Heroes of World War I

Kaodi

Legend
**SPOILER ALERT!**

If you are reading this thread and are in the Aundair Raiders game, LEAVE NOW or be EATEN by my furry minions!

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If you are still reading this, Aundairians, be warned: My furry minions have been dispatched and will dine well tonight on your blood.
 

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[sblock="Bonal Morr, Hammer of the Silver Flame"]
Bonal Morr
Medium humanoid (LG)
Male human crusader 5

Deity The Silver Flame
Age 32
Height 5'5"
Weight 155 lbs
Hair Brown
Eyes Brown
Skin Weathered Tan
Background Soldier (war veteran)
Personality Agent (patriotic, serious)

Init +1; Senses Listen +3, Spot +3
Languages Common
Action Points 7

AC 24, touch 15, flat-footed 23 (+2 with potion of shield of faith +2)
HP 57 (+10 with Bear's Endurance)
Fort +8, Ref +3, Will +4; Zealous Surge (1 reroll/day, must take new roll)

Speed 20' (4 squares)
Base Attack +5; Grapple +6
Melee mw. warhammer +8 (1d8+1, x3)
Ranged mw. composite longbow (+1) +7 (1d8+1, x3, 110')

Attack Options Furious Counterstrike (+1/5 Steely Resolve to attack/damage)
Special Actions Steely Resolve (0/10),
Combat Gear elixir of Sneaking x2 (Crafted), elixir of hiding x2 (Crafted), potion of cure light wounds x5, potion of shield of faith +2 x2, oil of iron silence, potion of sanctuary x1, potion of hide from animals, potion of fly, potion of invisibility, noxious smokestick, alchemists spark x2, tanglefoot bag x2, potion of bear's endurance (+10 hp, +2 fort), holy water x2

Crusader Stances (IL 5th)
1st - Iron Guard's Glare, Martial Spirit
Crusader Maneuvers Known (IL 5th)
2nd - Foehammer, Shield Block, Battle Leader's Charge
1st - Crusader's Strike, Vanguard Strike, Leading The Attack, Douse the Flame
Maneuvers Readied (5, 2 at start of encounter)
2nd - Foehammer, Shield Block
1st - Crusader's Strike, Vanguard Strike, Douse the Flame

Abilities Str +1, Dex +1, Con +4, Int -1, Wis -1, Cha +3
SQ Indomitable Soul (Cha to Will),
Feats Weapon Focus (Warhammer), Shield Specialization, Shield Ward
Skills (-6 ACP; -1 with oil of iron silence for Hide & Move) Diplomacy +11, Intimate +11, K. Religion +3, Martial Lore +3; Listen +3, Spot +3; Hide +0 (+10 with elixir), Move Silently +0 (+10 with elixir)
Gear +1 Full Plate, +1 Heavy Shield, mw composite (+1) longbow, 40 arrows, mw. Warhammer, cloak of resistance +1 (crafted), locked gauntlets, backpack, bedroll, flint & steel, manacles (av. lock), rations x5, rope, hemp, waterskin, whetstone, lantern, bullseye, oil, 4 pints, sunrod x2, feather token, bird, ink, inkpen, papper, 700 gp for group fund, 50 silver
[/sblock]

[sblock="Random Maneuvers"]
Start with 2 for a new encounter, gaining 1 each round. When all 5 maneuvers have been expended, restart with 2.

1d6:
1 - Foehammer
2 - Shield Block
3 - Crusader's Strike
4 - Vanguard Strike
5 - Douse the Flame
6 - Reroll

Also re-roll for any duplicate maneuvers.
[/sblock]
 
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[sblock=Trask, Templar of the Silver Flame]
Trask
Male Human, 5 cleric
Alignment: Neutral Good
Diety: The Silver Flame
Age: 22

Ability Scores
STR: 14
DEX: 12
CON: 14
INT: 10
WIS: 18 (15 + 1 level + 2 item)
CHA: 14

Hit Points: 42
AC: 19 (10 + 8 armor + 1 dex)
ACP: 5 (-5 armor)
Initiative: 5
BAB: 5
Grapple: 6
Speed: 20 (30 base - heavy armor)

Saves
Fort: 6 (4+2con)
Refl: 2 (1+1dex)
Will: 8 (4+4wis)

Attacks
Melee: MW Morningstar +8 hit, 1d8+2 x2 (hit: 5 BAB + 2 str + MW)

