The Vorpal Tribble
First Post
Pangolin
Small Animal
Hit Dice: 1d8 +3
Initiative: +2
Speed: 20 ft., 20 ft. (climb), 10 ft. (burrow)
Armor Class: 19 (+2 size, +1 dex, +6 natural)
Base Attack/Grapple: +0/-4
Attack: Claw +2 melee (1d4)
Full Attack: 2 Claw +2 melee (1d4), Slam -2 (1d2)
Space/Reach: 5 ft./5 ft.
Special Qualities: Improved Low-light vision, Scent
Saves: Fort 4+, Ref +3, Will +3
Abilities: Str 10, Dex 14, Con 16, Int 2, Wis 15, Cha 5
Skills: Escape Artist +2, Hide +7, Listen +6, Spot +6
Feats: Weapon Finesse
Enviroment: Warm Forest or Swamp
Organization: Solitary, Family (2-8)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
A pangolin vaguely resembles an ant-eater, with a short body and squat legs. Its head is tiny and narrow with a long snout from which may curl a dextrous, foot-long tongue. Every inch of it is covered in wide, horny plates that overlap one another densely. Its long, flat tail is likewise covered in plates, with the serrated edges developing blunt points.
Combat:
Pangolins only fight if cornered, lashing out with their serrated tails, or slashing with their long claws. If the odds are against it it will roll into a tight ball, hoping to fend off blows.
Armored Ball (Ex):
A pangolin can roll into a tight ball when threatened, increasing its Armor Class by 4, but losing its dexterity modifier to AC and can take no action. In this state it is also immune to critical attacks.
Improved Low-Light Vision (Ex):
A pangolin is a nocturnal creature and can see three times as far as normal in dim light.
Skills:
A pangolin gains a +6 to Hide, Listen and Spot checks.
Familiar:
The owner of a pangolin familiar gains a +2 bonus to natural armor class

Small Animal
Hit Dice: 1d8 +3
Initiative: +2
Speed: 20 ft., 20 ft. (climb), 10 ft. (burrow)
Armor Class: 19 (+2 size, +1 dex, +6 natural)
Base Attack/Grapple: +0/-4
Attack: Claw +2 melee (1d4)
Full Attack: 2 Claw +2 melee (1d4), Slam -2 (1d2)
Space/Reach: 5 ft./5 ft.
Special Qualities: Improved Low-light vision, Scent
Saves: Fort 4+, Ref +3, Will +3
Abilities: Str 10, Dex 14, Con 16, Int 2, Wis 15, Cha 5
Skills: Escape Artist +2, Hide +7, Listen +6, Spot +6
Feats: Weapon Finesse
Enviroment: Warm Forest or Swamp
Organization: Solitary, Family (2-8)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
A pangolin vaguely resembles an ant-eater, with a short body and squat legs. Its head is tiny and narrow with a long snout from which may curl a dextrous, foot-long tongue. Every inch of it is covered in wide, horny plates that overlap one another densely. Its long, flat tail is likewise covered in plates, with the serrated edges developing blunt points.
Combat:
Pangolins only fight if cornered, lashing out with their serrated tails, or slashing with their long claws. If the odds are against it it will roll into a tight ball, hoping to fend off blows.
Armored Ball (Ex):
A pangolin can roll into a tight ball when threatened, increasing its Armor Class by 4, but losing its dexterity modifier to AC and can take no action. In this state it is also immune to critical attacks.
Improved Low-Light Vision (Ex):
A pangolin is a nocturnal creature and can see three times as far as normal in dim light.
Skills:
A pangolin gains a +6 to Hide, Listen and Spot checks.
Familiar:
The owner of a pangolin familiar gains a +2 bonus to natural armor class