carpedavid's Land of the Crane

carpedavid

First Post
This thread will contain the PCs and interesting NPCs for my story hour. I've got stats for the PCs at each level, so I'll update them as they progress in level. I'll start with the primary PCs, and then introduce other characters as they appear in the story hour.
 

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Kurosawa Kakeru

Male Human Shaman 1; CR 1; HD 1d6+2; hp 8; Init +1; Spd 30ft; AC 13, touch 11, flat-footed 12; BAB +0; Grp +3; Atk +3 melee (1d6+3, unarmed strike); Full Atk +3 melee (1d6+3, unarmed strike); SV Fort +2, Ref +1, Will +6; Str 16, Dex 13, Con 14, Int 16, Wis 18, Cha 14

Skills and Feats: Concentration +5, Diplomacy +8, Handle Animal +5, Knowledge (Arcana) +7, Knowledge (Religion) +7, Knowledge (Spirits) +7, Sense Motive +8, Spellcraft +6; Negotiator, Tireless [Ancestor]

Possessions: Leather armor

16 years old. 5'6", 204 lbs. Thick and somewhat pudgy. Short black hair and eyes.

Kakeru has two spirit guides:

  • Hiroshi - Kakeru's great-great-grandfather, who has been watching over him since birth.
  • Wataridori - the spirit of a wandering albatross, which grants him the Travel domain.

His animal companion is a heavy horse named Yagi.

He is the son of Kurosawa Nobu, an onmyoji who advises the daimyo.
 
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Kurosawa Fukasu

Female Half-Oni Rogue 1; CR 1; HD 1d6+2; hp 8; Init +3; Spd 40 ft, Fly 40 ft (good); AC 15, touch 13, flat-footed 12; BAB +0; Grp +2; Atk +2 melee (1d6+2, ninja-to) or +2 melee (1d6+2, horns); Full Atk +2 melee (1d6+2, ninja-to) or +2 melee(1d6+2, horns); SA Sneak Attack +1d6; SQ Trapfinding; SV Fort +2, Ref +5, Will +2; Str 14, Dex 16, Con 15, Int 17, Wis 15, Cha 16

Skills and Feats: Appraise +7, Balance +7, Disable Device +7, Escape Artist +7, Hide +7, Listen +6, Move Silently +7, Open Lock +7, Search +7, Spot +6, Tumble +7; Great Teamwork [Ancestor]

Possessions: Leather armor, ninja-to

15 years old. 6'0", 150 lbs. Thin and lanky, with big black raven wings and ram horns. Long golden-red hair and red eyes.

She is the niece of Nobu, and cousin to Kakeru. Her mother died in childbirth.
 

Kurosawa Musashi

Male Human Samurai 1; CR 1; HD 1d10+3; hp 13; Init +2, Spd 20 ft; AC 16, touch 12, flat-footed 14; BAB +1; Grp +3; Atk +3 melee (1d10+3, katana); Full Atk -1 melee (1d10+2, katana), -5 melee (1d6+1, wakizashi); SA Iaijitsu Focus; SV Fort +5, Ref +2, Will +6; Str 14, Dex 15, Con 17, Int 13, Wis 14, Cha 9

Skills and Feats: Concentration +9, Diplomacy +1, Intimidate +3, Listen +4, Perform (Wind Instruments) +1, Sense Motive +6, Spot +4; Discipline [Ancestor], Quick Draw

Possessions: Partial armor, Ancestral Daisho

17 years old. 5'5", 180 lbs. Muscular build. Short black hair and eyes.

He is the son of Kurosawa Akuma, one of the daimyo's generals, and the brother of Kurosawa Hiro
 



Below is the most recent PC to make an appearance in the story hour. There is one more to be introduced, but he won't show up for quite a while.

Takashi

Male Human Monk 1; CR 1; HD 1d8+1; hp 9; Init +9; Spd 30ft; AC 16, touch 16, flat-footed 13; BAB +0; Grp +6; Atk +2 melee (1d6+2 unarmed strike); Full Atk +2 melee (1d6+2 unarmed strike); SA Flurry of Blows, Improved Grapple; SV Fort +5, Ref +5, Will +5; Str 14, Dex 16, Con 13, Int 12, Wis 17, Cha 12

Skills and Feats: Climb +6, Hide +7, Jump +6, Listen +7, Move Silently +7, Spot +7; Gifted General [Ancestor], Improved Initiative

Possessions: Kama

16 years old. 5'10", 180 lbs. Wiry and well-toned. Short black hair and eyes.

