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Suggestion for world name: Azhara

Character *NOTE: Not 100% complete yet, still need a few tweaks/pick some feats*

Bodin'al, "The Wrath of Purity"
Human Male Barbarian1/Fighter1/Cleric1/Monk2/Forsaker15/Frenzied Berserker 10
{LVL 20: Barbarian1/Fighter1/Cleric1/Forsaker10/Frenzied Berserker 7}
AL: Neutral Good HT: 5'8" WT: 150 Hair: Silver Dreadlocks Eyes: Red

STR: 30 (+10) [17 base +5 inherent +8 enhancement]
DEX: 28 (+9) [17 base +5 inherent +6 enhancement]
CON: 34 (+12) [18 base +5 inherent + 10 enhancement + 1 level]
INT: 20 (+5) [11 base +5 inherent +4 enhancement]
WIS: 56 (+23) [18 base +5 inherent +15 Forsaker + 6 level + 12 enhancement]
CHA: 16 (+5) [9 base +5 inherent +2 enhancement]

HP: 2977 (21d12+1d10+3d8+(3d12X2)+324x5)

AC: 79 (10 base + 9 dex + 23 wis + 5 deflection +18 natural armour + 14 armour)
FF: 68 Touch: 47 Defensive Fighting: -4 atack, +5 AC
Saves:
FORT: +42 (18 base +12 con +5 resist +2 feat +5 epic)
REF: +26 (5 base +9 dex +5 resist +2 feat +5 epic)
WILL: +46 (11 base +23 wis +5 resist +2 feat +5 epic)
Speed: 60/120 fly (X15=900/1800 fly)
Init: +9

Bab: 19 (+5 epic)
Attacks: 19 base +5 epic + 23 Wis+8 Exalted=55
Staff: 55/50/45/40; 1d6+23
Frenzy: +60/60/55/50/45; 1d6+30
Rage/Frenzy: 62/62/57/52/47; 1d6+33
Power atack: -1atk/+4damage (Max -19/+76)
Leap Attack: X3 power attack damage on charge. (-1 atk=+12, Max-19/+228)
Flurry: -2, 1 extra attack
Full Leaping Power Attack Rage/Frenzy: +45, 1d6+261

Skills(Total/Ranks):[159 Points/Max rank 33]
Tumble (+34/25), Sense Motive(+56/33), Spot(+56/33), Escape Artist (+42/33), 35 more points

*-2 charisma checks (-6 from grafts,+2 from nymph's kiss, +2 Nimbus of Light)

Feats: [8] Iron Will, Great Fortitude, Cleave, Intimidating Rage, Destructive Rage, Sacred Vow, Vow of Poverty(lvl 18), Leap Attack(?)

Exalted: [6] Nymph's Kiss(+13 skill points), Intuitive Attack, Righteous Wrath, Nimbus of Light, 1 more

Epic Feats: [5] Fast Heal, Spectral Strike, Reflect Arrow, Exceptional Deflection, Armour Skin

Bonus Feats: Stunning Fist[Fort DC 50, 8/day](Monk), Deflect arrows(Monk), Lightning Reflexes(Cleric), Power Attack(Fighter)

Special Features: Domains (Drow, Pride[reroll nat 1 on saves]), Rage 1/day, Frenzy 5/day, Tough defense(con to ac), SR 26, Slippery mind, Natural Weapon(Weapon wielded overcomes DR: Good, Evil, Magic, Epic), Exalted AC bonus(+14), Exalted Strike(+8), Deflection(+5), Resistance(+5), DR 15/Evil, Natural Armour (Con mod +4=16) , Endure Elements, Greater Sustenance (No need to eat, drink, or breath), Mind Shielding, Freedom of Movement, True Seeing, Energy Resistance 25(Acid, Cold, Electricity, Fire, Sonic), 6 Bonus Exalted feats, Turn Undead (8/day), Rage(1/day), Fast Move, Supreme Power Attack, Greater Frenzy(5/day), Tireless Frenzy, Deathless Frenzy, Inspire Frenzy(3/day), Diehard

Languages: Common

Equipment: None/Special(see below)
Before he joined the ranks of the virtuous, Bodin was a powerful servant of evil, and was bestowed fiendish grafts as gifts from his demonic overlords. He now uses the powers granted by these to fight against the evil, and every day fights an internal battle against the evils within him. Also, prior to taking the Vow of Poverty, he read one of each +5 tome.

