The Vorpal Tribble
First Post
Chupacabra
Small Monstrous Humanoid (Idbeast)
HD: 2d8 +1
Init: +2
Speed: 40 ft., climb 30 ft.
AC: 18 (+2 dex, +5 natural, +1 size)
BAB/Grapple: +2/+1 (+4 racial bonus)
Attack: Bite +2 melee 1d8
Full Attacks: Bite +2 melee 1d8, 2 claw +0 melee 1d6
Special Attacks: Blood Drain, Improved Grab, Pounce
Special Qualities: Camouflage, Cunning, Low-light vision, Scent
Saves: Fort +0, Ref +2, Will +2
Abilities: Str 8, Dex 14, Con 12, Int 2, Wis 14, Cha 8
Skills: * Balance +8 , Escape Artist +2, * Hide (Id) +20, * Listen (Id) +10, * Move Silently (Id) +12, Spot (Id) +4, Survival +2
Feats: Multiattack
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Environment: Temporate or warm forest
Organization: Solitary or pair
CR: 2
Alignment: Always Neutral
Treasure: None
Advancement:
(Id) +4 id bonus on Hide, Listen, Move Silently, and Spot
* +6 bonus on Balance, Hide, Listen, and Move Silently
This creature appears ferally humanoid, with a hunched, lithe body covered in dark, thick, horny plates similiar to an armadillo's. Starting at the base of the neck and running down to the tailess rump are backward curving, boney spines about two fingers long, extending from
each vertebrae of the creature's spine. The head is small and rounded
with large jaws of edged teeth and four very long, pronounced canines
jutting from the upper and lower lips. The slanted, albino-red eyes are nocturnally large and wild. Supporting the body are two thick, springy hindlegs with long, prehensile toes. The two arms are shorter and slightly thinner, with grasping fingers and retractible claws, which look to double as forelegs if needed.
An elusive beast of legend and lore, tales tell of how the chupacabra prowls the forests, some coming out at night when ahungered to feed on the blood of livestock and their keepers. But this is only when food runs scarce in the woods, where they will not hesitate to leap upon creatures many times their size.
They are quiet and wary beasts, few seeing them before they leap. They are almost always only seen while retreating from a recent feed, while sated and unhostile.
Attack:
A chupacabra prowls about the low branches of trees, searching for prey below. When it spots such prey it leaps down and latches onto its victim's neck with its powerful jaws and digs in with its claws. It then starts to tear into the throat, drawing forth blood upon which it feeds.
They only attack the unwary and alone, though if its prey is weak it will hazard to attack a small group of three or less.
Chupacabra's only hunt at night.
Camouflage (Ex): A chupacabra's natural coloring give it a +8 bonus to hide checks.
Cunning (Ex): A chupacabra is never caught flat-footed.
Improved Grab (Ex): To use this ability, a Chupacabra must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use the Blood Drain ability.
Pounce (Ex): If a chupacabra charges a foe, it can make a full attack.
Blood Drain (Ex): A chupacabra drains blood for 1 point of Constitution damage each round it remains attached.
Small Monstrous Humanoid (Idbeast)
HD: 2d8 +1
Init: +2
Speed: 40 ft., climb 30 ft.
AC: 18 (+2 dex, +5 natural, +1 size)
BAB/Grapple: +2/+1 (+4 racial bonus)
Attack: Bite +2 melee 1d8
Full Attacks: Bite +2 melee 1d8, 2 claw +0 melee 1d6
Special Attacks: Blood Drain, Improved Grab, Pounce
Special Qualities: Camouflage, Cunning, Low-light vision, Scent
Saves: Fort +0, Ref +2, Will +2
Abilities: Str 8, Dex 14, Con 12, Int 2, Wis 14, Cha 8
Skills: * Balance +8 , Escape Artist +2, * Hide (Id) +20, * Listen (Id) +10, * Move Silently (Id) +12, Spot (Id) +4, Survival +2
Feats: Multiattack
________________________
Environment: Temporate or warm forest
Organization: Solitary or pair
CR: 2
Alignment: Always Neutral
Treasure: None
Advancement:
(Id) +4 id bonus on Hide, Listen, Move Silently, and Spot
* +6 bonus on Balance, Hide, Listen, and Move Silently
This creature appears ferally humanoid, with a hunched, lithe body covered in dark, thick, horny plates similiar to an armadillo's. Starting at the base of the neck and running down to the tailess rump are backward curving, boney spines about two fingers long, extending from
each vertebrae of the creature's spine. The head is small and rounded
with large jaws of edged teeth and four very long, pronounced canines
jutting from the upper and lower lips. The slanted, albino-red eyes are nocturnally large and wild. Supporting the body are two thick, springy hindlegs with long, prehensile toes. The two arms are shorter and slightly thinner, with grasping fingers and retractible claws, which look to double as forelegs if needed.
An elusive beast of legend and lore, tales tell of how the chupacabra prowls the forests, some coming out at night when ahungered to feed on the blood of livestock and their keepers. But this is only when food runs scarce in the woods, where they will not hesitate to leap upon creatures many times their size.
They are quiet and wary beasts, few seeing them before they leap. They are almost always only seen while retreating from a recent feed, while sated and unhostile.
Attack:
A chupacabra prowls about the low branches of trees, searching for prey below. When it spots such prey it leaps down and latches onto its victim's neck with its powerful jaws and digs in with its claws. It then starts to tear into the throat, drawing forth blood upon which it feeds.
They only attack the unwary and alone, though if its prey is weak it will hazard to attack a small group of three or less.
Chupacabra's only hunt at night.
Camouflage (Ex): A chupacabra's natural coloring give it a +8 bonus to hide checks.
Cunning (Ex): A chupacabra is never caught flat-footed.
Improved Grab (Ex): To use this ability, a Chupacabra must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use the Blood Drain ability.
Pounce (Ex): If a chupacabra charges a foe, it can make a full attack.
Blood Drain (Ex): A chupacabra drains blood for 1 point of Constitution damage each round it remains attached.