]
WS: 53
BS: 33
S: 33
T: 50
AG: 25
INT: 34
WP: 33
FEL: 21 (SM on the 10)
[/sblock]
Secondary Stats:
[sblock]
A: 1
W: 14
SB: 3
TB: 5
M: 3
MAG: 0
IP: 0
FP: 2
[/sblock]
Advance:
[sblock]
Career: Thief
WS: +5 x
BS: +5
AG: +15
INT: +5
FEL: +10
W: +2
[/sblock]
Skills:
[sblock]
Common Knowledge (Dwarf)(34%)
Speak Language (thieves cant)(34%)
Speak Language (Khazalid)(34%)
Speak Language (Reikspeil)(34%)
Trade (Smith) (44%)
Concealment (25%)
Silent Move (25%)
Perception (34%)
Pick Lock (25%)
Search (34%)
Read/Write (34%)
Evaluate (34%)
Scale Sheer Surface (33%)
[/sblock]
Talents:
[sblock]
Dwarfcraft (+10 Trade Smith checks)
Grudge Born fury (+5 WS Vs Greenskins)
Night Vision - (30 yards)
Resistance to Magic (+10 vs Magic on WP checks)
Stout Hearted - (+10 vs Fear and Terror or Intimidate)
Sturdy - (No movement penalties heavy Armor)
Hardy - (+1 Wounds)
Alley Cat - (+10 Concealment and Silent Move in urban areas)
Trapfinder - (+10 Perception and Pick Locks vs Traps)
[/sblock]
Trappings:
[sblock]
260 enc total
Leather Jerkin (40) (1 AP Body)
Sack (7)
Purse (1)
Blanket (10)
Lock Picks (20)
10 yards Rope (25)
Common Clothing (15)
Cloak (10)
Cutlery (2)
Dagger (10)
Sling Bag
Warhammer (50) (Hand Weapon)
Shield (50)
Tinderbox (5)
5 Torches (5 per)
Spike (5)
Leather Skullcap (10) (1 AP Head)

2 Shillings
[/sblock]

Background:

Tharbald was born to a humble smithing family in the grand dwarven capital of Karaz-a-Karak. He has learned the family smithing practice well and used it to travel and see the world as hes matured. Tharbald sure loved working with all those precious metals, which has inflamed his infamous dwarven greed beyond its bounds. Moving between large cities in the empire and setting up long haul jobs of gems or is Tharbalds specialty, and hes just set his eyes on the prize of Middenheim.
 
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