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Cut To The Chase

barsoomcore

Unattainable Ideal
Hoofs beat, tires screech, dragons and engines roar... :cool:

Have you ever run a really memorable chase scene? Your PCs in pursuit of a fleeing bad guy, or vice versa?

Barsoom Season Four started up last fall with a fun sequence: the PCs were in a parade, riding atop a gigantic triceratops in a canopied howdah, when suddenly the triceratops ahead of them went berserk and assassins leapt aboard. They had to take charge of their dinosaur and get it going after the berserk one, careening madly through the narrow streets of Petrahegna while trying to leap across to the other and do battle with fanatical assassins aboard an unstable, fast-moving platform.

It was pretty fun. And starting a campaign that's been on hiatus for nearly a year with "You're riding a dinosaur in a parade, roll for initiative," is always fun.

I also ran a really fun chase in my Dead Man's Chest campaign where the PCs were trying to escape from a haunted castle with a artifact, pursued by the evil sorcerer also seeking the thing. Two wagons rattling along a cliffside road, grenades, leaping to cut the traces of the horses, magic spells going off and eventually the bad guy plunges to apparent doom.

PHEW.

I do find, however, that chase scenes are much less common in RPGs than combat scenes. In part that's because (cough, cough) there haven't been really thorough rules to cover them, but also most games are very much focussed on combat and thus other activities are just never as easy to get your party into. But I find there's always a way.

But anyways, who else has run chases (or had chases spontaneously erupt on them)? How did they work out?

My motive here is entirely mercenary, I admit; I have a new book coming out from Adamant Entertainment called HOT PURSUIT that is in fact a comprehensive set of chase rules for d20 that will apply to pretty much ANY d20 system. I love chases and have always tried to figure out ways of running them that would be fun and exciting, because darn it, chases ARE fun and exciting.

So spill your stories if you got 'em! Follow That Fire-Breathing Reptile! And who knows? If I get sufficiently inspired I might have do an expansion book. :D
 

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If you did these rules justice (and I have a strong feeling you have), you'll be my hero. I love chase scenes, but the rules have always plagued me. For my games, it's always boiled down to the obstacles in the way. If you make your save/ability check to get by it, then you might catch up with said opponent. If you fail a couple of these, the quarry may get away.

I've run a lot of Planescape, and no campaign seems complete without a harrowing chase through the twisted city streets of Sigil.
 

My personally favorite chase scene was in a Forgotten Realms game I DM'ed, where a Barbarian horseman PC gave horse-chase to an attempted assassin of another PC. He rode through the tight crevices and cliff-ledges of the mountain passes, keeping close range and making impressive Ride Checks. Finally, the would-be assassin jumped his horse over a cliff, barely making it to the other side. The Barbarian SPURRED his horse, rode hard, made the jump...

...and rolled a 1.

He made a last-ditch reflex save to eject from the saddle and cling to dear life on the near side of the cliff edge, but the horse was done for. It was just one part of the legend of this barbarian, and the numerous horses he owned. Tenagra I, Tenagra II, Tenagra III... Tenagra XVII, Tenagra XVIII, Tenagra XIX... :p
 

A set of rules that could do justice to the foot-chase scene in the movie Point Break has been on my wish list for a long time!

The most memorable chase in my game for a while now was this: a ranger/necromancer using Track to hunt a fleeing invisible wizard whose ghostly familiar had possessed the PC's own familiar, and arriving in the wizard's sanctuary just after the wizard had begun to set the damning evidence on fire, leading to a climactic fight in a burning building.
 

I can vouch for Corey's chase rules, having been a playtester/reviewer of some of his pre-production drafts. They're pretty thorough, smooth, simple, and work well to fill a void in the current ruleset.

In fact, I've already planned a big chase set set-piece for the adventure I'm currently running based on them, but we didn't get quite that far in the adventure last time we played. I guess we'll have to give it a few more weeks. ;)
 

Henry, that's BRILLIANT. I think a big part of the fun of scenes like that is having multiple chances, each one taking things a little closer to that ultimate final plunge...

TB: obviously, FIRE improves ANYTHING. Everything's better if it's ON FIRE. Hee.
 

Henry said:
It was just one part of the legend of this barbarian, and the numerous horses he owned. Tenagra I, Tenagra II, Tenagra III... Tenagra XVII, Tenagra XVIII, Tenagra XIX... :p

"Tenagra, and the walls came down." [look glum]. :)
 


JD: Thanks! And your input was very welcome -- made a big impact on the rules and their readability.

drnuncheon: Should be out in a matter of days. I got the go-ahead from Gareth to start squawking about it and I've seen the cover and it's SWEEEETTTT.... But I don't have any notion as to how much it will be. Existing Adamant products in the same line range from $3.00 to $10.95, so I suspect somewhere in between those two amounts.
 

Our most memorable chase scene was in 2E, when the party was on horseback chasing an evil wizard in a feebleminded-centaur-drawn cart. The paladin leapt from his horse onto the cart, missed, and ended up in a crumpled heap in the dust. The elven mage/thief leapt onto the wagon successfully, but then had a bit of a hard time getting in a good hit with her shortsword due to the bouncing of the wagon. Meanwhile, a fighter kept the wizard busy from horseback. They finally prevailed, but it was touch-and-go there for awhile. Oh, and as a result of this encounter, the evil wizard became a recurring villain for the campaign.

Johnathan
 

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