Inspriation can be an annoying thing!!!
Character History for Funt Ironclaw
WUID: 012M05-8865G-026-0712994
CMID: 0994-FAR07-661SDD-0103-001002--03FC
I obtained awareness in the last production cycle of a factory in Metrol, in the fallen country of Cyre; 7th day of the week (Zor), in the month of Vult (early winter and month of Warding) in the year of 994YK - 1 month before the Day of Mourning. We were the 1rst (last and only) Legion of the Steel Raptors of Cyre and, as such, all members were created in the likeness of the Clawfoot dinosaur that the Talenta halflings rode into combat. We were trained to wield the Talenta Tangant or Sharrash, or the War Bow. Deadly weapons requiring special training to wield properly, and the former two are native weapons of the Talenta halflings. The later was a specially wrought from the genius of Tharlock and his inspiration from Talenta weapon design.
We were designer soldiers - the detailing and care put into our production was supposed to make us better soldiers and to "fit-in more" (in the Cyre occupied regions of the Talenta Plains). We were also produced with a removable war-mask made in the same spirit that the halflings made them. A reflection of their souls and bond (to their mounts and tribe), but our bond to war, weapon, and Cyre. Our chassis detailing and war-mask was individually designed for us by our gnomish production detailer. To come up with the design they cast a specialized spell that allowed the gnome to know our "souls" as they could "understand them" and then detail the chassis. They communicated with us during the process to ensure their arcane wrought intuition was correct. Communication in the form of questions, mostly rhetorical in nature, to convince themselves that their intuitive design was correct. I was pleased with my detailing by the elderly gnome, Funt NimbleTinker.
Following our awakening, detailing, and training we were sent to protect the Cyran border from Karrnathan incursion via the Talenta plains. Talenta was a greatly contested area due to it being at the border between the warring countries of Cyre and Karrnath. On the Day of Mourning, the 1rst Legion of the Steel Raptors, whose members were 834 (560 male personalities, and 274 female personalities), found itself in 10 miles north and east of the Cyre River, at operation point 'Faran 7' (named after the our warforged leader - Faran) repelling a Karrnathan border invasion of 2000 troops – a mixture of Karrnathi undead and fleshborn troops. We were faring very well. So well that I might actually put stock in the effect that the detailing and war-masks had, or it might be our team work and training. Our exotic weapons were hewing the Karrnathans with great efficacy. We had slain nearly 60% of their numbers and had lost approximately 10% of our numbers. Then it happened - a great wave - an almost spiritual wave of agony and anguish crashed into us - the Karrnathan troops seemed to not notice - the Steel Raptors were stunned by this, giving the Karrnatan troops a great advantage. I do not know how long we were stunned, but what I remember next was the remaining 5 Steel Raptors slaying the last members of the Karrnathan unit. Killing them to the man in a flurry of zealous destruction. Our survivors were 2 female (Seraph, Raela) and 2 male (Aran, Sting) warforged (2 Assault, 1 Scout, and 1 Support), and allof my Platoon, the Iron Claws. We knew something was horribly wrong.
Being the only remaining platoon leader I led the Steel Raptors towards the command outpost at the southern most end of Operating Area Faran 7. We arrived at the outpost to find it manned by Colonel Davies d'Cannith (Human), Special Detachment Division Oversight. He had seen a horrible blast in the direction of Cyre and directed us to escort the remaining fleshborn enlisted (12 in all) into Cyre to see what has happened and to collect what survivors we can. We found the land devastated and did not stay long - seeing the aftermath was more than enough to convince us that we needed to report elsewhere. We followed the western and southern borders of what is now known as the Mournlands to the Brelish border and met up with Prince Oargev ir' Wynarn. Colonel Davies and the Steel Raptors accompanied the Prince and his entourage for sometime and helped to establish New Cyre within the confines of Breland. In the next 2 years (and following the Treaty of Thronehold) we were freed/dismissed from service (reprogrammed,) and all 4 of us were offered a position within House d'Cannith. We all accepted. During the next two years working for House d'Cannith I found my self assigned to Johann d'Cannith at the beginning of the year 947YK and have served him since that time.
I do wonder where the remaining 4 members of the Steel Raptors are - Are they still functional? Do they still serve d'Cannith? If so, in what capacity? My platoon-mates and I have a lot in common: the sole survivors of Faran 7, and having experienced the sundering of Cyre on a spiritual level. In the years following Faran 7 I have found my war mask to not quite express myself. I will have a war mask that reflects my 'soul' as it may be, and reforge my war-mask.
I still have residual memories of my service training and each day I explore them more. I will once again be a Steel Raptor. There will be more Steel Raptors; their efficacy cannot be doubted and Cyre will once again have lands of their own.
I am Funt Ironclaw, I am a Steel Raptor. House d'Cannith is my state of belonging. I serve Johann of house Cannith. I am his protector; I am his wrath.
More Info
It is not fair to ask you guys to just wade through it and figure it out. You can hopefully get a good picture of what I am trying to accomplish by reading the Prestige Class description.
The base prerequisites are 2 skills and 4 feats.
Feats: Adamantine or Mithril Body; Power Attack or Point Blank Shot; Improved Bull Rush Exotic Weapon Proficency (Talenta Tangat or Sharrash, or Steel Raptor War Bow);
Skills: Proficiency (Cyran Steel Rapor), Craft (Armor, Gems, or Sculpt)
There are additional prerequisites by designation
Assault (Light or Heavy): Jump
Scout: HIS, MS, List, and Spot
Support: Must be able to cast 2nd level spells; Conc and Spell Craft;
There are additional prerequisites by Chapter or Order
You can check the prerequisites in the document. The Chapter or Order you chose will really determine the class features or abilities as there are certain Chapter/Order Abilities that are restricted to them.
The same is true due to masteries only being available to certain designations and Chapter/Order. The abilities that really matter are the masteries. They give the abilities that you are really looking for. There are Basic and Advanced Masteries. THe advanced masteries require a basic mastey as a prerequisite.
There are example characters towards the end of the second document. This might help you to put this all in perspective.
This Prestige Class really outlines the abilitlies of the entire Steel Raptor Organization. If I was to reduce each combination down to one prestige class I would have several hundred pages. I do not have that much time.
What I have done is to have a core set of abilites that are in common to all memebers and allow each member to specialize.
Thanks, Guys! My therapist says I should be better in a few months!!!
Come to think of it he has been telling me that for the last year or so....
Hmmmmm!!!!