I made it up of bits scavanged from OTHER prestige classes such as the kensai (CW) and the Five Animals Fist Fighter (QM)
I just wanted to get some opinions on it before I present it to my DM.
Disciple of Io
D&D 3.5 Prestige Class
Much as a Five Animals Fist Fighter looks to the natural world to enhance his martial technique, a Disciple of Io looks to the mighty dragons to improve his art.
A Disciple of Io looks upon both chromatic and metallic dragons with reverence and awe, seeking to improve himself and eventually become as potent as a dragon himself.
The only currently known teachings of the Disciples of Io are located at the “Grace of Io”, a mountain temple in the northern spine mountains of Faerun. There, an ancient sect of monks teaches the ways of dragon kind, secretly led by an ancient silver dragon in human form. Disciples of Io are easily identified by their rank belts; chromatic ranks are signified by a different color of silk belt and the metallic ranks by a different buckle (In a stylized dragon motif). Disciples can progress through the ranks unattended, but to obtain their belts, must travel back to the monastery to demonstrate their progress.
Hit Dice: d8
Requirements:
BAB: +6
Language: Draconic
Abilities: Dex 17, Wis 17
Feats: Improved Unarmed Strike, Improved initiative, Stunning Attack
Skills: Knowledge (Arcana) 4 ranks, Concentration 4 ranks
Special: Must have had an encounter with an adult dragon and survived.
Class Skills:
The Disciple of Io’s class skills and the relevant abilities are: Appraise(Int), Balance(Dex), Climb(Str), Concentration(Con), Hide(Dex), Intimidation(Cha), Jump(Str), Knowledge(Arcana), Listen(Wis), Spot(Wis), and Tumble(Dex)
Skill Points Per Level: 4+ Int Bonus
Class Features: All the following are class features of the Disciple of Io
Weapon and Armor Proficiency: the Disciple of Io gains no new weapon or armor proficiencies.
Monk Abilities: A Disciple of Io continues to gain the monk’s unarmed attack bonuses, AC bonuses, unarmored speed and unarmed damage increases. He gains iterative unarmed attacks and Stunning Attack uses per day as a monk of his monk and Disciple levels combined.
Class Color Base Fort Ref Will Special
Level Attack Save Save Save
1 White 0 +2 +2 +2 Spirit of the Dragon
Speed of the White Dragon
2 Brass +1 +3 +3 +3 Senses of the Dragon
Grace of the Brass Dragon
3 Black +2 +3 +3 +3 Strength of the Black Dragon
4 Copper +3 +4 +4 +4 Improved Senses of the Dragon
5 Blue +3 +4 +4 +4 Improved Spirit of the Dragon
6 Bronze +4 +5 +5 +5 Focus of the Bronze Dragon
7 Green +5 +5 +5 +5 Shadow of the Green Dragon
8 Silver +6/+1 +6 +6 +6 Mind of the Silver Dragon
9 Red +6/+1 +6 +6 +6 Breath of the Red Dragon
10 Gold +7/+2 +7 +7 +7 Soul of the Dragon
Spirit of the Dragon: At 1st level the Disciple may choose between the Dragon Friend and the Dragon Foe Feats even if he does not meet the prerequisites. At 5th Level, he will receive either the Dragon Cohort or the Dragon Bane Feat based on his previous choice.
Speed of the White Dragon: The Disciple gains an additional unarmored speed bonus of 10’ and an initiative bonus of +2 which stacks with the Improved Initiative feat.
Senses of the Dragon: The Disciple gains an inherent +10 bonus to listen checks and gains Dark vision +30’, which stacks with any darkvision the character already possesses. At 4th Level, the Character gains Blindsense 10’.
Grace of the Brass Dragon: The Disciple gains an inherent +10 bonus to balance checks, and can make movements on vertical or even inverted surfaces as long as he starts and stops his movement on an upright horizontal surface. Each boundary between wall and floor counts as an additional 5’ of distance.
Strength of the Black Dragon: Starting at 3rd level, a Disciple gains the ability to make a DC 15 concentration check as a move action to focus his energy and spirit. If he succeeds he gains +8 to his strength for a number of rounds equal to his class level. Each time after the first that the kensai successfully uses this ability in a day, the check DC increases by 5.
Focus of the Bronze Dragon: The Disciple gains the ability to take 10 on any concentration or focus related skill, no matter his situation. In addition, he no longer loses his dexterity bonus to AC if he is surprised or caught flatfooted.
Shadow of the Green Dragon: The Disciple gains a +10 inherent bonus to intimidate and gaisn the Frightful Presence feat even if he does not meet the prerequisites.
Mind of the Silver Dragon: The Disciple gains spell resistance equal to 10 + his current monk level + his current Disciple of Io level. In order to affect the Disciple with a spell, the caster must succeed on a caster check (1d20+caster level) that equals or exceeds the Disciples spell resistance. If the Disciple gains spell resistance from some other source (such as a Monk’s Diamond Soul ability) only the greatest spell resistance has any effect.
Breath of the Red Dragon: The Disciple gains the ability to make a breath attack that assumes the form of a 30’ cone of fire and does damage equal to his (Disciple of Io level)d6. This ability is usable 3 times a day, no more often than once every 10 rounds, and does not provoke an attack of opportunity.
Soul of the Dragon: The Disciple gains the ability to polymorph themselves into a Dragon of their alignment as a standard action, with hit dice that match their current character level as per the spell (no 15HD limit). This change lasts for 1 hour and can be activated once a day.
