Karl Green
First Post
OK so it will still be two weeks before I am ready to start but I want to see if there is in interested in a sort of freaky game idea I have… it will be a mix of D20Modern, DragonStar and Stargate, with some Eberron added into the mix. While I like the idea of Stargate a lot I want to totally change the idea…instead of the System lords' stuff with tech that looks like magic, I want magic. Also I like the ideas of the Dragon being the big bad.
So the story so far is that there has been one “team” of specialists so far that has gone through the Stargate to a desert planet, fought a Red Dragon lord and his minions, and destroyed him. The thought was that the gate was to just one other planet, and with the gate destroyed on that side they figure that was the end of the project, so they mothballed it and closed up shop. There was still a base on top of course, mostly R&D and military planning now though. Also they notices something 'strange' happening around the base and with some of the personal; somehow opening the gate allowed some 'magical' energy to escape back to Earth (mostly with some of the magical feats from Urban Arcane like Divine or Magical Heritage, etc. I might also allow someone to take a level or two in Occultism or a Slayer). Then a short while ago, the gate was opened again and a starkly beautiful, yet very pale woman dressed in chain like armor opened the gate. With her minions (who looked like polar bear men, carrying huge one-shot “firearm” like weapons and axes) they raided throughout the base, someone passing through doors and between floors as if teleporting or something between the areas. The woman coldly killed a number of personal (freezing some in place where they stood) and captured others. They then returned through the Stargate.
The characters all start out as Humans working for a newly (emergency) formed SGC group from all branches of the service (Air Force is in command but other branches can contribute; from the various Special Forces). One of the scientist (who has a touch of the magic) has figured out how to open the Stargate to other planet where the raiders came from, and SGC wants to send a rescue mission to see if they can find those personal kidnapped by the 'lady in white'. If anyone wants to play a non-human, I may allow one, but they will have to start later; joining the group after they arrive through the gate (or you may start as a Special Forces soldier who I will kill horribly later, when you are about to meet your ‘other’ character). Not to give to much away about what the world like on the other side is, but I am thinking of a strange twist between the DragonStar campaign stuff AND Eberron (I really like the ideas of the Warforged instead of the SoulMech, and a mix of the astriocorps and DragonMark merchant houses. Also, while the Dragons have not formed an empire as such, they control different parts of space and form their own smaller empires that have a shaky peace between them). Instead of tech, most everything is magical based. Some primitive firearms have formed, but they are magically based weapons (mostly some ideas out of Arsenal from Perpetrated Press. I am not using all of those guns but some of them, slightly modified). Spellware and other magic will also exist. Starships, etc may or may not exist. Anyway, still working on this one, but a couple other things are sure…while I have Stargate SG1 RPG, I am not overly happy with it, so I am going to use D20 Modern. Now I might use the DR for AC like Unearthed Arcana talked about, but that might be my only rule change (just cause I like that idea more). Character classes will be from D20Modern though. For the one or two characters who comes from 'off-world' I might allow some Feats from Eberron (like the DragonMark, etc) and of course, if someone was to play a non-human with a higher EL they can (most races from Urban Arcane are fine, as are Warforged, Changelings and Shifters from Eberron). A few of the feats out of D20 Future are also allowed (Action Boost, etc. Use your judgment but I have the right to veto any choose that is not appropriate). One character should be the commander, with a level or two in Soldier or some kind of ‘leadership’ ability (like the Talents from Smart or Charismatic). One character might also be a Scientist type, going along for research and to make sure the team can get back. The rest will be a mix of military types, designed however the characters what to do it. So character creation is as follows…
To start all Humans characters
6th level characters
32 Attribute point buying
Max Hit Points at first level, then as follows, based on Hit Dice Type: D6 =4, D8=6, D10=8, D12 =10.
Most of the Advanced classes are from Chapter Six d20M could work (although some are not that workable, so use some logic for that)
Total of Six players; 5 should be Special Forces Military type (all should have the Military Occupation), and 1 Civilian specialist (Occupation Academic or Technical)
Do to special forces training, I am going to give any Military Type, one additional choose of a Skill and Feat from the list offered under the Military Occupation (so it should be 3 skills from the list and two Feats).
