Well, here's a rough sketch:Kunimatyu said:Quick question for you, Zelc -- would you be interested in helping me create a basic "Dervish" class for my E6 campaign?
Ideally, what I'd like to do is create a capable full-BAB light-armor damage dealing class.
Things that I'd like for it to have:
* A dervish-dance ability that kicks in early on that lets them make full attacks while moving, BUT one that is worded such that it doesn't become a "splash" ability for other classes.
* Increased speed like a monk or barbarian (though perhaps only while "dancing")
* Two-weapon fighting as a bonus feat (I don't want to encourage 2-handed power attackers w/dervish dance)
* Skirmish +1d6 somewhere in the class levels, to increase the viability of their damage output.
* A two-weapon rend ability, as in E6 there's no way for anyone to pick that up.
Basically, a dervish would be a very mobile but lightly armored fighter focused around dual wielding, with a slight deserty flavor. It should be on par with barbarian THF damage, but with less staying power.
Level
1 Two-Weapon Fighting, Slashing Two-Weapon Fighting
2 Dervish Dance, Fast Movement +5
3 Endurance, Shifting Dance
4 Two-Weapon Defense
5 Fast Movement +10
6 Greater Two-Weapon Fighting, Rending Dance
Slashing Two-Weapon Fighting: If you wield a one-handed slashing weapon in your off-hand, treat that weapon as a light weapon for the purposes of determining your attack penalty for two-weapon fighting.
Dervish Dance (Ex): Same as Complete Warrior's Dervish Dance, with the following exceptions. The Dervish can use Dervish dance a number of times a day equal to her character level. She gains a +1 bonus to attack and a bonus to damage equal to half her character level. She can remain in the Dervish Dance for a number of rounds equal to half her ranks in Perform plus her Charisma modifier (if positive).
Fast Movement (Ex): Same as Complete Warrior's Fast Movement.
Shifting Dance (Ex): While the dervish in a Dervish Dancing, attack of opportunities made against her suffer a 20% miss chance. This effect is not due to concealment; if the attacker also suffers a miss chance due to concealment, check each miss chance seperately.
Rending Dance (Ex): While in a Dervice Dance, if you hit the same creature with both your main hand and off hand weapon in the same round, you deal additional damage equal to 1d6 + half your Strength modifier. This extra damage is treated as the same type that your off-hand weapon deals normally for the purpose of overcoming damage reduction and other effects related to damage type. You can gain this extra damage no more than once per round against a given opponent.
If we use the Barbarian that has a +2/+2 rage until level 4, the Dervish largely keeps pace with him except at levels 1 and 4. That cements her as the best TWFer in E6, certainly.
Phew, that took a while. I probably won't be doing this very often...