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T20 Traveller - On the Edge - Rogue's Gallery and Library Data


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Brother Allard

First Post
Niels Groat
human (mixed) male scout 5 / professional 5

[SBLOCK=Character Sheet]Str 12 +1 (-1 age)
Dex 14 +2 (-1 age, +1 level)
Con 12 +1 (+1 level, -1 age)
Int 16 +3 (+2 muster)
Edu 20 +5 (+4 muster, +1 age)
Wis 16 +3 (+1 age)
Cha 14 +2
Soc 10 +1

Age 52
Height 5'9"
Weight 165 lbs

Description: in process...

History: in process...

Stam 57 (6+4d6+5d8+10)
LB 11
AC 10 (10 base + 2 dex)
Init +2 (2 Dex)
Move

Fortitude 3 (2 base + 1 con)
Reflex 6 (4 base + 2 dex)
Will 9 (7 base + 2 wis)

XP 46,500
Credits 110,000cr

Languages: Galangalic, Irilitok, Trokh

Attack Bonus +4
Melee Attack +5 (4 BAB + 1 str)
Ranged Attack +6 (4 BAB + 2 dex)

Melee: ?
Ranged: ?

1 professional 1 vessel/starship, human: jury rig, bonus: gearhead, starting: armor proficiency (light), starting: professional speciality (t/electronics), world: armor proficiency (vac suit), world: zero-g/low gravity adaptation, world: vessel/grav
2 professional 2 bonus: hacker
3 professional 3 vessel/ships boat
4 professional 4 bonus: skill focus (t/electronics)
5 scout 1 bonus: brawling, starting: weapon proficiency (marksman)
6 scout 2 damage control, bonus: carousing
7 scout 3
8 scout 4
9 scout 5 connections (scouts), bonus: ew specialist
10 professional 5 bonus: miracle worker


Skills:
* gather information +6 (4 ranks + 2 cha) [+2 w/ scouts] [+4 in social settings]
* k/homeworld +6 (1 rank + 5 edu)
* k/sciences +10 (5 ranks + 5 edu)
* liaison +6 (4 ranks + 2 cha)
* pilot +7 (4 ranks + 3 int)
* p/engineer +6 (4 ranks + 2 wis)
* t/astrogation +15 (10 ranks + 5 edu)
* t/communications +16 (10 ranks + 5 edu + 1 world)
* t/computer +19 (13 ranks + 5 edu + 1 world)
* t/electronics +21 (13 ranks + 5 edu + 3 feat)
* t/gravitics +12 (7 ranks + 5 edu)
* t/mechanical +19 (13 ranks + 5 edu + 1 world)
* t/medical +10 (5 ranks + 5 edu)
* t/sensors +15 (10 ranks + 5 edu)

Equipment:





[SBLOCK=Prior History]
World: High Tech 2 (10), B Starport, Na Va

Prior History:
University: Bachelor's Degree +3000 xp, Master's Degree +1500 xp
Total XP 4500 Age 24

1st Term Scout Basic Training (1,000 xp), Training (Survived, No Bonus XP due to 1st Term - 4,000xp)
Total XP 9500 Age 28

2nd Term War Mission, 1000 Bonus XP
Total XP 14,500 Age 32

3rd Term Routine, 3000 Bonus XP
Total XP 21,500 Age 36

4th Term Routine, 4000 Bonus XP
Total XP 29,500 Age 40

5th Term Base
Total XP 33,500 Age 44

6th Term Routine, 2000 Bonus XP
Total XP 39,500 Age 48

7th Term Routine, 3000 Bonus XP
Total XP 46,500 Age 52

Muster:
3 rolls cash(max) 110,000cr
+2 Int
+4 Edu
Weapon (ACR)[/SBLOCK]
[/SBLOCK]
 
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Psion

Adventurer
Take 2, slightly more specialized
TODO: pick human feat, buy some equipment