I just wanted to get some opinions on it before I present it to my DM.
Disciple of Io
D&D 3.5 Prestige Class
Much as a Five Animals Fist Fighter looks to the natural world to enhance his martial technique, a Disciple of Io looks to the mighty dragons to improve his art.
A Disciple of Io looks upon both chromatic and metallic dragons with reverence and awe, seeking to improve himself and eventually become as potent as a dragon himself.
The only currently known teachings of the Disciples of Io are located at the “Grace of Io”, a mountain temple in the northern spine mountains of Faerun. There, an ancient sect of monks teaches the ways of dragon kind, secretly led by an ancient silver dragon in human form. Disciples of Io are easily identified by their rank belts; chromatic ranks are signified by a different color of silk belt and the metallic ranks by a different buckle (In a stylized dragon motif). Disciples can progress through the ranks unattended, but to obtain their belts, must travel back to the monastery to demonstrate their progress.
Hit Dice: d8
Requirements:
BAB: +6
Language: Draconic
Abilities: Dex 17, Wis 17
Feats: Improved Unarmed Strike, Improved initiative, Stunning Attack
Skills: Knowledge (Arcana) 4 ranks, Concentration 4 ranks
Special: Must have had an encounter with an adult dragon and survived.
Class Skills:
The Disciple of Io’s class skills and the relevant abilities are: Appraise(Int), Balance(Dex), Climb(Str), Concentration(Con), Hide(Dex), Intimidation(Cha), Jump(Str), Knowledge(Arcana), Listen(Wis), Spot(Wis), and Tumble(Dex)
Skill Points Per Level: 4+ Int Bonus
Class Features: All the following are class features of the Disciple of Io
Weapon and Armor Proficiency: the Disciple of Io gains no new weapon or armor proficiencies.
Monk Abilities: A Disciple of Io continues to gain the monk’s unarmed attack bonuses, AC bonuses, unarmored speed and unarmed damage increases. He gains iterative unarmed attacks and Stunning Attack uses per day as a monk of his monk and Disciple levels combined.
Class Color Base Fort Ref Will Special
Level Attack Save Save Save
1 White 0 +2 +2 +2 Spirit of the Dragon
Speed of the White Dragon
2 Brass +1 +3 +3 +3 Senses of the Dragon
Grace of the Brass Dragon
3 Black +2 +3 +3 +3 Strength of the Black Dragon
4 Copper +3 +4 +4 +4 Improved Senses of the Dragon
5 Blue +3 +4 +4 +4 Improved Spirit of the Dragon
6 Bronze +4 +5 +5 +5 Focus of the Bronze Dragon
7 Green +5 +5 +5 +5 Shadow of the Green Dragon
8 Silver +6/+1 +6 +6 +6 Mind of the Silver Dragon
9 Red +6/+1 +6 +6 +6 Breath of the Red Dragon
10 Gold +7/+2 +7 +7 +7 Soul of the Dragon
Spirit of the Dragon: At 1st level the Disciple may choose between the Dragon Friend and the Dragon Foe Feats even if he does not meet the prerequisites. At 5th Level, he will receive either the Dragon Cohort or the Dragon Bane Feat based on his previous choice.
Speed of the White Dragon: The Disciple gains an additional unarmored speed bonus of 10’ and an initiative bonus of +2 which stacks with the Improved Initiative feat.
Senses of the Dragon: The Disciple gains an inherent +10 bonus to listen checks and gains Dark vision +30’, which stacks with any darkvision the character already possesses. At 4th Level, the Character gains Blindsense 10’.
Grace of the Brass Dragon: The Disciple gains an inherent +10 bonus to balance checks, and can make movements on vertical or even inverted surfaces as long as he starts and stops his movement on an upright horizontal surface. Each boundary between wall and floor counts as an additional 5’ of distance.
Strength of the Black Dragon: Starting at 3rd level, a Disciple gains the ability to make a DC 15 concentration check as a move action to focus his energy and spirit. If he succeeds he gains +8 to his strength for a number of rounds equal to his class level. Each time after the first that the kensai successfully uses this ability in a day, the check DC increases by 5.
Focus of the Bronze Dragon: The Disciple gains the ability to take 10 on any concentration or focus related skill, no matter his situation. In addition, he no longer loses his dexterity bonus to AC if he is surprised or caught flatfooted.
Shadow of the Green Dragon: The Disciple gains a +10 inherent bonus to intimidate and gaisn the Frightful Presence feat even if he does not meet the prerequisites.
Mind of the Silver Dragon: The Disciple gains spell resistance equal to 10 + his current monk level + his current Disciple of Io level. In order to affect the Disciple with a spell, the caster must succeed on a caster check (1d20+caster level) that equals or exceeds the Disciples spell resistance. If the Disciple gains spell resistance from some other source (such as a Monk’s Diamond Soul ability) only the greatest spell resistance has any effect.
Breath of the Red Dragon: The Disciple gains the ability to make a breath attack that assumes the form of a 30’ cone of fire and does damage equal to his (Disciple of Io level)d6. This ability is usable 3 times a day, no more often than once every 10 rounds, and does not provoke an attack of opportunity.
Soul of the Dragon: The Disciple gains the ability to polymorph themselves into a Dragon of their alignment as a standard action, with hit dice that match their current character level as per the spell (no 15HD limit). This change lasts for 1 hour and can be activated once a day.