I was hoping to get some feedback on this prestige class from you kind folks! Any comments appreciated.
Faith Wizard of Boccob
There are those that have the power to wield magic and there are those that have the faith to transform it.
The Faith Wizard of Boccob is a master of understanding magic and believing in its power and ability.
Through a supernatural belief in magic, its nature, and its religious role, the Faith Wizard can manipulate
it simply through the power of faith.
Hit Die: d6
Requirements:
To qualify to become a Faith Wizard of Boccob, a character must fulfill the following criteria:
Deity: Boccob
Skills: Knowledge (Arcana) 6 ranks, Knowledge (Religion) 6 ranks, Spellcraft 6 ranks
Spells: Ability to cast 3rd level divine spells
Special: The Faith Wizard of Boccob must have access to the Magic domain
Class Skills:
The Faith Wizard of Boccob's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis),
Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Profession (Wis), Spellcraft (Int), Decipher Script (Int)
Skill Points at Each Level: 2 + Int modifier
Class Features:
Weapon and Armor Proficiency: The Faith Wizard gains no additional weapon or armor proficiencies.
Spells: Additional spellcasting levels gained by the Faith Wizard can only be applied to the
class that gives the Faith Wizard access to the Magic domain.
Domain Focus: The Magic domain becomes an inherent part of the Faith
Wizard's faith, thereby allowing the Faith Wizard to cast spells from
the Magic domain at +1 caster level. For purposes of determining the
effective level for the Magic Domain's granted power, Faith Wizard
levels count as wizard levels.
Metamagic Faith (Su): The Faith Wizard gains the ability to enchance an
arcane spell from a spell trigger or spell completion item by a
metamagic feat and cast it as an arcane spell. The Faith Wizard must
sacrifice a divine spell slot to enhance the arcane spell, equivalent to
or greater than the level of arcane spell cast modified by the
particular metamagic feat.
The Faith Wizard need not possess the metamagic feat to use this
ability. The Faith Wizard choses one metamagic feat when gaining this
ability for the first time, and can apply this metamagic feat to an
arcane spell completion or spell trigger item. The level modifier of any
particular metamagic feat chosen in this manner cannot be higher than
half the Faith Wizard's class level (Heighten Spell can be chosen at any
time). Every time the Faith Wizard gains additional uses of Metamagic
Faith (at 5th and 8th level), the Faith Wizard gets to choose one more
feat that applies to this ability.
Domain Spontaneity: At 3rd level the Faith Wizard gains the ability to
spontaneously cast spells from the Magic domain similar to the way in
which clerics casts spontaneous cure or inflict spells. The Faith Wizard
can't use her domain slot for this ability. The Faith Wizard must still
provide the required spell components, focus and XP requirements when
casting a spell in this manner.
Arcane Counterspelling (Su): The Faith Wizard's skill at understanding and
manipulating arcane magic through faith increases so that a fifth level,
a Faith Wizard learns to counterspell spells casts from spell trigger or
spell completion items.
Arcane Faith: The Faith Wizard's belief in magic allows the character to
cast a number of spells from the sorceror spell list as divine spells by
sacrificing divine spell slots. The DC for spells cast in this manner is
10 + spell level + the character's wisdom modifier. The character learns
and knows spells as a sorceror of her Faith Wizard level minus three and
casts them at a caster level equivalent to her Faith Wizard level.
Casting spells in this manner costs an already prepared divine spell
slot of equal or greater level to the spell being cast. The Faith Wizard
can use her Metamagic Faith ability to enhance spells gained through
Arcane Faith, but must pay for both abilities by sacrificing the
appropriate divine spell slots.
Arcane Channelling: The Faith Wizard's competence in his Magic domain
granted ability increases. The Faith Wizard can increase the save DCs of
arcane spells cast from spell completion and spell trigger items by +1,
and also gains +1 on caster level checks to overcome spell resistance
when using arcane spell trigger or arcane spell completion items.
Improved Metamagic Faith: The Faith Wizard's ability to manipulate
arcane spells through faith increases, thereby allowing him to reduce
the level of divine spell slot required for using Metamagic Faith by 1.
Arcane Faith Mastery (Sp): The Faith Wizard's mastery and understanding of
magic is such that the Faith Wizard can cast as a spell-like ability,
1/day, three spells of the Faith Wizard's choice that have been learnt
through Arcane Faith. The Faith Wizard can use Metamagic Faith to
enhance these spells, but must still sacrifice the required divine spell
slot to do so. Spells learnt through Arcane Faith Mastery do not require
the sacrifice of divine spell slots for normal use. The DC for spells
cast in this manner is 10 + spell level + the character's wisdom
modifier.