[sblock=Summary]
Name: Shanj Toha
Race: Human (Mixed)
Classes: Merchant 2 / Traveller 2 / Rogue 4
Age: 37
Homeworld: Kimu / Ley 2117 A200862-D
Description:
Hair: Black, shaven with pony-tail. Some salt-and-pepper apparent when there is a little growth during a jump.
Eyes: Brown
Skin: Swarthy.
[/sblock]
[sblock=ability scores]
Str:10
Dex:14
Con:12
Int:20
Edu:16
Wis:14
Cha:16
Soc:8[/sblock]

[sblock=Skills]
Skill tallies (includes permanent feat mods but not situational ones):
Code:
Appraise +10 (5 ranks, + 5 Int)
Bluff +16 (11 ranks, +3 Cha, +2 Fast Talk)
Broker +13 (6 ranks, +5 Int, +2 Barter)
Gambling +13 (7 ranks, +5 Int, +1 Dumb Luck)
Gather Information +11 (8 ranks, +3 Cha)
Gunnery +11 (6 ranks, +5 Int)
Hide +11 (9 ranks, +2 Dex)
Innuendo +6(+1 J-o-T, +3 Cha, +2 Fast Talk)
K/Homeworld* +4 (1 rank, +3 Edu)
Liaison +9 (6 ranks, +3 Cha)
Move Silently +8 (6 ranks, +2 Dex)
Pilot* +13 (8 ranks, +5 Int)
Search +10 (5 ranks, +5 Int)
Sense Motive +9 (7 ranks, +2 Wis)
Spot +12 (10 ranks, +2 Wis)
T/Astrogation* +10 (7 ranks, +3 Edu)
T/Communications* +11 (8 ranks, +3 Edu)
T/Computer +13 (10 ranks, +3 Edu)
T/Sensors +10 (7 ranks, +3 Edu)
Trader +14 (7 ranks, +5 Int, +2 Barter)

* = World skill, permanent class skill

Languages: Galanglic, Irilitok, Sopas, Luriani, Old High Vilani, Kimu dialect
[/sblock]
[sblock=Feats]
AP (Light, Medium, Vac)
Barter
Contacts(Underworld)
Dumb Luck
Fast Talk
Hacking
Jack-of-All-Trades (x2)
Smuggling
Spot Trouble
Vessel(Grav, Starship)
WP(Marksman, Swordsman)
Zero-G/Low G adaptation
(+1 human feat)
[/sblock]

[sblock=Mustering out benefits]
100,000cr (Rogue)
5,000cr (Merchant)
+2 Int
TAS Membership[/sblock]
 
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Shayuri

First Post
Here's my sheet so far!

Basics
Name: Melara Richter
Race: Human
Occupation: Navy 7 (Rank E-3)
Terms: 3
Exp: 26,000/28,000
Decorations: MCUFx2

Description: Melara has a light build, smallish and slim. Her skin is naturally a dusky tan, and her hair a few shades darker brown. She has striking pale green eyes, like jade and long lashes that belie her tomboyishly short, somewhat ruffled hairstyle. She dresses pragmatically, preferring pants to skirts and shipboard jumpsuits to just about anything. Quick to anger, quick to forgive and good-humored, it's rare that she's not smiling about something, even if it's a sarcastic one.

Homeworld: Jericho TL10 - C Starport, Non-agri Poor Desert

[sblock=Stats]
Str 9
Dex 18
Con 15
Int 16
Wis 12
Cha 13
Edu 11
Soc 8[/sblock]
[sblock=Combat and Saves]
BAB: +3
Init: +4
AC: 18
Lifeblood: 15
Stamina: 44

Fort: +4 (+2 base + 2 Con)
Reflex: +6 (+2 base + 4 Dex)
Will: +6 (+5 base + 1 Wis)[/sblock]
[sblock=Feats and Skills]
Feats
Home
Vessel: Grav

Career
Armor Prof: Light
Armor Prof: Vacc suit
Weapon Prof: Marksman
Weapon Prof: Laser