The civilian gain one additional skill from the list and gain a bonus Feat of either Educated or Gearhead.
Any questions? I will be back online in a few days… maybe a week, so I will be slow in replying. I might take a few reserves also so if more then 6 people reply we will work it out.
So the story so far is that there has been one “team” of specialists so far that has gone through the Stargate to a desert planet, fought a Red Dragon lord and his minions, and destroyed him. The thought was that the gate was to just one other planet, and with the gate destroyed on that side they figure that was the end of the project, so they mothballed it and closed up shop. There was still a base on top of course, mostly R&D and military planning now though. Also they notices something 'strange' happening around the base and with some of the personal; somehow opening the gate allowed some 'magical' energy to escape back to Earth (mostly with some of the magical feats from Urban Arcane like Divine or Magical Heritage, etc. I might also allow someone to take a level or two in Occultism or a Slayer). Then a short while ago, the gate was opened again and a starkly beautiful, yet very pale woman dressed in chain like armor opened the gate. With her minions (who looked like polar bear men, carrying huge one-shot “firearm” like weapons and axes) they raided throughout the base, someone passing through doors and between floors as if teleporting or something between the areas. The woman coldly killed a number of personal (freezing some in place where they stood) and captured others. They then returned through the Stargate.
The characters all start out as Humans working for a newly (emergency) formed SGC group from all branches of the service (Air Force is in command but other branches can contribute; from the various Special Forces). One of the scientist (who has a touch of the magic) has figured out how to open the Stargate to other planet where the raiders came from, and SGC wants to send a rescue mission to see if they can find those personal kidnapped by the 'lady in white'. If anyone wants to play a non-human, I may allow one, but they will have to start later; joining the group after they arrive through the gate (or you may start as a Special Forces soldier who I will kill horribly later, when you are about to meet your ‘other’ character). Not to give to much away about what the world like on the other side is, but I am thinking of a strange twist between the DragonStar campaign stuff AND Eberron (I really like the ideas of the Warforged instead of the SoulMech, and a mix of the astriocorps and DragonMark merchant houses. Also, while the Dragons have not formed an empire as such, they control different parts of space and form their own smaller empires that have a shaky peace between them). Instead of tech, most everything is magical based. Some primitive firearms have formed, but they are magically based weapons (mostly some ideas out of Arsenal from Perpetrated Press. I am not using all of those guns but some of them, slightly modified). Spellware and other magic will also exist. Starships, etc may or may not exist. Anyway, still working on this one, but a couple other things are sure…while I have Stargate SG1 RPG, I am not overly happy with it, so I am going to use D20 Modern. Now I might use the DR for AC like Unearthed Arcana talked about, but that might be my only rule change (just cause I like that idea more). Character classes will be from D20Modern though. For the one or two characters who comes from 'off-world' I might allow some Feats from Eberron (like the DragonMark, etc) and of course, if someone was to play a non-human with a higher EL they can (most races from Urban Arcane are fine, as are Warforged, Changelings and Shifters from Eberron). A few of the feats out of D20 Future are also allowed (Action Boost, etc. Use your judgment but I have the right to veto any choose that is not appropriate). One character should be the commander, with a level or two in Soldier or some kind of ‘leadership’ ability (like the Talents from Smart or Charismatic). One character might also be a Scientist type, going along for research and to make sure the team can get back. The rest will be a mix of military types, designed however the characters what to do it. So character creation is as follows…
To start all Humans characters
6th level characters
32 Attribute point buying
Max Hit Points at first level, then as follows, based on Hit Dice Type: D6 =4, D8=6, D10=8, D12 =10.
Most of the Advanced classes are from Chapter Six d20M could work (although some are not that workable, so use some logic for that)
Total of Six players; 5 should be Special Forces Military type (all should have the Military Occupation), and 1 Civilian specialist (Occupation Academic or Technical)
Do to special forces training, I am going to give any Military Type, one additional choose of a Skill and Feat from the list offered under the Military Occupation (so it should be 3 skills from the list and two Feats).
The civilian gain one additional skill from the list and gain a bonus Feat of either Educated or Gearhead.
Any questions? I will be back online in a few days… maybe a week, so I will be slow in replying. I might take a few reserves also so if more then 6 people reply we will work it out.
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