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Turmoil on the Golden Ring: A Slavic themed game in the cold (Characters)


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Cholodny, Male Fighter/Barbarian

Cholodny's Summary:
Listen +3
Spot -1

Move 30 ft
Init +7

Attack (+1 Glaive): +9 (+11 w. rage)
Damage (+1 Glaive): 1d10+7 (1d10+10 w. rage)

HP: 33 (37 Raging)
AC: 18 (16 Raging), touch 15, flat-footed 13.

Rage lasts 7 rounds, Glaives have 10' reach.

Cholodny:
Str 18
Dex 16
Con 14
Int 8
Wis 8
Cha 8

As mentioned in his background, Cholodny is strong, fast, and tough, in that order. He does not display intelligence, wisdom, or charisma in any significant degree.

Race: Human
Class: Barb 1/ Fighter 2
Feats: Weapon Focus (glaive), Combat Reflexes, Improved Initiative, Power Attack, Cleave.
Skills (in breastplate): Climb +6, Jump +6, Swim +4, Listen +3
Skills (out of breastplate): Climb +10, Jump +10, Swim +8, Listen +3

Equipment: +1 Glaive, Breastplate, Composite Longbow, 20 arrows, Fur Clothing (from Frostburn), Cold Weather Outfit, Explorer's Outfit, Waterskin, Backpack, Signet Ring, 8 Days Rations, Flint & Steel, Great Club, Bedroll, and 40 gp, plus 69 sp left. Weight: 100 lbs, Light load.

Attacks:
+1 Glaive +9, 1d10+7, Crit 20/x3, Reach 10 ft.
Composite Longbow +6, 1d8, Crit 20/x3, Range inc 110 ft.
Greatclub: +7, 1d10+6, Crit 20/x2.

Special Abilities: Rage 1x/d for 7 rounds.

Speed: 30 ft (in breastplate)
Initiative: +7
AC: 18 (3 Dex, 5 Breastplate), Touch 13, Flat-footed 15.

Combat Method: Stand in front of the party, using many attacks of opportunity paired with Cleave to dispatch foes as they attack. Rage if things go badly.

I hope I haven't forgotten anything, but there it is.

Saves: Fort +7, Ref +3, Wil -1

Grapple: +7


Backstory:


Cholodny’s home is in the far north-west (Scandinavia-equivalent); he is the son of a coward, and had little hope of either friendship or recognition near home. An older family in the same region used its power and influence to justify an attack on lands lost long ago to Cholodny’s family. Odds were against Cholodny’s family, but there was considerable hope that old favors might be called in to form a small, but significant opposition. Once it became clear that this would not stop the forced acquisition, hope faded.

Cholodny’s father abandoned the family's small holdings and left the battle for the estate unfought – abandoning Cholodny and his mother. They were allowed to stay on as serfs; Cholodny was five at the time. The work eventually killed his mother, but Cholodny was strong, fast, and tough, and survived as the lowliest serf under his masters. Life was difficult to say the least; Cholodny was friendless and often picked on by other serfs as well as the children of the nobles who moved into his family's holdings. Despite his size, he was of course forbidden to harm the other serfs and especially the young nobles, who used this fact to smear him with the label cowardice. Cholodny left not for any particular quest, but because he had grown up strongest and fastest, toiled for everyone else’s benefit, and still was universally hated and called a coward.

Cholodny carries a signet ring, which his father left behind before deserting his family and holdings. While Cholodny believes it has some connection to his father, he is not actively pursuing the matter.

Cholodny is motivated almost entirely by a need for affiliation and recognition; he does not need fame, but deep down he desperately wants to be respected as a skilled warrior. This respect can come from nearly anyone who acts with sincerity. He is True Neutral not out of a need for balance, but out of non-commitment to any particular ethos (he has some good tendencies, particularly in regards to helping those being ganged up on). Likewise, Cholodny is only nominally devoted to [the most appropriate neutral or chaotic good warrior god].

Cholodny is reasonably tall, and thickly built, especially at the shoulders. His hair is a dark brown tangle that hangs about halfway down his back and over his shoulders. His clothes are simple, tending towards grey furs. He always carries his glaive in hand; if this violates some local custom, he will switch to using it as a walking-stick or with his sack loosely attached (ready to slide off if needed). Only if confronted by guards will he put it onto his back.

Reason for heading to Golden Ring.

