Guardsmith
First Post
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Link to other threads:
In character thread - here
Rogues Gallery - here
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Before I get to the specifics, let me start with a couple general things. First, feats, skills, starting occupations and such from the Core Rulebook (which I’m going to abbreviate as CR) are all pre-approved, meaning that you don’t have to ask for my approval to take them. If you would like to do something that isn’t in the CR, please ask first.
I do own a few additional books in addition to the CR, namely:
Urban Arcana
Menace Manual
d20 Past
d20 Future
Modern Player’s Companion
Ultramodern Firearms
Now, this is not a list of the allowed books, but it is a list of books that have the material that will get the fastest approval/disapproval. Stuff from other books will take time, as I will have to research or buy the book.
Secondly, I’d like to use Invisible Castle to verify rolls.
Now on to specifics:
Ability scores: To generate ability scores, use the Planned Generation method on CR page 15. PCs have 28 points to distribute. No starting ability score may be below 8 or above 18.
Starting level: All PCs will begin at level 2 with maximum Hit Points for both levels.
Wealth: Players may either determine their character’s starting Wealth bonus randomly (as explained on CR p38) or, instead of rolling, they may figure their starting bonus as if they had rolled a 5 and add the appropriate bonuses from their starting occupation and, possibly, the Windfall feat. Player’s may not, however, take the latter option if they have already rolled for random determination.
Setting: For the most part, the setting of the campaign will resemble the Shadow Chasers campaign setting in the CR. The PCs are “average joes” with the ability to see the Shadow and its activities while “normals” can not.
The time period is present day, and to make life easy for me, the location is Boston, Massachusetts, and its environs.
Magic: As stated in my previous post, the magic level in this campaign will be in the medium area; to compare it to the campaign settings in the CR, it will have more magic than Shadow Chasers, but not as much as Urban Arcana. As far as advanced and prestige classes go, mages and their derivatives are permitted. Acolytes and all psionic classes are not. Some divine spells (specifically healing) will be added to the mage’s spell list, but we can deal with that in more detail when the time comes.
Backgrounds: PCs will have a fair amount of freedom, within reason, as far as background info goes. All I ask is two things:
1. Somewhere in their background, your character should have had some brush with the supernatural. Not just any brush; it has to be one that caused problems for them. Perhaps they saw/felt/heard something and no one else did. They may have lost a job or friend or something like that because of it, but I’ll leave the details up to you. What is important is that they experienced something, others didn’t believe them, and the character suffered as a result.
2. While I don’t mind party banter and competition, intra-party fighting and combat is not appropriate for this campaign. Please try to make characters that can work together. They don’t have to like each other, but they do have to realize they are all on the same side.
OK, that’s all I can think of for the moment. I’ve posted House Rules and some revised damage and armor stuff here in PDF that people should take a look at. Just let me know if anyone has any questions.
Oh, one last thing. In addition to this thread, I’ll make a Rogues Gallery thread for people to post characters. While I don’t mind people seeing each other’s stats, I would like for PCs’ backgrounds to remain confidential from other players. As I’m a novice at this, what the best way to accomplish this?
Link to other threads:
In character thread - here
Rogues Gallery - here
****************************************************************************
Before I get to the specifics, let me start with a couple general things. First, feats, skills, starting occupations and such from the Core Rulebook (which I’m going to abbreviate as CR) are all pre-approved, meaning that you don’t have to ask for my approval to take them. If you would like to do something that isn’t in the CR, please ask first.
I do own a few additional books in addition to the CR, namely:
Urban Arcana
Menace Manual
d20 Past
d20 Future
Modern Player’s Companion
Ultramodern Firearms
Now, this is not a list of the allowed books, but it is a list of books that have the material that will get the fastest approval/disapproval. Stuff from other books will take time, as I will have to research or buy the book.
Secondly, I’d like to use Invisible Castle to verify rolls.
Now on to specifics:
Ability scores: To generate ability scores, use the Planned Generation method on CR page 15. PCs have 28 points to distribute. No starting ability score may be below 8 or above 18.
Starting level: All PCs will begin at level 2 with maximum Hit Points for both levels.
Wealth: Players may either determine their character’s starting Wealth bonus randomly (as explained on CR p38) or, instead of rolling, they may figure their starting bonus as if they had rolled a 5 and add the appropriate bonuses from their starting occupation and, possibly, the Windfall feat. Player’s may not, however, take the latter option if they have already rolled for random determination.
Setting: For the most part, the setting of the campaign will resemble the Shadow Chasers campaign setting in the CR. The PCs are “average joes” with the ability to see the Shadow and its activities while “normals” can not.
The time period is present day, and to make life easy for me, the location is Boston, Massachusetts, and its environs.
Magic: As stated in my previous post, the magic level in this campaign will be in the medium area; to compare it to the campaign settings in the CR, it will have more magic than Shadow Chasers, but not as much as Urban Arcana. As far as advanced and prestige classes go, mages and their derivatives are permitted. Acolytes and all psionic classes are not. Some divine spells (specifically healing) will be added to the mage’s spell list, but we can deal with that in more detail when the time comes.
Backgrounds: PCs will have a fair amount of freedom, within reason, as far as background info goes. All I ask is two things:
1. Somewhere in their background, your character should have had some brush with the supernatural. Not just any brush; it has to be one that caused problems for them. Perhaps they saw/felt/heard something and no one else did. They may have lost a job or friend or something like that because of it, but I’ll leave the details up to you. What is important is that they experienced something, others didn’t believe them, and the character suffered as a result.
2. While I don’t mind party banter and competition, intra-party fighting and combat is not appropriate for this campaign. Please try to make characters that can work together. They don’t have to like each other, but they do have to realize they are all on the same side.
OK, that’s all I can think of for the moment. I’ve posted House Rules and some revised damage and armor stuff here in PDF that people should take a look at. Just let me know if anyone has any questions.
Oh, one last thing. In addition to this thread, I’ll make a Rogues Gallery thread for people to post characters. While I don’t mind people seeing each other’s stats, I would like for PCs’ backgrounds to remain confidential from other players. As I’m a novice at this, what the best way to accomplish this?
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