Jürgen Hubert
First Post
This thread made me think. Apparently, some people take the stance that the point of really high character levels is that you are going to slay bigger monsters, face bigger threats, and get bigger treasures.
But I can't help but wondering: Can this really be all there is to high levels?
After all, at some point - depending on the setting, but usually arriving at 20th level at the latest - the typical party has the power to topple entire nations all by themselves. That means that they have massive political power - if they choose to use it.
And in the typical D&D world there are quite a few nations ruled by obvious tyrants. So why don't they topple those nations and strive to make them a better place - or rule them as tyrants themselves, if they are so inclined?
Even if they don't try to rule a nation, it will still be seen as a political decision that the PCs need to explain and defend. "You are so powerful that you could easily get rid of Dark Lord Elmer, so why don't you do something about him?" is a question they will probably get asked frequently if they have a known code of ethics. And if so, are they really content with letting innocents suffer under tyrants?
And once they got rid of the tyrant, what then? He might been the only thing holding his nation together - so if they don't take charge of it, it will dissolve and start an ugly civil war that will cause even more deaths. So what are they going to do about it - other than ruling the nation themselves?
My point is that once the PCs become powerful enough to defeat whole armies by themselves, they should think in grander terms than just slaying bigger monsters. They have the power to shape the world for good or ill - so at the very least they need to come up with good explanations for why they aren't doing just that.
But I can't help but wondering: Can this really be all there is to high levels?
After all, at some point - depending on the setting, but usually arriving at 20th level at the latest - the typical party has the power to topple entire nations all by themselves. That means that they have massive political power - if they choose to use it.
And in the typical D&D world there are quite a few nations ruled by obvious tyrants. So why don't they topple those nations and strive to make them a better place - or rule them as tyrants themselves, if they are so inclined?
Even if they don't try to rule a nation, it will still be seen as a political decision that the PCs need to explain and defend. "You are so powerful that you could easily get rid of Dark Lord Elmer, so why don't you do something about him?" is a question they will probably get asked frequently if they have a known code of ethics. And if so, are they really content with letting innocents suffer under tyrants?
And once they got rid of the tyrant, what then? He might been the only thing holding his nation together - so if they don't take charge of it, it will dissolve and start an ugly civil war that will cause even more deaths. So what are they going to do about it - other than ruling the nation themselves?
My point is that once the PCs become powerful enough to defeat whole armies by themselves, they should think in grander terms than just slaying bigger monsters. They have the power to shape the world for good or ill - so at the very least they need to come up with good explanations for why they aren't doing just that.