[Call of Cthulhu] The Snake Pit Characters

Isida Kep'Tukari

Adventurer
Supporter
Please put your characters in the following format:

Miriam Christina LeGou
Female Human Spiritualist (defense option) 3

Height: 5' 4''
Weight: 220lbs
Hair: Gray
Eyes: violet
Age: 65

Str: 7 (-2)
Dex: 10 (+0)
Con: 9 (-1)
Int: 16 (+3)
Wis: 19 (+4)
Cha: 17 (+3)

Hit Dice: 3d6-3
HP: 12
AC: 10 (+0 Dex)
Init: +0 (+0 Dex)
Speed: 30ft

Current Sanity: 72
Max Sanity: 99
20% sanity: 14

Saves:
Fortitude +2 [+3 base, -1 Con]
Reflex +1 [+1 base, +0 Dex]
Will +7 [+3 base, +4 Wis]

BAB: +1
Melee Atk: +1
Ranged Atk: +0

Skills
Appraise +6 [4 ranks, +2 Int]
Bluff +9 [6 ranks, +3 Cha]
Diplomacy +8 [5 ranks, +3 Cha]
Forgery +6 [4 ranks, +2 Int]
Gather Information +9 [6 ranks, +3 Cha]
Knowledge (occult) +8 [6 ranks, +2 Int]
Knowledge (psychology) +6 [4 ranks, +2 Int]
Psychic Focus +10 [6 ranks, +4 Wis]
Psychoanalysis +9 [5 ranks, +4 Wis]
Research +8 [6 ranks, +2 Int]
Sense Motive +9 [5 ranks, +4 Wis]
Sleight of Hand +5 [5 ranks, +0 Dex]
Speak Language (French) [cc] 2 ranks
Speak Language (Latin) [cc] 2 ranks

Feats:
Sensitive (1st level)
Psychometry (1st level)
Second Sight (3rd level)

Languages
English, French, Latin

Equipment:
Original savings - $6,000. Yearly income - $3,000.
Wardrobe
2 chic designer dresses - $180.00
Brown fox fur coat - $198.00
9 pairs silk stockings - $6.75
4 Rayon elastic corsets - $19.80
7 quality women's dresses - $105.00
Satin charmeuse robe - $10.95
3 pairs leather one-strap slippers - $11.07
Spike heel Parisian shoes - $4.45
Satin turban-style hat - $3.69
10 silk handbags - $49.80
Leather gloves - $1.75
Worsted wool sweater - $9.48
Costume jewelry - $200.00 worth

Rented Flat - $650 per year
Daily maid - $340 per year
Expensive trunk - $13.95
Handle bag - $7.45
Woman's toilet set - $22.95
Dictionary English/German - $0.89
Gold pocket watch - $32.50
Wind-up alarm clock - $3.00
10-volume encyclopedia - $49.00
Unabridged dictionary - $6.75
Umbrella - $1.79

Desk phone - $15.75
Telegraph oufit - $4.25
2 good fountain pens - $6.00
20 pencils - $0.20
10 writing tablets - $2.00
2 sets of stationary - $2.00
6x binoculars - $28.00
Cabinet phonograph - $45.00
12 phonograph records - $4.68

Ouija board - $0.95

Savings left - $3948.15

Appearance: Miriam LeGou is a well dressed old lady that is very conscious of the current fashions. She always keeps her hair fashionably curled and styled, and often checks the fashion magazines from Paris to keep up with the latest trends. Her gray hair is still uncut, and often curled and piled up on top of her head. When outside her house she tends to wear a fashionable, but concealing veil. She is a short woman that shows some signs of having lived a very prosperous life, and some might consider her somewhat portly. Her eyes are a startling shade of violet, and she often keeps her eyes cast downwards to avoid calling undue attention to them.

Personality: Miriam is a very cheerful woman if you were to encounter her at a theater or in a bakery. She's quite happy to chat about the latest fashions, the most current play or movie, or the concert last night. However, you might also get the feeling that she's looking at you, searching for something below the surface.

When Miriam is doing a reading or tracking a ghost, she is a bit more serious, and a great deal more dramatic. She goes on at great lengths about the "spiritual realm" and "vibrations of the upper planes," and liberally spices such talk with phrases and words in Latin, French, and German to make them sound more exotic. She's very persuasive when speaking about the need for money to purchase the rare and exotic components to help "pierce the spiritual veil between this world and the next."

However, when Miriam is actually using her psychic powers, she drops her act entirely. She's entirely serious when actually using her powers, which she rarely does for clients. Mostly she does her real "sightings" only for other members of the Spiritualist Society.

Background: Miriam Barloon was born in the less desireable portion of New York. She was raised the daughter of a laundress and a deliveryman, and had to work very hard alongside her mother and three older sisters in order to support the family. She had very little schooling, mostly at her mother's instance that she learn how to at least read and do a smattering of figuring. Little Miriam picked it up very well however.

At fifteen she married the son of a local butcher, a clever young man who was impressed by her looks. With sheer perserverance, her husband Eugene Tolson managed to get out of the family business and set up his own small but successful telegraph and telegram delivery service. Devout Catholics, the Tolsons had eight children, five of which survived past childhood. Eugene Jr. was looking to follow in his father's footsteps in running the Tolson Telegraph service.

