done I think.
Yens Halfulfen, Male Shifter (humanoid, shapechanger), CG
Rogue 4, Fighter 4, Swashbuckler 18 (CoWar p12), Swordsage 4 (Bo9s p16).
[sblock=progression: ]
1 – Rogue, Longtooth elite
2 – Swashbuckler, weapon finesse
3 – Swashbuckler, Exotic Armor Proficiency (Gnomish Twistcloth)
4 – Fighter, Exotic Weapon Prof. – Spike Chain
5 – Rogue
6 – Rogue, Daring Outlaw
7 – Fighter, Weapon Focus (bite)
8 – Fighter
9 – Fighter, Spec. (Bite) and Daring Warrior and Power Attack
10 – Swashbuckler
11 – Swashbuckler, Improved Init.
12 – Swashbuckler, 13 – Swashbuckler, Cleave
14 – Swashbuckler, reactive shifting
15 – Swashbuckler, Melee Weapon. Mastery, Piercing and extra shifter trait, beasthide
16 – Swashbuckler,
17 – Swashbuckler, Combat Reflexes
18 – Swashbuckler, and beasthide elite
19 – Swashbuckler, Combat Expertise
20 – Rogue, penetrating strike alt.
21 – Swashbuckler, Epic Reflexes
22 – Swashbuckler, Improved Trip
23 – Swashbuckler,
24 – Swashbuckler, Improved Disarm and Dextrous Will
25 – Swashbuckler,
26 – Swashbuckler, Foe Catcher
27 – Swordsage, Fast Healing
28 – Swordsage
29 – Swordsage
30 – Swordsage, Shadow Blade
[/sblock]
Special: Favored class swashbuckler.
Island: Yens hales from the town of Farshore, on the southern tip of the
Isle of Dread. After having fended off the Kraken's Society armada's ships by running Levinia Vanderboon’s fleet, Yens retired from piracy. However, he wasn't able to settle into a calm and peaceful life in his shifter colony, due to the coming of the Savage Tide. After several months of planar adventures culminating in the defeat of Demogorgon's agents, Yens was finally able to rest. For many years he grew lazy, had children, multiple wives, and got slightly plump. And then the powers that be summoned him for one last quest.
Description: Yens is average height for a shifter, 5’ 5’’, with tan skin and dark brown braids. Once very lean, the now slightly portly shifter still moves with an unparalleled grace and surefootedness. He carries a short cutlass of the finest quality at his hip, a holdover from his days of piracy from his youth. An opalescent spiked chain is wrapped over his shoulders and around his chest, much like the chains of office held by noblemen of the south, although it is obvious that this chain is far more useful as a weapon than as a decoration. His long braids are held in place by a siver headband atop his crown, and his clothes are surprising simple for one of his prowess. Long strips of cloth wind around his torso and hips, much like those work by the jungleurs of zillargo; the swaying of these strips as he walks, moves, dances, or fights make it difficult to gauge where his vital organs are really located.
[sblock=Personality: ]
Chaotic Good
Now mature, clever, and calculating he controls lands and riches far greater than he ever imagined, and yet he still finds the gleam of coin appealing.
[/sblock]
Space/Reach: 5 ft./5ft (15ft. w/ chain)
Move: 450 ft or 900 ft.; (30 or 60)*15
HP: 2,360 (6+24*3/4+220*3/4+32*3/4+240)*5
AC 59/64, touch 54/59, flat-footed 59/64 (10, armor +15, natural +5/9, dex +14/15, swordsage +9, deflection +5, insight +1)
Also, +4 melee dodge versus one opponent. +4 shield bonus if shield is cast.
Special Qualities to be aware of:
Spell Resistance 40, opponents have 50% miss chance, DR 15/adamantine, immune to negative dominant trait and negative levels, evasion, uncanny dodge, resist acid/cold/electricity/fire/sonic 30, immune to mental influence.
Init +19/20
BAB: +19
Grapple: +28
Fort +32 (BASE=13, + con +7, resistance +5, +1 luck, +1 competence, + 5 epic)
Ref +42/43 (BASE=9, + dex 14/15, + grace +3, + resistance +5, +1 luck, +1 competence, +5 epic, +4 epic feat)
Will +27 (BASE=6, + wis 9, + resistance +5, +1 luck, +1 competence, +5 epic)
- may use the 1/day lucky ability to reroll a failed save.
- +5 versus saves versus death effects, and can reroll 1/day.
- once per round may roll reflex in place of will.
- diamond defense counter can be expended as an immediate action to provide a +17 bonus to one save, but must be declared prior to rolling.
