Wraith Form
Explorer
I'm a first-time DM who's trying to get some ideas on how to run a very conspiracy-oriented fantasy game. This will probably be a fairly low magic setting, and will have little or no demi-humans or standard MM critters. I'm thinking a late Renaissance tech level (i.e. exceptionally rare, but existant, gunpowder/guns) that is just on the cusp of seeing a clockwork/steampunk-style industrial revolution wash across it's societies.
My influences for this setting:
Geoffrey Rush's character Francis Walsingham in Elizabeth
Iago in Othello, especially the Kenneth Branagh film interpretation
Oliver Stone's JFK
Atles' Dynasties & Demagogues and, to a lesser extent, Crime & Punishment
Call of Cthulhu-related Delta Green and it's "sequel," DG: Countdown
Looking Glass' Thief computer game series, specifically the clockwork & steam tech in Thief 2 -> forward
Gibson & Sterling's The Difference Engine
...and of course, my main source of inspiration, Chris Carter's X-Files and Millennium TV shows (Millennium has the Owls and the Roosters).
You'd think with these rich sources to draw from, I'd be able to whip together a kick-butt plot for a group of PCs to adventure through.... I'm a bit too--challenged? dumb? uncreative or unimaginative?--to generate plotlines, and have no experience in thinking "conspiracy"--how to leave clues, how to have a layered, circle-within-a-circle plot, etc.
So I'm turning to you. This is a very open question, so I'm looking for any form of feedback. In particular, I'd like some "plot hooks" that can easily be tied back to a fantasy government: low level adventures that I can throw at PCs that, after a second glance, will hint at a government conspiracy. For example, several of the X-Files episodes looked like your typical "monster of the week" show until the end, when they showed (or implied) a deeper level of government involvement.
Please help--feed me reference materials, your experiences, plot seeds/hooks, opinions of the type of government to use, whatever. I assume that creating a modern, quasi-X-Files level of conspiracy is going to be difficult to transition into a fantasy/Renaissance/almost-Industrial Revolution era....but have you done it successfully? And how?
Thank you in advance.
My influences for this setting:
Geoffrey Rush's character Francis Walsingham in Elizabeth
Iago in Othello, especially the Kenneth Branagh film interpretation
Oliver Stone's JFK
Atles' Dynasties & Demagogues and, to a lesser extent, Crime & Punishment
Call of Cthulhu-related Delta Green and it's "sequel," DG: Countdown
Looking Glass' Thief computer game series, specifically the clockwork & steam tech in Thief 2 -> forward
Gibson & Sterling's The Difference Engine
...and of course, my main source of inspiration, Chris Carter's X-Files and Millennium TV shows (Millennium has the Owls and the Roosters).
You'd think with these rich sources to draw from, I'd be able to whip together a kick-butt plot for a group of PCs to adventure through.... I'm a bit too--challenged? dumb? uncreative or unimaginative?--to generate plotlines, and have no experience in thinking "conspiracy"--how to leave clues, how to have a layered, circle-within-a-circle plot, etc.
So I'm turning to you. This is a very open question, so I'm looking for any form of feedback. In particular, I'd like some "plot hooks" that can easily be tied back to a fantasy government: low level adventures that I can throw at PCs that, after a second glance, will hint at a government conspiracy. For example, several of the X-Files episodes looked like your typical "monster of the week" show until the end, when they showed (or implied) a deeper level of government involvement.
Please help--feed me reference materials, your experiences, plot seeds/hooks, opinions of the type of government to use, whatever. I assume that creating a modern, quasi-X-Files level of conspiracy is going to be difficult to transition into a fantasy/Renaissance/almost-Industrial Revolution era....but have you done it successfully? And how?
Thank you in advance.