New PrC - Pugilist (Yeah, you've seen em' before, I know...)

Anabstercorian

First Post
PUGILIST

Requirements:
BAB: +5
Feats: Improved Unarmed Strike

HD: d10
BAB: As fighter
Good Saves: Ref, Fort
Skill Points/Class Skills: As Fighter

Abilities by level:

1: Bare Knuckle (1d8)
2: Footwork
3: Improved Grapple, Bare Knuckle (1d10)
4: Put your back in to it
5: Bare Knuckle (2d6)
6: Stunning Blow
7: Bare Knuckle (2d8)
8: Reactive Strike
9: Bare Knuckle (2d10)
10: Knockout Punch

Bare Knuckle (Ex): You deal damage with an unarmed strike or successful grapple check as a monk of your character level - however, you can do no more damage than listed in the chart above. As a monk, you can choose to do lethal or non-lethal damage with no penalty.

Footwork (Ex): You can add your Wisdom bonus to AC when unarmored and without a shield.

Improved Grapple: At 3rd level, you receive Improved Grapple as a bonus feat.

Put your back in to it (Ex): Your unarmed strikes are treated as two-handed weapons, in that they add 1.5x your strength bonus to damage and offer twice the return on Power Attack. However, you cannot use this ability in conjunction with Flurry of Blows or two-weapon fighting.

Stunning Blow: At 6th level, you receive Stunning Blow as a bonus feat.

Reactive Strike (Ex): If you are not flatfooted or paralyzed and have both hands free for unarmed attacks, you may immediately react to any melee attack against you with an unarmed strike at your base attack bonus only (no strength, enhancement, or other bonuses to hit apply). This strike deals only 1d10 damage.

Knockout Punch (Ex): If you stun a target with your Stunning Blow, and then, with your next two attacks in the same round, successfully stun him again with two more Stunning Blows, he is rendered unconscious for for 1d4 rounds. Any magical healing will awaken him.

PROS:
Better at raw unarmed damage dealing than a monk
Good grappler
Bonus to defense when no armor, shield
Good reflex bonus

CONS:
No mobility bonuses
No better at damage overall than your typical two-weapon fighter
Probably still better off with armor and weapons most of the time
Can't use bonus unarmed damage when using a shield


Balanced?
 

log in or register to remove this ad

ok a few things

just have a base unarmed damage rating none of this as a monk but no more than xdx

as a boxer i've noticed each fighter uses different defensive movements, I think and analyze, while another kid has this wierd intuition, and another just doesn't seem to be affected by anything but the hardest blows while his ddging sucks so maybe a choice between int as a dodge bonus, wis as a misc bonus, and con as a nat armor bonus

make reactive strike more useful like make it deal damage one step down and not benefit from the put your back into it ability but let it otherwise be an AoO including counting against AoOs for the turn

knock out punch is lame without rapid stunning you can only stun once a round,(and any way if you already stunned him why waste the other two stuns on a round he's already stunned in when you can simply keep him stunned 3 rounds in a row) so the ability is impossible to use since it requieres three stuns how bout one stun and two other hits in the same round

next this is a good class up the reqs

add
endurance
probably best make combat reflexes or stunning fist a req use the other one in the slot for stunning blow
intimidation 8 ranks
tumble or or perform (dance) 4 ranks
 

Remove ads

Top