[sblock=Abilities; ability checks are at modifier +2 luck/competence]
Str 26 (15 + 5 inherent, + 6 item) = +8
Dex 38/40 (18 + 2 race, + 5 inherent, +7 raises, + 6 item + 0/2 shifting) = +14/15
Con 26 (15 + 5 inherent, + 6 item) = +8
Int 26 (17 - 2 race, + 5 inherent, + 6 item) = +8
Wis 28 (17 + 5 inherent, + 6 item) = +9
Cha 12 (8 - 2 race + 2 inherent, + 6 item) = +1
[/sblock]
Melee Attacks
Full Attack w/ Lifelink w/ haste: +57*/57/52/47/42 for 2d6 + 46 + 13d6 sneak attack + wounding + 1d6 or 2d6 sacred; (strength +12, dex +14, intelligence +8, enhancement +10, piercing mastery +2)
*(19 bab, +14 dex, +1 weapon focus, +2 piercing mastery, +4 martial ability, +10 enhancement, +5 epic, +1 competence, +1 haste); Note, if tiger claw strike used, additional +3 to attack (martial ability) and +9 to damage.
Full Attack w/ shifting, haste, and raging mongoose:
Lifelink: +61/61/61/61/56/51/46 (2d6+56+13d6+1d6/2d6sacred+wounding)
Bite: +43/43/43 (1d8+45+13d6+wounding)
Ranged Attack
Throw Justin Case or Lifelink
[sblock=Racial Features: ]Shifting (longtooth, 3/day, 15 rounds, natural armor +4, +2 dex, 1d8 + 8 (level) + special/mastery/magic/str/dex/int/wis? (wounding) bite with +1 for weapon focus[/sblock]
[sblock=Class Abilities: ] Sneak attack +11d6, trapfinding, evasion, penetrating strike (dungeonscape p13, rogue alternate class ability that replaces trap sense; gives ½ sneak attack to un-sneakables, but only if flanking), uncanny dodge, bonus feats, grace +3, insightful strike (+ int to damage), melee dodge +4, acrobatic charge, improved flanking (+4), lucky, acrobatic skill mastery, weakening critical, slippery mind, quick to act +1, discipline focus (shadow hand weapon focus), AC bonus, discipline focus (tiger claw insightful strike). [/sblock]
[sblock=Feats (shifter in bold): ]
Longtooth Elite (RoE p114), Weapon Finesse (swashbuckler bonus), Exotic Armor Proficiency (Gnomish Twistcloth), Exotic Weapon Proficiency (spiked chain), Daring Outlaw (CoSco), Weapon Focus (Bite and Shadow hand weapons), Weapon Specialization (Bite), Daring Warrior (CoSco), Power Attack, Improved Initiative,
Reactive Shifting (RoE p115),
Extra shifter trait (beasthide) (RoE p114), Cleave, Combat Expertise,
Beasthide Elite (Eb p51), Combat Reflexes, Epic Reflexes, Improved Trip, Improved Disarm, Foe Catcher, Dextrous Will, Shadow Blade (Bo9s, p23ish)[/sblock]
[sblock=Languages: ] Common, Giant, Sylvan, Elven.[/sblock]
[sblock=Skills: ]
(258; tome read at 16th character level, i.e. 216+42)
Code:
ranks + modifiers + ability = total
Balance 5 + 6 + 14/15 = +25/+25
Bluff 5 + 2 + 1 = +8
Climb 5 + 4 + 8 = +17
Concentration 19 + 2 + 8 = +29
Diplomacy 0 + 6 + 1 = +7
Disable Device 12 + 4 + 8 = +24
Escape Artist 9 +15 +14/15 = +39/40
Gather information 0 + 2 + 1 = +3
Hide 33 + 17 or 37 + 14/15 = +64/65 or +84/85 (if invisible)
Jump 5 + 174 or 349 + 8 = +187 or +364
Listen 11 + 2 + 9 = +22
Move silently 33 + 17 + 14/15 = +64/65
Open locks 10 + 4 + 14/15 = +28/29
Profession (sailor) 8 +2 + 9 = +19
Slight of hand 1 + 2 + 14/15 = +17/18
Sense motive 5 + 2 + 8 = +15
Search 10 +7 + 8 = +25
Spot 33 +7 + 9 = +45
Swim 5 + 2 + 8 = +15
Tumble 33 +14 + 14/16 = +61/62
Use Magic Device 16 +2 + 1 = +19
[/sblock]
[sblock=Skill tricks: ]Back on your feet (CoSCo p85), Speedy Ascent (CoSCo p87), Quick Swim (CoSCo p86), Twisted Charge(CoSCo p87); each 1/encounter[/sblock]
[sblock=Items: ]
Rings: Ring of elemental resistance, Major (206,000, Epic 136) + Spell Storing (50,000)*1.5 + Freedom of movement (40,000)*1.5
341,000
Rings: Weaponbreaking (600,000) + Ring of Negative Protection (36,000, MIC220ish)*1.5 + Invisibility (20,000)*1.5 + Deflection +5 (50,000)*1.5
559,000
Eyes: Third Eye of Conceal (120,000) + minute seeing (1250)*1.5 + eagle (1250)*1.5 + true seeing (75,000)*1.5.
