Sounds like your method worked fine for your game but it is possible to start "in the middle of things" as the ancient greek playwrights suggested. While care is required and it is not something you can do in a single character generation session, the advantages can outweight the disadvantages (one being that working your PCs from low level to the "proper" level for your story might take a year of real time that you don't want to spend on that task.)rycanada said:The biggest problem, however, was that the characters in the Elenium are already older, veteran knights. I didn’t think that this would create the best experience for the players. Although we’d all gamed many times before, starting them out with heroes at the height of their power denied the players a chance to really make these characters their own. So the key change I made was putting the timeline back to a period where the players would be young knights. Thus, they would be drawn into the world by the quests they would experience and the relationships they'd make with NPCs. This is how I would build my PCs into Elenium-worthy knights.
You haven't mentioned it, but if you don't plan to change some of the staples of D&D, then you will end up with churches doing the healing and wizards doing the big bang spells. Only if you have several alternatives like Grim Tales or Arcana Unearthed or alternative magic systems like the one in Black Company or Elements of Magic Revised you are free to choose the actual rules. IMO, anyways.rycanada said:2. You won't find any rules-oriented material in this thread. Only once the other campaign elements are hammered out will that be possible. Psion’s mantra (that the rules should serve the game, not vice-versa) can be best applied from that perspective.