Here is my very first attempt at a prestige class. Please take a look at tell me what you think.
Foot Soldier of God
The Foot Soldier of God is a fanatical soldier of their god who fights against real evil. His whole purpose is to fight the source of evil in the world. He doesn’t spend his time worrying about the small time crook or those who commit personal sins. The demons, evil monsters and races, and powerful groups such as thieves’ guilds and followers of the dark arts are what he seeks to eradicate.
While a Paladin or Cavalier is usually from the upper classes, the Foot Soldier of God is usually from the lower and middle classes. Most who take this path in life have suffered at the hands of true evil at an early age and turned to the god of those that saved them. Many sole survivors of Orc or Goblin raids have chosen to devote their lives to wiping out all of the major evils in the world. Those who have lost their families to the undead or demons tend to want others not to suffer the same fate.
A Foot Soldier of God will have spent time training to be a cleric. After seeing the evils in the world, he becomes even more determined to wipe out what they see is the source of evil and suffering. He decides that he must take a far more active role in fighting evil. Acting primarily as a healer and conduit is not enough anymore. He becomes in a sense a jihadist that will take a more central role in the fight or die trying.
Requirements
To qualify to become a Foot Soldier of God, a character must fulfill all of the following criteria.
Alignment
Any Good.
Skills
Knowledge (religion) 7 ranks.
Spells
Able to cast 2nd level divine spells.
Class Skills
The foot soldier of God’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes), Profession (Wis), and Spellcraft (Int).
Class Features
Weapon and Armor Proficiency: A foot soldier of God is proficient with all simple and martial weapons, all types of armor, and shields.
A foot soldier of God receives the Weapon Focus feat related to his deity’s weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.
Aura (Ex): A foot of soldier of God has a particularly powerful aura of good (see the detect evil spell for details).
Detect Evil (Sp): At will, a foot soldier of God can use detect evil, as the spell.
Turn or Rebuke Undead (Su): A foot soldier of God can turn or destroy undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead). He may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A foot soldier of God automatically gets a +2 bonus on turning checks against undead due to their knowledge (religion).
Extra Turning [General]: The soldier of God gains this bonus feat at first level. It allows him to use his ability to turn or rebuke creatures four more times per day than normal (a number of times per day equal to 3 + his or her Charisma modifier). This feat does stack with previous and future the feat is gained.
Special: You can gain Extra Turning multiple times. Its effects stack. Each time you take the feat, you can use each of your turning or rebuking abilities four additional times per day.
Spells per Day/Spells Known: At levels 2, 4, 6, 8, and 10 the foot soldier of God gains new spells per day (and spells known, if applicable) as if he had also gained one level as a cleric. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of foot soldier of God to the level of cleric the character has, then determines spells per day, spells known, and caster level accordingly.
If the foot soldier of God does not already have the War Domain, he will add it as a third domain. (When adding the War domain they will no longer progress in one of the other domains.)
Special Ability: A foot soldier of God gains the following special abilities at levels 1, 3, 5, 7, and 9.
Smite Evil (Su): Once per day, a foot soldier of God may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per foot soldier of God level. If the foot soldier of God accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the foot soldier of God may smite evil one additional time per day, to a maximum of five times per day at 20th level.
Protection from Evil (Su): At 3rd level, a foot soldier of God can call on his God for protection from evil creatures, mental control, and summoned creatures as if using the spell. This spell like ability takes one of his turning attempts but does not require a material component. (Note: The duration is 1 min./level. Only the levels as a foot soldier of God count for this spell like ability, however it can be used multiple times.)
Prayer (Su): At 5th level the foot soldier of God can call on his god for special favor for his self and allies while bringing disfavor on his enemies. Each use of this ability replaces one of his turning attempts and is a free action. It gives a +1 bonus on all rolls of the foot soldier of God and his allies for one round. His enemies take a –1 penalty for one round.
Divination (Su): Starting at 7th level, once per day a foot soldier of God may pray for information from his God. This functions the same as the 4th level Cleric spell except the material component is not needed.
Maximize Spells against Evil (Su): At 9th level, the foot soldier of God can use negative energy spells to their maximum effect on evil creatures. Any spell with a description that involves inflicting or channeling negative energy cast on an evil creature works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot).
Class Base Fort Ref Will
Level Attack Save Save Save Special Spell casting
1 +1 +2 +0 +2 Smite Evil
2 +1 +3 +0 +3 +1 level existing divine Cleric
3 +2 +3 +1 +3 Protection from Evil
4 +3 +4 +1 +4 +1 level existing divine Cleric
5 +3 +4 +1 +4 Prayer
6 +4 +5 +2 +5 +1 level existing divine Cleric
7 +4 +5 +2 +5 Divination
8 +5 +6 +2 +6 +1 level existing divine Cleric
9 +5 +6 +3 +6 Maximize Spells against Evil
10 +6/+1 +7 +3 +7 +1 level existing divine Cleric
Foot Soldier of God
The Foot Soldier of God is a fanatical soldier of their god who fights against real evil. His whole purpose is to fight the source of evil in the world. He doesn’t spend his time worrying about the small time crook or those who commit personal sins. The demons, evil monsters and races, and powerful groups such as thieves’ guilds and followers of the dark arts are what he seeks to eradicate.