236,250
Head: Headband of Intelligence +6 + Wisdom +6 (36,000)*1.5
90,000
Belt: Storm Giant’s Strength +6 (36,000) + Belt of Battle (12,000, MIC p73)*1.5
54,000
Boots: Boots of Speed (12,000*1.5, DMG 250) and teleportation (49,000, DMG 350)
67,000
Shoulders: Cloak of Displacement, Major (50,000, DMG 253) + Charisma +4 (16,000)*1.5
74,000
Throat: Periapt of Health +6
36,000
Torso: Mantle of Epic Spell resistance (290,000, Epic p146) + resistance +5 (25,000)*1.5
327,500
Hands: Gloves of Dexterity +6 + Gauntlets of Throwing (2000, MIC 104)*1.5
39,000
Arms: Deathstrike Bracers (5000, MIC 93)*1.5 + Strongarm Bracers (6000, MIC p139).
13,500
Armor Augment Crystal (worn on Bracers: Greater Crystal of Lifekeeping (5000, MIC p26)
Body/Armor: +14, greater shadow, silent moves, and slick gnomish twistcloth (RoStone p158)
2,061,455
Weapons and augments to weapons and natural attacks: 5,178,200
“Lifelink” (spiked chain)
Large Adamantine +6000 (MIC p27), Everbright +2000 (MIC p34), Martial Discipline (shadow hand, tiger claw; Bo9s p148) +2, Defending +1 (DMG p224), Wounding +2 (DMG p226), Sacred (MIC p40ish), +10 enhancement
= 5,125,000
Weapon Augment Crystals: Greater Truedeath (10,000 MIC p66), Greater Fiendslayer (5,000 MIC p65, attached to Justin Case), Greater Demolition (6000, MIC p65), Greater Security (3000, MIC p65, attached to Lifelink)
“Justin Case”
Shortsword +3 (18,000) – with stylized basket hilt. Worn on hip.
Permanent spells: Greater Magic Fang on Bite, (11200)
Tomes:
Manual of bodily health +5 (137,500 DMG 261)
Manual of gainful exercise +5 (137,500 DMG 262)
Manual of quickness +5 (137,500 DMG 262)
Tome of clear thought +5 (137,500 DMG 268)
Tome of leadership and influence +2 (55,000 DMG 268)
Tome of understanding +5 (137,500 DMG 268)
Trinkets:
Heward’s handy haversack (2000)
Luck Stone (20,000)
Pale Green Prism Iuoun Stone (30,000)
Dusty Rose Prism Iuoun Stone (5,000)
Skin of Nimbleness (10,000)
Masterwork thieves tools (100)
Climber’s kit (80)
Wand of Shield (50 ch. 750)
Scroll case (10)
Scrolls of Wraithstrike (X5, 750, CoAdv p158)
Scrolls of Knock (X2, 300)
Scrolls of Fly (X4, 1500)
Scrolls Energy Immunity (X2, 3300)
Scroll of Heal (1650)
Scrolls of Passwall (X2, 2250)
Scroll of Stone to Flesh (1650)
Math = 10,000,000 – 9,161,905 (up to tomes) +722,000 (tomes) +97,330 (trinkets) = 18,765
[/sblock]
[sblock=Currency: ] 18,765 gp in various gems, platinum, notes, and gold.
[/sblock]
[sblock=Maneuvers (9 known, 5 readied, ML 17): ]
(bold are typically readied):
Claw at the moon (2nd, taken at SS1)
Shadow Blink (7th, taken at SS1) – swift
Stalker in the Night (6th, taken at SS1) – full round
Inferno Blade (7th, taken at SS1) – swift
Ring of Fire (6th, taken at SS1) – full round action
Desert Tempest (6th, taken at SS1) – full round action
Dancing Mongoose (5th, taken at SS1) – swift
Wolf Climbs the Mountain (6th taken at SS2) – full round
Raging Mongoose (8th, taken at SS3) – swift
Diamond Defense (8th, taken at SS4) – standard
Stances: Assassin’s stance and Balance on the Sky (shadow).
[/sblock]