the Jester
Legend
My campaign has a big conflict between law and chaos goin' down. There are long-established prestige classes for the two sides (warrior of chaos and guardian of order), but recently something one of my players said made me ponder a specialist for neutrality. This is draft 1- what do you think?
Keeper of the Balance
As the clash between Law and Chaos grows in ferocity, those who wish to stay out of it are more and more caught in the middle. They are the ones who suffer as armies rampage across the land and seas. Moreover, if one side were to come to a total victory, what would happen?
The balance between these forces is crucial, in the view of some; and those who dedicate themselves to keeping the great powers balanced are few and secretive. Still, anyone with the right philosophy and outlook can become a keeper of the balance.
Hit Dice: d8
Prerequisites: True neutral alignment. Ability to cast divine spells. Knowledge (nature) (8 ranks), Knowledge (religion) (4 ranks), Diplomacy (3 ranks).
Class Skills: Bluff (cha), Concentration (con), Craft (int), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Gather Information (cha), Handle Animal (cha), Heal (wis), Knowledge (history, nature, religion, the planes) (int), Listen (wis), Profession (wis), Ride (dex), Sense Motive (wis), Speak Language, Spellcraft (int), Survival (wis), Use Magic Device (cha), Use Rope (dex). Skill points per level: 4 + int bonus.
Base Attack: Good (as fighter).
Good Saves: Fort and Will.
Poor Saves: Ref.
Level---Special Abilities
1-----Analyze balance, bonus domain
2-----Equalize Spell, +1 caster level
3-----Smite extremist 1/day, +1 caster level
4-----+1 caster level
5-----Word of moderation 2/day
6-----Smite extremist 2/day, +1 caster level
7-----Banish extremist 3/day
8-----+1 caster level
9-----Smite extremist 3/day, +1 caster level
10----Blast of utter balance 1/week
CLASS FEATURES
Weapon and Armor Proficiencies: A keeper of the balance gains proficiency in light and medium armor and shields (except tower shields). He also gains proficiency in any two martial weapons.
Analyze Balance (Sp): At will, the keeper of the balance can use the analyze balance as a spell-like ability.
Bonus Domain: The keeper of the balance gains access to the Balance domain. See Complete Divine for rules on adding domains.
Equalize Spell (Su): A keeper of the balance gains a special ability that is similar to a metamagic feat. He can prepare any spell that deals damage as an equalized spell, which deals only half-damage to true neutral creatures. Furthermore, half of the damage it deals is divine damage. An equalized spell takes up a slot one level higher than normal.
Smite Extremist (Su): A keeper of the balance can choose to smite extremists on any normal attack. An extremist is a creature with no neutral alignment component. The keeper of the balance gains a bonus on his attack roll equal to his wisdom bonus, and deals 1 extra point of damage per class level.
Word of Moderation (Sp): 2/day the keeper of the balance can pronounce a word of moderation. This functions like a holy word, except it affects extremists rather than evil creatures. Also, it staggers rather than blinds, dazes rather than paralyzes, and lignifies rather than kills (turns creatures into trees).
Banish Extremist (Sp): 3/day as a swift action, the keeper of the balance may attempt to banish extraplanar extremists. This works just like a banishment spell cast at the keeper of the balance’s character level (save DC 17 + wis bonus).
Blast of Utter Balance (Su): 1/week, as a full-round action that provokes attacks of opportunities, a keeper of the balance can call down a blast of utter balance on a cleric or champion of extreme alignment. Unless the victim makes a Will save (DC 20 + wis bonus), he is pulled into the earth by plants and vines and destroyed forever, beyond the capacity of non-epic magic to recover.
Keeper of the Balance
As the clash between Law and Chaos grows in ferocity, those who wish to stay out of it are more and more caught in the middle. They are the ones who suffer as armies rampage across the land and seas. Moreover, if one side were to come to a total victory, what would happen?
The balance between these forces is crucial, in the view of some; and those who dedicate themselves to keeping the great powers balanced are few and secretive. Still, anyone with the right philosophy and outlook can become a keeper of the balance.
Hit Dice: d8
Prerequisites: True neutral alignment. Ability to cast divine spells. Knowledge (nature) (8 ranks), Knowledge (religion) (4 ranks), Diplomacy (3 ranks).
Class Skills: Bluff (cha), Concentration (con), Craft (int), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Gather Information (cha), Handle Animal (cha), Heal (wis), Knowledge (history, nature, religion, the planes) (int), Listen (wis), Profession (wis), Ride (dex), Sense Motive (wis), Speak Language, Spellcraft (int), Survival (wis), Use Magic Device (cha), Use Rope (dex). Skill points per level: 4 + int bonus.
Base Attack: Good (as fighter).
Good Saves: Fort and Will.
Poor Saves: Ref.
Level---Special Abilities
1-----Analyze balance, bonus domain
2-----Equalize Spell, +1 caster level
3-----Smite extremist 1/day, +1 caster level
4-----+1 caster level
5-----Word of moderation 2/day
6-----Smite extremist 2/day, +1 caster level
7-----Banish extremist 3/day
8-----+1 caster level
9-----Smite extremist 3/day, +1 caster level
10----Blast of utter balance 1/week
CLASS FEATURES
Weapon and Armor Proficiencies: A keeper of the balance gains proficiency in light and medium armor and shields (except tower shields). He also gains proficiency in any two martial weapons.
Analyze Balance (Sp): At will, the keeper of the balance can use the analyze balance as a spell-like ability.
Bonus Domain: The keeper of the balance gains access to the Balance domain. See Complete Divine for rules on adding domains.
Equalize Spell (Su): A keeper of the balance gains a special ability that is similar to a metamagic feat. He can prepare any spell that deals damage as an equalized spell, which deals only half-damage to true neutral creatures. Furthermore, half of the damage it deals is divine damage. An equalized spell takes up a slot one level higher than normal.
Smite Extremist (Su): A keeper of the balance can choose to smite extremists on any normal attack. An extremist is a creature with no neutral alignment component. The keeper of the balance gains a bonus on his attack roll equal to his wisdom bonus, and deals 1 extra point of damage per class level.
Word of Moderation (Sp): 2/day the keeper of the balance can pronounce a word of moderation. This functions like a holy word, except it affects extremists rather than evil creatures. Also, it staggers rather than blinds, dazes rather than paralyzes, and lignifies rather than kills (turns creatures into trees).
Banish Extremist (Sp): 3/day as a swift action, the keeper of the balance may attempt to banish extraplanar extremists. This works just like a banishment spell cast at the keeper of the balance’s character level (save DC 17 + wis bonus).
Blast of Utter Balance (Su): 1/week, as a full-round action that provokes attacks of opportunities, a keeper of the balance can call down a blast of utter balance on a cleric or champion of extreme alignment. Unless the victim makes a Will save (DC 20 + wis bonus), he is pulled into the earth by plants and vines and destroyed forever, beyond the capacity of non-epic magic to recover.