On January 1st, 1893, the entire family was out enjoying the New Year's festivities. It was snowy and icy that day, and a carriage going too fast ended up going out of control and crashing into a crowd of revelers. Seven people died, and amongst them Eugene Tolson and his four youngest children. His wife was also badly injured from a blow to the head and spent two weeks in the hospital, unconscious. Eugene Jr. escaped with only a broken arm.

Eugene Jr. immediately took over the telegraph service while his mother was in the hospital, bearing up admirably under the intense pressure of the job. When Miriam finally came out of her coma to discover most of her family dead, she was distraught. Even more distressing was the fact that occasionally she would see things or feel things that no one else was able to. Confused and thinking she might be insane, or even that the cruel God that had taken her family was punishing her, Miriam sank into depression.

But one day when she was walking home, she had to take a detour around some construction and ended up passing by the relatively new Spiritualist's Society. Intrigued, Miriam stopped in and had some conversation with the men and women there. They performed a healing ceremony for her to help her through her hard times, and told her of their unique and open-minded philosophy. Finding much more succor here than she had at the Church (where the priest had told her to "offer her suffering up to God"), she ended up joining the Society.

Doing a little research about other "psychics" she had seen mentioned in some of the Society's texts, she ended up discovering that she was not crazy, but had aquired new gifts. She was very angry at this, feeling that nebulous "psychic powers" were a poor exchange for her husband and children. When she had told the Society members of her powers, they had been delighted about them. Miriam could easily see how they flocked toward one such as herself, and decided to take a little bit back from the world that had taken so much from her.

Using some of the savings that Eugene had left to her, she rented a flat and moved across town into a much more fashionable district. You had to look as if you were born into the right strata of society in order to attract the right kind of client. To that end she even changed her name to something more suitable, LeGou.

Buying many books on a variety of subjects, particularly those assosciated with the occult and the mind, she educated herself very quickly in the things she would have to know to become a professional "mind reader." A bit of research about her clients was all that was needed to take advantage of those poor fools that wanted reassurance and succor from the "other side."

She has nearly every newspaper from the city and the surrounding area brought to her flat, where she spends the mornings sifting through them, attempting to find tidbits on her potential clients. These clippings she pastes into a series of books she keeps in her room. She also has a fairly extensive collection of informants in the form of maids and hairdressers she uses to keep up on some of the lesser-known pieces of information. Her own maid, Darla, cleans five other flats and talks with a lot of other maids. Her willingness to share everything she hears makes her one of the best paid maids in that part of the city. Also, just listening to the gossip at the hair salon each morning gives Miriam plenty of information.

However, despite her new life of fraud, Miriam's gifts would sometimes not let her rest. More than once she has become aware of a ghost or some other presence in a house. Persuading the owner to pay her steep fees, she has used her gifts to rid homes of haunts more than once. She doesn't like doing it, but she suffers terrible nightmares if she does not.

Her son, Eugene Jr. continues to run his father's business and has little time to spare for his mother. He disapproves of his mother's life as a Spiritualist, but doesn't often press her on it, as he has other concerns. He tries to visit when he can, but often that only ends up being on Christmas and Easter. Miriam, on the other hand, has made a great deal of new friends in the higher strata of society by circulating amongst the New York elite whenever she can.
 

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Andrew D. Gable

First Post
A.C.G. (Arthur Charles George) "Hightower" Llewellyn
Male Detective (defense option) 4

Height: 6'1"
Weight: 195 lbs.
Hair: White, balding
Eyes: Blue
Age: 55

Str: 9 (-1)
Dex: 8 (-1)
Con: 12 (+1)
Int: 15 (+2)
Wis: 17 (+3)
Cha: 14 (+2)

Hit Dice: 4d6+4
HP: 34
AC: 12 (-1 Dex, +2 defense)
Init: -1 (-1 Dex)
Speed: 30 ft.

Current Sanity: 80
Max Sanity: 99
20% sanity: 16

Saves:
Fortitude +5 [+4 base, +1 Con]
Reflex +3 [+4 base, -1 Dex]
Will +4 [+1 base, +3 Wis]

BAB: +2
Melee Atk: +1
Ranged Atk: +1

Skills
Forgery +9 [7 ranks, +2 Int]
Gather Information +9 [7 ranks, +2 Cha]
Intimidate +6 [4 ranks, +2 Cha]
Knowledge (Arkham) +9 [7 ranks, +2 Int]
Knowledge (London) +9 [7 ranks, +2 Int]
Listen +12 [7 ranks, +3 Wis, +2 Alertness]
Move Silently +2 [3 ranks, -1 Dex]
Open Lock +3 [4 ranks, -1 Dex]
Research +5 [3 ranks, +2 Int]
Search +9 [5 ranks, +2 Int, +2 Sharp-Eyed]
Sense Motive +12 [7 ranks, +3 Wis, +2 Sharp-Eyed]
Spot +10 [5 ranks, +3 Wis, +2 Alertness]

Feats:
Sharp-Eyed (1st level)
Alertness (1st level)
Weapon Proficiency: pistol (3rd level)

Languages
English

Equipment:
Original savings - $8,000. Yearly income - $4,000.
Wardrobe
6 button-up white shirts - $6.00
Patent leather shoes - $4.95
Overcoat - $19.95
4 pair pants - $8.00
Fedora hat - $8.95