1 Psi Training
- Psi Index 14
- Affinities: Awareness, Clairvoyance, Telepathy, Telekinesis
1 Skill Focus: Pilot
3 Weapon Prof: Ship's Weapons
6 Clairvoyance - Sense

b1 Vessel Ship's Boat
b2 Vessel Starship
b3 PMOS: Pilot
b4 Ship's Tactics

Skills 40+60
Bribery (CHA) +6 (5 ranks + 1 Cha)
Driving (DEX)
Forgery (INT/DEX)
Forward Observer (INT)
Gambling (INT) +9 (5 ranks + 3 Int +1 luck)
Gather Information (CHA) +6 (5 ranks + 1 Cha)
Gunnery (WIS) +11 (10 ranks + 1 Wis)
Leader (INT/CHA)
Liaison (CHA) +7 (6 ranks + 1 Cha)
Navigation (EDU)
P/Administration (WIS) +10 (5 ranks + 1 Wis +4 synergy)
Pilot (INT/DEX) +17 (10 ranks + 4 Dex + 3 Feat)
Psionic: Clairvoyance +4 (2 ccranks + 2 Psi)
Recruiting (EDU)
Survival (WIS) +3 (2 ranks + 1 Wis)
T/Astrogation (EDU) +10 (10 ranks + 0 Edu)
T/Sensors (EDU) +10 (10 ranks + 0 Edu)

Spot (Wis) +10 (9 ranks + 1 Wis)
Bluff (Cha) +10 (9 ranks + 1 Cha)
T/Communications (Edu) +10 (10 ranks + 0 Edu)

Languages: Solomani, Vilani[/sblock]
[sblock=Equipment]
Money: 8,455cr

Weapons
Navy Laser Pistol, +7 to hit, 2d10 dmg, 25rnds, 1000cr (free), 1.2kg
Snub Pistol, +7 to hit, 1d10 dmg, 6/15rnds, 250cr, .25kg

Armor
Flack jacket, AR4, Max Dex +6, no penalty, 100cr, 1kg
TL 12 Vacc suit, AR3, Max Dex +2, -3 check penalty, 8,000cr, 2kg

Equipment
Personal Comm, 250cr, .3kg, cellphone, basically
Long Range Comm, 500cr, 1.5kg, 500km range
Combination Mask, 150cr, 1kg, breathe in thin, v.thin, or tainted
Hand Computer, 1000cr, .5kg, A computer
Radiation Counter, 250cr, 1kg
Watch, 25cr, -
Cold Light Lantern, 20cr, .25kg[/sblock]

[sblock=Background/History]

Melara was born on a planer in a distant sector called Jericho; an old world where most of the water had either dried up from the scorching surface heat, or migrated underground into aquifers. However, it had mineral wealth and the initial colonies were mostly mining. The sand of Jericho is rich in silicates, making it useful for proccessing into glass and semiconductors, and so manufacturing plants went up as well. Soon there was a thriving Human civilization, specializing in mining and high tech manufacturing, supported by imported food and what they could grow in subterranean gardens and hydroponics bays. While prospecting for such watery caves, the Humans encountered several colonies of Droyne, who had been living down there for some time, but making very little surface impression. Because the Droyne are scarce, and almost always live underground in the aquifers, racial tensions with the Humans are unusually low, and trade for food and equipment between them is common.

From early on, Melara disliked being confined. Even the huge sand screening dome of the factory city was ultimately too small for her, and she frequently went outside it's protective confines in small, rented personal air raft. She loved the wind and the spray of sand, and most of all the untethered openness of the sky. It was welcome relief from her tumultuous home life, where there was never enough money, never enough of anything. Being young though, she was also bold, and it nearly cost her big.

She really was out too far when the storm hit...a freak desert wind that stirred up a howling wall of sand. They weren't common at this latitude, but weren't unknown either, and there was no real way to predict them. As she struggled to keep control, the raft was damaged by sand getting into it, forcing her to land hard behind a rocky outcropping...the only shelter for miles. Fortunately, the outcropping was actually a cave entrance, and the Droyne scouts had seen her land. She was quickly ushered inside to wait the storm out.

