The Vorpal Tribble
First Post
Dinichthys
Large Animal (Aquatic)
Hit Die: 16d8+115
Initiative: +2
Speed: +50 swim
AC: 23 (–1 size, +2 Dex, +12 natural)
BAB/Grapple: +12/+23
Attack: Bite +17 melee (2d6+6)
Full attack: Bite +17 melee (2d6+6)
Special Attacks: Swallow Whole
Special Qualities: Damage reduction 5/bludgeoning, Low-light vision, Scent
Saves: Fort +26, Ref +20, Will +7
Abilities: Str 22, Dex 14, Con 24, Int 1, Wis 14, Cha 10
Skills: Listen +9, Spot +12, Swim +14
Feats: Diehard, Improved Grab, Improved Fortitude, Improved Sunder(B), Power Attack(B), Toughness
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Environment: Warm or temperate ocean
Organization: Solitary
CR: 12-13
Alignment: Always Neutral
Treasure: None
Advancement: 16-17 (Large); 18-30 (Huge); 31-50 (Gargantuan)
This monstrous, fish-like creature is of a primitive, nightmarish design with large, scissor-like cutting jaws filled with serrated, razor-sharp bone in place of teeth. Its jointed neck attaches the great head to a scaleless body, and tnstead of scales, along its sides are hinged shields of thick bone forming an exoskeleton. Two large fins grow from each side of the body and many feathery fins grow down its eel-like tail.
Combat:
The dinichthys is nigh king of the seas, snatching up and swallowing smaller creatures, or even attacking and picking fights with larger creatures. It is said that it has even made meals out of dire sharks, the dinichthys' dense natural armoring foiling even the shark's powerful bites.
Improved Grab (Ex): To use this ability, a dinichthys must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dinichthys can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the dinichthys digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 30 points of damage to the dinichthys digestive tract and its outter exoskeleton (AC 14). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Skills: A dinichthys has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line

Large Animal (Aquatic)
Hit Die: 16d8+115
Initiative: +2
Speed: +50 swim
AC: 23 (–1 size, +2 Dex, +12 natural)
BAB/Grapple: +12/+23
Attack: Bite +17 melee (2d6+6)
Full attack: Bite +17 melee (2d6+6)
Special Attacks: Swallow Whole
Special Qualities: Damage reduction 5/bludgeoning, Low-light vision, Scent
Saves: Fort +26, Ref +20, Will +7
Abilities: Str 22, Dex 14, Con 24, Int 1, Wis 14, Cha 10
Skills: Listen +9, Spot +12, Swim +14
Feats: Diehard, Improved Grab, Improved Fortitude, Improved Sunder(B), Power Attack(B), Toughness
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Environment: Warm or temperate ocean
Organization: Solitary
CR: 12-13
Alignment: Always Neutral
Treasure: None
Advancement: 16-17 (Large); 18-30 (Huge); 31-50 (Gargantuan)
This monstrous, fish-like creature is of a primitive, nightmarish design with large, scissor-like cutting jaws filled with serrated, razor-sharp bone in place of teeth. Its jointed neck attaches the great head to a scaleless body, and tnstead of scales, along its sides are hinged shields of thick bone forming an exoskeleton. Two large fins grow from each side of the body and many feathery fins grow down its eel-like tail.
Combat:
The dinichthys is nigh king of the seas, snatching up and swallowing smaller creatures, or even attacking and picking fights with larger creatures. It is said that it has even made meals out of dire sharks, the dinichthys' dense natural armoring foiling even the shark's powerful bites.
Improved Grab (Ex): To use this ability, a dinichthys must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dinichthys can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the dinichthys digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 30 points of damage to the dinichthys digestive tract and its outter exoskeleton (AC 14). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Skills: A dinichthys has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line
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