trilobite
Explorer
I am working on a homebrew campaign setting and I made up a few new races. Take a look at them and tell me if they look ok to you. Thanks!
Lizard Folk
Your basic lizardman.
Abilities: +2 Strength, -2 Intelligence
Medium Sized
Movement: 30 feet
+2 Natural Armor
+3 racial bonus to Swim and Leap skill checks
Natural weapon: Bite (1d4 damage)
Hold Breath (can hold its breath for a number of rounds equal to four times his constitution score without risk of drowning.)
Favored Class: Hunter
The desert variety of Lizard Folk has the Endurance feat instead of Hold Breath and it loses the racial bonus to Swim checks.
Chucou
A tree dwelling humanoid reptile.
Abilities: +2 Dexterity, -2 Constitution
Small Size
Movement 30 feet
+8 racial bonus to Balance and Climb skill checks.
Can take 10 with Balance and Climb even if distracted.
+2 racial bonus to any one Craft Skill and Spot skill checks.
Low Light Vision
Favored Class: Guardian
Xill
A four armed savage humanoid of the plains and deserts.
Abilities: +2 Constitution, -2 Wisdom
Medium Sized
Movement: 30 feet
Natural Weapons: 4 Claws (1d3 damage).
Multi-Weapon Fighting
+2 Racial bonus to Climb and Ride skill checks.
Favored Class: Fighter
Pygmy Folk
A small furred humanoid that lives in the deep jungle.
Abilities: -2 Strength, +2 Dexterity.
Small Size
Movement 20 feet
+3 racial Bonus to Move Silently and Listen skill checks.
Poison use
Craft (Poison) is a class skill.
Low Light Vision
+1 racial bonus to attack rolls with Blowguns and Short Bows.
Favored Class: Scout

Lizard Folk
Your basic lizardman.
Abilities: +2 Strength, -2 Intelligence
Medium Sized
Movement: 30 feet
+2 Natural Armor
+3 racial bonus to Swim and Leap skill checks
Natural weapon: Bite (1d4 damage)
Hold Breath (can hold its breath for a number of rounds equal to four times his constitution score without risk of drowning.)
Favored Class: Hunter
The desert variety of Lizard Folk has the Endurance feat instead of Hold Breath and it loses the racial bonus to Swim checks.
Chucou
A tree dwelling humanoid reptile.
Abilities: +2 Dexterity, -2 Constitution
Small Size
Movement 30 feet
+8 racial bonus to Balance and Climb skill checks.
Can take 10 with Balance and Climb even if distracted.
+2 racial bonus to any one Craft Skill and Spot skill checks.
Low Light Vision
Favored Class: Guardian
Xill
A four armed savage humanoid of the plains and deserts.
Abilities: +2 Constitution, -2 Wisdom
Medium Sized
Movement: 30 feet
Natural Weapons: 4 Claws (1d3 damage).
Multi-Weapon Fighting
+2 Racial bonus to Climb and Ride skill checks.
Favored Class: Fighter
Pygmy Folk
A small furred humanoid that lives in the deep jungle.
Abilities: -2 Strength, +2 Dexterity.
Small Size
Movement 20 feet
+3 racial Bonus to Move Silently and Listen skill checks.
Poison use
Craft (Poison) is a class skill.
Low Light Vision
+1 racial bonus to attack rolls with Blowguns and Short Bows.
Favored Class: Scout
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