kitoy
Explorer
I'm working on two evoker prestige classes for a university of magic in my campaign and I'd like a little help balancing them and maybe a critique or two. I'm still working on the flavor text for them, but here they are.
They are both battlefield specialists, with Battle Mage of Eniam Tal focusing on evocation magic, while the Redwing Battlemancer (cheesy name, but I like it
) is a lightly armored, fast flying, rainer down of doom. Let me know what you think.
Battle Mage of Eniam Tal
Battle Mages of Eniam Tal are elite members of the Society of Eniam Tal. The society is a mercenary organization mostly comprised of evokers, fire elementalists and other war wizards. Members of the society who want to improve their martial skills without totally forsaking their magical studies often study as a battle mage.
Hit Die: d6
Requirements:
To qualify to become a Battle Mage of Eniam Tal, a character must fulfill all the following criteria:
Base Attack Bonus: +3
Skills: Spellcraft 8 ranks, Concentration 8 ranks, Intimidation 2 ranks
Feats: Spell Focus (Evocation), Armor Proficiency (light)
Spells: Ability to cast second level arcane spells.
Special: Be an active member of the Society of Eniam Tal.
Class Skills: Concentration (Con), Intimidate (Cha), Knowledge (Arcana, Nobility and royalty), Spellcraft (Int) Skill Points at Each Level: 2 + Int modifier.
Class Features:
All of the following are class features of the Battle Mage of Eniam Tal prestige class.
Weapon and Armor Proficiency: A Battle Mage is proficient with all simple weapons, two martial weapons of their choice and gains no armor proficiencies.
Spells per Day/Spells Known: At each indicated level, a battle mage of Eniam Tal gains new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard). If he had more than one arcane spellcasting class before becoming a battle mage of Eniam Tal, he must decide to which class to add each level for the purpose of determining spells per day and spells known.
Armored Caster: Battle mages train to cast spells while wearing armor, allowing them to avoid arcane spell failure when they are wearing light armor. This is an extraordinary ability.
Greater Spell Focus (Evocation): At second level, the battle mage gains the Greater Spell Focus (Evocation) feat for free.
Evocation Expertise: At fourth level, the battle mage can use her character level rather than her class level in regards to any level-based effects of evocation spells (damage, duration, range and so on). This is a supernatural ability.
Eniam Tal Mastery: As a master of evocation magic, the battle mage of Eniam Tal can apply any metamagic feat that he knows to an evocation spell that he casts three times per day as a free action while casting that spell. The maximum level of spell that he can use this on is equal to the maximum spell level he can cast minus the spell level adjustment of the metamagic feat. If the result is less than 0, this ability cannot be used for that metamagic feat. This is an extraordinary ability.
BAB: Good, Fort and Will Saves: Good, Reflex Saves: Bad
1 Armored caster +1 level of existing arcane spellcasting class
2 Greater spell focus (evocation) +1 level of existing arcane spellcasting class
3 Evocation expertise +1 level of existing arcane spellcasting class
4 +1 level of existing arcane spellcasting class
5 Eniam Tal Mastery
Redwing Battlemancer
Redwing Battlemancers emulate a high flying style of using magic in battle originated by Callisto Redwing, the Dean of Invocation at Wizard's Peak University. She still trains all prospective Redwing Battlemancers and anyone who desires to enter this prestige class must seek her out and convince her to train them.
Redwing Battlemancers utilize a unique mix of swift flight, light armor and devastating magical firepower. Callisto Redwing made the combination famous on the battlefields of her youth with a suit of modified celestial armor and techniques she learned from a variety of winged and flying creatures. She teaches her students to fly in, strike quickly, and get away just as quickly.
Most Redwing battlemancers enter the prestige class with the ability to fly granted by a fly spell or a relatively temporary source such as winged boots. All Redwing battlemancers aspire towards eventually finding, purchasing, or creating their own suit of Redwing armor.
Hit Die: d6
Requirements:
To qualify to become a Battle Mage of Eniam Tal, a character must fulfill all the following criteria:
Base Attack Bonus: +4
Skills: Spellcraft 8 ranks, Concentration 8 ranks, Craft (Armorsmithing) 4 ranks
Feats: Armor Proficiency (Light), Craft Magic Arms and Armor, Spell Focus (Evocation)
Spells: Ability to cast third level arcane spells.
Special: Ability to fly; either naturally, from a magic item (such as winged boots), or with a spell (fly). Receive training from Callisto Redwing.
Class Skills: Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis)
Skill Points at Each Level: 2 + Int modifier.
Class Features:
All of the following are class features of the Redwing battlemancer prestige class.