Read Books: Str/Dex/Con/Int/Wis+5 (lvl 18)
Received Fiendish Grafts:
2X Fast Legs (+20 Movement)
Membranous Wings (Fly at double land speed, fire/cold resist 10)
Fiendish Skin (+1 natural armour)
 
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Suggested World Name: Tahal’

[sblock= Captain Prontius Olfar –The Godhand’s Bloodclaw Master of Nine]
Prontius Olfar
Feral Half-Ogre:
Swordsage7/Fighter2/Swordsage6/Bloodclaw Master2/Warblade2/Crusader1/Wizard3/Master of Nine5

Large Monstrous Humanoid, giantblooded
Hit Dice: (8+4d12+3D10+17D8+3d4+280)X5 (2265)
Initiative: 14 (+3, +4 Imp Init, +7 Dex)
Speed: 1200 ft. / 4500 ft. fly (good)

Adjusted Abilities: (base+racial+inherent+enhancement+level)
Str: 50/+20 (14+10+4+10+12)
Dex: 22/+6 (16-4+4+6)
Con: 30/+10 (16+4+4+6)
Int: 22/+6 (18-6+4+6)
Wis: 42/+16 (18+2+5+10+7)
Cha: 16/+3 (8-2+4+6)

Saves: (Sworsage13+Fighter2+BcM2+Warblade2+Crusader1+ability+enh+epic)
Fortitude: 34 (4+3+3+3+2+10+5+4)
Reflex: 30 (8+0+3+0+0+6+5+4+6)
Will: 32 (8+0+0+0+15+5+4)

Armor Class: 68 (10 Base, +6 Dex, +16 Wis, +15 Natural, +9 Armor,
+5 Defense, +7 Deflection, +1 insight, -1 size) Touch 43, FF --

Base Attack/Grapple: +20/+39

Attack Total: BaB.+20, Str.+20, Enh.+ 5, WF+1, Size-1 = +50 melee (+52 with strike)

Single Charging Attack (w/ FDB & IB) +54 melee for 30d6+53, 3d6+24 fire (+AoC bonus dmg)

Full Charging Pounce Attack (w/ WMC & RM) +59/59/59/59/59/59/59/ 45/45/49/49/45/45
For 10d6+103/9d6+88 (+AoC bonus dmg) each +20d6+106
( rake attacks)

Space/Reach: 10ft/10ft

Special Attacks:
Improved Grab
Pounce
Rake
Rend

Special Qualities:
Evasion
Uncanny Dodge
Spell Resistance 37
Damage Reduction 15/Adamantine
Immunity to gases, critical hits, energy drain
Resistance +30 to fire, cold, electricity, sonic, acid
Low-light vision
Darkvision 120ft
Fast Healing 5
Targeted Greater Dispelling as free action on hit with claw 3/day (15th caster lvl)
All attacks considered Ghost Touch
Haste (20 round duration) 3/day

[sblock=ToB Class/Manuever Breakdown]Swordsage (IL 23):
Quick to act +3
Discipline Focus:
- Weapon focus-Tiger Claw
- Insightful Strike-Diamond Mind +15 dmg
- Insightful Strike-Tiger Claw +15 dmg
- Defensive Stance-Desert Wind +2 saves

Manuevers Known:
Distracting Ember-DW1- Summon small fire elemental to flank target
Monent of Perfect Mind-DM1- Concentration check in place of will save
Counter Charge-SS1- Force charging target to move away from you
Wolf Fang Strike-TC1- Attack once with each weapon as standard action
Burning Blade-DW2- +1d6+23 fire dmg to all melee attacks
Emerald Blade-DM2- touch attack
Shadow Blade Technique-SH1- roll twice to hit take lower to deal +1d6 cold
Fire Riposte-DW3- Melee touch to deal 4d6 fire
Mountain Hammer-SD1- +2d6 dmg ignore DR and hardness
Mind Over Body-DM3- Concentration check in place of fort save
Zephyr Dance-DW4- +4 dodge bonus vs 1 attack
Death from Above-TG2- +4 to hit +6d6 vs larger target
Pouncing Charge-TG3- Make full attack after charge
Shadow Stride-SH2- Teleport 50 ft as move action
Moment of Alacrity-DM4- +20 initiative for rest of combat
Irresistible Mountain Strike-SD2- +4d6 dmg and DC37 fort save or lose standard action
Shadow Blink-SH3- Teleport 50 ft as swift action
Inferno Blade-DW5- +3d6+24 fire dmg to all melee attacks

Stances:
Flames Blessing – Immunity to fire
Hunter’s Sense – Scent ability
Step of the Wind – Ignore Difficult terrain and get +2 to hit target that are, and +4 str checks
Assassin’s Stance - +2d6 Sneak Attack dmg

Bloodclaw Master:
Claws of the beast – Full strength mod to dmg on all claws
Superior 2 Weapon Fighting – No –2 for attacking with multiple claws
Tigerclaw Synergy +1 dodge or +10 speed when in TG stance

Manuevers Known:
Swooping Dragon Strike-TG4- +10d6 dmg, no dex to AC, Fort save or 1 round stun DC=Jump check

