Notes for a new campaign city, Laviner

Evilhalfling

Adventurer
City of Laviner

Laviner is an ancient city built by humans, but sacked by the goblin hordes in the years following 0 AC, retaken from the goblin hordes in 320 AC by a race of sandy-skinned humans called the Criks. They are supposed to avoid alcohol, sensuality and displays of wealth, but this gets more lip service than practice. It has strong new walls and good river trade, but controls little territory. Their homeland is far to the east, and there is little contact with it. [addtional info] In 400 the [european] South Denumbrians arrived, led by a King, his Counts and Barons. They drove the goblin hordes completely from the area and allied with the Criks. In the years from 400-608 they have created a low-density feudal kingdom directly east of the city of Laviner.

Description
The City sits about 30’ above the river in most places, with 45’ fortress walls on the southern tip of the island. The city is mostly limestone, which in this region carries a yellow tint. The southern end of the island has a five sided fortress with low broad walls. The fortress over looks the river, effectively controlling access. It also protects the old city which is surrounded by walls on 3 sides. The north wall of the old city is partially intact, but mostly covered by dwellings, The two primary streets go right through it. This part of the city is covered in 3 story buildings, and inhabited mostly by Criks.

The western and end of the isle hold the warrens, a mazelike crowded area of shacks and shanties. Law enforcement in the north and west parts of the island have been effectively surrendered to a pair of strong thieves guilds. The denumbrian Hawksmen and the Crick Sandcats guild.(or Catsmen) The guilds provide protection, and reduce unlicensed thievery, run gambling, weapons and prostitutes. Robbery and burglary are only done outside of their areas.
The north end of the island has more wooden buildings and packed earth streets, almost entirely built since the arrival of the South Denumbrians. Several larger estates are here, surrounded by gardens. During the day the central streets are crowded with market stalls. A bridge once connected to the city but it was destroyed in a recent power struggle, and is currently being rebuilt. Next to the bridge and the major ferry crossings are Large fortified buildings called the Armories. City law forbids the wearing of medium or heavy armor, except by the city guard. Visitor’s armor can be stored at the armories, for a one time fee. 10 gp for normal armor, 50 for magic.

Recent History:
The corrupt leaders of the city were deposed four years ago. The new leader is Lord Wistan Bryce a charismatic leader with popular support, but frequently stymied by the establishment. His writ runs only as far as he or his inner circle can push it. His inner circle includes the wizardress Sedilia who leads the order of the Orb. His friends the bravo Revenus and the paladin Jason Cordont jointly command the city’s armed forces.. Due to purges of corrupt men, both are understaffed. His last companion Talia, a fey warlock has gone a bit wild. She is frequently out among the people, and drunk. She runs through money, and men, spending long stretches adventuring to make the money to do it again. The residents of the city love to gossip about her latest activities.
 

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RichGreen inspired me to write up a new city in detail for my own world, His Thread: http://www.enworld.org/showthread.php?t=215138
This city is currently made for 3.5, it should be easy to transition into 4e. I was researching limestone for the buildings and caves beneith the city and found some terrific pictures that really fixed the city in my mind.

I was also inspired by a suggestion to write up a list of base classes roll 8 times, and choose a few extra to fill gaps, then only allow those classes. In my case I decided to allow any class, but make the random classes the key players in the city.
Classes: Cloistered Cleric(UA var.), Paladin, Psi-warrior, Ranger, Rogue, Thug (UA var.) Wizard, Warlock.

Rangers and Thugs are combined as the Bravo's, a lightly armored fighting style or school in the city. Cloistered clerics are servants of the Overgod, and have yet to be mentioned.
Psi-warriors may be a secret organization, of either actual goblins or tied to them in some way.

I would love critiques and advice on this creation.
 
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Hi,

Good to see you get your city thread started!

What kind of adventures will PCs living in the city get involved in? I've been asking myself the same question about Parsantium and I'm not sure yet. Will the PCs get involved in city politics and Lord Bryce's battle to clean up the city? Who are the corrupt establishment?


Cheers


Richard
 

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