Corlon
First Post
Randori is the Aikido exercise where multiple people attack one person (4-8 depending on the skill level I believe) and that person has to fend them off.
I thought that was a cool concept and I always thought that tripping, disarming, and such were never good enough to be used. Therefore, I made this Class.
The Randori Master
Prerequisites:
Base Attack Bonuse: +3
Feats: Improved unarmed strike, improved grapple (Oriental Adventures), improved disarm, combat reflexes
skills: tumble 8 ranks, ?
Special: Evasion Class Ability
Weapon/Armor Proficiency: Same as monk
Skills: Same as monk
BAB: medium
Saves: all high (as monk)
Lv Special
1 Monk Abilities, Any Size Defense
2 Opportunistic Fighting I
3 Defensive Toss I
4 Flying Disarm I
5 Size Doesn't Matter
6 Defensive Toss II
7 Opportunistic Fighting II
8 Flying Disarm II
9 Defensive Toss III
10 Master of Momentum
Monk Abilities: If the Randori master has any monk levels, add his master levels to his monk levels to determine number of attacks, unarmed damage, speed, and AC bonus. In 3.5 the monk gains the flurry of blows abilities as the monk.
Any Size Defense: At 1st level while grappling, disarming, tripping, or tossing (see below), the Randori master suffers no penalties due to size, and his opponent gains no bonuses due to size. The Master still gains bonuses for his size (if any).
Opportunistic Fighting: At 2nd level if any opponent attacks and misses the Randori master then he may immidiatelly make a disarm or trip attempt against that opponent. This uses up an attack of opportunity for that turn, and the Randori master can not use the improved trip feat along with this ability. At seventh level, the Randori master may attempt to initiate a grapple for free instead of disarming or tripping.
Defensive Toss: At 3rd level defensive toss may be used as an opportunistic fighting action (see above). When this ability is used, the Randori master and the target both make opposed grapple checks. If the target fails then he is thrown in the same direction he attacked up to the number of feet (10 at 3rd, 20 at 6th, 30 at 9th). The target can be thrown at another creature (granted the creature is within range) with a ranged touch attack. If the creature is hit then both the thrown and the thrown at creatures take 1d6 damage per 10ft. of force applied behind the throw. If the Randori master misses with this throw, the creature just lands in a square as far away as the force behind the throw dictates(ie: the randori master throws a creature at gorlack the minitaur who is 10ft. away. The randori master puts 30ft. of force behind the creature so that gorlack will be dealt 3d6 damage if he's hit. The Randori master misses, however, so the thrown creature is sent 20ft. past the minitaur). If the creature hits a barrier (wall, etc.) it is dealt falling damage as if it had been falling horizontally (ie: 1d6 per ten feet left in the throw). After thrown, the target may make a reflex save (DC 15 + Randori master Levels) to stay standing, otherwise they fall prone. This ability may not be used on creatures the Randori master cannot normally grapple. At 6th level, in addition to being able to throw the target 20ft., the Randori master can throw the target anywhere within a 180 spread, as opposed to directly in the direction the attacker attacked. At 9th level, in addition to being able the throw the target 30ft., the Randori master can throw the target in any direction.
Flying Disarm: At 4th level whenever the Randori master disarms an opponent, the Randori master may cause the weapon to fly in any direction up to ten feet. At 8th level, the weapon can be sent up to 20 feet, and the randori master can direct the weapon at any creature within range. The Randori master makes a ranged attack role with a -4 penalty per size category of the weapon above small.
Size Doesn't Matter: At 5th level, the randori master may grapple creatures up to three larger categories than him, rather than just two.
Master of Momentum: At 10th level, the Randori master can grapple creatures of any size.
First of all: Is the class balanced?
2nd: If not, how can it be balanced.
Should there be any more prerequisites?
Any Other Thoughts?
I thought that was a cool concept and I always thought that tripping, disarming, and such were never good enough to be used. Therefore, I made this Class.
The Randori Master
Prerequisites:
Base Attack Bonuse: +3
Feats: Improved unarmed strike, improved grapple (Oriental Adventures), improved disarm, combat reflexes
skills: tumble 8 ranks, ?
Special: Evasion Class Ability
Weapon/Armor Proficiency: Same as monk
Skills: Same as monk
BAB: medium
Saves: all high (as monk)
Lv Special
1 Monk Abilities, Any Size Defense
2 Opportunistic Fighting I
3 Defensive Toss I
4 Flying Disarm I
5 Size Doesn't Matter
6 Defensive Toss II
7 Opportunistic Fighting II
8 Flying Disarm II
9 Defensive Toss III
10 Master of Momentum
Monk Abilities: If the Randori master has any monk levels, add his master levels to his monk levels to determine number of attacks, unarmed damage, speed, and AC bonus. In 3.5 the monk gains the flurry of blows abilities as the monk.
Any Size Defense: At 1st level while grappling, disarming, tripping, or tossing (see below), the Randori master suffers no penalties due to size, and his opponent gains no bonuses due to size. The Master still gains bonuses for his size (if any).
Opportunistic Fighting: At 2nd level if any opponent attacks and misses the Randori master then he may immidiatelly make a disarm or trip attempt against that opponent. This uses up an attack of opportunity for that turn, and the Randori master can not use the improved trip feat along with this ability. At seventh level, the Randori master may attempt to initiate a grapple for free instead of disarming or tripping.
Defensive Toss: At 3rd level defensive toss may be used as an opportunistic fighting action (see above). When this ability is used, the Randori master and the target both make opposed grapple checks. If the target fails then he is thrown in the same direction he attacked up to the number of feet (10 at 3rd, 20 at 6th, 30 at 9th). The target can be thrown at another creature (granted the creature is within range) with a ranged touch attack. If the creature is hit then both the thrown and the thrown at creatures take 1d6 damage per 10ft. of force applied behind the throw. If the Randori master misses with this throw, the creature just lands in a square as far away as the force behind the throw dictates(ie: the randori master throws a creature at gorlack the minitaur who is 10ft. away. The randori master puts 30ft. of force behind the creature so that gorlack will be dealt 3d6 damage if he's hit. The Randori master misses, however, so the thrown creature is sent 20ft. past the minitaur). If the creature hits a barrier (wall, etc.) it is dealt falling damage as if it had been falling horizontally (ie: 1d6 per ten feet left in the throw). After thrown, the target may make a reflex save (DC 15 + Randori master Levels) to stay standing, otherwise they fall prone. This ability may not be used on creatures the Randori master cannot normally grapple. At 6th level, in addition to being able to throw the target 20ft., the Randori master can throw the target anywhere within a 180 spread, as opposed to directly in the direction the attacker attacked. At 9th level, in addition to being able the throw the target 30ft., the Randori master can throw the target in any direction.
Flying Disarm: At 4th level whenever the Randori master disarms an opponent, the Randori master may cause the weapon to fly in any direction up to ten feet. At 8th level, the weapon can be sent up to 20 feet, and the randori master can direct the weapon at any creature within range. The Randori master makes a ranged attack role with a -4 penalty per size category of the weapon above small.
Size Doesn't Matter: At 5th level, the randori master may grapple creatures up to three larger categories than him, rather than just two.
Master of Momentum: At 10th level, the Randori master can grapple creatures of any size.
First of all: Is the class balanced?
2nd: If not, how can it be balanced.
Should there be any more prerequisites?
Any Other Thoughts?