With not much else to do, Melara talked with the sport she came to call 'Viktor,' (the closest approximation to his real name she could pronounce) who had brought her in. He was the only one who spoke Vilani in the nest, and was very curious about the surface and what it was like. She, in turn, was curious about them. When the storm subsided and Melara, Viktor and a contingent of workers went out to dig the raft up, they found a rescue flyer from the city had already tracked down its beacon.

Over the next few years, the droyne colony was a getaway for Mel. Her grades in school were lackluster, earning her a lot of grief at home. The Human culture of Jericho had a strong work ethic, even as most of the workers were systematically exploited. Melara's school scores meant she wouldn't be breaking out of the cycle of low paying jobs that had deviled her parents. The disappoint of that from them, and wretched defiance from her sparked a blowout row, and the end of which Mel promised not to be a burden to the family and stormed out.

With nowhere else to go, she returned to the droyne and asked if she could stay there until she worked out what she was going to do. Viktor put in a good word, and the tentative answer was yes...though she knew her welcome would expire soon. The droyne here was more used to Humans than most, but that didn't mean they wanted them wandering around the nests!

In the end, enlisting in the Navy was a way out. Quickly she came to appreciate it though. Not only because her native talents as a pilot were impressive, but because she had a definite value there. Something she'd rarely felt at home.[/sblock]
 
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G

Guest 11456

Guest
[sblock]Character: Ralgha “Hobbes” nar Hhallas
Class: Marine
Level: 9
XP: 40,000
Race: Aslan
Homeworld: Ghorah Khar - Mid-Tech (8), C Starport, Ic LoPop Va
Gender: Male
Age: 40
Height: 210cm
Mass: 85kg
Hair: Brown
Eyes: Blue
Handedness: Right
Rank: [Marine] E-6 (ret)

Abilities:
STR 21 (17 + 2 Race + 2 Level)
DEX 12 (14 – 2 Race)
CON 12 (12)
INT 16 (14 + 2 Muster)
EDU 15 (15)
WIS 6 (8 – 2 Race)
CHA 13 (13)
SOC 8 (8)

Saving Throws:
Fort: +7
Ref: +4
Will: +2

Init: +1
Speed: 12m, 18m in personal combat

Attack Rolls:
Melee: +15
Range: +11

Skills:
Demolitions (DEX) +13 (12)
Gunnery (WIS) +10 (12)
Pilot (INT/DEX) +15 (12)
Technical (medical) (EDU) +14 (12)

Feats & Special Abilities:
Armor Proficiency (Light) [marine start]
Armor Proficiency (Medium) [marine start]
Armor Proficiency (Vac Suit) [marine start]
Weapon Proficiency (Marksman) [marine start]
Weapon Proficiency (Combat Rifleman) [marine start]
Weapon Proficiency (Swordsman) [marine start]
Weapon Focus (Cutlass) [marine start]
Armor Proficiency (Battle Dress) [marine 1st bonus]
Heavy Metal [marine 2nd bonus]
Weapon Proficiency (Lasers) [marine 5th bonus]
Weapon Proficiency (Ship's Weapons) [marine 7th bonus]
Tolerance (Human) [1st level]
Vessel (Starship) [3rd level]
Xeno-Medicine (Human) [6th level]
Surgery [9th level]