9mm pistol - $30.00
150 rounds, 9mm - $20.85
Shoulder holster - $1.25
.38 Special revolver - $25.00
100 rounds, .38 Special - $5.95
12-gauge shotgun - $55.00
25 12-gauge slug shells - $0.92
Fleabag hotel - $0.75 per night
Gold pocket watch - $32.50
Expensive trunk - $13.95
Bible - $4.00
Crucifix - $2.00
Umbrella - $1.79
6 packs matches - $0.60
Padlock - $0.95
Meerschaum pipe - $1.00

Savings left - $7769.99

Appearance: A.C.G. Llewellyn is an aged man. Although in his 50s, he is still imposing physically and still maintains the great size that gave him the nickname "Hightower". He has a very noticable limp, and if asked about it will go into great detail telling the story of how he acquired it. He has piercing blue eyes which seem to look right through you and add to his considerable presence. He also has a long, drooping white moustache, stained yellow by his Meerschaum pipe, which he is almost never without.

Personality: Arthur has no qualities about him that set him apart from any other old man. He is rather impulsive and prone to change, however, resulting in his transformation from son of a wealthy family, to laborer, to policeman and finally to miser. Despite his family's wealth, he spurned his inheritance and after leaving England took up residence in a squalid little hotel in Massachusetts. No-one would ever guess what he once was.

Arthur has a trunk in his room which he keeps padlocked at all times. The trunk contains his shotgun and .38 revolver, as well as family papers and old photographs.

Background: Arthur Charles George Llewellyn was born March 21, 1867 in Liverpool to the English branch of the Llewellyn family. These Llewellyns were shipbuilders and fish merchants, and were quite well off. When he turned 18, Arthur spurned university life and began helping out in the family business.

The Llewellyns made many trips to London, and it was during one of these trips that Arthur chose to stay in London. He became a fish-buyer and fileter at the Billingsgate Fish Market. In 1887, the indecisive Arthur abruptly switched professions, dropping his family's legacy and enrolling in the Metropolitan Police. He soon became a junior member of H Division, and so began the next episode of his life.

When Arthur was 21, in 1888, he married Eliza Hayes, daughter of a wealthy judge at the Old Bailey. Arthur was also a mere patrolman in the Whitechapel district. Soon, like every other policeman in the vicinity, he was assigned double patrol duty, on guard against "Jack The Ripper". The criminal got away, but Arthur remained on duty. In 1892, he was shot by street-thieves. The stubborn Arthur stayed on his beat as long as he could, finally taking the job of inspector two years later once the injury had become near-unbearable.

So from 1894 on, Arthur maintained a desk job at Scotland Yard's new buildings in Whitehall. In 1917, Eliza died of a fever, leaving Arthur with two children (Alfred and Katherine). After they moved on, he formally retired from Scotland Yard in 1919, leaving behind a distinguished record. In that year, he boarded a ship bound to New York, to visit his cousin William, who had become a well-known author stateside. After staying with William for a few months, he made his way to Arkham, Massachusetts.

In Arkham, Arthur -- who still had policework in his blood -- became a detective once more. It is then (1920) that Arthur became a miser. Though he has money enough to afford decent lodgings, he lives in a seedy boarding-house known locally as the "Witch-House" after a supposed sorceress who lived there. But Arthur doesn't believe in such things.
 

G

Guest 11456

Guest
Daisy Gene Velmont
Female Human Cat Burglar [modified criminal] (offense option) 4
Height: 5' 4''
Weight: 111lbs
Hair: pitch black
Eyes: pale green
Age: 24

Str: 12 (+1)
Dex: 18 (+4)
Con: 12 (+1)
Int: 17 (+3)
Wis: 11 (+0)
Cha: 10 (+0)

Hit Dice: 4d6+4
HP: 23
AC: 14 (+4 Dex)
Init: +4 (+4 Dex)
Speed: 30ft

Current Sanity: 55
Max Sanity: 99
20% sanity: 11

Saves
Fortitude: +2 [+1 base, +1 Con]
Reflex: +8 [+4 base, +4 Dex]
Will: +1 [+1 base, +0 Wis]

BAB: +3
Melee Atk: +4
Ranged Atk: +7

Skills
Balance +11 [7 ranks, +4 Dex]
Climb +7 [6 ranks, +1 Str]
Disable Device +10 [7 ranks, +3 Int]
Escape Artist +11 [7 ranks, +4 Dex]
Hide +13 [7 ranks, +4 Dex, +2 stealthy]
Jump +8 [5 ranks, +1 Str, +2 acrobatic]
Move Silently +13 [7 ranks, +4 Dex, +2 stealthy]
Open Lock +11 [7 ranks, +4 Dex]
Search +8 [5 ranks, +3 Int]
Sleight of Hand +11 [7 ranks, +4 Dex]
Tumble +13 [7 ranks, +4 Dex, +2 acrobatic]
Use Rope +9 [5 ranks, +4 Dex]

Feats:
Acrobatic (1st level)
Martial Artist (1st level)
Stealthy (3rd level)

Languages:
English

Equipment:
Original savings - $6,000. Yearly income - $3,000.
Wardrobe
2 quality women's dresses - $30.00
woman’s wool coat - $14.00
3 pairs silk hose - $2.25
1 Rayon elastic corset - $4.95
1 pair leather one-strap slippers - $3.69
leather gloves - $1.75
woman's toilet set - $22.95

backpack - $5.45
0.5” hemp rope 50’ - $1.80
grappling hook - $2.35
6x binoculars - $28.00
lockpicking tools - $30.00
mechanical tools - $12.90
crowbar – $2.25
2 hacksaws – $1.70
glasscutter – $0.80
pocket watch - $15.00
dark clothes - $10.00

rented apartment - $520 per year

savings left - $5290.16

Appearance: Daisy is a short lithe woman with short pitch black hair and pale green eyes. She generally dresses in dark colors.

