Swashbuckler for review

Artos

Explorer
Hi everyone. I know that it sometimes seems like there's a new swashbuckler class on here every two or three days, but I just had to add another one. I'd really appreciate any assistance the wonderful denizens of Enworld can offer. This is my first attempt at any form of class design, whether base or prestige. Additionally, my formatting skills are horrendously sub-par, so please excuse the hideous nature of the post.

Edited as per suggestions

BAB: Full
Fort: Poor
Ref: Good
Will: Poor
Hit Die: d8
Class Skills: Balance, Bluff, Climb, Diplomacy, Escape Artist, Gather Information, Knowledge (nobility and royalty), perform, Procession (any), and Tumble.
Skill Points: 4+Int Mod

Class Features:
Weapon and Armor Proficiency: The Swashbuckler is proficient with all simple and martial weapons, with light armor and with bucklers.

1st Level
Weapon Finesse: The Swashbuckler possesses the ability to use the Weapon Finesse feat with any applicable weapon.

2nd Level
Charismatic Defense: The Swashbuckler gains the ability to apply his Charisma modifier (if positive) to AC so long as he is wearing no or light armor and carrying a shield no larger than a buckler.

4th Level
Agile Strike: At 4th level, the Swashubuckler becomes proficient enough with his chosen weapons to rely upon his careful strikes instead of brute strength to harm his enemies. The Swashbuckler can now choose to apply his Dexterity modifer to melee weapon damage instead of his Strength modifier. This ability only works with weapons to which the Weapon Finesse feat can apply.

Level 5
Bonus Feat: The Swashbuckler gains his choice of a bonus feat, however that feat must be taken from the following list: Acrobatic, Agile, Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Greater Two-Weapon Fighting, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Lightning Reflexes, Mobility, Persuasive, Power Attack, Quick Draw, Skill Focus (Class Skills only), Spring Attack, Two Weapon Defense, Two Weapon Fighting, Weapon Focus, Weapon Specialization. (Other feats to be added as appropriate from other sources).

7th Level
Sneak Attack: At 7th level the Swashbuckler gains the Sneak Attack ability as the rogue class ability.

9th level
Bonus Feat: See above.

12th Level
Precision Blow: At 12th level the Swashbuckler gains an innate understanding of how to strike a particularly careful blow against armored opponents, taking advantage of their more clumsy movements. By fighting Defensively for a round, the Swashbuckler studies how his opponent's armor impeedes movement and defense, discerning how best to strike and take advantage of such weaknesses. For each round the Swashbuckler fights defensively, he gains the ability to ignore 2 points of his opponent's armor bonus, shield bonus, or natural armor bonus. By declaring a total defense action, he can ignore 3 points of armor, shield or natural armor bonus per round. This ability lasts a number of rounds equal to the Swashbuckler's Dexterity modifier*. Additionally, magical defenses cannot be bypassed in this manner (i.e. If the Swashbuckler is fighting someone with +2 leather armor and no shield, only the AC bonus from the leather itself can be bypassed, not the +2 enhancement bonus).

13th Level
Sneak Attack: The Swashbuckler's sneak attack damage increases to +2d6.

14th Level
Bonus Feat: See above.

16th Level
Sudden End: At 16th level the Swashbuckler learns how to deliver a final blow with astounding speed and surety. When performing a coup de grace action, the coup de grace now takes only a standard action instead of a full-round action. Additionally, the attack can be made with subdual damage, with the fortitude save being made to remain concious.

17th Level
Bonus Feat: See above.

19th Level
Sneak Attack: The Swashbuckler's sneak attack damage increases to +3d6.

20th Level
Bonus Feat: See above.
 
Last edited:

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Artos said:
Level 5
Bonus Feat:...

Shouldn't Expertise be on that lists?


12th Level
Precision Blow: ...

I wouldn't limit the bonus to armor. First off, most monsters have huge armor bonuses anyway so its just a hassle to check and keep track of. Secondly, its fairly weak. Fighting defensively give you a -2 penalty (compared to Expertise) so you have to do it for two rounds just to break even. You get a +1 to hit after fighting the same opponent for four rounds. That's not a great power so limiting it to armor just isn't needed (IMNSHO).

I'd also remove the shield proficiency and add one for firearms. I'd also consider adding the Monk's AC bonus.


Aaron
 

A few comments and suggestions.

* Drop shield proficiency.
* Why Good Will? What is the logic to this? I could see Goof Fort before good will for a melee class.
* Definately add Expertise to bonus feats.
* AC Bonus - I agree that I would use the Monk defense bonus, but use CHA or INT instead of WIS.
* Agile Strike: I might lean toward allowing them to add their Dexterity modifier to damage rather than replace the Strength bonus.
* Why Sneak Attack? I would think a form of Precise Strike would be more fitting.
* Precision Blow I would make more streamlined and have it grant a simple +1 Attack bonus rather than reduce the targets effective armor, etc.
* I like the twist on CoupDeGrace allowing subdual damage rather than normal damage.

Those are my brief thoughts. JMHO - YMMV
 

okay, I'll address the issues and sugestions as they came up.


Aaron
Expertise is on the list. It's Combat Expertise.

The reason the bonus is limited to armor is partially flavor. It's intended to simulate the ability to slide a rapier or whatever between the plates or sections of armor, striking vulnerable points. I may increase it to removing 2 points of AC per round spent fighting defensively, and 3 for total defense.

The shield proficiency has been changed to buckler's only.

Khaalis
Shield proficiency has been changed to buckler's only now.

Good Will save. Um. . . the typo demons got me? It's meant to be poor. I was thinking of putting a moderate save (even if I have to make it up) on Fort, but Will should be poor. I'm changing it now.

Expertise is on the list. See above.

Monk AC bonus. I'm not sure if you mean the monk's ability to add their Wis bonus to AC, or the AC bonus they gain as they increase in monk levels? If it's the Wis bonus, I did that, it starts at level 2, called Charismatic Defense. The reason I didn't add any further AC bonus is that Charismatic Defense stacks with light armor and shields.

Agile Strike is something I've thought of for a while, but wasn't sure about. I'm add a further ability later into the class that allows both Str and Dex to add to damage.

Precise Strike vs. Sneak Attack. hmmmm, I'll have to think about that.

Precision Blow, see above.

Coup de Grace. Thanks.
 


Precise Strike is a class ability from the Duelist PrC. It's basically +1d6 damage whenever using a light or one-handed piercing weapon.

-Chris
 

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