Dark Druids

Dark Druids


Where as Druids were the priests of the ancient Celts the Dark Druids were the servants of nature demons and other evil spirits. While the Druids were respected and held in awe, Dark Druids are seen as worsippers of darkness and corruption. They used thier powers and those of their dark gods for petty vengance and in an attempt to bend nature to the wills of thier dark lords.

Hit Dice: d6

Saving Throws: Fort; Good, Will; Good, Reflex; Poor

Base Attack Bonus: Poor

Weapons: Sickle, Dagger, Club, Net, Blow Gun, Hand Axe, and Scimitar

Armor: Must be natural (wood, rock, leather, or hide)

Divine Spells: as druid
Arcane Spells: as wizard
One Domain: as deity plus Plant or Animal

Nature Sense, Resist Nature's Lure
Venom Immunity, Aura of Evil
Infernal Power*, Harm, Summon Fiend**,
Familiar, Scribe Scroll, and Brew Magical Potion

Alignment: must be Evil

Class skills: as wizard plus diplomacy and intimidate

Skill Points: (4+Int)x4 at first level, 4+Int every level afterwards.

Special: must worship an Evil god or Outsider

*Multiplies the saving throw DC by 2 for all divine spells with either the Evil alingment descriptor or arcane spells cast for a speicifically Evil purpuse.

**As Lesser to Greater Planal Ally for Evil Outsiders only.

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12. Lesser Summoning 1/day
13. Lesser Summoning 2/day
14. Lesser Summoning 3/day, Normal Summoning 1/day
15. Lesser Summoning 4/day
16. Lesser Summoning 5/day, Normal Summoning 2/day
17. Lesser Summoning 6/day
18. Lesser Summoning 7/day, Normal Summoning 3/day, Greater Summoning 1/day
19. Lesser Summoning 8/day
20. Lesser Summoning 9/day, Normal Summoning 4/day, Greater Summoning 2/day
 

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They get full druid and wizard spells? If so, why would one not take this over wizard (familiar and bonus feats certainly aren't worth full druid casting abilties).

I'm guessing I missed something....
 




I've added a few disadvatages to the class and changed Domain rules.


Dark Druids


Where as Druids were the priests of the ancient Celts the Dark Druids were the servants of nature demons and other evil spirits. While the Druids were respected and held in awe, Dark Druids are seen as worsippers of darkness and corruption. They used thier powers and those of their dark gods for petty vengance and in an attempt to bend nature to the wills of thier dark lords.

Hit Dice: d6

Saving Throws: Fort; Good, Will; Good, Reflex; Poor

Base Attack Bonus: Poor

Weapons: Sickle, Dagger, Club, Net, Blow Gun, Hand Axe, and Scimitar

Armor: Must be natural (wood, rock, leather, or hide)

Divine Spells: Starts with 4 Domains (two of which must be Evil or plant) and gains one every level up to level 17 (maximum 6). Prorgession as normal.
Arcane Spells: as wizard
Domains: As deity plus Plant and Animal*

Nature Sense, Resist Nature's Lure
Venom Immunity, Aura of Evil
Infernal Power**, Harm, Summon Fiend***,
Familiar, Scribe Scroll, and Brew Magical Potion

Alignment: must be Evil

Class skills: as wizard plus diplomacy and intimidate

Skill Points: (4+Int)x4 at first level, 4+Int every level afterwards.

Special: must worship an Evil god or Outsider

*I like the idea of taking Domain spell lists adding similar non-Domain divine spells to them, and then using spell Domains to detemine what divine spells they can cast (instead of using them as bonus spells).

**Multiplies the saving throw DC by 2 for all divine spells with either the Evil alingment descriptor or arcane spells cast for a speicifically Evil purpuse. May not be used on hallowed (holy) ground.

***As Lesser to Greater Planal Ally but for Evil Outsiders only. May not be used on hallowed (holy) ground.

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12. Lesser Summoning 1/day
13. Lesser Summoning 2/day
14. Lesser Summoning 3/day, Normal Summoning 1/day
15. Lesser Summoning 4/day
16. Lesser Summoning 5/day, Normal Summoning 2/day
17. Lesser Summoning 6/day
18. Lesser Summoning 7/day, Normal Summoning 3/day, Greater Summoning 1/day
19. Lesser Summoning 8/day
20. Lesser Summoning 9/day, Normal Summoning 4/day, Greater Summoning 2/day
 
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Again, incredibly overpowered. 21 DOMAINS in addition to arcane spells as a wizard? d6 hit dice for this? SEVEN profienceies? 2 GOOD SAVES? DOUBLE spell DCs? This is one of the most overpowered clases I've seen, dude.
 

Pay attention now!

Interested2 said:
Again, incredibly overpowered. 21 DOMAINS in addition to arcane spells as a wizard? d6 hit dice for this? SEVEN profienceies? 2 GOOD SAVES? DOUBLE spell DCs? This is one of the most overpowered clases I've seen, dude.
They can have at most six Domains and each Domain determines what spells they can cast period, no Domain bonus spells. Also their dark powers all have limitations.
Example: Summon fiend and Infernal Power may not be used on holy ground (the Dark Druid has to desecrate it first).
And as for Domains, all similar spells go under that Domain.
Example: Cure minor wounds goes under the expanded healing Domain as a 0 level spell, while Flame strike goes under the expanded Fire Domain.
 
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You need to post that information in the post of the stats.

"Divine Spells: Starts with 4 Domains (two of which must be Evil or plant) and gains one every level up to level 17."

Gives no indication that its limited to 6 domains.
 


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