Crusader (IL 17):
Steely Resolve 5 – hold 5 dmg until end of next turn
Furious Counterstrike - +1 to hit & dmg while holding 5 dmg

Manuevers Known:
Martial Spirit-DS1- heal 1d6+5 dmg with strike
Tide of Chaos-DS2- +8 to hit charge against lawful target, +6d6 dmg and gain full concealment
Leading the Attack-WR1- Allies get +4 to hit same target on successful strike
White Raven Tactics-WR2- Set allies Initiative count to mine –1, target could act again that round
Battle Leader’s Charge-WR3- Each charge attack deals +35 dmg

Stances:
Martial Spirit – Heal 2 hp for each successful attack to self or ally within 30ft
Aura of Chaos – Reroll any dmg dice that rolls max and add to total

Warblade (IL 18):
Battle Clarity – +5 Ref saves
Weapon Aptitude - Can change weapon specific feats between others

Manuevers Known:
Steel Wind-IH1- Attack 2 targets within reach with a standard action
Iron Heart Surge-IH2- end any 1 effect ailing you
Iron Heart Focus-IH3- reroll any save
Lightning Recovery-IH4- reroll any missed attack

Stances:
Punishing Stance - -2 AC for +1d6 dmg on all melee attacks

Master of Nine:
Dual Stance – can have 2 active stances for 10 rounds a day
Perfect Form - +1 all manuever DCs
Counter Stance – can change stances as part of a counter
Master of Nine - +2 to hit and +9 dmg to all strikes

Manuevers Known:
Raging Mongoose-TG6- +4 attacks at full attack bonus
Feral Death Blow-TG7- DC 35 Ref save or die, it target makes save they still take +20d6 dmg
Time Stands Still-DM- Make 2 full attack actions
Strike of Righteous Vitality-DS4- Heal on self or ally with successful strike
Inferno Blast-DW6- 100 fire dmg in 60ft burst centered on me
Diamond Defense-DM6- +23 to any save
White Raven Hammer-WR4- +6d6 dmg 1 round of stun (no save)
War Master’s Charge-WR5- Each charge attack deals +50 dmg, +25 dmg for each ally &+2 to hit/ally

Stances:
Aura of Perfect Order – take an 11 on a d20 roll 1/round
Stance of Alacrity – can use 2 different counter in any round

Standard Readied Manuevers (Cr5/Wb3/Ss14)
War Master’s Charge(s), Irresistible Mountain Strike(s), Tide of Chaos(s), Strike of Righteous Vitality(s)
Iron Heart Surge, Swooping Dragon Strike(s), Lightning Recovery(c)
Inferno Blast(s) X3, Time Stands Still(s) X2 , War Master’s Charge(s), Feral Death Blow(s), Diamond Defense(c), Counter Charge(c), Shadow Blink(t), Inferno Blade(b) X2, Raging Mongoose(b) X2[/sblock]

Spells Known: Blood Wind, Raging Flame, Cold Fire, Shield

Spell slots: 4/4/3

Feats:
1 Improved Initiative
-- Two Weapon Fighting (bonus Human)
3 Blindfight
6 Improved Natural Attack (claw) 3d6
-- Improved Two Weapon Fighting (bonus Fighter)
9 Desert Wind Dodge (ToB p.29)
-- Improved Natural Attack (claw) (bonus fighter) 4d6
12 Adaptive Style (ToB p.29)
15 Improved Natural Attack (claw) 6d6
18 Greater Two Weapon Fighting
21 Practiced Spell caster (Wizard)
24 Extra Item slot (ring)
27 Diving Charge (RotW p.153)