While a Paladin or Cavalier is usually from the upper classes, the Foot Soldier of God is usually from the lower and middle classes. Most who take this path in life have suffered at the hands of true evil at an early age and turned to the god of those that saved them. Many sole survivors of Orc or Goblin raids have chosen to devote their lives to wiping out all of the major evils in the world. Those who have lost their families to the undead or demons tend to want others not to suffer the same fate.
A Foot Soldier of God will have spent time training to be a cleric. After seeing the evils in the world, he becomes even more determined to wipe out what they see is the source of evil and suffering. He decides that he must take a far more active role in fighting evil. Acting primarily as a healer and conduit is not enough anymore. He becomes in a sense a jihadist that will take a more central role in the fight or die trying.
Requirements
To qualify to become a Foot Soldier of God, a character must fulfill all of the following criteria.
Alignment
Any Good.
Skills
Knowledge (religion) 7 ranks.
Spells
Able to cast 2nd level divine spells.
Class Skills
The foot soldier of God’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes), Profession (Wis), and Spellcraft (Int).
Class Features
Weapon and Armor Proficiency: A foot soldier of God is proficient with all simple and martial weapons, all types of armor, and shields.
A foot soldier of God receives the Weapon Focus feat related to his deity’s weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.
Aura (Ex): A foot of soldier of God has a particularly powerful aura of good (see the detect evil spell for details).
Detect Evil (Sp): At will, a foot soldier of God can use detect evil, as the spell.
Turn or Rebuke Undead (Su): A foot soldier of God can turn or destroy undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead). He may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A foot soldier of God automatically gets a +2 bonus on turning checks against undead due to their knowledge (religion).
Extra Turning [General]: The soldier of God gains this bonus feat at first level. It allows him to use his ability to turn or rebuke creatures four more times per day than normal (a number of times per day equal to 3 + his or her Charisma modifier). This feat does stack with previous and future the feat is gained.
Special: You can gain Extra Turning multiple times. Its effects stack. Each time you take the feat, you can use each of your turning or rebuking abilities four additional times per day.
Spells per Day/Spells Known: At levels 2, 4, 6, 8, and 10 the foot soldier of God gains new spells per day (and spells known, if applicable) as if he had also gained one level as a cleric. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of foot soldier of God to the level of cleric the character has, then determines spells per day, spells known, and caster level accordingly.
If the foot soldier of God does not already have the War Domain, he will add it as a third domain. (When adding the War domain they will no longer progress in one of the other domains.)
Special Ability: A foot soldier of God gains the following special abilities at levels 1, 3, 5, 7, and 9.
Smite Evil (Su): Once per day, a foot soldier of God may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per foot soldier of God level. If the foot soldier of God accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the foot soldier of God may smite evil one additional time per day, to a maximum of five times per day at 20th level.
Protection from Evil (Su): At 3rd level, a foot soldier of God can call on his God for protection from evil creatures, mental control, and summoned creatures as if using the spell. This spell like ability takes one of his turning attempts but does not require a material component. (Note: The duration is 1 min./level. Only the levels as a foot soldier of God count for this spell like ability, however it can be used multiple times.)
Prayer (Su): At 5th level the foot soldier of God can call on his god for special favor for his self and allies while bringing disfavor on his enemies. Each use of this ability replaces one of his turning attempts and is a free action. It gives a +1 bonus on all rolls of the foot soldier of God and his allies for one round. His enemies take a –1 penalty for one round.
Divination (Su): Starting at 7th level, once per day a foot soldier of God may pray for information from his God. This functions the same as the 4th level Cleric spell except the material component is not needed.
Maximize Spells against Evil (Su): At 9th level, the foot soldier of God can use negative energy spells to their maximum effect on evil creatures. Any spell with a description that involves inflicting or channeling negative energy cast on an evil creature works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot).
Class Base Fort Ref Will
Level Attack Save Save Save Special Spell casting
1 +1 +2 +0 +2 Smite Evil
2 +1 +3 +0 +3 +1 level existing divine Cleric
3 +2 +3 +1 +3 Protection from Evil
4 +3 +4 +1 +4 +1 level existing divine Cleric
5 +3 +4 +1 +4 Prayer
6 +4 +5 +2 +5 +1 level existing divine Cleric
7 +4 +5 +2 +5 Divination
8 +5 +6 +2 +6 +1 level existing divine Cleric
9 +5 +6 +3 +6 Maximize Spells against Evil
10 +6/+1 +7 +3 +7 +1 level existing divine Cleric