[COLOR=DarkOrange][SIZE=4][B]Grogan of the Dale[/B][/SIZE][/COLOR]
[I]Medium Humanoid (Half-Orc)[/I]
[b]Race:[/b] Half-Orc [b]Profession:[/b] Grizzled Zhent Hating Militiaman
[b]Gender:[/b] Male [b]Classes:[/b] Barbarian 1/ Fighter 2
[b]Align:[/b] Chaotic Good [b]Party Role:[/b] Medium Shock Trooper
[b]Speak:[/b] Com, Orc, Chondathan
[b]Str[/b] 18 (+4) [10 pts; 16; +2 Racial]
[b]Dex[/b] 14 (+2) [ 6 pts]
[b]Con[/b] 10 (+0) [ 2 pts]
[b]Int[/b] 10 (+0) [ 2 pts: 12; -2 Racial]
[b]Wis[/b] 10 (+0) [ 2 pts]
[b]Chr[/b] 6 (+2) [ 0 pts: 08; -2 Racial]
[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]
[b]Survival[/b] 6 = 6 [+0 Wis]
[b]Swim[/b] 8/-4 = 4 [+4 Str] [-9 Tower Shield] [-3 Breastplate]
[b]Ride[/b] 8 = 6 [+2 Dex]
[b]Know (Zhentarim)[/b] 4 = 4 [+0 int]
[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]
[i]Armor (Light, Medium, Heavy, Shields, Tower Shield)
Weapons (Simple, Martial, Orcish)[/i]
[L1] [b]Endurance[/b] [L3] [b]Extended Rage[/b]
[F1] [b]Improved Toughness[/b] [F2] [b]Die Hard[/b]
[COLOR=DarkOrange][u][b]Combat[/b][/u][/color]
[b]BAB:[/b] +3 [b]Melee[/b] +7 [b]Ranged[/b] +5 [b]Mvmt:[/b] 40'
[b]HP:[/b] 31/37/28 [b]Init:[/b] [+2 Dex]
(1d12 + 2d10 + 3) + (+6 Raged) + (-3 Rage Fatigue)
[b]AC:[/b] 21/19
[Breast Plate +5] [+2 Dex] [+4 Tower Shield] [-2 Rage]
[b]Fort[/b] +5 = +5 [+0 Con]
[b]Ref[/b] +2 = +0 [+2 Dex]
[b]Will[/b] +0/+2 = +0 [+0 Wis] [+2 Rage]
[U][b]Weapons[/b] [/U]
[B]Long Sword[/B]
with Tower Shield +6 1d8+4 (19-20x2)
Raging +8 1d8+6
Rage Fatigue +7 1d8+3
No Tower Shield +8 1d8+4
Raging +10 1d8+6
Rage Fatigue +7 1d8+3
(3) [B]Throwing Axes [/B]
[b]Melee[/b]
with Tower Shield +5 1d6+4 (30×2)
Raging +7 1d6+6
Rage Fatigue +6 1d8+3
No Tower Shield +7 1d6+4
Raging +9 1d6+6
Rage Fatigue +6 1d6+3
[b]Ranged[/b]
No Tower Shield +5 1d6+4 (30×2, 10 ft.)
Raging +5 1d6+6
Rage Fatigue +4 1d6+3
with Tower Shield +3 1d6+4
Raging +5 1d6+6
Rage Fatigue +2 1d8+3
[B]Darkwood Longspear[/B] +8 1d8+6 (20×3)
Raging +10 1d8+9
Rage Fatigue +7 1d8+5
with Tower Shield ---- (2 Handed Weapon)
[b]Options[/b]
[u]Attack[/u]
Rage (Duration 10 Rounds - 1/d)
[u]Defense[/u]
Rage (1/d) ??