Languages: Common

Skills
Knowledge(religion): 8
Knowledge(planes): 3
Concentration: 7 (5 ranks + 2 con)
Heal: 14 (8 ranks + 4 wis + 2 belt (competency))


Feats
Improved Initiative (Human racial)
Augment Healing (1st)
Combat Casting (3rd)

Equipment
MW Morningstar (308gp)
+1 Full Plate (2,650gp)
+2 Periapt of Wisdom (4,000gp)
Healing Belt (750gp)
Wand of Cure Light Wounds (750gp)
Backpack (2gp)
--Bedroll (1sp)
--7 days Trail Rations (35sp)
--Tent (10gp)
Scroll of Fly (187gp)


Coin 88gp 4sp

Carrying capacity

Domains: Exorcism, Protection

Powers
You can exorcise possessing spirits (see p.106 Eberron)
Once per day you may grant someone by touch a resistance bonus equal to cleric level on next saving throw. This is a standard action, duration of 1 hour.
Turn undead 5/day, +2 on turning checks from knowledge(religion). (see p. 159 PhB for table)
Healing spells do +2 per spell level (Augment Healing feat).


Spells prepared
0: Detect Magicx2, Light, Guidancex2
1: Command, Faith Healingx2, [Sanctuary]
2: Hold Personx2, Silence, [Shield Other]
3: Stone Shape, Dispel Magic, [Protection from Energy]

Spells per day:
0: 5
1: 4+1
2: 3+1
3: 2+1
[/sblock]
 
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[sblock=Syro Desekane, Shadow of the Silver Flame]
Syro Desekane
Male Human Illusionist 3/Master Specialist 2
Alignment: CG
Height: 5' 8''
Weight: 121lbs
Hair: Blond
Eyes: Blue
Skin: Tanned
Age: 22
XP: 11,021

Str: 10 (+0) [2 points]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 20 (+5) [13 points, +1 level, +2 Item], 22 with Fox's Cunning
Wis: 10 (+0) [2 points]
Cha: 11 (+0) [3 points]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: Scribe Scroll, Summon Familiar, Spells, Skill Focus (Spellcraft), Expanded Spellbook (Shadow Spray)

Hit Dice: 5d4 + 10
HP: 26/26
AC: 12 (+2 Dex), 16 with Shield up, 20 with Mage Armor up
Init: +2 (+2 Dex)
Speed: 20ft

Saves:
Fortitude +3 [+1 base, +2 Con]
Reflex +3 [+1 base, +2 Dex]
Will +6 [+6 base, +0 Wis]

BAB/Grapple: +2/+2
Melee Atk: Quarterstaff +2 [1d6, x2]

Skills :
Concentration +10 [8 ranks, +2 Con]
Decipher Script +13 [8 ranks, +5 Int]
Knowledge: Arcana +13 [8 ranks, +5 Int]
Knowledge: Psionics +13 [8 ranks, +5 Int]
Knowledge: Religion +13 [8 ranks, +5 Int]
Knowledge: The Planes +13 [8 ranks, +5 Int]
Spellcraft +16 [8 ranks, +3 Int, Skill Focus]


Feats:
Scribe Scroll (Bonus Feat)
Spell Focus: Illusion (1st Level)
Greater Spell Focus: Illusion (1st Level human bonus)
Craft Wondrous Item (3rd Level)

Languages: Common, Draconic, Dwarven, Elven.

Equipment:
3 2 potions Mage Armor (150gp)
Arcanist's Gloves (Self-Crafted, 250gp, 20xp)
Empowered Spellshard: Magic Missile (1,500gp)
Infinite Scrollcase (2,800gp)
Scrolls:
Bull's Strength (150gp + 200gp to scribe in spellbook)
Fly (375gp + 300gp to scribe in spellbook)
Dragonskin (375gp + 300gp to scribe in spellbook)
Dragonskin (Self Crafted, 187.5gp, 15xp)
Enlarge Person (Self Crafted, 12.5gp, 1xp)
Knock (150gp + 200gp to scribe in spellbook)
Phantasmal Assailants x2 (Self Crafted, 150gp, 12xp)
Shadow Spray (Self Crafted, 75gp, 6xp)
Silence (Self Crafted, 75gp, 6xp)
Shield (25gp + 100gp to scribe in spellbook)
Shield x2 (Self Crafted, 25gp, 2xp)
Invisibility (150gp + 200 to scribe in spellbook)
Invisibility (Self Crafted, 75gp, 6xp)
Scribing Slow into Spellbook (150gp for access to spell, 300gp for copying)