A disciple of the Temple of Thunder and Lightning and the Way of the Storm.
 

In the most recent post, Fukasu, Kakeru, and Musashi leveled up. Here are their new stats:

Kurosawa Kakeru
Male Human Shaman 2; CR 2; HD 2d6+4; hp 14; Init +1; Spd 30 ft; AC 13, touch 11, flat-footed 12; BAB +1; Grp +4; Atk +4 melee (1d6+3, unarmed strike); Full Atk +4 melee (1d6+3, unarmed strike); SQ Spirit Sight; SV Fort +2, Ref +1, Will +7; Str 16, Dex 13, Con 14, Int 16, Wis 18, Cha 14

Skills and Feats: Concentration +7, Diplomacy +9, Handle Animal +5, Knowledge (Arcana) +8, Knowledge (Religion) +8, Knowledge (Spirits) +8, Sense Motive +8, Spellcraft +10; Negotiator, Tireless [Ancestor]

Possessions: Leather armor

Kurosawa Fukasu
Female Half-Oni Rogue 2; CR 2; HD 2d6+4; hp 14; Init +3; Spd 40 ft, Fly 40 ft (good); AC 15, touch 13, flat-footed 12; BAB +1; Grp +3; Atk +3 melee (1d6+2, ninja-to) or +3 melee (1d6+2, horns); Full Atk +3 melee (1d6+2, ninja-to) or +3 melee(1d6+2, horns); SA Sneak Attack +1d6; SQ Evasion, Trapfinding; SV Fort +2, Ref +6, Will +2; Str 14, Dex 16, Con 15, Int 17, Wis 15, Cha 16

Skills and Feats: Appraise +8, Balance +10, Disable Device +8, Escape Artist +8, Hide +8, Listen +7, Move Silently +8, Open Lock +8, Search +8, Spot +7, Tumble +8; Great Teamwork [Ancestor]

Possessions: Leather armor, ninja-to

Kurosawa Musashi
Male Human Samurai 1/Monk 1; CR 2; HD 1d10+3 + 1d8+3; hp 21; Init +2; Spd 20 ft; AC 16, touch 12, flat-footed 14; BAB +1; Grp +7; Atk +4 melee (1d10+3, katana); Full Atk +0 melee (1d10+2, katana), -4 melee (1d6+1, wakizashi); SA Flurry of Blows, Iaijitsu Focus; SV Fort +7, Ref +4, Will +8; Str 14, Dex 15, Con 17, Int 13, Wis 14, Cha 9

Skills and Feats: Concentration +10, Diplomacy +1, Intimidate +3, Listen +5, Perform (Wind Instruments) +1, Sense Motive +7, Spot +7; Discipline [Ancestor], Improved Grapple [Monk], Quick Draw

Possessions: Partial armor, Ancestral Daisho
 

In the latest installment, Takashi leveled. Here are his stats:

Takashi
Male Human Monk 2; CR 2; HD 2d8+2; hp 16; Init +9; Spd 30ft; AC 16, touch 16, flat-footed 13; BAB +1; Grp +7; Atk +3 melee (1d6+2 unarmed strike); Full Atk +3 melee (1d6+2 unarmed strike); SA Flurry of Blows; SQ Evasion; SV Fort +6, Ref +6, Will +6; Str 14, Dex 16, Con 13, Int 12, Wis 17, Cha 12

Skills and Feats: Climb +7, Hide +8, Jump +7, Listen +8, Move Silently +8, Spot +8; Deflect Arrows [Monk], Gifted General [Ancestor], Improved Grapple [Monk], Improved Initiative

Possessions: Kama
 

In the latest installment of the story hour, the characters met a wandering hengeyokai fox monk. Here are his stats:

Shuudoushi Kitsune
Male Hengeyokai Monk 2; CR 2; HD 2d8+4; hp 19; Init +3; Spd 30ft; AC 15, touch 15, flat-footed 12; BAB +1; Grp +4; Atk +4 melee (1d6+3 unarmed strike); Full Atk +4 melee (1d6+2 unarmed strike; SA Flurry of Blows, Stunning Fist 2/day; SQ Alternate Form, Evasion; SV Fort +5, Ref +6, Will +5; Str 16, Dex 16, Con 15, Int 12, Wis 14, Cha 16

Skills and Feats: Balance +10, Climb +10, Concentration +7, Sense Motive +7, Tumble +8; Athletic, Combat Reflexes [Monk]

Possessions: Quarterstaff
 

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