[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]
[Racial] Darkvision 60', Orcblood
[Barb 1] Rage (1/d), Fast Movement (+10 ft)
[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]
[b]Breastplate (MW)[/b] [+5, 3, -3, 15%, 20 ft./15 ft, 15 lb, 350gp]
[b]Tower Shield (MW) [/b] [+4, 2, -9, 50%, 30 ft./20 ft, 45 lb, 180gp]
[b]Long Sword (MW)[/b] [1d8, 19-20/×2, 4 lb, 305 gp]
3 [b]Axe, throwing[/b] [1d6×2, 10 ft., 2 lb., 24 gp]
[b]Darkwood Longspear (MW)[/b] [1d8×3, 4.5 lb., 395 gp]
[b]Sevulta "Warriors Heart"[/b] - Heavy War Horse (400 gp)
Military Saddle, Saddle bags, Bit and Bridle (66gp)
tent (20lbs, 10gp), 3 sacks (1.5lbs, 0.3gp)
Explorer’s outfit (8 lb, 10 gp)
[b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (0.1gp),
flint and steel (1gp), 2 waterskin (2gp),
small steel mirror (0.5lbs, 10gp), Healers Kit (50gp)
Everburning Torch (110gp), 3 Sunrod (6gp)
Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)
(2) MW Medium Manacles (2 lbs, 100gp), MW Small Manacles (1 lbs, 50gp)
[b]Belt Pouches (2)[/b] (1lbs, 2gp)
Oil of Bless Weapon (100gp)
Cure Moderate Wounds (300gp), 4 Cure Light Wounds (200gp)
[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]
[b]GP[/b] 15.5
[COLOR=DarkOrange][u][b]History[/b][/u][/color]
[I]I am pretty sure my history and home regions needs adjusting. If
anyone has ideas that would be appreciated. =)[/I]
Grogan was born the second eldest son of the chieftain of the Ebon
Jaguar barbarian tribe that was attacked by their rival barbarian tribe,
the Boars of Slaughter, due to the direct influence and request of Zhentish
agents. This all happened when he was young - of 8 or 9 years of age. The
invading tribe butchered every single member that resisted, and captured
the rest which were killed one by one in front of theChieftain, his wife,
and Grogan. Lastly, the Chieftain was killed in in front of his wife and only
remaining child as the Zhentarim agents entered and spared their lives.
They kept the mother hostage to make the strapping young boy their puppet.
As he grew older, he grew strong and more capable. A machine of festering rage
and destruction.
They kept him around and trained him for combat. Using the boys lesson of
duty to clan and family they kept him in line by keeping his mother hostage
and threatening her life and well being if he did acquiesce to their requests.
He was able to look upon her every so often and hear her voice a little, just
enough to sate his ever growing rage within him. The day would come and the
spirit of the Jaguar would smile upon him.
On one fateful day a mysterious stranger informed him that his mother was
not alive and that there were foul magics about to deceive him and keep him a
willing hostage here.Grogan checked out the story and it was true. What
little he was able to see of his mother was an illusion and he became enraged
and attacked his Zhetish deceivers.
At that moment disguised Harper agents as well as militiamen from a nearby
Dale attacked as well. Following that combat he found acceptance and friends
amongst the militia's of the Dales where he has always happily and willing
served them for freeing him and for their help in destroying the Zhentarim
encampment and removing them from his tribal lands.
He now spends most of his days wandering about the Dale lands hunting and
searching for any sign of the Zhentarim to thwart or destroy. He often acts
at the behest of the leaders of the Dale lands or, unknowingly, for Harper
Agents. Grogan also travels from Dale to Dale, where ever he is needed,
typically assisting and training the local militias as well as informing them
of what he can about his knowledge of Zhetish ways. He is known as the Scourge
of the Black Flag, or the Juggernaut of the Dales, or such similar.
Recently through the word of Zhentarim agent the he accidentally pummeled to
death he has found out that his mother may still be alive. Some where under
the veil of Zhentil Keep.
[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]
[B]Height:[/B] 6'11" [B]Weight:[/B] 280 lbs
[B]Age:[/B] 18 [B]Handedness:[/B] Right
[B]Hair:[/B] Black [B]Eyes:[/B] Dark Brown
[B]Stature:[/B] Muscular [B]Skin Color:[/B] Tanned with a hint of grey
Grogan is a beast of a man that is more orc than man. He bears the animalistic
rage of this orcish heritage tempered somewhat by the compassion of humanity.
