Magus Coeruleus
Explorer
The Iron Ring is a criminal organization with roots in the western part of Karameikos (a nation in Mystara/the Known World of BECMI D&D). A major component of their activity is abduction of people into slavery. Most members are human but can be of any race or profession. At the bottom of the hierarchy are Hounds, former slaves who were brainwashed and tortured to become fearless warriors completely loyal to the Iron Ring.
Hound of the Iron Ring
Medium natural humanoid Level 2 Minion
XP 31
Initiative +2
HP 1; a missed attack never damages a minion
Immune charm, fear
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 6
Short sword (standard; at-will) ● Weapon: +6 vs. AC; 5 damage
Shortbow (standard; at-will) ● Weapon: Ranged 15/30; +6 vs. AC; 5 damage
Brainwashed: Hounds cannot be influenced by Diplomacy, Intimidation, or Bluff, although they are subject to Bluff-based feinting and diversions.
Alignment Unaligned
Languages Traladaran (some also Thyatian)
Skills Endurance +7
Str 12 (+2) Dex 12 (+2) Wis 10 (+1)
Con 12 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, short sword, shortbow, quiver of 30 arrows
A subset of Hounds are trained to attack riverboats by swimming up and boarding them, daggers clenched in teeth, then attacking those on board while supported by Hound bowmen on the shore. They are also used in Iron Ring slaving runs, where they scale the walls of small villages and homesteads as part of a raid.
Sureclimber Hound of the Iron Ring
Medium natural humanoid Level 2 Minion
XP 31
Initiative +1
HP 1; a missed attack never damages a minion
Immune charm, fear
AC 15; Fortitude 15, Reflex 13, Will 13
Speed 6
Dagger (standard; at-will) ● Weapon: +7 vs. AC; 5 damage
Brainwashed: Hounds cannot be influenced by Diplomacy, Intimidation, or Bluff, although they are subject to Bluff-based feinting and diversions.
Sure Climber A successful Athletics check allows a Sureclimber Hound to climb at normal speed rather than half speed.
Alignment Unaligned
Languages Traladaran (some also Thyatian)
Skills Endurance +7
Str 14 (+3) Dex 10 (+1) Wis 10 (+1)
Con 12 (+2) Int 8 (+0) Cha 8 (+0)
Equipment dagger
Any feedback on these appreciated. See B10 Night's Dark Terror for the original BECMI versions, particularly p.6 and p.PSIV. In balancing
these I looked particulary at the 4e Halfling Stout and Human Rabble, both of which are also Level 2 Minions (human rabble seems to have
some stats off, i.e. 1 pt too low). I also looked at Level 1 Minions to see trends. These Hound stats give high damage for minions of their
level to reflect their ferocity, but have low stats and no real special combat powers (c.f. mob rule, nimble reaction, second chance).
The immunity to charm and fear as well as to being swayed by social skills is meant to reflect their conditioning and should not make them
hugely more significant a threat in a fight. Similarly, the Sureclimber's special ability helps it do it's job but shouldn't
usually make a fight all that much more difficult for players.
I hope later to add some Reavers and Masters (other member types of the Iron Ring).
Hound of the Iron Ring
Medium natural humanoid Level 2 Minion
XP 31
Initiative +2
HP 1; a missed attack never damages a minion
Immune charm, fear
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 6


Brainwashed: Hounds cannot be influenced by Diplomacy, Intimidation, or Bluff, although they are subject to Bluff-based feinting and diversions.
Alignment Unaligned
Languages Traladaran (some also Thyatian)
Skills Endurance +7
Str 12 (+2) Dex 12 (+2) Wis 10 (+1)
Con 12 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, short sword, shortbow, quiver of 30 arrows
A subset of Hounds are trained to attack riverboats by swimming up and boarding them, daggers clenched in teeth, then attacking those on board while supported by Hound bowmen on the shore. They are also used in Iron Ring slaving runs, where they scale the walls of small villages and homesteads as part of a raid.
Sureclimber Hound of the Iron Ring
Medium natural humanoid Level 2 Minion
XP 31
Initiative +1
HP 1; a missed attack never damages a minion
Immune charm, fear
AC 15; Fortitude 15, Reflex 13, Will 13
Speed 6

Brainwashed: Hounds cannot be influenced by Diplomacy, Intimidation, or Bluff, although they are subject to Bluff-based feinting and diversions.
Sure Climber A successful Athletics check allows a Sureclimber Hound to climb at normal speed rather than half speed.
Alignment Unaligned
Languages Traladaran (some also Thyatian)
Skills Endurance +7
Str 14 (+3) Dex 10 (+1) Wis 10 (+1)
Con 12 (+2) Int 8 (+0) Cha 8 (+0)
Equipment dagger
Any feedback on these appreciated. See B10 Night's Dark Terror for the original BECMI versions, particularly p.6 and p.PSIV. In balancing
these I looked particulary at the 4e Halfling Stout and Human Rabble, both of which are also Level 2 Minions (human rabble seems to have
some stats off, i.e. 1 pt too low). I also looked at Level 1 Minions to see trends. These Hound stats give high damage for minions of their
level to reflect their ferocity, but have low stats and no real special combat powers (c.f. mob rule, nimble reaction, second chance).
The immunity to charm and fear as well as to being swayed by social skills is meant to reflect their conditioning and should not make them
hugely more significant a threat in a fight. Similarly, the Sureclimber's special ability helps it do it's job but shouldn't
usually make a fight all that much more difficult for players.
I hope later to add some Reavers and Masters (other member types of the Iron Ring).
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