Personality: Daisy tends to be introverted and keeps mostly to herself. As a result she comes across as a very cold individual. However to those who know her she can be very loyal. She tends to stay alert at all times. She takes her job seriously and doesn't like anything done that would compromise her position.

Background: On February 29, 1908 the first and only child was born to Sebastian and Violet Velmont. They named her Daisy because it fit with her mother's name. Her middle name came from a favorite uncle of Violet's, Eugene Witherspoon. Right after the child's second birthday her mother took ill with a fever and died not two months later. Unknown to Daisy's mother and the rest of Boston, her father was one of the best cat burglars in all of Boston. Faced with having to raise a young child alone, Sebastian turned to his old ways and was able to easily provide for his daughter. At the early age of eight Daisy had figured out what her father's true work was and thus he decided it was time for her to learn the business. Daisy was a natural and soon was helping her father on jobs. Her smaller size helped in getting into tight spots. In 1930 Sebastian retired from the business claiming that he was getting too old. Without her father's help Daisy was still able to do well.

Recently Daisy has received a letter from an uncle she never realized she had. Apparently he was her mother’s uncle. The letter states that she should come to Arkham. Perhaps there is money involved.
 
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Hrothgar

First Post
Dr. Adon Augustus Ashe, Professor of Chemistry and Physics, Miskatonic University
Male Professor (defense option) 4
Height: 5'8"
Weight: 145 lbs.
Hair: White, neatly combed; Short, white beard
Eyes: Dark brown
Age: 52

Str: 9 (-1)
Dex: 10 (+0)
Con: 11 (+0)
Int: 18 (+4)
Wis: 15 (+2)
Cha: 13 (+1)

Hit Dice: 4d6
HP: 19
AC: 12 (+0 Dex, +2 defense)
Init: +0 (+0 Dex)
Speed: 30 ft.

Current Sanity: 75
Max Sanity: 99
20% sanity: 14

Saves:
Fortitude +4 [+4 base, +0 Con]
Reflex +1 [+1 base, +0 Dex]
Will +6 [+4 base, +2 Wis]

BAB: +2
Melee Atk: +1
Ranged Atk: +2

Skills
Concentration +7 [7 ranks, +0 Con]
Diplomacy +12 [7 ranks, +1 Cha, +2 Trustworthy, +2 Sense Motive synergy]
Gather Information +7 [4 ranks, +1 Cha, +2 Trustworthy]
Knowledge (chemistry) +11 [7 ranks, +4 Int]
Knowledge (physics) +11 [7 ranks, +4 Int]
Knowledge (mathematics) +11 [7 ranks, +4 Int]
Listen +4 [0 ranks, +2 Wis, +2 Alertness]
Repair +11 [7 ranks, +4 Int]
Research +11 [7 ranks, +4 Int]
Search +13 [7 ranks, +4 Int, +2 Sharp-Eyed]
Sense Motive +11 [7 ranks, +2 Wis, +2 Sharp-Eyed]
Speak Other Language (Russian) +5 [1 ranks, +4 Int]
Speak Other Language (German) +5 [1 ranks, +4 Int]
Speak Other Language (French) +5 [1 ranks, +4 Int]
Spot +11 [7 ranks, +2 Wis, +2 Alertness]

Feats:
Alertness (1st level)
Sharp-Eyed (1st level)
Trustworthy (3rd level)

Languages
English, French, German, Russian

Equipment:
Original savings - $6,000. Yearly income - $3,000.
Wardrobe
Batwing bow tie (2) - $1.10
Chesterfield overcoat - $19.95
Corduroy Norfolk suit (3) - $29.85
Felt fedora hat - $8.95
Leather shoes (4) - $14.85
Pants (4) - $8.00
Union suit (2) - $3.00
White button shirts (4) - $4.00

Cabinet phonograph - $45.00
Phonograph records (20) - $7.80
Flashlight, 3 cell - $3.10
Handle bag - $7.45
Jeweled compass - $2.45
Leather gloves - $1.75
Manual typewriter - $40.00
Men’s toilet set - $9.98
Pencil (2) - $0.02
Pocket watch - $15.00
Suitcase – $9.95
Umbrella - $1.79
Writing tablet (2) - $0.40
Wardrobe - $41.95
Wind-up alarm clock - $3.00
House - $1,000.00/year

Savings left - $4720.66

Appearance: Professor Adon Ashe is a thin, wiry man, his leathery skin pulled taught over his slender frame. His neatly combed, short white hair and beard frame his smallish, bespectacled face. His dark brown eyes convey a softness and compassion that his associates and students find comforting and relaxing. His smile is always small, and his soft laughter never reveals more than a few teeth. Adon constantly mumbles to himself as he thinks about his research, class, or problems he wraps his mind around. Adon is constantly looking up or down, examining his environment as he thinks out loud. Because of this behavior, his students often refer to him as “Absent-Minded Adon”. Adon is usually dressed in a brown Norfolk suit when on campus or in Arkham.