Languages: Trokh, Galanglic, Vilani, French

Prior History:
Marine Basic Training (1,000xp), Internal Security (Survived, No Promotion, No Commission, No Bonus - 4,000 xp) Total XP 5,000
2nd Term Ship's Troops(Survived, Promoted to E-2, 3,000 xp bonus, Term XP 8,000) Total XP 13,000
3rd Term Internal Security (Survived, Promoted to E-3, Term XP 5,000) Total XP 18,000
4th Term Ship's Troops (Survived, Promoted to E-4, 4,000 XP Bonus, Term XP 9,000) Total XP 27,000
5th Term Ship's Troops (Survived, Promoted to E-5, 1,000 XP Bonus, Term XP 6,000) Total XP 33,000
6th Term Ship's Troops (Survived, Promoted to E-6, 2,000 XP Bonus, Term XP 7,000) Total XP 40,000
Re-Enlist Failed.
Mustering out benefits:
35,000cr
Weapon x2 (up to 1,000cr value each, or cash in for 900cr)
+2 Int
TAS Membership
Receives 8,000cr each year in retirement benefits.
Can be collected at any Class C or above starport, or naval base, in the Imperium.[/sblock]
 
Last edited by a moderator:

Wilphe

Adventurer
Wilphe: 14,17,10,13,15,13,10,10 Homeworld: High-Tech 2(12), A Starport, Na Va


STR 10
DEX 13
CON 13
INT 14
WIS 10
CHA 10
EDU 15 +2 Hon = 17
SOC 17 +1 Level = 18

13000xp

Level 5

Rogue 2/ Noble 2/ / Marine 1

BAB: 3
F 2+1 = 3
R 3+1 = 4
W 4+0 =4

Rogue Skills:
Hide 5
Listen 4
M/Silently 5
Search 5
S/Motive 5
Spot 6

Noble Skills:
Leader 6
Liason 6
P/Hunter 4 (or Gather Info 4)

Marine Skills:
Survival 4

Feats:
A/P - Light
A/P - Medium
AP - Vacc
WP - Sword
WP - Marksman
WP - Combat Rifleman
Rogue: Spot Trouble
Dumb Luck (or Tracker)
Noble: Noble Prescence
Trust Fund
Marine: W/P - Lasers
W/Focus - Cutlass
Human
1
3

Looking at:
Quick Draw, PBS, Sniper, Brawling, Tracker
To do:
Homeworld Feats and Skills
 

Astrakhan Star (Modified Far Trader)
Class: Starship, type A2
EP Output: 4
Tech Level: 11/13
Agility: 0
Size: Medium (200 tons)
Initiative: +0
Streamlining: Streamlined
AC: 10
Jump Range: 1 x Jump-2
Repulsors: None
Acceleration: 2-G
Nuclear Dampers: None
Meson Screens: None
Black Globes: None
AR: 0
SI: 115
Fuel: 46 tons
Duration: 4 weeks
Main Computer: Model/1bis
Sensor Range: Close (Model/1)
Comm. Range: Close (Model/1)
Crew: 4 + 2 gunners
Staterooms: 10
Low Berths: 4
Cargo Space: 57 tons
Cost: MCr90.273 (new/replace)
Atmospheric Speeds: NoE = 275kph
Cruising = 825kph Maximum = 1100kph
Other Equipment: Air/raft

TAS Form 3.1 (Condensed) Ship’s Data (Commercial)
Design Specifications
Installed Components Tonnage Cost EP Notes
200-ton Hull (Wedge) +200 MCr24
Bridge -20 MCr1
Computer -0.1 MCr4 Model/1bis
Flight Avionics -0.4 (MCr0.9) Model/1
Sensors -0.3 (MCr0.6) Model/1
Communications -0.2 (MCr.0.5) Model/1
Jump Drive 2 -6 MCr24 -4
Jump Fuel -40
Maneuver Drive 2 -10 MCr7 -4
TL13 Power Plant -6 MCr18 +6
Power Plant Fuel -6
2 Hard Points - MCr0.2 - -
2 Triple Turrets - MCr2 - -
3 Missile Racks -3 MCr2.25 --
2 Beam Lasers -2 MCr2 -2
1 Sandcaster -1 MCr0.25 --
1 Missile Magazine -1 MCr0.1
Staterooms (10) -40 MCr5 - -
Low Berths (4) -2 MCr0.2 - -
Air/Raft -5 MCr0.273 - -
Cargo -57 - - -
Totals +0 MCr 90.273 new/replace, MCr 45.1365 current value
 
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