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The Funnier Moments (Updated 12/8/04)

GravyFingerz

Gravymancer
So, in my current campaign, the party has finished B1 and B2, and we are currently playing The Isle of Dread adventure in Dungeon issue 114. Well, this group I play with is lighthearted and a little silly. To give you an idea, let me give basic bios on the characters.

Rex "Man of Action/Nazi Smasher" Steel, Human Ftr8
Krunk, Half-Orc Bbn8
Bastard McBastard of Clan McBastard, Dwarf Clr8 of Moradin
Nugnar, Dwarf Wiz7
"Spoony", Human Brd7
Brenya, Halfling Rog6

Anyway, there are a few moments in this game that were so funny, I felt compelled to share it with you. You've probably had experiences like this, or you probably haven't. Either way, you'll laugh, you'll cry, you may wet your pants.

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The Hermit and the Barbarian

In the Keep on the Borderlands, you can encounter a mad hermit (human rog3) and his pet puma. They hide out in a huge misshapen tree. Well, the party camps out by this tree, and Krunk is on watch. The hermit makes his Move Silently check and Krunk fails his Listen check. The hermit sneaks up behind him and attacks ... as the GM, I rolled a 1 on the attack. Krunk leaps up and the hermit begins this long insane rant, something along the lines of "This is MY TREE! It belongs to me, my tree, my precious, away from my tree, it's mine!!!" After the hermit was done, Krunk speaks a simple phrase that was simultaneously profound and hilarious.

"Krunk no like!"

Krunk then attacks, hits and threatens a critical hit, confirms the crit, and does something like, 50 or more points of damage. Well, the poor hermit only had 24 hit points, so he was sliced in half.

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The Elite Hobgoblins

The party is exploring the Hobgoblin Tribe cave, when they come across a room with 13 hobgoblins. The PCs were pretty scared, because they were outnumbered, and I described the hobgoblins as having high quality armor (compared to the other goblinoids), and as appearing as more seasoned, efficient, tactical, and better than other goblinoids.

Well, the hobgoblins were slaughtered. Slaughtered is too nice a word. It was a massacre, like a murderer killing unconscious victims. I used the best tactics I could conceive for these guys ... unfortunetly, when I rolled attack rolls for them, I never rolled anything above a 6! They never landed a blow, and the PCs easily dispatched them. In fact, the PCs dont describe it as a combat; they refer to it as "the time we found 13 longswords, 13 light wooden shields, and 13 suits of studded leather armor".

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The Kobold and the Cat

The PCs come across three kobolds being held prisoner in a cell in the Bugbear Tribe caves. They wanted to release them, and they tried to reason with the kobolds, but the kobolds would not reason. They didn't know what to do, until they had a bright idea. Inspired by my stories of the housecat vs. the human commoner threads on EN World, they decided to take these cats they found in the Bugbear mess hall, and have the kobolds fight them for their freedom. The first kobold agreed, thinking he was better than the cat.

Well, the kobold and the cat began the fight, and well, through lucky rolls and the fact that the kobold was unarmed and unarmored, the cat knocked the kobold unconscious, and then did a coup de grace. The kobold failed his save, and we now have one dead kobold.

Their humor sated, they let the other two kobolds go; however, they turned the other two cats loose after them. When one of the players (who was cameoing for a few sessions) stalked the tracks of the PCs through the cave, he saw two kobolds running for their lives, followed by two cats.

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The Gelatinous Cube

(This is my favorite, btw)
The party enters a storeroom and finds a lone gelatinous cube. The wizard and the cleric fail to see the cube, so there is a surprise round. In the surprise round, Rex Steel and Krunk threw javelins at the cube. The cube, being a short distance away, decides to move forward and engulf the front row (which is Rex and Krunk).

Now, according to the rules for engulfing, the PCs can either make a Reflex save to avoid, or make an attack of opportunity. Well, the two players look at each other and come to the conclusion that they should take the attack of op and do lots of damage, since, as I put it, "you need to roll anything higher than a 1".