Weapon and Armor Proficiency: A Redwing battlemancer gains no weapon or armor proficiencies.
Spells per Day/Spells Known: At each indicated level, a Redwing battlemancer gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard). If she had more than one arcane spellcasting class before becoming a Redwing battlemancer, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
Flyby Attack: At first level the Redwing battlemancer gains the Flyby Attack feat for free.
Armored Caster: Battle mages train to cast spells while wearing armor, allowing them to avoid arcane spell failure when they are wearing light armor. This is an extraordinary ability.
Flight Speed Bonus: At third level, the Redwing battlemancer gains a 10 foot enhancement bonus to flight speed. At fifth level, she gains another 10 foot bonus, bringing the bonus up to a total of 20 feet. This bonus only applies if the Redwing battlemancer is wearing light armor and carrying a light load.
Increased Maneuverability: At fourth level, the Redwing battlemancers maneuverability while flying increases by one step. For example, a Redwing battlemancer using overland flight would go from average maneuverability to good maneuverability.
Redwing Battlestrike: At fifth level, when she makes a flyby attack while wearing Redwing armor, the Redwing battlemancer can take an additional move action either before or after the flyby attack. She must use up at least half of her movement during the flyby attack and at least half her movement during the additional move. Also, once per day, either at the beginning or end of the additional movement granted by Redwing battlestrike, she can cast an evocation spell as a free action. This counts as her one free action for the round.
BAB: Good, Reflex and Will Saves: Good, Fort Saves: Bad
1 Flyby attack
2 Armored caster +1 level of existing arcane spellcasting class
3 Flight speed bonus +10' +1 level of existing arcane spellcasting class
4 Increased maneuverability +1 level of existing arcane spellcasting class
5 Redwing battlestrike, flight speed bonus +10' +1 level of existing arcane spellcasting class
And here are the stats for Redwing Armor, a modification of celestial armor:
Redwing Armor: This bright, shimmering mithril +3 chainmail appears to be made of red metal feathers or red metal flames. It is so fine and light that it can be worn under normal clothing without revealing its presence. It has a maximum dexterity bonus of +8, an armor check penalty of –2 and an arcane spell failure chance of 15%. It is considered light armor and weighs 20 pounds. It allows its wearer to fly on command (as the spell) 3 times per day, and also allows overland flight once per day. When flying, the armor sprouts red wings with metal feathers.
Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, fly, overland flight; Market Price: 49,310 gp; Cost to Create: 24,655 gp + 1,972 xp
They are both battlefield specialists, with Battle Mage of Eniam Tal focusing on evocation magic, while the Redwing Battlemancer (cheesy name, but I like it

Battle Mage of Eniam Tal
Battle Mages of Eniam Tal are elite members of the Society of Eniam Tal. The society is a mercenary organization mostly comprised of evokers, fire elementalists and other war wizards. Members of the society who want to improve their martial skills without totally forsaking their magical studies often study as a battle mage.
Hit Die: d6
Requirements:
To qualify to become a Battle Mage of Eniam Tal, a character must fulfill all the following criteria:
Base Attack Bonus: +3
Skills: Spellcraft 8 ranks, Concentration 8 ranks, Intimidation 2 ranks
Feats: Spell Focus (Evocation), Armor Proficiency (light)
Spells: Ability to cast second level arcane spells.
Special: Be an active member of the Society of Eniam Tal.
Class Skills: Concentration (Con), Intimidate (Cha), Knowledge (Arcana, Nobility and royalty), Spellcraft (Int) Skill Points at Each Level: 2 + Int modifier.
Class Features:
All of the following are class features of the Battle Mage of Eniam Tal prestige class.
Weapon and Armor Proficiency: A Battle Mage is proficient with all simple weapons, two martial weapons of their choice and gains no armor proficiencies.
Spells per Day/Spells Known: At each indicated level, a battle mage of Eniam Tal gains new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard). If he had more than one arcane spellcasting class before becoming a battle mage of Eniam Tal, he must decide to which class to add each level for the purpose of determining spells per day and spells known.
Armored Caster: Battle mages train to cast spells while wearing armor, allowing them to avoid arcane spell failure when they are wearing light armor. This is an extraordinary ability.
Greater Spell Focus (Evocation): At second level, the battle mage gains the Greater Spell Focus (Evocation) feat for free.
Evocation Expertise: At fourth level, the battle mage can use her character level rather than her class level in regards to any level-based effects of evocation spells (damage, duration, range and so on). This is a supernatural ability.
