In Character thread
Out of Character thread
You can put your character here, in this format, if you please.
Darvekis Shadowbane
Male Tiefling Wizard 17
Medium Humanoid
Alignment: Neutral Good
Region: Valhedar Dominion
Height: 5' 6''
Weight: 115lbs
Skin: Ivory
Hair: Black
Eyes: Black
Age: 29
Str: 10 (+0) [2 points, -2 racial, +2 racial]
Dex: 14 (+2) [4 points, +2 racial]
Con: 14 (+2) [4 points, +2 amulet]
Int: 34 (+12) [10 points, +4 racial, +3 levels, +5 legendary, +6 headband]
Wis: 12 (+1) [4 points]
Cha: 18 (+4) [8 points, +2 racial, +1 level]
Racial Abilities:
+2 Dex, +4 Int (levels), +2 Cha, -2 Str, +0 Con (-2 initial, +2 at 3rd), low light vision. +2 racial bonus to Bluff and Diplomacy checks. Racial talents – Talent Feat (Spell Focus (conjuration), Arcane Mastery x4. Racial transformations – Fire Immunity (fire resistance taken three times), darkvision 60ft., Improved Initiative. Immune to fear effects of his level or lower due to Survivor of the Pits feat. Permanent arcane sight SR 18, +2 on caster level checks to overcome spell resistance (from robe of the archmagi).
Class Abilities: Arcane spells, summon familiar, scribe scroll, bonus feats, proficient with club, dagger, heavy crossbow, light crossbow, and quarterstaff. Not proficient with any armor or shield. Bonded to Dominion (conjuration, divination, enchantment, and necromancy). Can spontaneously, once per day, apply Still, Silent, Empower, or Widen spell to a spell out of his bonded aspect.
Hit Dice: 17d4+34
HP: 86
AC: 17 [+5 armor, +2 Dex]
Armor Check Penalty: 0
Init: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30ft
Saves
Fortitude +11 [+5 base, +2 Con, +4 robe]
Reflex +11 [+5 base, +2 Dex, +4 robe]
Will +15 [+10 base, +1 Wis, +4 robe]
BAB: +8
Melee Atk: +8 (1d4-1/19-20/x2/S, dagger)
Ranged Atk: +10 (1d4-1/19-20/x2/S, dagger)
Skills
Concentration +22 [20 ranks, +2 Con]
Craft (woodcarver) 22 [10 ranks, +12 Int]
Decipher Script +32 [20 ranks, +12 Int]
Knowledge (arcana) +32 [20 ranks, +12 Int]
Knowledge (nature) +20 [8 ranks, +12 Int]
Knowledge (the planes) +32 [20 ranks, +12 Int]
Knowledge (psionics) +20 [8 ranks, +12 Int]
Knowledge (religion) +20 [8 ranks, +12 Int]
Knowledge (Valhedar Dominion) +24 [12 ranks, +12 Int]
Listen +6 [0 ranks, +1 Wis, +2 Alertness, +3 bat familiar]
Spellcraft +34 [20 ranks, +12 Int, +2 synergy]
Spot +3 [0 ranks, +1 Wis, +2 Alertness]
Feats:
Spell Focus (conjuration) (1st level)
Augment Summoning (talent feat 1st level)
Spell Focus (necromancy) (3rd level)
Cloudy Conjuration [ComMag] (wizard bonus feat 5th level)
Greater Spell Focus (conjuration) (6th level)
Survivor of the Pits (DM Dawnforge bonus)
Conjure Mastery [BoEM] (9th level)
Improved Initiative (10th level transformational bonus)
Extend Spell (10th level wizard bonus)
Quicken Spell (12th level)
Enlarge Spell (15th level)
Repeat Spell (15th level wizard bonus)
Languages: Common, Valhedrin, Anderlar, Infernal, King’s Tongue, Sothren, Draconic, Giant
Spells
DC +12, conjuration +16, necromancy +14
Spells prepared
0th – detect poison, read magic, message, presitidigitation
1st – comprehend languages, mage armor, ray of enfeeblement x4, unseen servant
2nd – blindness/deafness x3, mirror image x2, see invisibility
3rd – bolt of conjuring [BoEM] x3, ray of exhaustion x5
4th – arcane eye, bestow curse x2, dimensional anchor, dimension door x2, stoneskin x2
5th – dragon skin [BoUT], dimensional shuffle [PHB II], prying eyes, summon monster V x2, x-ray vision [BoEM]
