The DM did IMPURE things to my PC!

dead

Adventurer
I'm playing a dwarf rogue. He hates Chaos Spawn and mutations and warpstone and feels more comfortable with the solid earth and real tangible things. Sure, he's not Lawful, but he doesn't like "unnatural" things and abominations that disrupt the way the world works.

Nevertheless, little did I know that my fellow PCs were actually Chaos worshippers. Sure, they're "soft" Chaos worshippers (the god is only quasi-evil), but that doesn't excuse what happened!

Behind the scenes, the other PCs conspired with the DM to charm my character into the worship of their Chaos god! The DM allowed it and I felt violated. The DM said that I now loved Tzentch (the Chaos god) and was now a worshipper.

For the rest of the adventure I just capered about taking ques from the DM because I certainly wasn't playing the PC I created.

It's a couple of sessions later, now, and the "Charm" effect has ended, but my PC has full recollection of the horrific and traumatising event. He is forever scarred and will never truly be back to "normal".

Was this unfair treatment?

I thought it was and I said so. I said that it feels like my PC has been (spiritually) raped by the other PCs (and the DM for allowing it) and I'm uncomfortable with the situation.

Isn't gaming supposed to engender team activity, team play and fun for all?

Or is the DM god and can do whatever?

The DM said: "You have to trust my decisions. Everything will work out in the end."

That's rubbish. My PC is now scarred for the rest of his life! I think, if the DM is letting a player's PC get so screwed up, then the DM should give advance warning to that player. The DM should say: "Hey, I'm gonna run a Chaos campaign and your PC doesn't quite fit. Let's come up with some plausible stories to make him fit". This approach is better than just forcing a player into Chaos worship.

I said this to the DM. He said: "If I did that, it would ruin the suspense of the story. You'd know beforehand what's going to happen".

Was I poorly treated? Or, am I a cry-baby player?
 
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The 'charm person' spell certainly can't do this. It's Helm-of-Opposite-Alignment level magic.

Oh, and your fellow players sound like jerks.
 

Wow in that situation I would have prefered it if the other PC's just killed my character in his sleep. Then at least I could start a new character that fitted with the group better. As it is I'ld just get the character killed, and roll up a new one more suited to the campaign and other PC's.
 

S'mon said:
The 'charm person' spell certainly can't do this.

Charm Person makes you feel that the caster is your good and trusted friend. It does not affect your religious beliefs (nor your PC's, either)! I'm with you; your PC has been treated unfairly... by a bad GM.

Feel free to tell him "The Steverooo said so!" :p
 

As a DM who always tries to remind the players to make compatible characters, I definitely think that your DM had done a mistake since the start, when he allowed you to be incompatible with the others, and didn't even let you know this. It's even a worse mistake because it picks on one player only, who has all the rights to feel "betrayed".

Then I don't know how your game started, I don't know how you came up with your character concept... some players can be annoying to the group if they pretend to absolutely play their concept against all the group and DM's opinion, but from your post this really doesn't seem the case.

The sort of thing your DM did (allowed a conspiracy of everyone against you) can be done in a campaign and can actually be even fun, but only if everyone has agreed since the start about this sort of "dire surprises" (such as forced alignment switch). If you didn't talk and agreed about such things before gaming, they simply should not have allowed this to happen. The consequence is pretty clear: they had a moment of fun, but now you're having no fun at all for the rest of the game.
 


Yeah I got to go with the "Bad form!" line of thinking. Its one thing if the DM and other guys said, "Hey this is the deal..." insted of just bending you over.....metaphoricly.
 

Talk to your DM and he really should have talk to you before this happened, tell him your feelings and let him know it was not a game for you.
 

I definately have to agree with the majority here. The DM might run the game and it might be "his", but its there for you too have fun and enjoy your character. I know there are times my friend and old DM did some such things to be, but we had been playing together for years and he knew I trusted him with it, so I went with it. However, if you don't know your DM that well and he hasn't talked it over with you to begin with, then things are certainly problematic and probably heading for worse.

The real problem is that you've talked to the DM and he isn't budging, even with information. At the very least he should have gave you a heads-up before all this happened and then discussed a long term plan concerning the outcome which should have included your agreement to it.

Otherwise, I'd say the group might not be for you if they're willing to do something like that to you. I'd also say that the DM might not be for you if he's willing to do something like that to you. In the end, I'd say to try to find a new group.

However, if you enjoy the company and the game still (at least still somewhat enjoy it) I'd say to purposely somehow kill him and start a new character. At least that way you could perhaps metaphorically bend your DM over a little in terms of his plans.
 

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