Personality: Adon is passionate about the physical sciences, his energetic personality often leaving his colleagues and students in his wake. While stern with his students and with those he interacts, Adon is a compassionate man, unwilling to harm even the lowliest of god’s creatures. Adon conveys a slight elitist attitude with his academic air, although he never does this intentionally to demean anyone. He is a friendly individual and willing to talk with anyone on almost anything, although any discussions of the physical sciences generates an intense interest that is difficult to quell. Adon is rather resistant to change and requires a significant amount of evidence to change his mind on a particular subject. When employed in his research, he loses all sense of time, total engrossing himself in his projects. During these times he demands mental and physical perfection from himself as well as those students working for him.

Background: Adon Ashe was born August 1, 1880 in Arcadia, Wisconsin. Adon’s father, a blacksmith, died soon after his birth due to an unfortunate hunting accident. His mother was forced to raise Adon and his older brother alone. The family moved to LaCrosse and eventually Milwaukee, working at odd jobs to finance their living expenses and keep the two boys in school. Adon had a natural aptitude for the physical sciences and mathematics. During his teenage years, Adon worked after school and during the summer at the Paris Chemical Company in Milwaukee, which eventually sponsored his admission into the University of Wisconsin at Madison in 1898. His brother also went on to the University of Wisconsin to star in athletics before returning to Milwaukee as a policeman.

Adon immersed himself in the sciences while at Madison, taking as many courses as he could in chemistry, physics, and mathematics. In 1902 he left Wisconsin to pursue his doctoral work at Harvard studying the thermodynamic and spectroscopic properties of metals and metal complexes. In 1906 Adon accepted his first faculty position at the University of Michigan. Under dark circumstances he was forced to leave the university after seven years because of an incident with a female student. The student’s father blackmailed Adon after the sexual tryst between Adon and his young lover was revealed. Adon fled in shame, taking up a faculty position at Miskatonic University in 1914 where he has stayed since. Adon lives in a modest residential district close to Miskatonic U.

Adon never married, engrossing himself in his research to try to forget his shame at the University of Michigan. It was Professor Eugene Witherspoon that started him on his current research endeavors. Professor Witherspoon alerted Adon to a vale west of Arkham that contained almost five acres of wood and fields blighted gray by a meteor that fell in 1882. Adon spent his early years at Miskatonic U. researching the notes of the original Miskatonic professors that had investigated the meteor impact site. Adon also spent many hours in that dreaded place, taking soil samples and searching in vain for fragments of the meteor. Adon never stayed in that dreary land past dusk, although he never could explain his aversion to nights in the vale. He never considered himself a believer in the supernatural and he never saw anything untoward in the lonesome place. Even when locals would hint at the horrific tales from 1882, Adon always chuckled lightly.

This blasted heath was physical evidence for many of Adon’s theories. Building on the quantum models of Schrödinger, Bohr, and Planck, Adon’s theories of gaseous energies and their rates of diffusion through solid soil and air lead to startling conclusions. Unfortunately, the charred area was drowned under a reservoir, despite Adon’s protestations. Adon now continues his theoretical analysis of what he last observed five years ago. His theories have always held credibility among the academic, although they have been labeled as somewhat impractical since the basis for his models is now hidden under Arkham’s newest reservoir.

Adon has always been grateful to Professor Witherspoon for showing him that blasted glade and the endeavors that came of it. His conversations with the eccentric professor at faculty meetings were always of the highest intellectual quality and merit, despite Adon’s cynical view of Witherspoon’s work.
 
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Just a quick question: I haven't posted my character yet, although I'm pretty much done with him; but this game seems to have hit pause sometime shortly before Christmas. Is it still going to happen?

If not, I'll go start up something else; maybe run a Cthulhu-esque, horror fantasy game or something on the boards, but I don't want to start something if this is going to resurrect itself after all...
 

Ashy

First Post
Agatha O’Reilly
Female Human Madwoman (offense option) 4

Height: 5' 8''
Weight: 150lbs
Hair: Red
Eyes: Blue
Age: 18

Str: 15 (+2)
Dex: 17 (+3)
Con: 17 (+3)
Int: 17 (+3)
Wis: 14 (+2)
Cha: 18 (+4)

Hit Dice: 4d6+16
HP: 36
AC: 13 (+3 Dex)
Init: +3 (+3 Dex)
Speed: 30ft

Current Sanity: 42
Max Sanity: 96
20% sanity: 8

Saves:
Fortitude +4 [+1 base, +3 Con]
Reflex +7 [+4 base, +3 Dex]
Will +3 [+1 base, +2 Wis]

BAB: +3
Melee Atk: +5
Ranged Atk: +6

Skills
Animals Empathy +11 [7 ranks, +4 Cha]
Bluff +11 [7 ranks, +4 Cha]
Cthulhu Mythos +4 [4 ranks]
Gather Information +10 [6 ranks, +4 Cha]
Handle Animal +13 [7 ranks, +4 Cha, +2 synergy]
Knowledge (occult) +10 [7 ranks, +3 Int]
Knowledge (religion) +10 [7 ranks, +3 Int]
Listen +9 [7 ranks, +2 Wis]
Open Lock +10 [7 ranks, +3 Dex]
Psychic Focus +9 [7 ranks, +2 Wis]
Sense Motive +8 [6 ranks, +2 Wis]
Speak Language (Latin) 2 ranks
Spot +9 [7 ranks, +2 Wis]

