FreeXenon
American Male (he/him); INTP ADHD Introverted Geek
This is Rogues Gallery Thread for the Solo Eberron Adventure that I am running for ethandrew. Post your character here.
OOC Thread
Encyclopaedia Thread
My General House Rules
We can use my following house rules or go house-rule-less or something else. As you prefer.
'Everyone will suck equally' stats: 18, 16, 14, 14, 12, 10
Class SKills:
Once a Class Skill Always a Class Skill
Skill Points:
Take 2 extra skill points per level with a total of 8 for first level. Cross Class skills can be taken for 1 point per rank instead of the normal 2 per rank, but you are still limited by the cross class maximum. This is preferably for skills that will round the character out: professions, knowledges, crafts, and cross-class skills, but it does not have to be.
Additional Feats or Feat Changes
Armored Specialist (class - armor type) [Fighter, General]:
Requisites: proficiency with the appropriate armor and a class whose features are limited by wearing armor; for Light Armor and Shields: BAB +1; Medium Armor: BAB +3; Heavy Armor: BAB +6; Exotic Armors and Shields: BAB +10;
Benefit: Choose a class that has class features that are limited when wearing armor when you select this feat. This class may now use those limited class features in armor of the lowest type that you are currently limited in.
Special: This feat may be taken multiple times. Each time it applies to a class whose features are currently limited by armor use, and each applies to the lowest level of armor that limits the class abilities
Example: A fighter/wizard could take Armored Specialist (Wizard - Light & Shields) to be able to cast spells in light armor.
A cleric/ranger could take Armored Specialist (Ranger - Medium) to wear medium armor and use their ranger abilities.
Skill Emphasis (General)
Benefit:
Special: You may take Skill Emphasis more than once and each time you choose Skill Emphasis you choose two skills that you have not previously chosen for Skill Emphasis. This is a replacement for the +2/+2 feats.
SKILL FOCUS (General)
Prerequisite: 5 ranks in the selected skill
Benefit:
Special: You may take this feat multiple times, but each time you must pick a different skill.
Toughness: Act as Improved Toughness with a minimum of a 3 hp gain.
Misc. Rules
Changes in intelligence are completely retroactive
Hit Points: Max for first and then half or better from then on
Feat Acquisition: you may use the feat that you gain as a part of level advancement for PrC requisites for that level

OOC Thread
Encyclopaedia Thread
My General House Rules
We can use my following house rules or go house-rule-less or something else. As you prefer.
'Everyone will suck equally' stats: 18, 16, 14, 14, 12, 10
Class SKills:
Once a Class Skill Always a Class Skill
Skill Points:
Take 2 extra skill points per level with a total of 8 for first level. Cross Class skills can be taken for 1 point per rank instead of the normal 2 per rank, but you are still limited by the cross class maximum. This is preferably for skills that will round the character out: professions, knowledges, crafts, and cross-class skills, but it does not have to be.
Additional Feats or Feat Changes
Armored Specialist (class - armor type) [Fighter, General]:
Requisites: proficiency with the appropriate armor and a class whose features are limited by wearing armor; for Light Armor and Shields: BAB +1; Medium Armor: BAB +3; Heavy Armor: BAB +6; Exotic Armors and Shields: BAB +10;
Benefit: Choose a class that has class features that are limited when wearing armor when you select this feat. This class may now use those limited class features in armor of the lowest type that you are currently limited in.
Special: This feat may be taken multiple times. Each time it applies to a class whose features are currently limited by armor use, and each applies to the lowest level of armor that limits the class abilities
Example: A fighter/wizard could take Armored Specialist (Wizard - Light & Shields) to be able to cast spells in light armor.
A cleric/ranger could take Armored Specialist (Ranger - Medium) to wear medium armor and use their ranger abilities.
Skill Emphasis (General)
Benefit:
- Choose two skills. You gain a +2 bonus to each of these skills.
- When you have 8th ranks in each skill, and every 5th rank after, the bonus to each skill increases by +1.
- If these skills are cross-class skill for you, you may take ranks in them on a 1 for 1 basis, but you are still limited by your cross-class maximums.
Special: You may take Skill Emphasis more than once and each time you choose Skill Emphasis you choose two skills that you have not previously chosen for Skill Emphasis. This is a replacement for the +2/+2 feats.
SKILL FOCUS (General)
Prerequisite: 5 ranks in the selected skill
Benefit:
- You gain a +3 bonus to this skill.
- You may Take 10 on this skill even under duress.
- This skill is always a class skill for you.
Special: You may take this feat multiple times, but each time you must pick a different skill.
Toughness: Act as Improved Toughness with a minimum of a 3 hp gain.
Misc. Rules
Changes in intelligence are completely retroactive
Hit Points: Max for first and then half or better from then on
Feat Acquisition: you may use the feat that you gain as a part of level advancement for PrC requisites for that level
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