6th – analyze dweomer, Repeated bolt of conjuring [BoEM], legend lore, Extended summon monster V, summon monster VI x2
7th – Mordenkainen’s magnificent mansion, summon monster VIII x3, greater teleport
8th – Quicken dimension door x2, prismatic wall, summon monster VIII
9th – sphere of ultimate destruction, summon monster IX
Spellbook
0th – acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue
1st – animate rope, comprehend languages, detect undead, grease, identify, mage armor, mount, ray of enfeeblement, summon monster I, unseen servant
2nd – blindness/deafness, glitterdust, pyrotechnics, see invisibility, summon monster II
3rd – bolt of conjuring [BoEM], clairaudience/clairvoyance, ray of exhaustion, summon monster III
4th – arcane eye, bestow curse, dimensional anchor, dimension door, scrying, stoneskin, summon monster IV
5th – cloudkill, dimensional shuffle [PHB II], dragon skin [BoUT], prying eyes, summon monster V, teleport, x-ray vision [BoEM]
6th – analyze dweomer, greater dispel magic, legend lore, summon monster VI
7th – Mordenkainen’s magnificent mansion, sequester, greater teleport, summon monster VII
8th – discern location, incendiary cloud, iron body, prismatic wall, summon monster VIII
9th – one step beyond [BoEM], refuge, sphere of ultimate distruction [SC], summon monster IX
Flitter, bat familiar: Diminutive magical beast; HD 1d8: hp 43; Init +2; Spd 5 ft., fly 40 ft. (good); AC 25 (+4 size, +2 Dex, +9 natural), touch 16, flat-footed 21; Base Atk +8; Grp -9; Atk: -; Space/Reach 1 ft./0 ft.; SQ Blindsense 20 ft, low-light vision, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, spell resistance 22, scry on familiar; AL NG; SV Fort +5, Ref +7, Will +12; Str 1, Dex 15, Con 10, Int 14, Wis 14, Cha 4.
Skills and Feats: Concentration +20, Craft (woodcarving) +12, Decipher Script +22, Hide +14, Knowledge (arcana) +22, Knowledge (nature) +10, Knowledge (the planes) +22, Knowledge (psionics) +10, Knowledge (religion) +10, Knowledge (Valhedar Dominion +14), Listen +8, Move Silently +6, Spellcraft +24, Spot +8; Alertness.
Equipment:
Red leather spellbook –Linen paper pages, leather cover, fire resistance 30, able to grow feet and walk behind its owner at a speed of 30 ft. Can levitate, is waterproof, has resistance 12 against acid, cold, electricity, and sonic attacks, and can be glammered to look like a journal. Attached is arrowhawk summoning whistle. (Legendary item)
Robe of the archmagic
Ring of Blue Conjures [BoEM] (Legendary item)
Ring of major cold resistance
Codex of Arnlaug
Codex Chalemos
The Guide to Experimental Summoning
Bunch of other stuff from the list which I forgot to write down because the DM’s a putz.
2 daggers – 2gp
Heward’s handy haversack – 2,000gp
Slippers of spider climb – 4,800gp
Wand of detect magic – 375
Wand of light – 375
4 potions of cure light wounds – 200gp
3 potions of remove fear – 150gp
Amulet of health +2 – 4,000gp
Bedroll - 5sp
Waterskin - 1gp
50 ft. hemp rope - 1gp
Winter blanket - 5sp
Traveler's outfit - free
Flint and Steel - 1gp
Belt pouch - 1gp
Tent – 10gp
Priest’s vestments made of fiendish lion fur
Explorer’s outfit x3 – 30gp
Trail rations (20 days worth) - 10gp
Money
46gp (probably more)
Appearance: Darvekis is a slender tiefling with a long fall of lustrous black hair. His horns are the long, pointed, swept-back horns of an ibex, plated in gold, which give him a rather intimidating appearance.
Personality: Quiet and unassuming, deferent in the presence of Trueborn.
