rick_hershey
First Post
Hey Folks,
I wanted to take the time and answer questions and explain more about our upcoming release of Steampunk Musha Player's Guide, which you can now PRE-ORDER
To explain the land of Rosuto-Shima, the location of the Steampunk Musha setting, I turn to one of the many books written by it's foreign visitors.
I'd also like to direct you to our first preview of the Steampunk Musha Player's Guide, if you haven't had a chance to read it yet: SM Player's Guide Preview
Now, the point of this post is to answer some of the questions I receive on a regular basis involving Steampunk Musha, and more importantly the Player's Guide. If you have any of your own questions, feel free to ask them. I will also be inviting both Alana Abbott (Into the Reach, Cowboys & Aliens: Worlds at War, Gallia) & Charles Rice (Blood and Fists, Legends of the Samurai, Modern20) over hear to explain and discuss even more.
So, on to my typical questions:
- Is Steampunk Musha anime/manga/etc.?
The short answer is No. Now, the long answer - Steampunk Musha can be used for an anime or manga style game if you choose, I mean, you can play whatever type of games you want. A lot of your anime and manga are based (depending on what you enjoy) on ancient stories of japan. So, most likely it would fit well. In addition, a lot of the artwork in the new books is very close to animated/comic style. Although not the japanese animation you might prefer, it does have a "feel" you might be very comfortable with.
- How extensive is the setting expansion, if it is expanded at all, compared to the Iron Gauntlets version?
The Player's Guide has a lot less setting information then the Game Master's Guide will have, but that isn't to say that you won't find a lot of setting info in this book.
Many sections of the book have flavor text and story snippets to better give an idea of game play usage. Each of the 9 races has a detailed background giving cultural information, history, common names, and relations to the other races. All of the 11 core classes has detailed descriptions on their purpose and motivations in Rosuto-Shima. The Honor-Destiny sections have detailed motivations based on a characters place in society, detailed histories and descriptions of optional ancestors directly related to the history of Rosuto-Shima. So, although this is mainly a guide for creating an SM character, you'll find plenty of info to give you an idea of what SM is about.
So, you'll find a lot more info about Rosuto-Shima in both of these books then you did in the IG version.
-What type of themes/genres/etc. are Steampunk Musha?
Steampunk Musha is a mixture of several asian cultures. The most recognizable is that of Japan, but there is a lot of Chinese, Korean, and other influences as well. In addition, the setting pulls on other inspirations as well. There is a lot of Victorian influence, Old West influence, Pulp, Horror, etc. The setting is very much built around the things I like
- Can I expect support for Steampunk Musha in the future?
Well, yes we will support SM as long as we have fans interested. That said, here are some of the items we are planning to discuss production of in the future.
- Races of Rosuto-Shima: This would give a more detailed look at the various races, and most likely introduce a couple more. It's main focus would be to present variants of the core races and explore more of their history and abilities.
- Atlas series: These would be a detailed look of each region of Rosuto-Shima. The would cover a lot more details on the cities, geography, political systems, etc. Interesting enough one of these books is mostly finished, while 2 others have been worked on.
- Steampunk/Equipment guide: Because everyone always wants more.
We are also discussing a sort of "Living" play model, but a lot more open, which would have regular support for it. And tons of free content, from PrClasses to legendary items, Names tables, character portraits, etc.
So, if you have any other questions, we would love to discuss them.
I wanted to take the time and answer questions and explain more about our upcoming release of Steampunk Musha Player's Guide, which you can now PRE-ORDER
To explain the land of Rosuto-Shima, the location of the Steampunk Musha setting, I turn to one of the many books written by it's foreign visitors.
Twelve Months in Rosuto-Shima; or Notes for the Traveller and the Andersen Shipping Company
by Constance and Archibald Fortune
Rosuto-Shima. Just the name conjures images of blossoming peach trees, silk-clad dancers, and dashing warriors with the hearts of poets. Until a short time ago, the land of Rosuto-Shima was unknown to the Civilised Nations of the world, kept in the darkness of superstition and savagery by a coral reef that makes the waters surrounding it dangerous for even the bravest souls to traverse. But in the last several years, charts have been drawn, making it possible for the enlightened traveller to contribute to the continual civilising influences now bringing Rosuto-Shima into the Modern Age.