His back and chest is crisscrossed with scars from whips and other punishment
devices imposed upon him by the Zhentarim. His hair is bristly and dark brown.
A thick mane of chops for sideburns frames his brutish face which is covered
unevenly in bristly hair. He has a strange birthmark which he has never paid
any attention to but his tribes shaman did on the shoulder of his left arm.
His days are fueled with the rage of his betrayal and enslavement by the
Zhentarim and the appreciation that he has for being freed by the Harpers and
the militia of the Dales. He mourns the loss of his tribe and has seen the
damage the is wrought upon the Dales directly and indirectly by the presence
of the Zhentarim and their agents. Protecting the Dales and its peoples, and
thwarting all Zhentarim plans is his duty and joy that carries him through
his days. He will not rest until every vestment of the Zhentarim have been
laid to rest.
[COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock][i]CL20: Barbarian 8/Fighter 12 ??[/i]
[b]L04 Bb 2[/b] Uncanny Dodge
[b]L05 Fi 3[/b] --
[b]L06 Fi 4[/b] Run Or Wpn Focus or Power Attack , Imp Init OR Wpn Spcl Or Cleave
[b]L07 Bb 3[/b] Trap Sense +1
[b]L08 Fi 5[/b]
[b]L09 Fi 6[/b]
[b]L10 Bb 5[/b]
[b]L11 Bb 6[/b]
[spoiler]Catfoot
Creep
Scamp
Shinney
Skulk
Slick
Slink[/spoiler][/sblock]
[B]Name:[/B] Garren Greenwood
[B]Class:[/B] Ranger 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Mielikki
[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 3 [B]XP:[/B] 3,000
[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +3 [B]HP:[/B] XXX (3d8+3)
[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX
[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +X
[B]Cha:[/B] 8 -1 (0p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] XX%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +1 +3 +0 +0 +0 18
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 15 (Uncanny Dodge)
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +1 +4
[B]Ref:[/B] 3 +3 +6
[B]Will:[/B] 1 +2 +3
[B]Weapon Attack Damage Critical[/B]
MW Comp. Longbow (+2) +8 1d8+2 20--X3
Longsword +6 1d8+2 19-20--X2
Dagger +5 1d4+2 19-20--x2
[B]Languages:[/B] Chondathan
[B]Abilities:[/B] Wild Empathy, Favored Enemy (Drow +2),
[B]Feats:[/B] Point Blank Shot (1st), Precise Shot (Human), Track (class), Rapid Shot (class), Weaopon Focus (Longbow)(3rd), Endurance (class)
[B]Skill Points:[/B] 36 [B]Max Ranks:[/B] 8/4
[B]Skills Ranks Mod Misc Total[/B]
Hide 5 +3 -1 +7
Jump 2 +2 -1 +3
Knowledge (Geography) 2 +0 +2
Knowledge (Nature) 4 +0 +4
Listen 4 +2 +6
Move Silently 5 +3 -1 +7
Search 5 +0 +5
Spot 4 +0 +4
Survival 5 +2 +7
[B]Equipment: Cost Weight[/B]
MW Comp. Longbow (+2) 600gp 3lb
MW Longsword 315gp 4lb
Dagger 2gp 1lb
MW chain shirt 250gp 25lb
MW light wooden shield 153 5lb
40 Arrows 2gp 2lb
Backpack 2gp 2lb
Hooded Lantern 7gp 2lb
10 tindertwigs 10gp --
4 pints oil 4sp 4lb
Signal Whistle 8sp
Waterskin 1gp 4lb
Whetstone 2cp 1lb
4 fishhooks 4sp --
3 potions of CLW 150gp
2 potions of protection
from evil 100gp
Silversheen 250gp
Potion of Barkskin 300gp
2 oil of bless weapon 200gp
[B]Total Weight:[/B]53lb [B]Money:[/B] 352gp 2sp 8cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 175 350 875
[B]Age:[/B] 20
[B]Height:[/B] 5'11"
[B]Weight:[/B] 195lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blond
[B]Skin:[/B] Tanned
Male Half-Orc Cleric 3
Neutral Good
Origin: Sembia
Strength 10 (+0)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 15 (+2)
Charisma 8 (-1)
Size: Medium
Height: 6' 7"
Weight: 200 lb
Skin: Greenish-gray
Eyes: Yellow
Hair: Black; Straight; Thin beard
Patron Deity: Deneir
Domains: Good, Knowledge
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 16
Speed: 30 feet
Leather armor [light; + 2 AC; max dex + 6; 15 lb.]