Crafted for Others:
-Elixir of Hiding x2 (Earned 125gp, cost 20xp)
-Elixir of Sneaking x2 (Earned 125gp, cost 20xp)
-Cloak of Resistance +1 (Earned 250gp, cost 40xp)
-Hat of Disguise (Earned 450gp, cost 36xp)
-Cloak of Resistance +1 (Earned 250gp, cost 40xp)
-Brute Gauntlets (Earned 125gp, cost 20xp)

XP Spent: 479 (includes scribing 5 additional scrolls of Fly for the party at cost)

Money: 50gp

Spells in Spellbook: All 0th level except Necromancy/Conjuration. 1st: Shield, Magic Missile, Enlarge Person, Color Spray, Ray of Clumsiness, Protection from Evil, Identify, Expeditious Retreat, Silent Image. 2nd: Bull's Strength, Fox's Cunning, Shadow Spray, Phantasmal Assailants, Mirror Image, Silence, Invisibility, Knock. 3rd: Haste, Slow, Invisibility Sphere, Fly, Dragonskin.

Spells Prepared (4/5+1/3+1/2+1): 0th: Message, Open/Close, Read Magic, Detect Magic. 1st: Shield, Magic Missile, Magic Missile, Minor Image, Ray of Clumsiness, Color Spray. 2nd: Fox's Cunning, Shadow Spray, Phantasmal Assailants, Mirror Image. 3rd: Haste, Slow, Invisibility Sphere.
[/sblock]
 
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[sblock=Alestair Sarhain, Inquisitor of the Silver Flame]
Extremely Junior Inquisitor Alestair Sarhain
Male Human Rogue 3/Fighter 1/Cleric 1
Alignment: LG
Height: 5' 8''
Weight: 150lb
Hair: Red
Eyes: Blue
Skin: Sunburnt
Age: 27
XP: 11,500
Deity: Silver Flame (like you had to ask)

Str: 12 (+1) [3 points, +1 item]
Dex: 20 (+5) [13 points, +2 item]
Con: 14 (+2) [6 points]
Int: 12 (+1) [4 points]
Wis: 14 (+2) [6 points]
Cha: 8 (-1) [0 points]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: Sneak Attack 2d6, Trapfinding, Evasion, Trap sense +1; Bonus Fighter Feat; Spellcasting, Protection Domain, Law Devotion*, Turn Undead (3x/day)

Hit Dice: 3d6+1d8+1d10+10
HP: 39/39
AC: 21 (10 +5 Dex +5 armor +1 shield**) 23 w/ Shield of Faith (+2 def), 25 w/Protection Devotion Activated (+2 sacred), 26 w/Law Devotion applied to AC (+3 sacred)
Init: +5
Speed: 30ft

Saves:
Fortitude +7 [+5 base, +2 Con]
Reflex +8 [+3 base, +5 Dex]
Will +5 [+3 base, +2 Wis]

BAB/Grapple: +3/+3
Melee Atk: +9 (+13) [+3 base +5 dex +1 mw (+3 w/ Law devo, +1 w/ Divine Favor)], 1d6+1+(2d6 sneak)+(1 divine favor) (MW Rapier)
Full Atk: +7/+7 (+11/+11) to hit (same mods as above -2 TWF), same damage as above for each attack
Ranged Atk: +8 (+12), light crossbow 1d8(+2d6 sneak +1 div fav)

Skills :
Hide +13 (8 ranks +5 dex)
Move Silently +12 (7 ranks +5 dex)
Tumble +15 (8 ranks +5 dex +2 syn(jump))
Search +10 (8 ranks +1 int +1 item)
Disable Device +6 (5 ranks +1 int)
Craft (alchemy) +10 (8 ranks +1 int +1 item)
Balance +11 (4 ranks +5 dex +2 synergy tumble)
Use Rope +7 (2 ranks +5 dex)
Jump +8 (5 ranks +1 str +2 synergy tumble)
Sense Motive +6 (4 ranks +2 wis)
Knowledge (Religion) +4 (3 ranks + 1 int)
Gather Information +3 (4 ranks -1 cha)
Skill Trick: Nimble Stand

Feats:
1st: Weapon Finesse
Human Bonus: TWF
Ftr 1 Bonus: TW Defense
3rd: Protection Devotion

