Ginnel said:
Here we go a 4E human rogue
Str 12 Con 13 Dex 8 Int 17 Wis 17 Cha 14
Lets take his sneak attack off and give him an extra two feats one a language feat the other hmm knowledge history with DM fiat
lets also take the +1 to attacks made with daggers off and add in +1 to knowledge skill checks also with DM fiat
Skills:
Athletics 4
knowledge History 9 (trained by swapping sneak attack)
Streetwise 7
knowledge Arcana 9 (1st feat)
Knowledge Religion 9 (human feat)
Thievery 4
Some other skill here
comes out with a nice lot of languages too, any attacks would be around a 1-2 bonus to hit.
any of his rogue attacks could be bumbling attacks and the shifts stumbling back, he can go on to take ritual casting at 2nd if required
and you come out with a largely not useful combat character like your 3rd edition one with loads of sage like knowledges.
Bing done
(puzzled look)
It is necessary for a Rogue to have a wide field of knowledge. It always has been.
In 1E and 2E, the rogue had the capacity to Disarm Traps, Open Locks, and other skills of this type which no other classes had.
In 3E, the Rogue gained the most skill points ... and badly needed them to simulate the skills of 1E and 2E.
It was assumed that the school/mentor/organization that taught the Rogue these special skills, taught her many other jack-of-all-trades skills. And generally, such schools/mentors/organizations were looking for worldly, streetwise people to start with.
The Sneak Attack is at the core of what the Rogue is. Why wouldn't she have it?
Rogues do not believe in honorable fighting, or in fighting at all if they can help it. Rogues believe in a-knife-in-your-back-and-you're-dead (and more complicated versions of the same.)
For example, Lidda the Rogue had a Sneak Attack with her crossbow, and this combined with some of the other Feats meant that if she caught you flat-footed (which was likely) you were toast. Lidda never had any intention of allowing you to fight her. Much less, would she allow you to have a 'fair fight' with her (cavaliers and rogues never got along in the games I was in ...)
Historically, the Rogue has had both talents: Sneak Attack (or backstabbing) and Worldliness (many skills, special skills.)
If I were taking your 4E Rogue in question, it sounds like I would take the character you just created, and leave her with Sneak Attack.
As for a +1 to hit, it's ok. But the Rogue is about far more than that. I mean, once more - look at the kind of damage Lidda could do with a single crossbow bolt. And, of course, some Rogues will not hesitate to use poison (ala, the real lethal kind that kills in seconds.)
People talk about ... what? ... leaders, defenders, strikers? Ok, that is fair enough.
But if you want someone to listen at that door (for the undead hiding behind it) or open that chest (trapped with deadly poison) the Rogue is your girl for the job.
I would maintain that in 4E. If it's not a part of the core, I would add it in. I mean, I am not real familiar with 4E yet, but I would definitely keep the Rogue as the Rogue (and the party blessing their good fortune they have one with them.)