Feats:
Sensitive (1st level)
Psychokinesis (1st level)
Martial Artist (3rd level)

Languages
English, Latin

Spells Known
Augury
Dominate Animal

Equipment:
Original savings - $2,000. Yearly income - $1,000.
Wardrobe
1 woman’s frock - $5.00
Woman’s wool coat - $14.00
1 pair leather one-strap slippers - $3.69
Worsted wool sweater - $9.48
Rain slicker and hood - $5.00

Payment for room, board, and care at asylum per year - $780

5 pencils - $0.05
2 writing tablets - $0.40
Ouija board - $0.95
Lockpicking tools - $30.00
Suitcase - $9.95
Haversack - $1.98
12 candles - $0.35
Box of matches - $0.50
Woman’s toilet set - $22.95
Cheap signet ring - $4.00

Savings left - $1144.50

Appearance: Agatha is a fairly tall and statuesque woman, obviously strong as well as ornamental. She has an incredible fall of violently-red hair, and brilliant blue eyes. However, a certain tightness around her eyes betrays a certain inner instability. Old scars, from being repeatedly restrained, are evident on her wrists, ankles, and elbows, as well as faint scars on her temples from electroshock therapy.

Personality: Agatha waxes and wanes from one extreme to the next. Sometimes she’s helpful, considerate, and quite willing to lend a hand. At other times she’s violent, belligerent, and tries to escape from the asylum on a daily basis, or even more often if she can manage it. Her personality seems to shift with the phases of the moon, but with Agatha, nothing is absolute. She has a great love for animals, showing great care for them even in her most violent moods. She also shows great veneration for the “Moon Goddess,” of which she is an incarnated priestess, or so she claims.

Background: Agatha was born in Ireland, and spent the first six years of her life living a fairly carefree existence. She learned much of her letters from an old woman who followed the old religion, and Agatha was entranced by such fascinating things. She had an uncanny knack with animals, often training every dog, chicken, and cat the family had to help her at her chores. Her parents eventually left Ireland to go to America to seek work, and Agatha came with them on a ship crammed with other immigrants.

About halfway across the ocean, there was a terrible storm at sea. Huge waves and lightning battered the ship, and some of the immigrants were hauled up on deck to help maintain the ship when crewmembers were swept overboard. Agatha’s parents were amongst those chosen, and Agatha’s mother bound her child to her with a rope so she wouldn’t be lost. In truth the weather was caused by a terrible spell, cast by the captain himself, in hopes of gaining favor from the mad gods he worshipped. The hungry waves took on the forms of huge maws, and Agatha screamed as her parents were dragged overboard, taking her with them. With an agonizing pain in her head, she found herself free of the rope and clutching the rail for dear life as the storm subsided.

Agatha was now alone, and she had to fend for herself. She woke up frequently with nightmares during the rest of the trip, and often during these nightmares things around her would move and dance. The child found no protector amongst the rest of the immigrants, who whispered amongst themselves and called her a “witch-child.” Children can cope, and Agatha coped by turning to the worship of her “Moon Goddess” that had granted her these powers and protected her.

Once in New York, Agatha fought to survive amongst hoards of other immigrant orphans, and curiously enough, often found solace in the church. Here she fed her mind as well as her body, convincing the priests to teach her Latin so that she could read the old texts. She found (in her mind) references to the Moon Goddess all throughout the Bible, and spent what money she could beg, borrow, or steal on other books about strange religions. There were few books of that type to be had, and she learned that most of what she wanted to learn was in Miskatonic University.

Armed with six years’ worth of skills from the school of hard knocks, Agatha make her way to Arkham, and spent two years living in flophouses during the winter, camping out during the summer, and breaking into the Miskatonic library at night to study the forbidden tomes. She learned a couple of rituals she felt were from the Moon Goddess Herself, one to divine the future, and one to bring wild animals under her control. She spent some time charming wolves in the heights, and for a while ran with the pack as a beast.

When someone realized that one of the wolves around the outskirts of town was actually a girl, she was captured and taken to Arkham asylum, where she has spent the last four years. She has more escape attempts on her record than any other patient at Arkham, and has spent a record amount of time in restraints, in solitary confinement, and being the latest patient for the exasperated doctors’ new theories to bring her madness under control.

One man at the asylum seemed to understand her, and with her talks with him, she eventually learned how to calm herself and work the system to an extent. She began to make herself useful by calming other patients, and sometimes retrieving other escapees, as she knew most of the hiding places. She was rewarded with more privileges, such as walks outside. Her own personal project was the taming of a hawk she has named Moonchild, a project the nurses have tolerated because it seems to calm her. Her last escape attempt was six months ago, and she has seemed to calm enough to venture the possibility of letting her out of Arkham for short periods. Perhaps it will be soon...
 