Items: 5 mil + single 5mil item
+5 Necklace of Natural Weapons – 2 (SS p.58)
Sure Striking (PGF p.120)
Martial Discipline (Bo9S p. 148) (TigC, DevoS, DiaM):
1,620,000 X2 +600 = 3,240,600
Parrying (EPH p.164) +8,000
Greater dispelling (PGF p.119) +79,200
Brutal Surge (DMGII p.255) +2000
Blindsighted (Und p.68) +30,000g
Finder (Und p.69) +7,200g
+10 Wisdom 1,500,000g
Adaptation 13,500g
Wound Closure 22,500g
Proof against poison 40,500g
Greater Eloquence (Cadv p.132) 36,000g
Health 11,250g
4,990,400g
- Lesser Trudeath Crystal (MIC p.?) 5000g
-----
Comprehension Tricorn of Intellect +6 43,700g
Crystal Eye patch of Seeing 75,000g
+5 soulfire (BoED p.112) Mithral Chain Shirt of the Twilight 101,250g
- +5 Adamantine Armor Spikes of defense 77,350g
Stat Books: 694,000g
Temporal Acceleration Open-Toed Heavy Boots of Swiftness 320,800g
Major Counterspelling (GD) Ring of Universal Elemental Resistance 314,000g
Counterspelling (GD) Ring of Deflection +7 986,000g
Sequestering Ring of Solar Wings (BoED p.115) 456,000g
Vambraces of Evil’s Warding (BoED p.116) 18,000g
Belt of Epic Strength +10 1,000,000g
Adamantine Beast Claws 12,610g
Glove of storing, rust 26,500g
(held in storage glove)
Rod of Invulnerability 600,000g
Daazzix’s Vest (DMGII p.267) of Health +6, with 1st lvl pearl of power X6 79,500g
+6 Charismatic Topcoat of 2nd Chances (DMGII p.269) 45,000
Permanent Spells: Girallon’s Blessing, Fuse Arms 27,800g
Psionic Tatoos: Claws of the Vampire X10 7,500g
Hewards HH 2,000g
Eternal Wand of Shield 820g
Eternal Wand of Raging Flame 820g
Eternal Wand of Heroism 4,420g
Potions: Resto L X20
1,930g

Soarwood Airship “The Mayhem” (Eb p.267) 92,000g
- Wheel of Wind & Water (Eb p.263) 8,000g

Skills: (rank+ability+racial+competence+enhancement+luck)+synergy
217 skill points (Sworsage116/ fighter 6/ Bloodclaw 10/ Warblade 14/Crusader 21/ Wizard 5/ Master 45)

Jump (Str) +519 (9+20+20+468)+2
Hide (Dex) + (5+8+20+40)
Move Silently (Dex) +13 (5
Tumble (Dex) +61 (31+8+20)+2
Concentration (Con) +15
Search (Int) +12
Survival (Wis) +20
Listen (Wis) +25
Spot (Wis) +28 (10+16+2)
Intimidate (Cha) +13
Spellcraft (Int) +10
Bluff (Cha) +8
Sense Motive (Cha) +34
Diplomacy (Cha) +18
Gather Information (Cha) +8
Knowledge Dungeoneering (Int) +10
Knowledge Arcana (Int) +10
Knowledge Religion (Int) +10
Knowledge Nature (Int) +10
Knowledge Planes (Int) +10
Knowledge Local (Int) +10
Knowledge Nobility&Royalty (Int) +10
Martial Lore (Int) +10
Proffession Sailor (Wis) +20
Use Magic Device (cha) +10[/sblock][sblock=Background] Captain P has sailed the skies for many years through the mild winds over the southwestern continents of Oorushune and Kafa’la on the massive red planet of Tahal’. His cargo through the ages has been as varied as the stars, and Prontius cares about what he transports about as much as whether there is life out there in space. That’s to say he doesn’t. Pulling his Airship the Mayhem, majestically into the exotic sky town ports along with a motley crew, that’s just about as crazy as he is. The salty old dog can still be found stumbling from pub to tavern on those few cold foggy nights on the ground.[/sblock]
 
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[Sblock=Tatterdemalion, still working on background]Name: Tatterdemalion
Race: Pixie
Class/Level: 18 scout, 8 swordsage, 4 ECL
Gender: Female
Exp:

Desc
Wild-haired, wild-eyed and dressed in tattered clothes, Tatterdemalion can be a disturbing sight despite her childlike proportions and savage, feral good looks. Her hair is a flamelike tangle of bright orange, with autumn leaves caught in it. She favors a short, forest green dress made of overlapping cloth triangles, like scales or leaves, that are are torn as if she'd been dragging the garment through thorns. Her legs are either bare or in lime green tights, the same bright striking color as her eyes, and she wears deep brown shoes secured with leather thongs that twine around her calves.

Strength (STR) 12 (-4 racial)
Dexterity (DEX) 48 (+8 racial, +5 levelup + 5 inherent + 12 enhancement)
Constitution (CON) 28 (+4 inherent + 6 enhancement)
Intelligence (INT) 16 (+6 racial)
Wisdom (WIS) 40 (+4 racial, +1 levelup + 5 inherent + 12 enhancement)
Charisma (CHA) 16 (+6 racial)

Alignment: Chaotic Good
AC: 59 (10 + 1 size + 1 natural + 19 dex + 15 wis + 5 deflection + 8 armor)
Hit Points: [158+(26xcon)]x5 = 1960
Movement: 600', 900' Good

Init: +27
Base Attack Bonus: +18
Melee Attack: +37 (w/weapon finesse)
Ranged Attack: +37
Fort: +28 (9 base + 9 Con + 2 battle fort + 8 resistance)
Reflex: +44 (17 base + 19 dex + 8 resistance)
Will: +35 (12 base + 15 wis + 8 resistance)