Armor Class: 14 = 10 + 2 [armor] + 2 [dexterity]
Touch AC: 12
Flat-footed: 12
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 3 = 3 [base]
Reflex save: + 3 = 1 [base] + 2 [dexterity]
Will save: + 5 = 3 [base] + 2 [wisdom]
Masterwork Dagger [+1 attack, 1d4 damage, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Attack (handheld): + 4 = 2 [base] + 2 [dex (weapon finesse)]
Attack (missile): + 4 = 2 [base] + 2 [dexterity]
Grapple check: + 2 = 2 [base]
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.
Languages: Chondathan Common Dwarven Orc Draconic
Feats:
Inscribe Rune
Weapon Finesse
Skill Name / Key Ability / Skill Modifier / Ability Modifier / Ranks / Misc. Modifier
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha -1 = -1
Climb Str* 0 = +0
Concentration Con 4 = +0 + 4
Craft (calligraphy) Int 10 = +2 + 6 + 2 [w/ tools]
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Information Cha -1 = -1 + 0
Heal Wis 2 = +2
Hide Dex* 2 = +2
Intimidate Cha -1 = -1
Jump Str* 0 = +0
Knowledge (history) Int 6 = +2 + 4
Knowledge (religion) Int 6 = +2 + 4
Listen Wis 2 = +2
Move Silently Dex* 2 = +2
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis 2 = +2
Spellcraft Int 8 = +2 + 6
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 0 = +0
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Craft >=5 ranks gives + 2 on related appraise checks.
Zero-level Cleric spells: 4 per day:
[i][s]Create Water[/s], Detect Magic, [s]Light[/s], Resistance[/i]
First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain:
[i]Cause Fear, Sanctuary +Protection From Evil[/i]
Second-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:
[i][s]Hold Person[/s], Spiritual Weapon +Detect Thoughts[/i]
Half-Orc:
+ 2 strength / -2 intelligence / -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Cleric:
Alignment Aura
Spontaneous Casting (cure)
Turn Undead (2x/day)
High wisdom gains bonus spells daily
Good domain: cast [good] spells at +1 caster level
Knowledge domain: cast divination spells at +1 caster level
Cash: 164gp, 4sp
Equipment:
Masterwork Artisan's Tools (not generally carried) 5 lb.
Wooden holy symbol
Traveler's outfit
x2 Masterwork Daggers 2 lb.
Leather armor 15 lb.
Backpack 2 lb.
-blanket 3 lb.
-x4 rations 4 lb.
-waterskin 4 lb.
-ink vial
-inkpen
-potion of [i]neutralize poison[/i]
-potion of [i]tongues[/i]
scroll case .5 lb.
