[4e][Paragon] Kombat Kraziness (closed)


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Rayex

First Post
I'll try mapping up a Paladin. Depending on how I do, I'll decide wether I'd like to try this or not. Tinkered a bit with some higher level creations the other day, found it a bit confusing yet.
 

industrygothica

Adventurer
Graf said:
For character creation I think we just follow pg 143 of the DMG; at least for the first game or two.

For fear of embarrassing myself I won't tell you how many hours I spent trying to find some kind of rules for starting at higher levels. Now here you go slapping me in the face with it. Where were you last night, eh? ;)

Regardless, here's my character, minus equipment. I'll get that in a bit. Someone look at the numbers and tell me where I screwed up, please.

[sblock=Dragonborn Warlock 17]
Initiative: +9
Speed 6
HP/Bloodied 110/55
Surge value/per day 27/12

Senses
Insight +#; Perception +#; Low Light vision

Defenses
- AC
- Fort
- Ref
- Will

Abilities
- STR:15
- CON:22
- DEX:13
- INT:18
- WIS:9
- CHA:14

Skills
- Acrobatics:
- Arcana:
- Athletics:
- Bluff:
- Diplomacy:
- Dungeoneering:
- Endurance:
- Heal:
- History:
- Insight:
- Intimidate:
- Nature:
- Perception:
- Religion:
- Stealth:
- Streetwise:
- Thievery:

Feats
- Astral Fire
- Enlarged Dragon Breath
- Dragonborn Frenzy
- Dragonborn Senses
- Ritual Caster
- Alertness
- Empowered Dragon Breath
- Twofold Curse
- Bloodthirst
- Arcane Reach

Racial/Class/Path/Destiny Features
- Dragonborn Fury (R)
- Draconic Heritage (R)
- Dragonbreath (fire, blast 5, 2d10+Con) (R)
- Eldritch Blast (C)
- Dark One's Blessing (Infernal Pact) (C)
- Prime Shot (C)
- Shadow Walk (C)
- Warlock's Curse (C)
- Infernal Action (P)
- Collect Life Spark (P)
- Sustain Life Spark (P)

At-Will Powers
- Eldritch Blast
- Hellish Rebuke

Encounter Powers
- Dragon Breath
- Vampiric Embrace
- Fiery Bolt
- Infernal Moon Curse
- Soul Scorch
- Coldfire Vortex

Daily Powers
- Flames of Phlegethos
- Avernion Eruption
- Summons of Khirad
- Fire Swarm

Utility Powers
- Ethereal Stride
- Fey Switch
- Shadow Form
- LifeSpark Summons
- Eye of the Warlock
[/sblock]
 
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Dalamar

Adventurer
I'm going to rudely hedge myself in by submitting a finished character. Thinking of a Dragon's Lair type encounter cluster for my turn, though not decided on the dragon color yet.

Darrak Earringer
Dwarven Fighter 17 (Iron Vanguard)

Str 18 (+4/+12)
Con 20 (+5/+13)
Dex 16 (+3/+11)
Int 12 (+1/+9)
Wis 16 (+3/+11)
Cha 10 (+0/+8)

Init +11; Perception +11
HP: 122, Bloodied 61
Surges: 16, Value: 37
AC 33; Fortitude 28 Reflex 27 Will 24
* No damage from Close and Area attacks on a miss
* Enemies do not gain +2 to attack when they have Combat Advantage

Abilities:
Low-light Vision
Cast-Iron Stomach
Dwarven Resilience
Encumbered Speed
Stand Your Ground
-----
Combat Challenge
Combat Superiority
Fighter Weapon Talent (1-handed)
Enduring Warrior
Ferocious Reaction
Trample the Fallen

Skills (Check penalty -4):
Athletics +13, Dungeoneering +13, Endurance +20, Intimidate +13

Feats:
Armor Proficiency (plate)
Dwarven Endurance
Dwarven Weapon Training
Evasion
Hammer Rhythm
Mettle
Shield Push
Shield Specialization
Uncanny Dodge

At-Wills:
Basic Melee Attack
+18 vs. AC; 1d10+10 damage; miss: 5 damage
Basic Ranged Attack
Ranged 5/10; +15 vs. AC; 1d6+7 damage
Cleave
+18 vs. AC; 1d10+10 damage and adjacent enemy takes 4 damage; miss: 5 damage
Tide of Iron
+18 vs. AC; 1d10+8 damage and push 2; miss: 5 damage; effect: can shift into vacated square