Languages: Common, Celestial

Equipment:
+1 str item (belt) 1000 (assuming crafted by NMF)
+2 dex gloves 3000 (assuming crafted by NMF)
+1 Craft(alchemy) skill enhancement item (neck) 100
+1 Search skill enhancement spectacles 100
+1 mithril chain shirt 2100
MW Shortsword 310
MW rapier 320
Wand of Faith Healing (25 charges), 375
Scroll of Divine Insight 150
Scroll of Fly (crafted by NMF's guy) 187
Camouflage kit (8 uses left) 40
2 Triple weapon capsule retainers 900
2 quickfrost capsules, 3 quickflame capsules, 3 quickspark capsules (100 gp total, self crafted)
Artisan tools (alchemy) 55 (not habitually carried)
2 smokesticks (self crafted) 16.5
Money: ~80gp carried +525 to party fund

Spells Prepared (3/2+1):
0th: Guidance, Detect MagicX2
1st: Shield of Faith, Divine Favor, [Sanctuary]

*Using the Complete Champion option to forfeit access to a domain to get the corresponding domain devotion feat
**Two Weapon Defense, not actually a shield [/sblock]
 
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[sblock=Valderion, Breathe of the Silver Flame]
Code:
[B]Name:[/B] Valderion
[B]Class:[/B] Marshall 5	[b]Starting Level[/b]: 5
[B]Race:[/B] Half-Elf
[B]Region of Origin:[/b] Stormhome
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Action Points:[/B] 7
[B]Deity:[/B] Silver Flame

[B]Str:[/B] 14 +2 (06p.)	[B]Level:[/B] 5	[B]XP[/B]: 11500
[B]Dex:[/B] 12 +1 (04p.)	[B]BAB:[/B] +3		[B]HP:[/B] 33 (5d8+5)
[B]Con:[/B] 12 +1 (04p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] ----
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] +1 Cha
[B]Wis:[/B] 12 +1 (04p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] --
[B]Cha:[/B] 16 +3 (08p.)	[B]ACP:[/B] -5		[B]Spell Fail:[/B] 35%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+0	+1	+0	+0	+1	20
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+4	+1	+1
[B]Ref:[/B]	+3	+1	+1	+1
[B]Will:[/B]	+6	+4	+1	+1
[B]Notes:[/B] Immunity to Sleep, +2 Racial vs. Enchantment

[B]Weapon			Attack	Damage	Critical	Range[/B]
+1 Guisarme		+6	2d4+4	   20/x3	------
MW Shortsword		+5	1d6+2	19-20/x2	------
[B]Notes:[/B] Guisarme has reach and can be used for trip attacks.

[B]Languages:[/B] Common, Elven, Gnomish, Auran

[B]Abilities:[/B] Lowlight Vision, Elven Blood, Marshall Auras, Grant Move Action 1/day

[B]Feats: [/B] Least Mark of Storm, Skill Focus (Diplomacy), Combat Reflexes

[B]Auras[/B] Minor +3, Major +1
[B]Auras Known:[/B]
	Minor - Motivate Dexterity, Force of Will, Art of War
	Major - Motivate Ardor, Hardy Soldiers

[B]Spell-Like Abilities:[/B] Gust of Wind 1/day

[B]Skill Points:[/B] 48	[B]Max Ranks:[/B] 8/4
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Balance		-2	 0	+1	-3
Bluff		+7	 4	+3	--
Diplomacy	+13	 8	+3	+2
Gather Info	+5	 0	+3	+2
Intimidate	+9	 6	+3	--
K (Geography)	+8	 6	+2	--
K (Nature)	+6	 4	+2	--
K (Religion)	+6	 4	+2	--
Listen		+6	 4	+1	+1
Search		+3	 0	+2	+1
Sense Motive	+7	 6	+1	--
Spot		+8	 6	+1	+1
[B]Notes:[/B] +2 to Balance, +2 Racial to Diplomacy/Gather Information, +1 Racial to Listen/Search/Spot

[B]Equipment:		Cost	Weight[/B]
MW Full Plate		1650gp	50lb
+1 Guisarme		2309gp	12lb
MW Shortsword		310gp	 2lb
Rng of Prtct +1		2000gp	--lb
Clk of Rsst +1		1000gp	 1lb
P of Cure Ser		750gop	--lb
P of Cure Mod		300gp	--lb
P of Cure Lht		50gp	--lb
P of Invis		300gp	--lb
P of Enlarge		250gp	--lb
Backpack		 2gp	 2lb
Bedroll			 1sp	 5lb
Crowbar			 2gp	 5lb
Flint + Steel		 1gp	--lb
Belt Pouch		 1gp	.5lb
3 Days Rations		15sp	 3lb
50' Silk Rope		10gp	 5lb
Waterskin		 1gp	 4lb
Whetstone		 2cp	 1lb