Race Abilities
-4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha
Small size: +1 hit, +1 AC, +4 Hide, -4 grapple, 3/4's wgt limits
Fly 60' Good
Low Light Vision
+2 Spot, Search, Listen
Racial Bonus Feats: Dodge, Weapon Finesse
+1 natural armor
Spell Like Abilities: (CL 8, each 1/day, DC cha-based)
- Lesser Confusion
- Dancing Lights
- Detect Chaos, Good, Evil, Law, Thoughts
- Dispel Magic
- Entangle
- Permanant Image
DR 10/cold iron
SR 41 (15 + class levels)
Greater Invisibility at will (Su)
LA +4

Class Abilities:
Skirmish +5d6, +4 AC
Trapfinding
Battle Fortitude +2 (bonus to init & fort saves)
Uncanny Dodge
Fast Movement +20 foot speed
Trackless Step (cannot be tracked in natural surroundings)
Bonus Feats: 4
- Mobility, Spring Attack, Improved Initiative, Quick Draw
Evasion
Flawless Stride (moves normally through any terrain)
Camouflage (use Hide in any natural terrain)
Blindsense 30
Hide in Plain Sight (use hide even when observed, in natural terrain)
Free Movement (Ex, as Freedom of Movement spell)

Quick to Act +2
Discipline Focus (weapon) - Shadow Hand
Discipline Focus (Insight strike +15 dmg) - Shadow Hand
Discipline Focus (Defensive Stance +2 saves) - Setting Sun
Sense Magic

Skills: 231 scout + 88 swordsage
Bluffcc +20 (14cc ranks + 3 cha +3 item)
Concentration +38 (29 ranks + 9 Con)
Hide +52 (29 ranks + 19 Dex + 4 size)
Knowledge: Nature +27 (24 ranks + 3 int)
Listen +46 (29 ranks + 15 Wis + 2 racial)
Move Silently +48 (29 ranks + 19 Dex)
Performcc +16 (10cc ranks + 3 Cha + 3 item)
Search +26 (21 ranks + +3 Int +2 racial)
Sense Motive +44 (29 ranks + 15 wis)
Spot +47 (25 ranks + 15 wis + 2 racial + 5 item)
Survival +36 (21 ranks + 15 wis)
Tumble +48 (29 ranks + 19 dex)

Feats
1 Improved Unarmed Strike
3 Combat Reflexes
6 Deflect Arrows
9 Adaptive Style (Tome of Battle p28)
12 Darkstalker (Lords of Madness p179)
15 Shadow Blade (Tome of Battle p32)
18 Bounding Assault (PHB 2 p75)

21 Exceptional Deflection
24 Infinite Deflection

Languages - Common, Sylvan, Elvish, Goblin, Orcish

Manuevers (Swordsage CL17) 13 known, 7 readied

Diamond Mind
----------------
* Mind Over Body (Counter)
Emerald Razor (strike)
* Greater Insightful Strike (strike)
* Diamond Defense (Counter)
* Time Stands Still (Strike)

Shadow Hand
--------------
* Bloodletting Strike (Strike)
Shadow Blink (teleport)
Shadow Garrote (Strike)
Obscuring Shadow Veil (Strike)
One With Shadow (Counter)

Setting Sun
--------------
* Counter Charge (Counter)
Hydra Slaying Strike (Strike)
* Fool's Strike (Counter)

Stances 3
-----------
Stance of Alacrity (1 free counter per round)
Giant Killing Style (+2 to hit, +4 damage vs larger creatures)
Assassin's Stance (Gain 2d6 sneak attack)

Money - 1,390

Weapon -
Evening Star, +48 to hit, 1d4+26, 2lbs, 5,122,810
Everbright (MIC p34) Illuminating (MIC p36) Metalline (MIC p38) Impaling (MIC p37) Sacred (MIC p42) Wounding Short Sword +10
Weapon Crystal: Greater Truedeath, 10,000gp (MIC p66)

Armour -
Bracers of Armor +8, 64k

Gear -
None


Magic - 4,641,000
Gloves of Dex +12, 1.44mil
Periapt of Wis +12, 1.44mil
Vest of Resistance +8, 640,000

Ironskin Ring, 400k
Ring of Fast Healing, 300k
Belt of Con +6, 36k
Cloak of Etherealness, 55k
Raptor's Mask, 3,500gp (MIC p210)
Boots of Speed, 12,000gp
Circlet of Persuasion, 4,500gp
Personal Oasis, 4,600gp (MIC p168)
Rod of Bodily Restoration, 3,100gp (MIC p173)
Orb of Mental Renewal, 3,100gp (MIC p167)
Gem of Seeing, 75k

Tomes: 385k
Tome of Wis +5, 137,500
Tome of Dex +5, 137,500
Tome of Con +4, 110,000

Background:[/sblock]
 
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done I think.