Encounters:
Frontline Surge (P)
+18 vs. AC; 2d10+10 damage and push 2, can shift into vacated square and allies within 2 can shift 1; miss: 5 damage
Mountain Breaking Blow (17)
+18 vs. AC; 3d10+10 damage and push 4, can shift the same distance if ends adjacent; miss: 5 damage
Anvil of Doom (13)
+18 vs. AC; 2d10+10 damage and stunned until end of next turn; miss: 5 damage
Come and Get it (7)
Close Burst 3; enemies in burst must shift 2 to adjacent, then Close Burst 1; +18 vs. AC; 1d10+10 damage

Utilities:
Inexorable Shift (P, Encounter Move)
Shift into any adjacent square, occupying enemy pushed 2
Interposing Shield (16, Encounter Interrupt, when adjacent ally is hit)
Ally gains +4 to AC and Reflex against attack
Into the Fray (10, Encounter Minor)
Move 3, must end adjacent to enemy
Unbreakable (6, Encounter Interrupt)
Reduce damage by 10
Boundless Endurance (2, Daily Minor, stance)
Gain Regeneration 7 while bloodied

Dailies:
Serpent Dance Strike (15)
+18 vs. AC; 2d10+10 damage and prone; miss: 5 damage; effect shift 1 and repeat attack up to three times, each time against new target
Shift the Battlefield (9)
Close Burst 1; +18 vs. AC; 2d10+10 damage and slide 1; miss: half damage
Crack the Shell (5)
+18 vs. AC; 2d10+10 damage, ongoing 5 damage and -2 AC (save ends both); miss: 5 damage; Reliable

Equipment:
+4 Dwarven Plate Armor (17)
+4 Frost Warhammer (18)
Horned Helm (16)
Cloak of Resistance +3 (12, 13k gold)
Boots of Spider Climbing (5, 1k gold)
Gauntlets of the Ram (8, 3,4k gold
Handy Haversack (10, 5k gold)
Paragon Belt of Vigor (12, 13k gold)
9x Potion of Vitality (15, 1k gold each)
Heavy Shield, +1 throwing hammer, Standard adventurer's kit

Personality:
While Darrak does care about protecting his allies, he is usually motivated more by frustration when his enemies ignore him. He enjoys pushing his enemies around and luring them in for a smack.

Background:
The Earringer clan claims to sport the greatest hammer-wielding warriors of their city. Whether the claim is true has never been truely put to test, but the clan sends its proudest warriors around the world to collect new magical hammers and armor for the next generation every 40 years to support it
 
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Dalamar

Adventurer
industrygothica said:
Regardless, here's my character, minus equipment. I'll get that in a bit. Someone look at the numbers and tell me where I screwed up, please.
Well, HP should be 119, with the corresponding changes to Bloodied and Surge Value.

I think the overlined powers are ones you've replaced with higher-level ones. If so, you should overline one more encounter power and remove the overlining from Shadow Form (characters never replace utility powers as part of leveling).
 

industrygothica

Adventurer
Dalamar said:
Well, HP should be 119, with the corresponding changes to Bloodied and Surge Value.

I think the overlined powers are ones you've replaced with higher-level ones. If so, you should overline one more encounter power and remove the overlining from Shadow Form (characters never replace utility powers as part of leveling).

Aye, I did replace a utility power instead of just adding one. Thanks for that. I think the encounter powers are correct though. Since Dragon Breath is a racial power, that still leaves four encounter powers gained from the Warlock class.

His Con was 18 at first level, giving him 30 hp plus another 80 (5 hp/level x 16 levels), for a total of 110. I'm more than happy to add the extra hp for the higher Con, but I wouldn't think it'd be accurate since it was a lower value when the hp were actually earned.

Anyone else have an opinion on this?
 



Victim

First Post
Con increases are retroactive, see page 27. "If you increased your Constitution score, increase your hit points by 1..." Also, Dragonborn add their Con mod to their healing surge value, which doesn't seem to be included on your sheet.

Dalamar, Armor Spec and Shield Spec both provide feat bonuses to AC, so they don't stack. Same thing for Combat Anticipation (which also doesn't stack with the feat bonus to Reflex from Shield Spec).

Ren, what kind of cleric are you making?

Industry, you have Arcane Reach, but no Close arcane powers. With that high STR, you could upgrade your armor.

I came up with ideas for another group of encounters, involving plants.
 
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Dalamar

Adventurer
Darn, I missed the feat-type for the feats. Alrighty, replaced Armor Spec and Combat Anticipation with Mettle and Uncanny Dodge.

Oh, and seems I managed to miscalculate my correction for your hit points, industrygothica: HP should be 114, not 119 (accidentally counted in level 1 when multiplying by 5).
 

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