Remnants of the Horde:Mount Zuregath


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Hey deadestdai

It took me a moment to work out what you were saying. Then it hit me. Doh! You're the gnome.

the head of the dog.
 

A Heads Up.

It looks like I'm going to be away from the keyboard for about a week. At this point looks like it will be from the 9th to the 14th of December. During this time I suspect that my internet access will be minimal.

As usual, feel free to ghost Tsu'koka during this time as needed.

On a different note, I was wondering who is still here.

the head of the dog.
 

Hey Dog...well I know that dead and me are still here.
I also spoke with Uriel...he did say that he would be posting soon, he's just been a little caught up with his life to take care of all his people still out here...
 


Hey all, monthy check in time again.

I got bored, had some time and so decided to try and fix some of the more stupid decisions I made when creating Tsu'koka. I tweaked the attributes, cut out half a dozen skills, discovered I had a feat to many, and tweaked his spells. However, the principles remain the same. He primarily a support character for the melee types with Bardic Music and some bluff and cure spells. I kept the Fear/Scare spells cause they are cool (with a 5HD cap, whether they are useful is another matter) and added another Summon and Break Enchantment. I'd was tinkering with the idea of spell countering.

The big feat change was focusing on ranged combat (adding Rapid Shot) feats and the addition of Leadership. Can you take a Dire Wolf as a Cohort?

Not sure the result is all that much better. Still can't really fight, but if the game gets back on its feet, any chance of being allowed to take the reworked the character Uriel?

Anyway, for better or worse here it is:

Tsukoka, Song Speaker of the Sabaku Sept
Male Hobgoblin Bard 10
Medium Humanoid (Goblinoid)

Height: 6'1'
Weight: 210 lb.
Eyes: Black.
Hair: Grey.
Skin: Burnt Orange
Homeland: Lost.
Patron Deity: Unknown.

Hit dice: 10d6+20 (hp: 62)
Initiative: +3 _______________ [+3 Dex]
Speed: 30 ft. ________________ [base 30 ft.]
Armor Class: 26 [+10 armour, +1 shield, +2 deflect, +3 dex].
* Touch 16.
* Flat-footed 23.
Base Attack +7/+2
Attack melee: +10/+5 __________ [+7/+2 bab, +3 dex]
* +1 Unholy Mace +11/+6 melee (1d6+2, 20x2.)
* +2 Keen Gladius +12/+7 melee (1d6+3, 15-20x2)
Attack range: +10/+5 [+7/+2 bab, +3 dex]
* +1 Short Comp Bow (S+1) +11 ranged (1d6+2, x3, 70 ft.)
Full Attack: xxx
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: DarkVision 60 ft., Bardic Knowledge, Bardic Music.
Saves: Fortitude: 3/+6, Reflex 7/+11, Will 7/+8
Abilities:
* Str 12 (+1) ________________ [ 4 points]
* Dex 16 (+3) ________________ [ 6 points, +2 racial]
* Con 14 (+2) ________________ [ 4 points, +2 racial]
* Int 14 (+2) ________________ [ 6 points]
* Wis 10 (+0) ________________ [ 2 points]
* Cha 18 (+4) ________________ [10 points, L4,L8 increase]
Skills: (6+2)*13 = 104 points
* Concentration +14 __________ [12 ranks, +2 con]
* Diplomacy +16 ______________ [12 ranks, +4 cha, +2 syn]
* Perform (Sing) +16 _________ [12 ranks, +4 cha]
* Sense Motive +12 ___________ [12 ranks, +0 wis]
* Spellcraft +16 _____________ [12 ranks, +2 int, +2 syn]
* Gather Information +10 _____ [ 6 ranks, +4 cha]
* Hide +9 ____________________ [ 6 ranks, +3 dex]
* Knowledge (Arcane) +8 ______ [ 6 ranks, +2 int]
* Move Silently +13 __________ [ 6 ranks, +3 dex, +4 racial]
* Perform (Percussion) +8 ____ [ 6 ranks, +4 cha]
* Speak Language _____________ [ 4 languages]
* Ride +5 ____________________ [ 2 ccranks, +3 dex]
Feats:
* Extend Spell _______________ [L1]
* Point Blank Shot ___________ [L3]
* Rapid Shot _________________ [L6]
* Leadship ___________________ [L9]

Languages: Common, Goblin, Draconic, Dwarven, Giant, Infernal, Orc.

Spells Known
0th x 6
* Daze - enchantment
* Detect Magic - divination, M
* Flare - evocation
* Lullaby - enchantment
* Message - transmutaion
* Read Magic - ???.
1st x 4
* Cause Fear - necromancy
* Cure Light Wounds - conjuration
* Remove Fear - abjuration
* Summon Monster I - conjuration
2nd x 4
* Blur - illusion
* Cat's Grace - transmutation, M
* Glitterdust - conjuration, M
* Scare - necromancy, M
3rd x 4
* Cure Serious Wounds - conjuration
* Dispel Magic - abduration
* Summon Monster III - conjuration
* Haste - transmutation, M
4th x 2
* Break Enchantment - abjuration
* Dimension Door - conjuration
Spells per Day
3 x 0th, 4 x 1st, 4 x 2nd, 3 x 3rd, 1 x 4th.

Equipment:
* Worn/Carried: two +2 Keen Gladius, +1 Unholy Mace, +1 Short Comp (+1 Str) Bow, Efficient Quiver, two big daggars, +3 Mithril Chainshirt, + 3 Braces of Armour, +2 Ring of Protection, Darkwood Buckler, W: CMW (50 charges), W: CLW (20 charges), dark heavy cotton loose pants, loose jacket, +1 Cloak of Resistance, Battered Leather Bag, Scrollcase.
* In the Efficient Quiver: [60 small] 50 Arrows, 3 SmokeSticks; [18 medium] 8 Javlins, 4 ShortSpears; [6 large] 3 LongSpears, Short Comp Bow, Longsword)
* In the Small Bag: Fig of Wondrous Power (serpentine owl), 2x Feather Token (swan boat), two P: Bull's Strength, two P: CLW (1d8+1), P: Unknown (4 doses), Daggar (Unknown Enchantment), Smokestick, two Thunderstones, the usual crap that soldiers carry around (200gp's worth)
* In the Scroll Case: three S: Identify, two S: Unseen Servant.

Wealth
341gp, 2 x black pearl (@500gpv), 2 x pearl (@100gpv)

Mount: Blood (Dire wolf) + Military Saddle and bags.
 

Tsu'koka's question was partly IC driven, but I was also wondering if it would make sense to leave behind the giants, hobgoblins etc at this point. This would cut down on Uriel's load, particularly during combat.

Anyways, just a thought.

thotd.
 

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