An uneducated traveller would be hard pressed to believe that in the recent past, the steam engine was viewed as a strange supernatural occurrence by the people of this island! In our current day, the steam engine permeates every aspect of Rosuto-Shiman society, and its largest cities are lit night and day by gas lanterns on every street corner. Yet behind this garb of civilisation, the land of Rosuto-Shima retains some of it savage elegance. The savvy traveller can easily find native entertainment to delight and bewilder, from the grace of dance and theatre performed in the hearts of the cities to the bewildering enormity of the mountains that rise above the countryside. To eat the native delicacies is to learn something of the culture itself: like much of the seafood served in restaurants, the land of Rosuto-Shima is raw, but despite its coarse texture, delicious.
I'd also like to direct you to our first preview of the Steampunk Musha Player's Guide, if you haven't had a chance to read it yet: SM Player's Guide Preview
Now, the point of this post is to answer some of the questions I receive on a regular basis involving Steampunk Musha, and more importantly the Player's Guide. If you have any of your own questions, feel free to ask them. I will also be inviting both Alana Abbott (Into the Reach, Cowboys & Aliens: Worlds at War, Gallia) & Charles Rice (Blood and Fists, Legends of the Samurai, Modern20) over hear to explain and discuss even more.
So, on to my typical questions:
- Is Steampunk Musha anime/manga/etc.?
The short answer is No. Now, the long answer - Steampunk Musha can be used for an anime or manga style game if you choose, I mean, you can play whatever type of games you want. A lot of your anime and manga are based (depending on what you enjoy) on ancient stories of japan. So, most likely it would fit well. In addition, a lot of the artwork in the new books is very close to animated/comic style. Although not the japanese animation you might prefer, it does have a "feel" you might be very comfortable with.
- How extensive is the setting expansion, if it is expanded at all, compared to the Iron Gauntlets version?
The Player's Guide has a lot less setting information then the Game Master's Guide will have, but that isn't to say that you won't find a lot of setting info in this book.
Many sections of the book have flavor text and story snippets to better give an idea of game play usage. Each of the 9 races has a detailed background giving cultural information, history, common names, and relations to the other races. All of the 11 core classes has detailed descriptions on their purpose and motivations in Rosuto-Shima. The Honor-Destiny sections have detailed motivations based on a characters place in society, detailed histories and descriptions of optional ancestors directly related to the history of Rosuto-Shima. So, although this is mainly a guide for creating an SM character, you'll find plenty of info to give you an idea of what SM is about.
So, you'll find a lot more info about Rosuto-Shima in both of these books then you did in the IG version.
-What type of themes/genres/etc. are Steampunk Musha?
Steampunk Musha is a mixture of several asian cultures. The most recognizable is that of Japan, but there is a lot of Chinese, Korean, and other influences as well. In addition, the setting pulls on other inspirations as well. There is a lot of Victorian influence, Old West influence, Pulp, Horror, etc. The setting is very much built around the things I like

- Can I expect support for Steampunk Musha in the future?
Well, yes we will support SM as long as we have fans interested. That said, here are some of the items we are planning to discuss production of in the future.
- Races of Rosuto-Shima: This would give a more detailed look at the various races, and most likely introduce a couple more. It's main focus would be to present variants of the core races and explore more of their history and abilities.
- Atlas series: These would be a detailed look of each region of Rosuto-Shima. The would cover a lot more details on the cities, geography, political systems, etc. Interesting enough one of these books is mostly finished, while 2 others have been worked on.
- Steampunk/Equipment guide: Because everyone always wants more.
We are also discussing a sort of "Living" play model, but a lot more open, which would have regular support for it. And tons of free content, from PrClasses to legendary items, Names tables, character portraits, etc.
So, if you have any other questions, we would love to discuss them.