Variant Sorcerer: The Epigone

Gez

First Post
Epigone, derived from Greek roots, roughly means "born after" and is a rare and seldom-used synonym to "inheritor," "descendant," or "scion."

Just what I needed. If you follow my .sig's link, you'll find a first attempt at making a bloodline sorcerer. The system I tried first was too complicated to balance and details, so here's my second attempt.

Code:
Lvl BAB   MP  Fort Ref  Will  Special        Magic
App  +0   +0   +0   +0   +2   Bloodline      0-Level spell access
 1   +0   +1   +0   +0   +2   Familiar       Bonus 0-level spell slot
 2   +1   +2   +0   +0   +3                  1st level spell access
 3   +1   +3   +1   +1   +3                  Bonus 1st level spell slot
 4   +2   +4   +1   +1   +4                  2nd level spell access
 5   +2   +5   +1   +1   +4   Minor legacy   Bonus 2nd level spell slot
 6   +3   +6   +2   +2   +5                  3rd level spell access
 7   +3   +7   +2   +2   +5                  Bonus 3rd level spell slot
 8   +4   +8   +2   +2   +6                  4th level spell access
 9   +4   +9   +3   +3   +6                  Bonus 4th level spell slot
10   +5  +10   +3   +3   +7   Medium legacy  5th level spell access
11   +5  +11   +3   +3   +7                  Bonus 5th level spell slot
12   +6  +12   +4   +4   +8                  6th level spell access
13   +6  +13   +4   +4   +8                  Bonus 6th level spell slot
14   +7  +14   +4   +4   +9                  7th level spell access
15   +7  +15   +5   +5   +9   Major legacy   Bonus 7th level spell slot
16   +8  +16   +5   +5  +10                  8th level spell access
17   +8  +17   +5   +5  +10                  Bonus 8th level spell slot
18   +9  +18   +6   +6  +11                  9th level spell access
19   +9  +19   +6   +6  +11                  Bonus 9th level spell slot
20  +10  +20   +6   +6  +12   Transcendance

Weapon & Armor Proficiencies: Epigones are proficient with simple weapons and small shields.
Magic: Epigones have access to arcane spells. An epigone may eschew material components worth 1 gp or less. Epigones cast spontaneous spells, using their Charisma. See the sorcerer class in the Player's Handbook, it's essentially the same thing for epigones.

Bloodline (Ex): An epigone's magical gifts can be traced to a supernatural ancestry. Every epigone must choose a bloodline at creation.
Familiar (Ex): In order to strengthen their supernatural heritage, epigones bind themselves with special familiars. An epigone may also bind himself to an "ordinary" familiar, but won't benefit then from all the gifts from his bloodline. An epigone bound to the proper familiar gains a +1 bonus to his effective master level, which offset a bit the master level penalty for powerful familiars. Also, an epigone bound to the proper familiar get access to an expanded known spell list.
Legacies (Ex): At level 5, 10, and 15, the epigone's body is magically altered ever so slightly, bringing him closer to his supernatural ancestry.
Transcendance (Ex): At level 20, the epigone's self-transformation reaches the point where he is closer to his supernatural form than to the form he was born into. His type changes to that of the supernatural ancestor.

Bloodlines


Celestial Bloodline
An epigone of celestial bloodline can bound himself to a lantern archon, musteval guardinal, or coure eladrin. Celestial epigones with one of these familiars add light, protection from evil, scorching ray, magic circle against evil, rainbow pattern, dismissal, guards and wards, sunburst, and summon monster 9.
Minor legacy: The epigone's skin changes just a little bit, hinting of his ancestry. The epigone also gains a +2 bonus to his caster level and his spells' DC against evil outsiders.
Medium legacy: A celestial epigone gains an always active tongues or speak with animals ability. This depends on his ancestor: tongues for angel, archon, or eladrin epigones; speak with animals for guardinal epigones. The epigone's aspect get a few more subtle cosmetic changes, in skin, eyes, and hair; making his celestial ancestry as obvious as an Aasimar's.
Major legacy: The celestial epigone's look become even more blatant, near the level of a half-celestial. He gains a damage reduction 5/evil.
Transcendance: The celestial epigone's look become as blatant as a half-celestial's one. He becomes a native outsider. Furthermore, he gains one of the powers of his supernatural family: protective aura (angel), aura of menace (archon), lay on hands (guardinal), or transformation (eladrin).


Dragon Bloodline
An epigone of draconic bloodline may bind himself to a pseudodragon. Bloodline spells are detect magic, scales of the dragon, darkvision, protection from elements, fear, teleportation, true seeing, vision, mind blank, dominate monster.
Minor legacy: Draconic epigones gains a +1 bonus to their caster level and spell DC. Their eyes are slightly serpentlike and glowing.
Medium legacy: Draconic epigones gain a scaly hide and sharp claws. They gain a natural armor bonus (worth one-fifth their epigone level, rounded down) and gain a natural claw attack, with a base damage of 1d6 for a Medium-sized epigone.
Major legacy: Draconic epigones may, once every five rounds, convert a spell into a breath weapon appropriate to their dragon ancestry. A damage-dealing breath weapon deals 1d8 damage, plus 1d8 per spell level of the sacrificed spell. An effect-inflicting breath weapon lasts one round plus one round per spell level. A breath weapon inflicting ability damage deals 1 point plus one per spell level, and a negative level-inflicting breath weapons deal half that amount. Lines have a Close range, cones have half that range.
Transcendance: Dragon epigones gain wings that let them fly like a half-dragon, regardless of their size. They also gain alternate form, which, three times per day, allow them to take the shape of a dragon of their size (or one size larger) and bloodline, or of their normal appearance from before they awoke their bloodline.