-4 sheets parchment
-scroll of [i]entropic shield[/i]
-scroll of [i]resist energy[/i]
-scroll of [i]augury[/i]
Name: GHELT the SHIN
Class: Rogue
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Deity: Tymora
Region: Moonsea (Zhentil Keep)
Str: 10 +0 (2p.) Level: 3 XP: 3000
Dex: 16 +3 (10p.) BAB: +2 HP: 16 (3d6)
Con: 10 +0 (2p.) Grapple: +2
Int: 12 +1 (4p.) Speed: 30'
Wis: 10 +0 (2p.) Init: +5
Cha: 15 +2 (8p.) ACP: -1
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +0 +3 +0 +0 +0 16
Touch: 13 Flatfooted: 13
Base Mod Misc Total
Fort: +1 +0 +1
Ref: +3 +3 +6
Will: +1 +0 +1
Weapon Attack Damage Critical
MW Short Sword (x2) +4/+4 1d6/1d6 19-20/x2
Short Bow +5 1d6 x3
Dagger (x3) +5 1d4 19-20/x2
Languages: Common, Damaran, Chondathan
Abilities: Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1
Feats: Two-Weapon Fighting, Thug, Weapon Finesse
Skill Points: 60 Max Ranks: 6/3
Skills Ranks Mod Misc Total
Bluff 6 +2 +8
Climb 3 +0 -1 +2
Diplomacy 3 +2 +2 +7
Disable Device 6 +1 +2 +9
Escape Artist 3 +3 -1 +5
Gather Information 6 +2 +8
Hide 3 +3 -1 +5
Intimidate 6 +2 +4 +12
Move Silently 3 +3 -1 +5
Open Lock 6 +3 +2 +11
Search 6 +1 +7
Spot 6 +0 +6
Tumble 3 +3 -1 +5
Equipment: Cost
Backpack 2gp
Flint & Steel 1gp
Grappling Hook 1gp
Belt Pouch (x2) 2gp
Everburning Torch 110gp
Waterskin 1gp
Antitoxin (x2) 40gp
MW Thieves' Tools 100gp
Rope, Silk 50' 10gp
Rations (x3) 1.5gp
MW Short Sword -
MW Short Sword 300gp
Short Bow 30gp
Arrows (x20) 1gp
Dagger (x3) 6gp
Studded Leather 25gp
Potion: CLW (x3) 150gp
Potion: Invisibility 300gp
Dust of Dryness 850gp
Money: 769gp 5sp 0cp
Logan Glanderho, [I]thalhund[/I] or hidden gift of Dumathoin, Keeper of secrets under the mountain
--------------------------------------------------------------------------------
Name: Logan Glanderho
Race: Dwarf
Player: Neurotic
Class: Priest of Dumathoin 3
Hit Points: 27 ([URL=http://invisiblecastle.com/find.py?id=1227593]See here[/URL])
Experience: 3000 / 6000
Alignment: Neutral Good
Vision: Darkvision (60')
Speed: Walk 20 ft.
Languages: Common, Dwarven, Terran
Stat Score Mod
STR 10 (+0)
DEX 10 (+0)
CON 16 (+3)
INT 12 (+1)
WIS 16 (+3)
CHA 10 (+0)
SKILLS
Appraise 1(0.0), Autohypnosis 5(0.0), Concentration 7(4.0),
Craft (Armorsmithing) 5(2.0), Craft (Other) 3(0.0),
Diplomacy 5(5.0), Heal 3 (0.0), Knowledge (Arcana) 3(2.0), Knowledge (Religion) 5 (4.0), Listen 3(0.0), Profession (Soldier) 3 (0.0), Sense Motive 3(0.0),
Spellcraft 3(2.0), Spot 3(0.0), Survival 3(0.0)
-------------------------- Feats ---------------------------
Armor Proficiency (Heavy)
Weapon focus (Warhammer) (Metal domain)
Combat Casting
Extra turning
-------------------- Special Abilities ---------------------
+1 racial bonus on attack rolls against orcs and goblinoids
+2 racial bonus on Appraise and Craft checks that are related to stone or metal.
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+4 Dodge bonus to Armor Class against monsters of the giant type.
