Daman Don
Male Human Bard 2
Alignment: Chaotic Good
Patron Deity: Olidamarra
Height: 6' 4''
Weight: 210 lbs
Hair: Dark Brown, almost black
Eyes: Smoky Gray
Age: 18
Str: 9 (-1)
Dex: 13 (+1)
Con: 10 (+0)
Int: 13 (+1)
Wis: 12 (+1)
Cha: 16 (+3)
Class and Racial Abilities: Extra feat at 1st level, 4 extra skill points at level 1, 1 extra skill point each level thereafter. Bardic music, bardic knowledge (+2), countersong,
fascinate, inspire courage +1, spells.
Hit Dice: 2d6
HP: 9
AC: 14 (+3 armor, +1 Dex)
ACP: +0
Init: +1 (+1 Dex)
Speed: 30 ft.
Saves:
Fortitude +0 [+0 base, +0 Con]
Reflex +4 [+3 base, +1 Dex]
Will +4 [+3 base, +1 Wis]
BAB: +1
Melee Atk: +1 (1d6-1/19-20/x2/P, shortsword)
Ranged Atk: +2 (1d6/x3/60 ft. range/P, shortbow)
Skills
Balance +3 [0 ranks, +1 Dex, +2 synergy]
Decipher Script +6 [5 ranks, +1 Int]
Intimidate +8 [5 ranks, +3 Cha]
Jump +3 [0 ranks, +1 Dex, +2 synergy]
Knowledge (arcana) +6 [5 ranks, +1 Int]
Listen +1 [0 ranks, +1 Wis]
Perform (wind instruments) +10 [5 ranks, +3 Cha, +2 MW instruments]
Speak Language [5 ranks]
Spellcraft +10 [5 ranks, +1 Int, +2 Magical Aptitude, +2 synergy] (+12 to decipher spells on scrolls due to +2 synergy bonus)
Spot +1 [0 ranks, +1 Wis]
Tumble +6 [5 ranks, +1 Dex]
Use Magic Device +10 [5 ranks, +3 Cha, +2 Magical Aptitude] (+12 with scrolls due to +2 synergy bonus)
Feats:
Magical Aptitude (human bonus 1st level)
Point Blank Shot (1st level)
Languages: Common, Elven, Celestial, Draconic, Abyssal, Infernal, Sylvan
Spells Known
Save DC +3 – Spells per day 3/1
0th -
detect magic, message, prestidigitation, read magic, summon instrument.
1st -
unseen servant.
Equipment
MW Studded leather armor – 175gp (20 lbs)
Belt pouch - 1gp
Traveler’s outfit (free)
Short sword – 10gp (2lbs)
Shortbow and 40 arrows – 32gp
Dagger – 2gp
Backpack - 2gp
Bedroll - 5sp
Waterskin - 1gp
MW Pennywhisle – 100gp
MW Bagpipes – 100gp
Flint and steel – 1gp
8 day’s worth of trail rations – 4gp
Blank book – 15gp
Inkpen – 1sp
Ink – 8gp
Hooded lantern – 7gp
14 flasks of oil – 14sp
Tent - 10gp
6 lbs of caltrops - 3gp
4 tanglefoot bags - 200gp
Light warhorse (dapple gray gelding, Stormwind) - 150gp
Riding saddle, bit and bridle, saddlebags - 16gp
Money
61gp
Appearance: Daman is a tall, well-built young man, with a dark head of hair that falls straight to the middle of his back, and smoky gray eyes, like the clouds of the thunderstorm. He wears
gray and black tartan, with a black wool cloak, and sturdy leather boots. In his belt is thrust a pennywhistle, and over his arm he carries a curious bag with pipes sticking out of it. An unstrung shortbow is strapped to his backpack, and a simple sword is sheathed at his side.
Personality: Daman is a rather dour young lad, occasionally given to bursts of melancholy verse. Though rather morose at times, he has essentially a good heart, scattering pennies to children or crumbs to birds. His music usually tends to be laments of various kinds, played on his plaintive pennywhistle or haunting bagpipes.
Background: Daman grew up on the wild highlands, born to a clan of warriors and bards. Despite his large build, he lacked muscle, but he made up for it with nimble fingers, swift feat, and clever words. He often travels to share news amongst other clans, using his music to call from hill to hill to announce his arrival.
His fascination with mystery and magic came from an unusual experience he had as a young lad. When traveling amongst the hills, he was lost his way in a thick fog. Following the cries of ravens, he found himself amongst mysterious ruins of some ancient keep. He could not read the writings upon the wall, but following the pictures of strange beings doing unguessable things with avid interest. When he finally left the keep, he was afire to know what such strange things meant, and sought out the wizards and wise men of his clan.
With diligence the surprised them, he mastered the languages of the arcane, learning to read even very obscure texts. Though he had not the patience for the greater magics, he soon mastered those that came through music. Continually fascinated by mystery, he collects every song of magical happenings that he can, trying to uncover some great and wonderful truth.