Merlion
First Post
As many on these boards know, I feel the Cleric is both an overpowered class, and that it is archtypaly confused, and does a very poor job of actually representing priests of different religions.
Truthfully, I dont even feel that Priest is an especially valid archtype for a base class, and that most deities would have "priests" of apropriate classes serving them...fighter, barbarians and the like for war gods, paladins for gods of justice and the like, mages for magic gods etc.
However, I have attempted to present various ways to do a Priest class or classes in a way that is more balanced, and that also actually has priests of different religions being meaningfully different and not having access to spells and abilities that in some cases contradict their gods nature etc.
The two best ways of doing this, to me, would be to create a generic plug-and-play priest class, or to create individual priest classes for each religion. Some while ago, I wrote up a version of the first idea and posted it. Now I am trying the second option, begining with Pelor. Tell me what you think.
Priest of Pelor:
Alignment: Any good
Hit Die: d6 (cant really decide between d8 and d6 thats one of the problem areas)
BAB: As Cleric
Saves: Good Will, Medium Fort, Poor Ref (medium progression as per several class in Arcana Unearthed, bonus maxes out at +9 at 20th level)
Skills: As Cleric
Armor and Weapons: Light and Medium armor, shields, simple weapons.
Spellcasting: As Cleric, but without domains. Or alternately, as Cleric Spontaneous Divine Spellcasting presented in Unearthed Arcana. Spell List below.
Class Features:
1st level: Spontaneous Cure Spells, as Cleric.
Turn Undead, as Cleric.
3rd level: Greater Turning (as Sun Domain) once a day. 2/day at 9th level, 3/day at 15th level.
5th level: Healing Master: at 5th level whenever the Priest casts a Cure spell he may ad a +1 bonus to the damage healed, per die of healing granted. This bonus increases by +1 at 10th, 15th, and 20th level.
7th level: Spontaneous Reparation: At 7th level, the Priest may spontaneous cast Remove Blindess/Deafness or Remove Disease by losing a prepared spell of 3rd level or higher. At 11th level, the Priest may cast Neutralize Poison by losing a prepared spell of 4th level or higher.
This is a pretty rough draft and still needs work, so tell me what you think. Since Pelor is basically the human racial deity, I will probably do other racial deities next, begining with Corellon.
Truthfully, I dont even feel that Priest is an especially valid archtype for a base class, and that most deities would have "priests" of apropriate classes serving them...fighter, barbarians and the like for war gods, paladins for gods of justice and the like, mages for magic gods etc.
However, I have attempted to present various ways to do a Priest class or classes in a way that is more balanced, and that also actually has priests of different religions being meaningfully different and not having access to spells and abilities that in some cases contradict their gods nature etc.
The two best ways of doing this, to me, would be to create a generic plug-and-play priest class, or to create individual priest classes for each religion. Some while ago, I wrote up a version of the first idea and posted it. Now I am trying the second option, begining with Pelor. Tell me what you think.
Priest of Pelor:
Alignment: Any good
Hit Die: d6 (cant really decide between d8 and d6 thats one of the problem areas)
BAB: As Cleric
Saves: Good Will, Medium Fort, Poor Ref (medium progression as per several class in Arcana Unearthed, bonus maxes out at +9 at 20th level)
Skills: As Cleric
Armor and Weapons: Light and Medium armor, shields, simple weapons.
Spellcasting: As Cleric, but without domains. Or alternately, as Cleric Spontaneous Divine Spellcasting presented in Unearthed Arcana. Spell List below.
Class Features:
1st level: Spontaneous Cure Spells, as Cleric.
Turn Undead, as Cleric.
3rd level: Greater Turning (as Sun Domain) once a day. 2/day at 9th level, 3/day at 15th level.
5th level: Healing Master: at 5th level whenever the Priest casts a Cure spell he may ad a +1 bonus to the damage healed, per die of healing granted. This bonus increases by +1 at 10th, 15th, and 20th level.
7th level: Spontaneous Reparation: At 7th level, the Priest may spontaneous cast Remove Blindess/Deafness or Remove Disease by losing a prepared spell of 3rd level or higher. At 11th level, the Priest may cast Neutralize Poison by losing a prepared spell of 4th level or higher.
This is a pretty rough draft and still needs work, so tell me what you think. Since Pelor is basically the human racial deity, I will probably do other racial deities next, begining with Corellon.