Out of Character thread
You can put your character here, in this format, if you please.
Darvekis Shadowbane
Male Tiefling Wizard 17
Medium Humanoid
Alignment: Neutral Good
Region: Valhedar Dominion
Height: 5' 6''
Weight: 115lbs
Skin: Ivory
Hair: Black
Eyes: Black
Age: 29
Str: 10 (+0) [2 points, -2 racial, +2 racial]
Dex: 14 (+2) [4 points, +2 racial]
Con: 14 (+2) [4 points, +2 amulet]
Int: 34 (+12) [10 points, +4 racial, +3 levels, +5 legendary, +6 headband]
Wis: 12 (+1) [4 points]
Cha: 18 (+4) [8 points, +2 racial, +1 level]
Racial Abilities:
+2 Dex, +4 Int (levels), +2 Cha, -2 Str, +0 Con (-2 initial, +2 at 3rd), low light vision. +2 racial bonus to Bluff and Diplomacy checks. Racial talents – Talent Feat (Spell Focus (conjuration), Arcane Mastery x4. Racial transformations – Fire Immunity (fire resistance taken three times), darkvision 60ft., Improved Initiative. Immune to fear effects of his level or lower due to Survivor of the Pits feat. Permanent arcane sight SR 18, +2 on caster level checks to overcome spell resistance (from robe of the archmagi).
Class Abilities: Arcane spells, summon familiar, scribe scroll, bonus feats, proficient with club, dagger, heavy crossbow, light crossbow, and quarterstaff. Not proficient with any armor or shield. Bonded to Dominion (conjuration, divination, enchantment, and necromancy). Can spontaneously, once per day, apply Still, Silent, Empower, or Widen spell to a spell out of his bonded aspect.
Hit Dice: 17d4+34
HP: 86
AC: 17 [+5 armor, +2 Dex]
Armor Check Penalty: 0
Init: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30ft
Saves
Fortitude +11 [+5 base, +2 Con, +4 robe]
Reflex +11 [+5 base, +2 Dex, +4 robe]
Will +15 [+10 base, +1 Wis, +4 robe]
BAB: +8
Melee Atk: +8 (1d4-1/19-20/x2/S, dagger)
Ranged Atk: +10 (1d4-1/19-20/x2/S, dagger)
Skills
Concentration +22 [20 ranks, +2 Con]
Craft (woodcarver) 22 [10 ranks, +12 Int]
Decipher Script +32 [20 ranks, +12 Int]
Knowledge (arcana) +32 [20 ranks, +12 Int]
Knowledge (nature) +20 [8 ranks, +12 Int]
Knowledge (the planes) +32 [20 ranks, +12 Int]
Knowledge (psionics) +20 [8 ranks, +12 Int]
Knowledge (religion) +20 [8 ranks, +12 Int]
Knowledge (Valhedar Dominion) +24 [12 ranks, +12 Int]
Listen +6 [0 ranks, +1 Wis, +2 Alertness, +3 bat familiar]
Spellcraft +34 [20 ranks, +12 Int, +2 synergy]
Spot +3 [0 ranks, +1 Wis, +2 Alertness]
Feats:
Spell Focus (conjuration) (1st level)
Augment Summoning (talent feat 1st level)
Spell Focus (necromancy) (3rd level)
Cloudy Conjuration [ComMag] (wizard bonus feat 5th level)
Greater Spell Focus (conjuration) (6th level)
Survivor of the Pits (DM Dawnforge bonus)
Conjure Mastery [BoEM] (9th level)
Improved Initiative (10th level transformational bonus)
Extend Spell (10th level wizard bonus)
Quicken Spell (12th level)
Enlarge Spell (15th level)
Repeat Spell (15th level wizard bonus)
Languages: Common, Valhedrin, Anderlar, Infernal, King’s Tongue, Sothren, Draconic, Giant
Spells
DC +12, conjuration +16, necromancy +14
Spells prepared
0th – detect poison, read magic, message, presitidigitation
1st – comprehend languages, mage armor, ray of enfeeblement x4, unseen servant
2nd – blindness/deafness x3, mirror image x2, see invisibility
3rd – bolt of conjuring [BoEM] x3, ray of exhaustion x5
4th – arcane eye, bestow curse x2, dimensional anchor, dimension door x2, stoneskin x2
5th – dragon skin [BoUT], dimensional shuffle [PHB II], prying eyes, summon monster V x2, x-ray vision [BoEM]