Eniam Tal Mastery: As a master of evocation magic, the battle mage of Eniam Tal can apply any metamagic feat that he knows to an evocation spell that he casts three times per day as a free action while casting that spell. The maximum level of spell that he can use this on is equal to the maximum spell level he can cast minus the spell level adjustment of the metamagic feat. If the result is less than 0, this ability cannot be used for that metamagic feat. This is an extraordinary ability.
BAB: Good, Fort and Will Saves: Good, Reflex Saves: Bad
1 Armored caster +1 level of existing arcane spellcasting class
2 Greater spell focus (evocation) +1 level of existing arcane spellcasting class
3 Evocation expertise +1 level of existing arcane spellcasting class
4 +1 level of existing arcane spellcasting class
5 Eniam Tal Mastery
Redwing Battlemancer
Redwing Battlemancers emulate a high flying style of using magic in battle originated by Callisto Redwing, the Dean of Invocation at Wizard's Peak University. She still trains all prospective Redwing Battlemancers and anyone who desires to enter this prestige class must seek her out and convince her to train them.
Redwing Battlemancers utilize a unique mix of swift flight, light armor and devastating magical firepower. Callisto Redwing made the combination famous on the battlefields of her youth with a suit of modified celestial armor and techniques she learned from a variety of winged and flying creatures. She teaches her students to fly in, strike quickly, and get away just as quickly.
Most Redwing battlemancers enter the prestige class with the ability to fly granted by a fly spell or a relatively temporary source such as winged boots. All Redwing battlemancers aspire towards eventually finding, purchasing, or creating their own suit of Redwing armor.
Hit Die: d6
Requirements:
To qualify to become a Battle Mage of Eniam Tal, a character must fulfill all the following criteria:
Base Attack Bonus: +4
Skills: Spellcraft 8 ranks, Concentration 8 ranks, Craft (Armorsmithing) 4 ranks
Feats: Armor Proficiency (Light), Craft Magic Arms and Armor, Spell Focus (Evocation)
Spells: Ability to cast third level arcane spells.
Special: Ability to fly; either naturally, from a magic item (such as winged boots), or with a spell (fly). Receive training from Callisto Redwing.
Class Skills: Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis)
Skill Points at Each Level: 2 + Int modifier.
Class Features:
All of the following are class features of the Redwing battlemancer prestige class.
Weapon and Armor Proficiency: A Redwing battlemancer gains no weapon or armor proficiencies.
Spells per Day/Spells Known: At each indicated level, a Redwing battlemancer gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard). If she had more than one arcane spellcasting class before becoming a Redwing battlemancer, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
Flyby Attack: At first level the Redwing battlemancer gains the Flyby Attack feat for free.
Armored Caster: Battle mages train to cast spells while wearing armor, allowing them to avoid arcane spell failure when they are wearing light armor. This is an extraordinary ability.
Flight Speed Bonus: At third level, the Redwing battlemancer gains a 10 foot enhancement bonus to flight speed. At fifth level, she gains another 10 foot bonus, bringing the bonus up to a total of 20 feet. This bonus only applies if the Redwing battlemancer is wearing light armor and carrying a light load.
Increased Maneuverability: At fourth level, the Redwing battlemancers maneuverability while flying increases by one step. For example, a Redwing battlemancer using overland flight would go from average maneuverability to good maneuverability.
Redwing Battlestrike: At fifth level, when she makes a flyby attack while wearing Redwing armor, the Redwing battlemancer can take an additional move action either before or after the flyby attack. She must use up at least half of her movement during the flyby attack and at least half her movement during the additional move. Also, once per day, either at the beginning or end of the additional movement granted by Redwing battlestrike, she can cast an evocation spell as a free action. This counts as her one free action for the round.
BAB: Good, Reflex and Will Saves: Good, Fort Saves: Bad
1 Flyby attack
2 Armored caster +1 level of existing arcane spellcasting class
3 Flight speed bonus +10' +1 level of existing arcane spellcasting class
4 Increased maneuverability +1 level of existing arcane spellcasting class
5 Redwing battlestrike, flight speed bonus +10' +1 level of existing arcane spellcasting class
And here are the stats for Redwing Armor, a modification of celestial armor:
Redwing Armor: This bright, shimmering mithril +3 chainmail appears to be made of red metal feathers or red metal flames. It is so fine and light that it can be worn under normal clothing without revealing its presence. It has a maximum dexterity bonus of +8, an armor check penalty of –2 and an arcane spell failure chance of 15%. It is considered light armor and weighs 20 pounds. It allows its wearer to fly on command (as the spell) 3 times per day, and also allows overland flight once per day. When flying, the armor sprouts red wings with metal feathers.
Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, fly, overland flight; Market Price: 49,310 gp; Cost to Create: 24,655 gp + 1,972 xp
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