Yens Halfulfen, Male Shifter (humanoid, shapechanger), CG
Rogue 4, Fighter 4, Swashbuckler 18 (CoWar p12), Swordsage 4 (Bo9s p16).

[sblock=progression: ]
1 – Rogue, Longtooth elite
2 – Swashbuckler, weapon finesse
3 – Swashbuckler, Exotic Armor Proficiency (Gnomish Twistcloth)
4 – Fighter, Exotic Weapon Prof. – Spike Chain
5 – Rogue
6 – Rogue, Daring Outlaw
7 – Fighter, Weapon Focus (bite)
8 – Fighter
9 – Fighter, Spec. (Bite) and Daring Warrior and Power Attack
10 – Swashbuckler
11 – Swashbuckler, Improved Init.
12 – Swashbuckler, 13 – Swashbuckler, Cleave
14 – Swashbuckler, reactive shifting
15 – Swashbuckler, Melee Weapon. Mastery, Piercing and extra shifter trait, beasthide
16 – Swashbuckler,
17 – Swashbuckler, Combat Reflexes
18 – Swashbuckler, and beasthide elite
19 – Swashbuckler, Combat Expertise
20 – Rogue, penetrating strike alt.
21 – Swashbuckler, Epic Reflexes
22 – Swashbuckler, Improved Trip
23 – Swashbuckler,
24 – Swashbuckler, Improved Disarm and Dextrous Will
25 – Swashbuckler,
26 – Swashbuckler, Foe Catcher
27 – Swordsage, Fast Healing
28 – Swordsage
29 – Swordsage
30 – Swordsage, Shadow Blade
[/sblock]

Special: Favored class swashbuckler.

Island: Yens hales from the town of Farshore, on the southern tip of the Isle of Dread. After having fended off the Kraken's Society armada's ships by running Levinia Vanderboon’s fleet, Yens retired from piracy. However, he wasn't able to settle into a calm and peaceful life in his shifter colony, due to the coming of the Savage Tide. After several months of planar adventures culminating in the defeat of Demogorgon's agents, Yens was finally able to rest. For many years he grew lazy, had children, multiple wives, and got slightly plump. And then the powers that be summoned him for one last quest.

Description: Yens is average height for a shifter, 5’ 5’’, with tan skin and dark brown braids. Once very lean, the now slightly portly shifter still moves with an unparalleled grace and surefootedness. He carries a short cutlass of the finest quality at his hip, a holdover from his days of piracy from his youth. An opalescent spiked chain is wrapped over his shoulders and around his chest, much like the chains of office held by noblemen of the south, although it is obvious that this chain is far more useful as a weapon than as a decoration. His long braids are held in place by a siver headband atop his crown, and his clothes are surprising simple for one of his prowess. Long strips of cloth wind around his torso and hips, much like those work by the jungleurs of zillargo; the swaying of these strips as he walks, moves, dances, or fights make it difficult to gauge where his vital organs are really located.

[sblock=Personality: ]
Chaotic Good
Now mature, clever, and calculating he controls lands and riches far greater than he ever imagined, and yet he still finds the gleam of coin appealing.
[/sblock]

Space/Reach: 5 ft./5ft (15ft. w/ chain)
Move: 450 ft or 900 ft.; (30 or 60)*15

HP: 2,360 (6+24*3/4+220*3/4+32*3/4+240)*5

AC 59/64, touch 54/59, flat-footed 59/64 (10, armor +15, natural +5/9, dex +14/15, swordsage +9, deflection +5, insight +1)
Also, +4 melee dodge versus one opponent. +4 shield bonus if shield is cast.

Special Qualities to be aware of:
Spell Resistance 40, opponents have 50% miss chance, DR 15/adamantine, immune to negative dominant trait and negative levels, evasion, uncanny dodge, resist acid/cold/electricity/fire/sonic 30, immune to mental influence.

Init +19/20

BAB: +19
Grapple: +28

Fort +32 (BASE=13, + con +7, resistance +5, +1 luck, +1 competence, + 5 epic)
Ref +42/43 (BASE=9, + dex 14/15, + grace +3, + resistance +5, +1 luck, +1 competence, +5 epic, +4 epic feat)
Will +27 (BASE=6, + wis 9, + resistance +5, +1 luck, +1 competence, +5 epic)
- may use the 1/day lucky ability to reroll a failed save.
- +5 versus saves versus death effects, and can reroll 1/day.
- once per round may roll reflex in place of will.
- diamond defense counter can be expended as an immediate action to provide a +17 bonus to one save, but must be declared prior to rolling.