6th – analyze dweomer, Repeated bolt of conjuring [BoEM], legend lore, Extended summon monster V, summon monster VI x2
7th – Mordenkainen’s magnificent mansion, summon monster VIII x3, greater teleport
8th – Quicken dimension door x2, prismatic wall, summon monster VIII
9th – sphere of ultimate destruction, summon monster IX
Spellbook
0th – acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue
1st – animate rope, comprehend languages, detect undead, grease, identify, mage armor, mount, ray of enfeeblement, summon monster I, unseen servant
2nd – blindness/deafness, glitterdust, pyrotechnics, see invisibility, summon monster II
3rd – bolt of conjuring [BoEM], clairaudience/clairvoyance, ray of exhaustion, summon monster III
4th – arcane eye, bestow curse, dimensional anchor, dimension door, scrying, stoneskin, summon monster IV
5th – cloudkill, dimensional shuffle [PHB II], dragon skin [BoUT], prying eyes, summon monster V, teleport, x-ray vision [BoEM]
6th – analyze dweomer, greater dispel magic, legend lore, summon monster VI
7th – Mordenkainen’s magnificent mansion, sequester, greater teleport, summon monster VII
8th – discern location, incendiary cloud, iron body, prismatic wall, summon monster VIII
9th – one step beyond [BoEM], refuge, sphere of ultimate distruction [SC], summon monster IX
Flitter, bat familiar: Diminutive magical beast; HD 1d8: hp 43; Init +2; Spd 5 ft., fly 40 ft. (good); AC 25 (+4 size, +2 Dex, +9 natural), touch 16, flat-footed 21; Base Atk +8; Grp -9; Atk: -; Space/Reach 1 ft./0 ft.; SQ Blindsense 20 ft, low-light vision, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, spell resistance 22, scry on familiar; AL NG; SV Fort +5, Ref +7, Will +12; Str 1, Dex 15, Con 10, Int 14, Wis 14, Cha 4.
Skills and Feats: Concentration +20, Craft (woodcarving) +12, Decipher Script +22, Hide +14, Knowledge (arcana) +22, Knowledge (nature) +10, Knowledge (the planes) +22, Knowledge (psionics) +10, Knowledge (religion) +10, Knowledge (Valhedar Dominion +14), Listen +8, Move Silently +6, Spellcraft +24, Spot +8; Alertness.
Equipment:
Red leather spellbook –Linen paper pages, leather cover, fire resistance 30, able to grow feet and walk behind its owner at a speed of 30 ft. Can levitate, is waterproof, has resistance 12 against acid, cold, electricity, and sonic attacks, and can be glammered to look like a journal. Attached is arrowhawk summoning whistle. (Legendary item)
Robe of the archmagic
Ring of Blue Conjures [BoEM] (Legendary item)
Ring of major cold resistance
Codex of Arnlaug
Codex Chalemos
The Guide to Experimental Summoning
Bunch of other stuff from the list which I forgot to write down because the DM’s a putz.
2 daggers – 2gp
Heward’s handy haversack – 2,000gp
Slippers of spider climb – 4,800gp
Wand of detect magic – 375
Wand of light – 375
4 potions of cure light wounds – 200gp
3 potions of remove fear – 150gp
Amulet of health +2 – 4,000gp
Bedroll - 5sp
Waterskin - 1gp
50 ft. hemp rope - 1gp
Winter blanket - 5sp
Traveler's outfit - free
Flint and Steel - 1gp
Belt pouch - 1gp
Tent – 10gp
Priest’s vestments made of fiendish lion fur
Explorer’s outfit x3 – 30gp
Trail rations (20 days worth) - 10gp
Money
46gp (probably more)
Appearance: Darvekis is a slender tiefling with a long fall of lustrous black hair. His horns are the long, pointed, swept-back horns of an ibex, plated in gold, which give him a rather intimidating appearance.
Personality: Quiet and unassuming, deferent in the presence of Trueborn.