Cholodny left home over four years ago, and has headed "onward" ever since, trying to put as much distance between himself and his homeland as he could. This hasn’t taken him as far as one might think, but it has involved him with several groups of unsavoury bandits, highwaymen, and mercenaries. After a brief, recent tangle with a backstabbing partner, (in which he almost lost his life), Cholodny finds himself searching for people he can trust, that can also find some use for his skills. But since his only skill is killing, he's prepared to wait.
 
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Ivan Coldrunner
Male Slavic Ranger 3
Alignment: N
Height: 5' 8”
Weight: 165lbs
Hair: Greying
Eyes: Grey
Skin: White
Age: 33

Str: 16 (+3) [10 points]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 10 (+2) [2 points]
Wis: 14 (+0) [6 points]
Cha: 10 (+0) [2 points]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: Favored Terrain: Tundra, Track, Wild Empathy, Track, Combat Style (archery), Endurance

Hit Dice: 3d8+6
HP: 26
AC: 16 (+4 armor, +2 Dex)
Init: +2 (+2 Dex)
Speed: 30ft

Saves:
Fortitude +5 [+3 base, +2 Con]
Reflex +5 [+3 base, +2 Dex]
Will +3 [+1 base, +2 Wis]

BAB/Grapple: +3/+6
Melee Atk: MW Blue Ice Longsword +7 [1d8+4 damage]
Ranged Atk: MW Mighty +3 Composite Longbow +7 [1d8+3 damage]
Ranged Full Atk: MW Mighty +3 Composite Longbow +5/+5 [1d8+3 damage]


Skills (42):
Handle Animal +6 [6 ranks, +0 Cha]
Heal +10 [6 ranks, +2 Wis, +2 Feat]
Knowledge: Geography +6 [6 ranks, +0 Int]
Knowledge: Nature +6 [6 ranks, +0 Int]
Listen +8 [6 ranks, +2 Wis]
Spot +8 [6 ranks, +2 Wis]
Survival +10 [6 ranks, +2 Wis, +2 Feat]

Feats:
Weapon Focus: Composite Longbow (1st level)
Self Sufficient (1st level human bonus)
Cold Endurance (3rd Level)
Track (Ranger 1st Level)
Rapid Shot (Ranger 2nd Level)
Endurance (Ranger 3rd Level)

Languages: Slavic

Equipment:
MW Mighty +3 Composite Longbow (700)
MW Blue Ice Longsword (810)
Dagger (1)
MW Chain Shirt (250)
Potion CLW x6 (300)
Potion CMW x2 (600)

Money: 30 gp, 8 sp, 10 cp

Appearance: Ivan is a thickly built man entering his middle age. His hair is beginning to go grey and his skin is leathery from the constant cold he lives in. Despite this, Ivan is a powerful person and projects all the frailty of a rock.

Personality: Ivan is a gruff person, but live through a snowstorm or two out in the open and he’ll warm to you (so to speak). Ivan is distrustful of “city folk,” understanding that their easy lives have made them soft and untrustworthy, but he is willing to reserve judgment until after a person has had a chance to show their worth.
 
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Burian Slavochka
Slavic Male Human
Alignment: Neutral Good
Fighter 1/Druid 2
Age: 18
Height: 5'10"
Weight: 140
Hair: Sandy-brown, close cropped
Eyes: Green
Skin: tanned and slightly leathered

Str: 13 (+1)
Dex: 15 (+2)
Con: 13 (+1)
Int: 10 (+0)
Wis: 16 (+3)
Cha: 10 (+0)

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: animal companion, nature sense, wild empathy, woodland stride

Hit Dice: 1d10+2d8+3
Total HP: 25
AC: 17 (+3 armor+2 shield+2 Dex)
Initiative: +2 (+2 dex)
Speed 30ft (50ft horse)

Saves:
Fortitude +6 [+5 base, +1 Con]
Reflex +2 [+ base, +2 Dex]
Will +6 [+3 base, +3 Wis]

BAB/Grapple: +2/+4
Melee Atk: +1 Refthi Axe (to hit:+4) (damage:1d8+1/x3) (type: S/B) (weight: 7lbs)
Ranged Atk: Shortbow (to hit:+4) (Damage:1d6/x3) (type) (weight:2 lbs)

Skills: (22 sp= +6 (human)+8(1st level fighter)+8 (2 levels druid)

Climb: 4 (3 ranks+1 str)
Heal: 5 (3 ranks +3 wis)
Ride: 8 (4 ranks+2 dex +2 animal affinity)
Spot: 5 (2 ranks +3 wis)
Survival: 6 (3 ranks +3 wis)
Swim: 5 (4 ranks +1 str)
Knowledge (nature): 3 (3 ranks+0 int)
handle animal: 2/6 (0 ranks +2 animal affintiy /+ 4 with animal companion)