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Gomez

First Post
http://www14.brinkster.com/nadaka/DiceboxDB.asp?Page=Find&By=Name&Value=gomez1



Powell11.jpg


Patrick “Pat” O’Donald
Reporter (defensive option) 4
Height: 6'0"
Weight: 185 lbs.
Hair: Brown
Eyes: Green
Age: 32

Str: 14 (+2)
Dex: 13 (+1)
Con: 13 (+1)
Int: 16 (+3) (4th level ability increase)
Wis: 14 (+2)
Cha: 17 (+3)

Hit Dice: 4d6+4
HP: 22
AC: 13 (+1 Dex, +2 defense)
Init: +2 (+2 Dex)
Speed: 30 ft.

Current Sanity: 70
Max Sanity: 99
20% sanity: 14

Saves:
Fortitude +5 [+ 4 base, +1 Con]
Reflex +6 [+4 base, +2 Dex]
Will +3 [+1 base, +2 Wis]

BAB: +2
Melee Atk: +4
Ranged Atk: +3

Attack: Fists +4 to hit, 1d4+4 damage, Crit x2

Skills:
Bluff +10 [7 Ranks, +3 Cha]
Craft: Photography +10 [7 Ranks, +3 Int]
Craft: Writing +10 [7 Ranks, +3 Int]
Diplomacy +12 [7 Ranks, +3 Cha, +2 Trustwothy]
Gather Information +12 [7 Ranks, +3 Cha, +2 Trustworthy]
Innudendo +7 [4 Ranks, +3 Cha]
Knowledge: Local +9 [6 Ranks, +3 Int]
Knowledge: Streetwise +9 [6 Ranks, +3 Int]
Read Lips +8 [5 Ranks, +3 Wis]
Research +10 [7 Ranks, +3 Int]
Search +12 [7 Ranks, +3 Int, +2 Sharp-Eyed]
Sense Motive +11 [7 Ranks, +2 Wis, +2 Sharp-Eyed]



Feats:
Martial Artist (Boxing) (1st level)
Sharp-Eyed (1st level)
Trustworthy (3rd level)

Languages
English

Equipment: To be purchased

Original savings - $4,000. Yearly income - $2,000.

Wardrobe: Pat usually wears a dark suit that looks like he slept in it. A worn fedora with a press pass stuck in the band completes his wardrobe. A cigar is never far from his lips. And a flask of wiskey is alway in his coat pocket.

Appearance: Pat is a tall good looking man with short brown hair, sparkling green eyes, and a happy go lucky smile. He has a thin mustache.

Personality: Once Pat gets a hint of a good story he is like a blood hound and he never gives up. He has good easy going nature but will not back down from a scrap. His boxing experience has helped him out of several tight spots. But he mainly relys on his quick wit.

Background: Born in Ireland, he dabbled in boxing as a young man. Though he never was able to become really good at it and he quickly changed gears and moved to America at the age of 20 and got a job at an local newspaper working in the printing room. With sharp eye and easy going nature , he was able to move up to a reporter and he quickly gained the reputation of a skilled writer and news hound.
 
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jdeleski

First Post
D.L. (Dayton Lomax) Williams


D.L. (Dayton Lomax) Williams
Male Mechanic/Orderly – Former Minor League Baseball Player

(offense option) 4
Height: 6’ 1''
Weight: 205lbs
Hair: Light Brown
Eyes: Green


Age: 27


Str: 17 (+3)
Dex: 18 (+4)
Con: 16 (+3)
Int: 14 (+2)
Wis: 16 (+3)
Cha: 10 (+0)


Hit Dice: 4d6+12
HP: 30
AC: 14 (+4 Dex)
Init: +4(+4 Dex)
Speed: 30 ft

Current Sanity: 80
Max Sanity: 99
20% sanity: 16


Saves:
Fortitude: +4 (+1 Base, +3 Con)
Reflex: +8 (+4 Base, +4 Dex)
Will: +4 (+1 Base, +3 Wis)


BAB: +3
Melee Atk: +6 (+3 BAB, +3 Str)
Ranged Atk: +7 (+3 BAB, +4 Dex)


Skills
Current Skill Points: 70
Skill Points per Level: 10 (8 base, +2 Int)

Balance: 11 (7 Ranks, +4 Dex)
Climb: 10 (7 Ranks, +3 Str)
Demolitions: 9 (7 Ranks, +2 Int)
Disable Device: 9 (7 Ranks, +2 Int)
Drive: 6 (2 Ranks, +4 Dex)
Heal: 10 (7 Ranks, +3 Wis)
Hide: 11 (7 Ranks, +4 Dex)
Jump: 10 (7 Ranks, +3 Str)
Repair: 9 (7 Ranks, +2 Int)
Swim: 6 (3 Ranks, +3 Str)
Tumble: 11 (7 Ranks, +4 Dex)
Use Rope: 6 (2 Ranks, +4 Dex)


Feats:
Dodge (1st Level)
Point Blank Shot (3rd Level)
Run (1st Level)

Languages
English, Spanish, Arabic

Equipment:
Original savings - $2,000. Yearly income - $2,000.