[B]Total Weight:[/B]90.5lb	[B]Money:[/B] 62gp 3sp 8cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 58	116	175	350	875

[B]Age:[/B] 
[B]Height:[/B] 
[B]Weight:[/B] 
[B]Eyes:[/B] 
[B]Hair:[/B] 
[B]Skin:[/B]

Appearance:

Personality:

Background:
[/sblock]
 

[sblock=Armament, Sword of the Silver Flame]Armament
Male Personality Warforged Warblade 5
Alignment: Lawful Neutral
Deity: The Silver Flame
Region: Thrane
Height: 7'
Weight: 400 lbs
Eyes: Blue
Skin: Rough adamantine shell
Age: 5 years
XP:

Str: 17 (+3) [10 points, +1 level]
Dex: 12 (+1) [4 points]
Con: 16 (+3) [6 points]
Int: 14 (+2) [6 points]
Wis: 10 (+0) [4 points]
Cha: 8 (-1) [2 points]

Class and Racial abilities:
Living Construct
DR 2/Adamantine
Battle Clarity (Int bonus to Reflex saves)
Weapon Aptitude (Can change the focus of any feat that only affects a specific weapon)
Uncanny Dodge
Battle Ardor (Int bonus to confirm crits)

Hit Dice: 5d12+15
Hit Points: 59
AC: 18 (+8 Armor, +1 Dex, -1 Trait) [Touch 10, Flat-footed 17]
Init: +3 (+1 Dex, +2 Trait)
Speed: 20ft

Saves:
Fortitude +8 [+4 base, +3 Con, +1 cloak of resistance]
Reflex +5 [+1 base, +1 Dex, +2 Int, +1 cloak of resistance]
Will +3 [+1 base, +1 Wis, +1 cloak of resistance]

BAB/Grapple: +5/+8
Melee Atk: +9 (2d6+5/19-20/x2, greatsword +1)
Ranged Atk: +4 touch (alchemist item)

Skills:
Code:
Balance			+4 (8 Ranks, +1 Dex, -5 ACP)
Concentration		+11 (8 Ranks, +3 Con)
Hide			+0 (4 Ranks, +1 Dex, -5 ACP)
Jump			+6 (8 Ranks, +3 Strength, -5 ACP)
Listen			-4 (0 Ranks, +0 Wis, -4 Inattentive)
Move Silently		+0 (4 Ranks, +1 Dex, -5 ACP)
Spot			+0 (4 Ranks, +0 Wis, -4 Inattentive)

Trait:
Aggressive (+2 Initiative but -1 to AC)

Flaws:
Inattentive (-4 on all Listen and Spot checks)
Shaky (-2 on all ranged attack rolls)

Feats:
Adamantine Body (1st level)
Power Attack (flaw bonus)
Vital Recovery (flaw bonus)
Endurance (3rd level)
Diehard (Warblade bonus)

Languages:
Common

Manuevers Known:
Diamond Mind - Moment of Perfect Mind, Emerald Razor
Iron Heart - Steel Wind
Stone Dragon - Mountain Hammer, Bonecrusher
White Raven - Leading the Attack

Stances Known:
Iron Heart - Punishing Stance
White Raven - Leading the Charge

Manuevers Readied:
Counters - Moment of Perfect Mind
Strikes - Steel Wind, Emerald Razor, Bonecrusher

Equipment:
greatsword +1, 2350g, 8 lbs
cloak of resistance +1, 1000g, 2 lbs
sandles of sprinting, 2300g, - lbs
brute gauntlets, 500g, - lbs
backpack, 2g, 2 lbs
~grappling hook, 1g, 4 lbs
~masterwork manacles, 50g, 2 lbs
~200' silk rope, 40g, 20 lbs
~shovel, 2g, 8 lbs
~whetstone, 2c, 1 lb
~everburning torch, 110g, 1 lb
~scroll of fly 187.5g
potion case, 1g, 5/10 lbs
~potion of fly, 750g, 1/10 lbs
~potion of invisibility x2, 600g, 2/10 lbs
~oil of repair moderate damage x3, 900g, 3/10 lbs
belt pouch, 1g, 5/10 lbs
~flask of alchemist's fire x2, 40g, 2 lbs
~tanglefoot bag, 50g, 4 lb
~thunderstone x2, 60g, 2 lb


Money:
5.58g
[/sblock]
 
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