Arbiter of Wyrms
First Post
Someone posted another thread about using a skill-based magic system and it got me thinking.
I was rereading the Harry Potter series a few months back and it occurred to me that a Harry Potter RPG would need to use a skill-based magic system. Everybody knows the really basic spells and can cast them as needed. The intermediate-level spells clearly have higher DCs, and some advanced spells can't be completed by any but the most advanced wizards.
Let me toss some ideas:
To cast on this system, you need to be born with the talent for it.
Any spell that can be cast on the fly requires an arcane focus-a magic wand. each wand is more or less uniquily suited to its owner, and thus difficult to replace. Spells cast with another's wand are apt to go awry.
First-level spellcasters should be able to cast the most basic spells, alohamora, wingardium leviosa, et cetera, wih a decent roll. More advanced magic, say the Patronus Charm, are tough to learn and tough to cast. The most advanced spells are available to only a few wizards and witches. This is just like the standard system, I suppose.
Some spells must be cast into potions or other items before use, e.g. veritaserum, polyjuice potion, portkeys.
Maybe you one could use Knowledge (Arcana) for what spells a caster knows and Spellcraft for what spells they can cast. Hermione Granger has a lot of general knowledge about witchcraft, though, that Harry doesn't, and clearly he can cast spells that are way beyond her ken, so that won't work.
Some magic is forbidden by law (flying carpets), some by morals, and some by both (Imperio).
Some spells are just poorly guarded intellectual property, like the Dark Mark.
Any ideas anybody?
I was rereading the Harry Potter series a few months back and it occurred to me that a Harry Potter RPG would need to use a skill-based magic system. Everybody knows the really basic spells and can cast them as needed. The intermediate-level spells clearly have higher DCs, and some advanced spells can't be completed by any but the most advanced wizards.
Let me toss some ideas:
To cast on this system, you need to be born with the talent for it.
Any spell that can be cast on the fly requires an arcane focus-a magic wand. each wand is more or less uniquily suited to its owner, and thus difficult to replace. Spells cast with another's wand are apt to go awry.
First-level spellcasters should be able to cast the most basic spells, alohamora, wingardium leviosa, et cetera, wih a decent roll. More advanced magic, say the Patronus Charm, are tough to learn and tough to cast. The most advanced spells are available to only a few wizards and witches. This is just like the standard system, I suppose.
Some spells must be cast into potions or other items before use, e.g. veritaserum, polyjuice potion, portkeys.
Maybe you one could use Knowledge (Arcana) for what spells a caster knows and Spellcraft for what spells they can cast. Hermione Granger has a lot of general knowledge about witchcraft, though, that Harry doesn't, and clearly he can cast spells that are way beyond her ken, so that won't work.
Some magic is forbidden by law (flying carpets), some by morals, and some by both (Imperio).
Some spells are just poorly guarded intellectual property, like the Dark Mark.
Any ideas anybody?