Wardrobe
4 worn collared shirts, various colors, clean and neat – $6.00
3 worn trousers, grey, black, and dark blue, clean, pressed with a crisp pleat - $6.00
1 pair of new work boots - $4.00
7 pairs of tighty whiteys - $1.00
7 pairs of black socks -$1.00
1 worn grey parka – $20.00
1 leather bomber jacket, lightly worn - $20.00
2 mechanics uniforms - $3.00
2 orderly uniforms – $3.00
1 pair of worn, tan wool gloves – $4.00
2 grey wool scarves – $3.00
2 woolen sweaters, on grey and one dark blue - $8.00

1 baseball uniform (Boston Tempests), clean and pressed – $3.00
1 baseball uniform (Worchester Red Sox), clean and pressed – $3.00
1 pair of cleats – $5.00
1 baseball mitt – $10.00
3 wooden baseball bats - $3.00
1 wooden baseball bat with lead core for practice – $3.00
12 baseballs in varying condition - $6.00
1 set of catchers padding - $5.00
3 exercise sweatshirts - $1.50
3 exercise shorts - $1.50
1 pair sneakers - $2.50
2 jockstraps - $1.00
5 pairs white socks - $0.75


(1) .38 Revolver (purchased as a safeguard against asylum inmates) - $25
(100) .38 rounds - $5.95
Leather Holster fitted for hiding the gun in the small of his back - $5.00
Flashlight - $3.00


Rented Room - $300 per year (paid up for 1 year)
Duffle Bag - $3.00
Shaving Kit and toiletries - $3.00
Gold pocket watch (heirloom from grandfather) - $25.00
Wind-up alarm clock - $1.00
1 fountain pen and ink - $1.00
20 pencils - $0.20
5 writing tablets - $1.00
2 sets of stationary - $2.00


Toolset that includes:
- Full range of mechanic tools (purchased new) – $50.00
- Average set of carpentry tools (from his grandfather) – gift
- Average set of plumbing tools (from his grandfather) – gift
- Average set of masonry tools (from his grandfather) – gift
- Mechanic’s “Bible” - $5.00


Healing kit, purchased by himself, that includes -$30.00
- Stethoscope
- Thermometer
- Restraints
- Bandage kit
- Hot water bag
- Ice bag
- Aspirin
- Smelling salts
- 2 ampules of morphine
- Scissors
- 2 boxes of matches
- First aid manual


Savings left - $1,418.60

Appearance:
D.L. Williams is a tall, strapping young male. He exercises religiously, jogging 5 miles every morning at sunrise, then eats a quick, but large breakfast followed by calisthetics and weightlifting for an hour or two before getting ready for work. If time permits after work, he spends time in batting and fielding practice, or playing in nonleague ballgames with friends. He does not smoke cigarettes, but occasionally can be found drinking with buddies.


D.L. keeps his hair in a tight brushcut and is fastidious about hygiene, but normally dresses casually. If he’s not wearing his exercising outfits or work uniforms, he prefers to wear a collared shirt with rolled-up sleeves, no tie, and loose-fitting slacks. His clothing is well-worn since he cannot afford much on his meager salary as a mechanic and orderly, but they are always cleaned and pressed. He just purchased a new pair of workboots that he loves and often wears both on and off duty.


He continues to keep his baseball uniforms, cleats, and ballplaying equipment hung and sorted in a separate closet, well maintained, and ready for use.



D.L. has no current steady girlfriend, but often dates.



Personality:

D.L. is determined, but outgoing and happy-go-lucky. Because of his moderate success and frequent travels in his minor league baseball career, he has a large number of friends in cities along the East Coast and in a variety of occupations. Once his exercise routines are out of the way for the day, he loves to spend his free time playing cards and chatting with friends and colleagues. He always has a joke or funny story at hand. Although not particularly well read, he is of better-than-average intelligence and knows whom to contact if he has questions.


When D.L. encounters trouble, he turns to his disciplined side, sizes up the problem, and works quietly and diligently towards its solution. Once the problem is overcome, he returns to his normal, joking self. Although D.L. is certainly capable of handling himself physically, he usually thinks before he acts, however he does have a temper that occasionally gets the best of him.

D.L. believes himself to be firmly grounded in “reality” and does not believe in ghosts, extraterrestrials, or spiritual phenomena. Lately, however, since he began working at the Arkham Asylum, D.L. has begun hearing strange, whispered phrases and has occasionally noticed disjointed, unusual writings that have caused him concern. The other day, he noticed a team of investigators who visited the Asylum to speak with Professor Witherspoon and, after warmly smiling and flirting a bit with Nurse Taylor, he managed to pry a little information loose and even eavesdropped a bit at the door. He intends to confront the team about their intentions.

Background:
Born July 7, 1909 in Albany, Indiana, Dayton Lomax Williams was named after his father but prefers to be called D.L. He grew up in a strong, loving family environment. His father unfortunately passed away in a car accident when he was 16, and they were very close, but D.L. recovered well from the tragedy. While he was alive, D.L.'s father schooled him well in baseball fundamentals. Afterwards, D.L.’s mom took a keen interest in his activities and progress, helped him through his trials and tribulations with the army and his baseball career, and D.L. still calls her once a week.


D.L. joined the Army immediately after graduating from high school. He was assigned and trained as a mechanic, but also showed promise in firearms and demolitions. He was well prepared both physically and mentally for combat, but saw no action. He attained the rank of Corporal, but had no interest in a career in the service and was given an honorable discharge after 4 years.

D.L. traveled to the Massachusetts area after high school to join the Boston Tempests, a minor league team. He later moved to Arkham when his second minor league assignment ended, and vows to get in the best shape of his life to make another attempt at breaking into the major leagues. D.L. bats right, and throws right.
 

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