[sblock=Abilities; ability checks are at modifier +2 luck/competence]
Str 26 (15 + 5 inherent, + 6 item) = +8
Dex 38/40 (18 + 2 race, + 5 inherent, +7 raises, + 6 item + 0/2 shifting) = +14/15
Con 26 (15 + 5 inherent, + 6 item) = +8
Int 26 (17 - 2 race, + 5 inherent, + 6 item) = +8
Wis 28 (17 + 5 inherent, + 6 item) = +9
Cha 12 (8 - 2 race + 2 inherent, + 6 item) = +1
[/sblock]

Melee Attacks

Full Attack w/ Lifelink w/ haste: +57*/57/52/47/42 for 2d6 + 46 + 13d6 sneak attack + wounding + 1d6 or 2d6 sacred; (strength +12, dex +14, intelligence +8, enhancement +10, piercing mastery +2)
*(19 bab, +14 dex, +1 weapon focus, +2 piercing mastery, +4 martial ability, +10 enhancement, +5 epic, +1 competence, +1 haste); Note, if tiger claw strike used, additional +3 to attack (martial ability) and +9 to damage.

Full Attack w/ shifting, haste, and raging mongoose:
Lifelink: +61/61/61/61/56/51/46 (2d6+56+13d6+1d6/2d6sacred+wounding)
Bite: +43/43/43 (1d8+45+13d6+wounding)


Ranged Attack
Throw Justin Case or Lifelink


[sblock=Racial Features: ]Shifting (longtooth, 3/day, 15 rounds, natural armor +4, +2 dex, 1d8 + 8 (level) + special/mastery/magic/str/dex/int/wis? (wounding) bite with +1 for weapon focus[/sblock]

[sblock=Class Abilities: ] Sneak attack +11d6, trapfinding, evasion, penetrating strike (dungeonscape p13, rogue alternate class ability that replaces trap sense; gives ½ sneak attack to un-sneakables, but only if flanking), uncanny dodge, bonus feats, grace +3, insightful strike (+ int to damage), melee dodge +4, acrobatic charge, improved flanking (+4), lucky, acrobatic skill mastery, weakening critical, slippery mind, quick to act +1, discipline focus (shadow hand weapon focus), AC bonus, discipline focus (tiger claw insightful strike). [/sblock]

[sblock=Feats (shifter in bold): ]Longtooth Elite (RoE p114), Weapon Finesse (swashbuckler bonus), Exotic Armor Proficiency (Gnomish Twistcloth), Exotic Weapon Proficiency (spiked chain), Daring Outlaw (CoSco), Weapon Focus (Bite and Shadow hand weapons), Weapon Specialization (Bite), Daring Warrior (CoSco), Power Attack, Improved Initiative, Reactive Shifting (RoE p115), Extra shifter trait (beasthide) (RoE p114), Cleave, Combat Expertise, Beasthide Elite (Eb p51), Combat Reflexes, Epic Reflexes, Improved Trip, Improved Disarm, Foe Catcher, Dextrous Will, Shadow Blade (Bo9s, p23ish)[/sblock]

[sblock=Languages: ] Common, Giant, Sylvan, Elven.[/sblock]

[sblock=Skills: ]
(258; tome read at 16th character level, i.e. 216+42)
Code:
				ranks 	+ modifiers 	+ ability 	= total
Balance				5 	+ 6 		+ 14/15 	= +25/+25
Bluff				5 	+ 2 		+ 1 		= +8
Climb				5	+ 4		+ 8		= +17
Concentration			19  	+ 2 		+ 8		= +29
Diplomacy			0 	+ 6 		+ 1 		= +7
Disable Device			12	+ 4		+ 8		= +24
Escape Artist			9	+15		+14/15		= +39/40
Gather information		0 	+ 2 		+ 1 		= +3
Hide 				33 	+ 17 or 37 	+ 14/15		=  +64/65 or +84/85 (if invisible)
Jump 				5 	+ 174 or 349 	+ 8 		= +187 or +364
Listen				11 	+ 2 		+ 9 		= +22
Move silently			33 	+ 17		+ 14/15		=  +64/65
Open locks			10	+ 4		+ 14/15		= +28/29
Profession (sailor)		8	+2 		+ 9		= +19
Slight of hand			1 	+ 2 		+ 14/15	= +17/18
Sense motive			5 	+ 2 		+ 8		= +15
Search				10	+7		+ 8 		= +25
Spot				33 	+7 		+ 9		= +45
Swim				5 	+ 2 		+ 8	  	= +15
Tumble				33	+14 		+ 14/16		= +61/62
Use Magic Device		16 	+2		+ 1		= +19
[/sblock]

[sblock=Skill tricks: ]Back on your feet (CoSCo p85), Speedy Ascent (CoSCo p87), Quick Swim (CoSCo p86), Twisted Charge(CoSCo p87); each 1/encounter[/sblock]

