I'm playing a dwarf rogue. He hates Chaos Spawn and mutations and warpstone and feels more comfortable with the solid earth and real tangible things. Sure, he's not Lawful, but he doesn't like "unnatural" things and abominations that disrupt the way the world works.
Nevertheless, little did I know that my fellow PCs were actually Chaos worshippers. Sure, they're "soft" Chaos worshippers (the god is only quasi-evil), but that doesn't excuse what happened!
Behind the scenes, the other PCs conspired with the DM to charm my character into the worship of their Chaos god! The DM allowed it and I felt violated. The DM said that I now loved Tzentch (the Chaos god) and was now a worshipper.
For the rest of the adventure I just capered about taking ques from the DM because I certainly wasn't playing the PC I created.
It's a couple of sessions later, now, and the "Charm" effect has ended, but my PC has full recollection of the horrific and traumatising event. He is forever scarred and will never truly be back to "normal".
Was this unfair treatment?
I thought it was and I said so. I said that it feels like my PC has been (spiritually) raped by the other PCs (and the DM for allowing it) and I'm uncomfortable with the situation.
Isn't gaming supposed to engender team activity, team play and fun for all?
Or is the DM god and can do whatever?
The DM said: "You have to trust my decisions. Everything will work out in the end."
That's rubbish. My PC is now scarred for the rest of his life! I think, if the DM is letting a player's PC get so screwed up, then the DM should give advance warning to that player. The DM should say: "Hey, I'm gonna run a Chaos campaign and your PC doesn't quite fit. Let's come up with some plausible stories to make him fit". This approach is better than just forcing a player into Chaos worship.
I said this to the DM. He said: "If I did that, it would ruin the suspense of the story. You'd know beforehand what's going to happen".
Was I poorly treated? Or, am I a cry-baby player?
Nevertheless, little did I know that my fellow PCs were actually Chaos worshippers. Sure, they're "soft" Chaos worshippers (the god is only quasi-evil), but that doesn't excuse what happened!
Behind the scenes, the other PCs conspired with the DM to charm my character into the worship of their Chaos god! The DM allowed it and I felt violated. The DM said that I now loved Tzentch (the Chaos god) and was now a worshipper.
For the rest of the adventure I just capered about taking ques from the DM because I certainly wasn't playing the PC I created.
It's a couple of sessions later, now, and the "Charm" effect has ended, but my PC has full recollection of the horrific and traumatising event. He is forever scarred and will never truly be back to "normal".
Was this unfair treatment?
I thought it was and I said so. I said that it feels like my PC has been (spiritually) raped by the other PCs (and the DM for allowing it) and I'm uncomfortable with the situation.
Isn't gaming supposed to engender team activity, team play and fun for all?
Or is the DM god and can do whatever?
The DM said: "You have to trust my decisions. Everything will work out in the end."
That's rubbish. My PC is now scarred for the rest of his life! I think, if the DM is letting a player's PC get so screwed up, then the DM should give advance warning to that player. The DM should say: "Hey, I'm gonna run a Chaos campaign and your PC doesn't quite fit. Let's come up with some plausible stories to make him fit". This approach is better than just forcing a player into Chaos worship.
I said this to the DM. He said: "If I did that, it would ruin the suspense of the story. You'd know beforehand what's going to happen".
Was I poorly treated? Or, am I a cry-baby player?
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