Feats:
point blank shot (1st level)
mounted combat (human)
precise shot (fighter)
animal affinity (3rd level)

Languages: Slavic

equipment:
Refthi Axe +1 (2010 gp) (his fathers and his prized possesion)
Darkwood large shield (257 gp)
Reindeer Hide armor (15gp)
Shortbow (30 gp)
Cold weather outfit (8 gp)
flint & steel (1 gp)
Healers kit (50gp)
Horse (75gp)
riding saddle (10gp)
saddle bags (4gp)
potions of cure light wounds: (4 potions) (200gp)
20 arrows (1gp)

Money: 39 gp remaining

Appearence: A (relatively) tall, thin man, his sandy-brown air is cropped close to his skull, a ward against giving an opponent a place to grab. Green eyes peer warily out from a face weathered and scarred both by battle and the elements, and his hands show the callous of long years of hard labor.

History:
The son of a wandering mercenary,Andrej Slavochka, Burian was intiated into the rites of battle at an early age. He travelled across much of Russia until his father was crippled in battle, losing his right hand. Taking what he had saved his father established a small stead along the edge of the forest near Vladimir. There the youth hunted and explored, ranging many miles into the brooding woodlands. Over time his love of the forest grew into a deeper connection and he learned how to request favors from the spirits of the forests... Once his father passed on, Burian took up the meager remnants of his fathers funds and equipment and set off to seek adventure for himself.



Animal companion:
special abilities: link, share spells,bonus trick:work

Damek: Horse, Light
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof –2 melee (1d4+1*)
Full Attack: 2 hooves –2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Challenge Rating: 1
Advancement: —
Level Adjustment: —
The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.
Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.
 

Misha Yaroslav
Male Slavic Paladin 3
Alignment: LG
Height: 5' 11”
Weight: 145 lbs
Hair: Black and short
Eyes: Black
Skin: White
Age: 16

Str: 14 (+2) [6 points]
Dex: 14 (+2) [6 points]
Con: 10 (+0) [2 points]
Int: 10 (+0) [2 points]
Wis: 11 (+0) [3 points]
Cha: 17 (+3) [13 points]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: Aura of Good, Detect Evil at will, Smite 1/day, Divine Grace, Lay On Hands, Aura of Courage, Divine Health

Hit Dice: 3d10+0
HP: 26
AC: 16 (+4 armor, +2 Dex)
Init: +2 (+2 Dex)
Speed: 20 ft (50 ft. horse)

Saves:
Fortitude +6 [+3 base, +0 Con+3 Cha]
Reflex +6 [+1 base, +2 Dex+3 Cha]
Will +4 [+1 base, +0 Wis+3 Cha]

BAB/Grapple: +3/+5
Melee Atk: MW Scythe +6 [2d4+3 damage] OR with full PA +3 [2d4+9 damage]
Ranged Atk: Spear +5 [1d8+2 damage, 20' thrown range increment]

Skills (18 ranks):
Concentration +3 [3 ranks+0 Con]
Diplomacy +5 [2 ranks+3 Cha]
Handle Animal +7 [5 ranks +3 Cha]
Profession (farmer) +4 [4 ranks+0Wis]
Ride +8 [4 ranks+2 Dex+2 synergy]

Feats:
Ancestral Relic (level 1) - the scythe
Endurance (bonus human feat)
Power Attack (level 3)

Languages: Slavic

Equipment:
Heavy horse (200 gp)
Bit and bridle (2 gp)
Saddle, Riding (10 gp)
Saddlebags (4 gp)
Scythe MW (318 gp, 2d4 x4 damage, 10 lb.)
Hide armor +1 (1165 gp, 25 lb, -2 ACP)
Spear x 2 (4 gp, 1d8 x3 damage, 20' range increment, 6x2 lb.)
Handaxe (6 gp, 1d6 x3 damage, 3 lb.)
Potion of bull's strength x2 (300 gp)
Potion of endure elements x3 (50 gp)
Oil of magic weapon x3 (50 gp)
And 91 gp is coins, goods, and miscellaneous items.
Total: 2700 gp.
Encumbrance: Light 58 lb./Medium 116 lb./Heavy 175 lb. (currently Light at 38 lb.)

Appearance: Misha is a fairly typical Slav, although a bit taller and more impressive than the norm. He sits astride a massive black draft horse, and wielding a mean-looking scythe. He wears the pelt of a wolf-like monstrosity with terrible claws, sharp jaws, and a goblinoid-like face now used as a cowl [a Barghest].