Spontaneous casting
Stability
Stonecunning
Turn Undead (Su) 7/day (turn level 3) (turn damage 2d6+3)
Domains: Metal (hammer weapon focus), Protection (Protective ward)
AC: 16 (5 masterwork chain +1 shield) , touch 11, flat 16
Initiative: +0
BAB: +2
Melee to hit: +2
Ranged to hit: +2
Fortitude: +6
Reflex: +1
Will: +6
Unarmed attack:
to hit: +2
damage: 1d3
critical: 20/x2
Warhammer (Masterwork):
to hit: +3
damage: 1d8
critical: 20/x2
---------------------------- Equipment ------------------------
Name QTY LBS
Outfit (Scholar's) 1 6lbs
Satchel for scrolls and potions 1 3lbs
Chainmail (Masterwork) 1 40lbs
Warhammer(Masterwork) 1 6lbs
Throwing hammer 2 6lbs
Small metal shield (Masterwork) 1 6lbs
Potion (Endure Elements) 1 0lbs
Potion (Oil of Magic Weapon) 1 0lbs
Potion (Protection from Evil) 1 0lbs
Potion (Shield of Faith +2) 2 0lbs
Scroll (Bear's Endurance/Divine) 1 0lbs
Scroll (Bull's Strength/Divine) 1 0lbs
Scroll (Calm Emotions/Divine) 1 0lbs
Scroll (Command) 1 0lbs
Scroll (Comprehend Languages/Divine) 1 0lbs
Scroll (Cure Moderate Wounds/Divine) 2 0lbs
Scroll (Find Traps) 1 0lbs
*Scroll (Hold Person/Divine) 1 0lbs
Scroll (Spiritual Weapon) 1 0lbs
Total weight 61 (light)
Level 0
Detect Magic (Divination) (2)
Resistance (Abjuration)
Startle (Necromancy)
Level 1
Command (Enchantment)
Sanctuary (Abjuration)
Divine Favor (Evocation)
Protection from Evil (Abjuration)
Level 2
Shield other (Abjuration)
Detect Thoughts (Divination)
Zone of Truth (Enchantment)
------------------------ Description -----------------------
Height: 4' 2" Weight: 175 lbs. Gender: Male
Eyes: Almost black Hair: dark brown Skin: Pale (for now)
Speech style: Silent Beard: braided in diamond pattern
Full Description
Logan is not very strong as dwarves go, definitely smaller then average with strangely empty (monotonous) very deep voice. His helm tucked neatly under the arm, dark brown hair trimmed neatly, still having pressed down appearance from helm, shield on his back tinkling in shiny chainmail under gray and brown robe, his rich beard elaborately braided in three pronged diamond pattern and with dark brown eyes, dwarf radiated calm confidence in face of a hulking half-orc. There was a leather sachel on his shoulder and warhammer on his hip.
Background
Logan is born into middle class family as second (smaller) twin, first in a century as such births are rare among dwarves. As family of warriors Logan was put to training very young. However, because of his small stature and weakness he was soon transfered to scouting duty. Not very nimble, he didn't excel in this duty either. He was put to guard duty of hospitals or adjutant duty to petty officers or keeping supply depots. In this he was successful as his wits made up what he lacked in brawn.
Several months ago, he was assigned to guard supply caravan to one of the outlying mines. They were ambushed by undead lead by invisible priest and most of caravan was taken captive. Some guards were killed, others managed to get away in tunnels. Logan was one lost in tunnels. Attackers close on his heels he didn't have time to check where he's going. Never very good at orienteering he soon became hopelesly lost with duergar steadily gaining.
Then there was rumbling and tunnel floor behind him collapsed isolating him from pursuers !! Little bit further and he found himself in small chamber with old gnarled dwarf leaning on his maul. Ignoring Logan's thanks and questions, elder informed Logan that his destiny lies not in tunnels but under the skies above. His mark (that started glowing in response to elders words), the one on his neck is one of destiny.
Elder pointed him in right direction and told Logan he will be safe until he returns. Then he just vanished into stone. Logan arrived back to his clanhold almost a day behind othere survivors and was put to questioning. One of the priests read his mind and cleared him of all doubts and called him into the service of Dumathoin (he recognized the elder from Logan's mind). Logan started learning and soon he was ordained priest. He felt ready to go and find his destiny under the skies above. While preparing he took time to make will of Dumathoin known to him via Divination and learned that there is more marks and that he will not like what he sees, but that there is more to those who bear mark then outer appearance.
Logan is strongly independant, feels himself blessed and protected and is prone to taking unneccecary risks. He also likes making things himself, but he does that relatively rarely, focused on learning and not very strong, only occasionaly he takes time to craft items himself. He will always take time to discover something new about the world around him (especialy if it improves his smithing skills) and is ever ready to protect the sanctity of deep mountains and greater good. He bears strong hatred for undead and those who make and control them.