So Rex makes his attack ... the die is cast, and he rolls ... a 1. Laughter ensues, and then Krunk makes his attack roll ... the dice is cast and he rolls ... a 1. More laughter ensues, and then they are engulfed. They need to make Fortitude saves to avoid paralyzation. Well, they both fail their saves, and they are both engulfed for 8+ rounds. Well, we are laughing our everloving arses off at this event.

As it turned out, the cleric got engulfed too. Only through the expenditure of fireballs spells did the wizard slay the gelatinous cube, freeing the rest of the party and avoiding a tpk.

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The Cleric and the Squirrel

At one point, Bastard McBastard was exactly 3 experience points from leveling. It was the end of the session, and it seemed a bad state to let it end with him on the cusp of the next level. So I made him a deal for my own amusement. The deal was, if he defeated a rabid squirrel, he could have the extra 3 xp.

The squirrel got initiative, and ended up doing 2 points of damage to the cleric, before he squashed it with his mighty warhammer. It had initiative as well, and the cleric had a hard time hitting it. This went on for 4-5 rounds. At the end of it, I told him to make a Fort save to avoid contracting rabies.

Luckily, he made his save, and made the next level.

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The Bard's Shining Moment (Newest)

So, the party is fighting a tendriculous. Somehow, me and "Spoony's" player get in to talking about his poetic talent, so I tell him that if he writes an awesome poem on the spot, relevant to the current battle, by his next turn in combat, I will double his bardic inspire courage bonus from +1 to +2. In under 2 minutes, this is what he came up with:

"A mighty shambling mound he come
to crush the Band of Steel
and men and foe both filled the air
with cries of strength and zeal.
And through the water murky black
through melee without end
the shambling mound would come to learn
good steel will never bend."

Needless to say, I was amazed and astounded, so I tripled his bardic music bonus to a +3. Note, that he thought it was a shambling mound (even though it was a tendriculous), and that the party has officially adopted their party name as "the Band of Steel".

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If more stories happen, and if people want to hear about them, I'll keep updates. I felt these were too funny not to share. :)
 
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I love moments like that. In B1 last week, the first lvl fighter Gruln The Easily Provoked went to town on a poor kobold. He criticalled for 30 points, the kobold had 4, and the result was... soupy. :D
 

Piratecat said:
I love moments like that. In B1 last week, the first lvl fighter Gruln The Easily Provoked went to town on a poor kobold. He criticalled for 30 points, the kobold had 4, and the result was... soupy. :D

LOL, love the name

Our own Krunk has criticaled moe Kobolds than anything else ... and of course, a Half-Orc Barbarian doing a critical hit is gonna kill any and all kobolds, so we have had our share of soup :D
 
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When I was running The Sunless Citadel, in my first experience as a 3E DM, there was one goblin who survived about four encounters with the PCs. Each time his group of goblins would lose to the advancing heroes, he would run and survive and hook up with another warband of goblins. Even more impressive, in at least two or three of those encounters, he faced off with the party paladin, effectively defeating him (due to the paladin's truly lousy attack rolls).

In their final encounter with this goblin, he was the last survivor and was, yes, fighting the paladin. The PCs could easily have assisted the paladin in finally taking down the goblin, but at that point they felt that to do so would be too damanging to the paladin's self-esteem.

Well, once again the goblin defeated the paladin (who, at this point, was 2nd-level). Out of sheer amusement, the rest of the group allowed the little fellow to run away.

I'd intended to bring that goblin back into the game as a recurring minor villain, played for some comic relief. Alas, the party met a TPK in The Forge of Fury before I could do so.
 

Piratecat said:
I love moments like that. In B1 last week, the first lvl fighter Gruln The Easily Provoked went to town on a poor kobold. He criticalled for 30 points, the kobold had 4, and the result was... soupy. :D
I have a similar story - from the other side. I was playing in an RPGA Living Greyhawk scenario at my one and only con. The party of 6 was mostly 1st-level, with one 2nd level sorcerer and a ranger who had managed to reach the towering heights of 3rd level. The ranger's player was very proud of him - understandably, since progressing characters in Living campaigns can be very slow and painful.