Background: Born as a farmer's son in a small village near Yaroslavl, he was respected in his community from a young age. Recently, his wife and daughter fell victim to a beast from the forest while he was away working in the fields. As he was weeping over them an old man approached him. He picked up Misha's scythe, which was strangely transformed, and goaded him to avenge their deaths. Misha went out to slay the beast. He bested it and now wears its pelt, but he was not satiated by its defeat and seeks to carry his vengeance further.

Personality: A simple man, Misha is not one to devise tricky plans or contemplate the nature of things. He is a devout Slav and attributes his powers to the good Slavic deities, but has not devoted himself to any one deity in particular. Above all, Misha is now an obsessed man – a man seeking retribution and vengeance, and an understanding of what has brought out the events that led to his loved one's deaths.

Grisha: Horse, Heavy
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof –1 melee (1d6+1*)
Full Attack: 2 hooves –1 melee (1d6+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider.
Carrying Capacity: A light load for a heavy horse is up to 200 pounds; a medium load, 201–400 pounds; and a heavy load, 401–600 pounds. A heavy horse can drag 3,000 pounds.
 

Brata Scythor
Slavic Male Human, Steppes Origin
Alignment: Chaotic Neutral
Druid 2 / Sorcerer 1
Age: 38
Height: 5'4"
Weight: 120
Hair: Black, shaggy
Eyes: Brown, slightly Asian
Skin: pale

Str: 10 (+0)
Dex: 11 (+0)
Con: 14 (+2)
Int: 10 (+0)
Wis: 17 (+3)
Cha: 14 (+2)

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: animal companion, nature sense, wild empathy, woodland stride

Hit Dice: 8+1d8+1d4+6 (8+6+3+6)
Total HP: 23
AC: 13(+2 armor +1 shield)
Initiative: +0 (+0 dex)
Speed 30ft

Saves:
Fortitude +5 [+3 base, +2 Con]
Reflex +0 [0+ base, +0 Dex]
Will +8 [+5 base, +3 Wis]

BAB/Grapple: +1/+1
Melee Atk: MW Scimitar (to hit: +2) (damage: 1d6/18-20x2) (type: S) (weight: 4 lbs.)
Ranged Atk: MW Light Crossbow (to hit: +2) (Damage: 1d8/19-20x2) (P) (weight: 4 lbs.)

Skills:

Bluff: 3 (1 ranks +2 cha)
Concentration: 6 (4 ranks +2 con)
Handle Animal: 7 (5 ranks +2 cha)
Heal: 4 (1 ranks +3 wis)
Listen: 4 (1 ranks+3 wis)
Spot: 4/7 (1 ranks +3 wis[+3 in shadows])
Spellcraft: 4 (4 ranks +0 int)
Survival: 10 (5 ranks +3 wis+ 2 nature sense)
Swim: 1 (1 ranks +0 str)
Knowledge (arcana): 2 (2 ranks+0 int)
Knowledge (nature): 7 (3 ranks+0 int +2 nature sense +2 synergy)


Feats:
Spell Focus (conjuration)(1st level)
Spell Focus (enchantment) (3rd level)
Augment Summoning (human)
Summon Familiar (Sorcerer)

Languages: Slavic

Spells:

Druid: 3/2 per day
Sorcerer: 5/4 per day (15% spell failure)

Arcane 0 Level:
Daze
Mage Hand
Message
Prestidigitation

Arcane 1 Level:
Charm Person
Sleep

equipment:

MW Scimitar (315 gp)
Leather Armor (15gp)
MW Wooden Buckler (165)
MW Light Crossbow (330 gp)
Dagger x2 (4gp)
Pearl of Power Level 1 [druid only] (1000 gp)
Cold weather outfit (8 gp)
flint & steel (1 gp)
potions of cure light wounds: (6 potions) (300gp)
potions of shield of faith +2: (2 potions) (100gp)
potions of jump: (2 potions) (100gp)
oil of magic weapon: (2 potions) (100gp)
oil of magic stone: (2 potions) (100gp)
potions of endure elements: (2 potions) (100gp)
20 bolts (2gp)
Backpack (2gp)
Winter Blanket (1gp)
Chalk (-)


Money: 61 gp remaining

History:

Brata was born to a tribe in the foothills of the Caucasus Mountains. Their ancient way was a simple one, move with the seasons and find food and shelter where they may. But one fall, as they prepared to leave their warmer grounds near the Urals, the raiders came. Brata was very young, and a sickly child at that. His mother hid him in the brush and fled, hoping he would find a better fate than being thrown onto the rocks for sport. That is where the crone found him. Brata remembers looking up into her milky cataract eyes as the seized him out of the bushes. With a wave of here hand, the raiders fled before her, and she took young Brata off, off into the wild.