Fey Bloodline
An epigone of fey bloodline can bind himself to a kilmoulis or a petal. The bloodline spells are dancing lights, detect secret passages, glitterdust, tongues, hallucinatory terrain, seeming, mislead, phase door, Otto's irresistible dance, wail of the banshee.
Minor legacy: The fey epigone gains a +2 bonus to his caster level and his spells DC for illusion and enchantment spells.
Medium legacy: The fey epigone gains an awakened animal companion. Otherwise than being awakened, the animal companion is similar to that of a druid nine level lower than the epigone. The awakened animal companion is not the same as the familiar (in fact, both pets often quarrel together).
Major legacy: Thrice per day, the fey epigone may travel to and fro the Plane of Faerie. This spell-like ability is similar to etherealness, except with the Plane of Faerie rather than the Ethereal Plane. It works only in places that are coexistant with the Plane of Faerie.
Transcendance: The fey epigone stops aging and becomes virtually immortal. In places coexistant with the Plane of Faerie (and that plane itself), the Epigone is able to fly with perfect maneuverability with a speed of 80 ft. The fey epigone's type change to Fey.

Fiend:
Fiendish epigones can bind themselves to a quasit or an imp. The bloodline spells are daze, protection from good, darkness, sepia snake sigil, bestow curse, nightmare, veil, insanity, maze, imprisonment.
Minor legacy: The epigone's skin changes just a little bit, hinting of his ancestry. The epigone also gains a +2 bonus to his caster level and his spells' DC against good outsiders.
Medium legacy: A fiendish epigone gains an always active telepathy ability if he's of demonic or daemonic ancestry, see in darkness (even magical) if he's of devilish ancestry, or freedom of movement if he's of demodandic ancestry. The epigone's aspect get a few more subtle cosmetic changes, in skin, eyes, and hair; making his celestial ancestry as obvious as a Tiefling's.
Major legacy: The fiendish epigone's look become even more blatant, near the level of a half-fiend. He gains a damage reduction 5/good or magic (daemon, demodand), DR 5/good or cold iron (demon), or DR 5/good or silver (devil).
Transcendance: The fiendish epigone's look become as blatant as a half-fiend's one. He becomes a native outsider. Furthermore, he becomes immune to poison. Daemon epigones are also immune to acid, demon epigones to electricity, and devil epigone to fire.

Sphinx
A sphinx epigone can bind himself to a tressym. The bloodline spells are arcane mark, loresight, fox's cunning, tongues, scry, awaken, legend lore, greater arcane sight, maze, and foresight.
Minor legacy: Sphinx epigones have prodifious memories and a great capacity of observation. They get a lore ability akin to bardic lore.
Medium legacy: A sphinx epigone has retractible claws giving him two natural claw attacks. A Medium-size sphinx epigone's claws deal a base damage of 1d6. The sphinx epigone's eye become more cat-like, giving him low-light vision.
Major legacy: While the epigone's body get covered by fawn fur and becomes more feline in aspect, his intellect also gets closer to a sphinx's. He gains a +2 increase in Intelligence.
Transcendance: The epigone's body shape is now that of a sphinx (although not necessarily his size). He gains wings allowing him to fly with a flight speed of 60 ft. (clumsy). The wings also help him balancing himself when walking upright. When walking on all fours, the sphinx epigone's speed is increased from his normal walking speed by 10 ft. The epigone's type changes to Magical Beast.

Raw Magic
This "bloodline" is not actually one, instead it is a mechanism for allowing magical creatures (like dragons, outsiders, magical beasts, and so on) to use the epigone class.
Raw magic epigones do not have a special familiar. Bloodline spells are prestidigitation, magic missile, magic mouth, arcane sight, minor globe of invulnerability, break enchantment, contingency, limited wish, polymorph any object, wish.
Minor legacy: One bonus metamagic feat.
Medium legacy: One bonus metamagic feat.
Major legacy: One bonus metamagic feat.
Transcendance: One bonus metamagic feat.

Finally, what does these "spell access," "bonus spell slot," and "MP" column mean?

Simple. The wizard's spell per day table has been dubbed the Grand Unique Unified Universal Daily Spell Slot Table. Every class use it, even bards and paladins.

The MP column is for Magical Power and gives you your level on the GUUUDSST. So, an epigone has has much spell per day as a wizard. The bonus spell slot helps them getting a few more spell slots per day -- plus one per spell level.

Spell access is just what it means. One an epigone gains spell access to 2nd-level spells, he can use his 2nd-level spell slots and higher to cast 2nd-level spells. Spell access has been separated from spell slots because of multiclassing. Base MPs from different classes stack; but not spell access.
 
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