First encounter, an ambush by four standard MM orcs with greataxes. The first attack roll was a natural 20 against the ranger. The crit confirmation roll, also natural 20. The damage roll was somewhere in the 25-30 range. Ranger dies, instantly. Player's eyes go wide, before the GM takes pity on him and remembers that there was a fallen log between the two combatants, giving 10% cover. He rolls the miss chance - 07. the ranger lives.
 

A party of 6 is exploring a dungeon. They come across a small 5x5 ft room. There is a bench across the back wall with a hole in the center.

A privy.

The party crinkle their noses and move on. When the party beds down for the night in one of the abandoned dungeon rooms, the DM gets a malicious gleam in his eyes and calls for fortitude saves, then announces that 2 PCs feel a certain ... need ... to visit the privy.

Somewhat bewildered, the 2 PCs head down the hall toward the privy. A minute later, the rest of the party hears shrieks of terror coming from the privy. Rushing out, they are greeted by the sight of one collapsed PC and one PC fighting a carrion crawler... a carrion crawler that had apparently been lurking at the bottom of said privy.

Within three rounds, the carrion crawler has paralyzed all melee fighters and heads for the spellcasters. Next the cleric goes down, soon followed by the sorcerer. (The party was low on spells - the cleric's crossbow attacks weren't cutting it, and the sorcerer's magic missiles were just making it mad...) So now the entire party has been paralyzed by a carrion crawler. A 3.0 carrion crawler, with paralysis lasting 2d6 minutes.

So the carrion crawler begins to gleefully scamper over its various victims, biting chunks out of adventurers at random.

Three fretful minutes pass.

One of the fighters recovers and stands up, wins initiative, swings... and misses. With all party hopes riding on his second attack, he stabs with his off-hand dagger and crits, dropping the carrion crawler. Cheers of joy erupt from the other party members who ignore attempts from the DM to shush them because they are still paralyzed.

The party survives but spends three days recovering hit points (we were about 4th level and had no wand of CLW at the time...) and vows to never leave a privy unexplored again. Fortunately this was also the last time the DM instituted an ad hoc potty break for the party.

Never split the party, for anything.
 

humble minion said:
Player's eyes go wide, before the GM takes pity on him and remembers that there was a fallen log between the two combatants, giving 10% cover. He rolls the miss chance - 07. the ranger lives.

Unfortunately, cover doesn't provide a miss chance (and didn't in 3.0). It adds to the target's AC. But since a 20 always hits ...


Jeff
 

wilder_jw said:
When I was running The Sunless Citadel, in my first experience as a 3E DM, there was one goblin who survived about four encounters with the PCs. Each time his group of goblins would lose to the advancing heroes, he would run and survive and hook up with another warband of goblins. Even more impressive, in at least two or three of those encounters, he faced off with the party paladin, effectively defeating him (due to the paladin's truly lousy attack rolls).

In their final encounter with this goblin, he was the last survivor and was, yes, fighting the paladin. The PCs could easily have assisted the paladin in finally taking down the goblin, but at that point they felt that to do so would be too damanging to the paladin's self-esteem.

Well, once again the goblin defeated the paladin (who, at this point, was 2nd-level). Out of sheer amusement, the rest of the group allowed the little fellow to run away.

I'd intended to bring that goblin back into the game as a recurring minor villain, played for some comic relief. Alas, the party met a TPK in The Forge of Fury before I could do so.
It would be great if the player´s had known the Goblins name, you could reuse them in another campaign.
(Though you can still do so - there might be a Bard telling the tale of "Hugork the Fearless Goblin"...)
 

wilder_jw said:
Unfortunately, cover doesn't provide a miss chance (and didn't in 3.0). It adds to the target's AC. But since a 20 always hits ...

Jeff

RPGA GMs are not always known for their firm grasp of the rules. :p But I think he just wanted to give the poor player one last chance to have his ranger live and made a judgement call. He rolled the dice in front of us and everything...
 

Some leaves from a bush or so might have given 10% concealment in 3.0... so depending on the situation it might have been ok.

Well... dwarven fighter/rogues with con 20 who never succeeded at Fort saves DC 12... yeah. The poor PC died (level 6 or 7) before he managed to make his second Fort save ever with a DC lower than 15 (the higher ones were no problem) ;)
 

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