In the dark winters of his growing years, the crone showed Brata many things. She showed him the ways of the natural world, of plant and beast. But she also showed him other things, she said that strange mark on his side was a gift from the gods, and that he should never show this gift to other men, lest it become his curse. Brata waited on the crone for many winters, seeing to her every need, and the nearly blind hag brewed her concoctions and scryed the future in bowls of gore. She looked into a bowl of roots and eyeballs and blood one day, and said that Brata would once again have to join the world of men in the West. She was dead within a moon. Brata never looked back.


Animal companion:
special abilities: link, share spells, tricks (1 bonus): attack, down, stay, defend, track, come, heel

Maka: Wolf
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Feats: Track, Weapon Focus (bite)
Challenge Rating: 1
Advancement: —
Level Adjustment: —

Familiar:
special abilities: Alertness, improved evasion, share spells, empathic link


Grieg: Owl
Tiny Animal
Hit Dice: 1d8 (8 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–11
Attack: Bite Talons +5 melee (1d4–3)
Full Attack: Talons +5 melee (1d4–3))
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6*
Feats: Weapon Finesse
Challenge Rating: 1/4
Advancement: —
Level Adjustment: —
 

Stanislava/3rd lvl fighter.

Updated Character

--------------------------------------------------------------------------------

Stanislava Cymashedshinova:
Thanx for the patience. sorry for the delay..I am ready to play. Add anything if necessary please oh Might DM>.......BOWing.........

Slavic Half-Elf/Half Slavic Human, From northeast of Perm in the Urals
Alignment: Chaotic Neutral
FIGHTER: 3rd level.
Age: 32
Height: 5' 2"
Weight: 105
Hair: Black, long and straight.
Eyes: Deep Blue, elven
Skin: pale

Str: 16
Dex: 14
Con: 15
Int: 9
Wis: 11
Cha: 12

Racial Abilities:

* Half-elf base land speed is 30 feet.
* Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
* Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* +1 racial bonus on Listen, Search, and Spot checks.
* +2 racial bonus on Diplomacy and Gather Information checks.
* Elven Blood: For all effects related to race, a half-elf is considered an elf.
* Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
Class Abilities:


Hit Dice: 3d10 +6
Total HP: 34
AC:
Initiative: +2
Speed: Base 30'

Saves:
Fortitude +5
Reflex +3
Will +1


Four Feats:

CLEAVE [GENERAL]
ENDURANCE [GENERAL]+4 checks and saves.
EXOTIC WEAPON PROFICIENCY [GENERAL]+1 base attack bonus
Power Attack

Skills:
Languages: Elven. Russian.Tartar

Weapon-2points
Heal-2 points.

Weapons and Equipment:
Longbow, composite 100
Arrows (20)
+1 Sword, bastard 35 gp
Dagger 2 gp

+1 Banded mail +6
Shield, light steel 9 gp +1

Potions;
cure lite wounds: 4 bottles.
Jump:1 bottle
Protection from Evil 1 bottle
Pass without Trace 1 bottle

Etc:

Horse, light 75 gp
Saddle Riding 10 gp
Saddlebags
3x Traveler痴 outfits 1 gp
Waterskin 1 gp
Pole 10-foot 2 sp 8 lb.
Bedroll 1 sp 5 lb.1
Bell 1 gp ・/td>
Blanket, winter 5 sp 3 lb.1
Block and tackle 5 gp 5 lb.
Bottle, wine glass 2 gp ・/td>
Lock, Average 40 gp 1 lb.
Cold weather outfit 8 gp 7 lb.1

History:

Staninslava was born in the Northern montains of the Urals about 100 leagues north east of Perm. She was the child of an Elven Mother, Arendeltheil, and a alcoholic Father, Volodya. Thogh she loved both of them the continual violence on the part of her father due to alcohol drove her to be more aggressive and and confrontational in disposition. She finally ran away from home for a more sane environment.

She sought and found the company of a small group of traveling elves in Western Siberia. It was there she leaned the art of the sword and the perfection of her Mother's tongue. She occasionally seeks clandestine meetings with her Mother but remains bitter towards her father. As a result Men are not high on her list of romantic encounters, especially men of the human race.


So far so good.will add more in a minute.....2386.gp ok?
 

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