[sblock=Items: ]
Rings: Ring of elemental resistance, Major (206,000, Epic 136) + Spell Storing (50,000)*1.5 + Freedom of movement (40,000)*1.5
341,000

Rings: Weaponbreaking (600,000) + Ring of Negative Protection (36,000, MIC220ish)*1.5 + Invisibility (20,000)*1.5 + Deflection +5 (50,000)*1.5
559,000

Eyes: Third Eye of Conceal (120,000) + minute seeing (1250)*1.5 + eagle (1250)*1.5 + true seeing (75,000)*1.5.
236,250

Head: Headband of Intelligence +6 + Wisdom +6 (36,000)*1.5
90,000

Belt: Storm Giant’s Strength +6 (36,000) + Belt of Battle (12,000, MIC p73)*1.5
54,000

Boots: Boots of Speed (12,000*1.5, DMG 250) and teleportation (49,000, DMG 350)
67,000

Shoulders: Cloak of Displacement, Major (50,000, DMG 253) + Charisma +4 (16,000)*1.5
74,000

Throat: Periapt of Health +6
36,000

Torso: Mantle of Epic Spell resistance (290,000, Epic p146) + resistance +5 (25,000)*1.5
327,500

Hands: Gloves of Dexterity +6 + Gauntlets of Throwing (2000, MIC 104)*1.5
39,000

Arms: Deathstrike Bracers (5000, MIC 93)*1.5 + Strongarm Bracers (6000, MIC p139).
13,500

Armor Augment Crystal (worn on Bracers: Greater Crystal of Lifekeeping (5000, MIC p26)

Body/Armor: +14, greater shadow, silent moves, and slick gnomish twistcloth (RoStone p158)
2,061,455

Weapons and augments to weapons and natural attacks: 5,178,200

“Lifelink” (spiked chain)
Large Adamantine +6000 (MIC p27), Everbright +2000 (MIC p34), Martial Discipline (shadow hand, tiger claw; Bo9s p148) +2, Defending +1 (DMG p224), Wounding +2 (DMG p226), Sacred (MIC p40ish), +10 enhancement
= 5,125,000

Weapon Augment Crystals: Greater Truedeath (10,000 MIC p66), Greater Fiendslayer (5,000 MIC p65, attached to Justin Case), Greater Demolition (6000, MIC p65), Greater Security (3000, MIC p65, attached to Lifelink)

“Justin Case”
Shortsword +3 (18,000) – with stylized basket hilt. Worn on hip.

Permanent spells: Greater Magic Fang on Bite, (11200)

Tomes:
Manual of bodily health +5 (137,500 DMG 261)
Manual of gainful exercise +5 (137,500 DMG 262)
Manual of quickness +5 (137,500 DMG 262)
Tome of clear thought +5 (137,500 DMG 268)
Tome of leadership and influence +2 (55,000 DMG 268)
Tome of understanding +5 (137,500 DMG 268)

Trinkets:
Heward’s handy haversack (2000)
Luck Stone (20,000)
Pale Green Prism Iuoun Stone (30,000)
Dusty Rose Prism Iuoun Stone (5,000)
Skin of Nimbleness (10,000)
Masterwork thieves tools (100)
Climber’s kit (80)
Wand of Shield (50 ch. 750)
Scroll case (10)
Scrolls of Wraithstrike (X5, 750, CoAdv p158)
Scrolls of Knock (X2, 300)
Scrolls of Fly (X4, 1500)
Scrolls Energy Immunity (X2, 3300)
Scroll of Heal (1650)
Scrolls of Passwall (X2, 2250)
Scroll of Stone to Flesh (1650)

Math = 10,000,000 – 9,161,905 (up to tomes) +722,000 (tomes) +97,330 (trinkets) = 18,765
[/sblock]

[sblock=Currency: ] 18,765 gp in various gems, platinum, notes, and gold.
[/sblock]

[sblock=Maneuvers (9 known, 5 readied, ML 17): ]
(bold are typically readied):

Claw at the moon (2nd, taken at SS1)
Shadow Blink (7th, taken at SS1) – swift
Stalker in the Night (6th, taken at SS1) – full round
Inferno Blade (7th, taken at SS1) – swift
Ring of Fire (6th, taken at SS1) – full round action
Desert Tempest (6th, taken at SS1) – full round action
Dancing Mongoose (5th, taken at SS1) – swift
Wolf Climbs the Mountain (6th taken at SS2) – full round
Raging Mongoose (8th, taken at SS3) – swift
Diamond Defense (8th, taken at SS4) – standard

Stances: Assassin’s stance and Balance on the Sky (shadow).
[/sblock]
 
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