Thanks!
Pinotage
Faith Wizard of Boccob
There are those that have the power to wield magic and there are those that have the faith to transform it.
The Faith Wizard of Boccob is a master of understanding magic and believing in its power and ability.
Through a supernatural belief in magic, its nature, and its religious role, the Faith Wizard can manipulate
it simply through the power of faith.
Hit Die: d6
Requirements:
To qualify to become a Faith Wizard of Boccob, a character must fulfill the following criteria:
Deity: Boccob
Skills: Knowledge (Arcana) 6 ranks, Knowledge (Religion) 6 ranks, Spellcraft 6 ranks
Spells: Ability to cast 3rd level divine spells
Special: The Faith Wizard of Boccob must have access to the Magic domain
Class Skills:
The Faith Wizard of Boccob's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis),
Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Profession (Wis), Spellcraft (Int), Decipher Script (Int)
Skill Points at Each Level: 2 + Int modifier
Code:
Level BAB Fort Ref Will
--------------------------
1 +0 +0 +0 +2
2 +1 +0 +0 +3
3 +2 +1 +1 +3
4 +3 +1 +1 +4
5 +3 +1 +1 +4
6 +4 +2 +2 +5
7 +5 +2 +2 +5
8 +6 +2 +2 +6
9 +6 +3 +3 +6
10 +7 +3 +3 +7
*
Level Special Abilities Spells
-----------------------------------------------------------
1 Domain Focus
2 Metamagic Faith 1/day +1 Spellcaster Level
3 Domain Spontaneity +1 Spellcaster Level
4 Arcane Faith +1 Spellcaster Level
5 Metamagic Faith 2/day
6 Arcane Counterspelling +1 Spellcaster Level
7 Arcane Channelling +1 Spellcaster Level
8 Metamagic Faith 3/day +1 Spellcaster Level
9 Improved Metamagic Faith
10 Arcane Faith Mastery +1 Spellcaster Level
Weapon and Armor Proficiency: The Faith Wizard gains no additional weapon or armor proficiencies.
Spells: Additional spellcasting levels gained by the Faith Wizard can only be applied to the
class that gives the Faith Wizard access to the Magic domain.
Domain Focus: The Magic domain becomes an inherent part of the Faith
Wizard's faith, thereby allowing the Faith Wizard to cast spells from
the Magic domain at +1 caster level. For purposes of determining the
effective level for the Magic Domain's granted power, Faith Wizard
levels count as wizard levels.
Metamagic Faith (Su): The Faith Wizard gains the ability to enchance an
arcane spell from a spell trigger or spell completion item by a
metamagic feat and cast it as an arcane spell. The Faith Wizard must
sacrifice a divine spell slot to enhance the arcane spell, equivalent to
or greater than the level of arcane spell cast modified by the
particular metamagic feat.
The Faith Wizard need not possess the metamagic feat to use this
ability. The Faith Wizard choses one metamagic feat when gaining this
ability for the first time, and can apply this metamagic feat to an
arcane spell completion or spell trigger item. The level modifier of any
particular metamagic feat chosen in this manner cannot be higher than
half the Faith Wizard's class level (Heighten Spell can be chosen at any
time). Every time the Faith Wizard gains additional uses of Metamagic
Faith (at 5th and 8th level), the Faith Wizard gets to choose one more
feat that applies to this ability.
Domain Spontaneity: At 3rd level the Faith Wizard gains the ability to
spontaneously cast spells from the Magic domain similar to the way in
which clerics casts spontaneous cure or inflict spells. The Faith Wizard
can't use her domain slot for this ability. The Faith Wizard must still
provide the required spell components, focus and XP requirements when
casting a spell in this manner.
Arcane Counterspelling (Su): The Faith Wizard's skill at understanding and
manipulating arcane magic through faith increases so that a fifth level,
a Faith Wizard learns to counterspell spells casts from spell trigger or
spell completion items.
Arcane Faith: The Faith Wizard's belief in magic allows the character to
cast a number of spells from the sorceror spell list as divine spells by
sacrificing divine spell slots. The DC for spells cast in this manner is
10 + spell level + the character's wisdom modifier. The character learns
and knows spells as a sorceror of her Faith Wizard level minus three and
casts them at a caster level equivalent to her Faith Wizard level.
Casting spells in this manner costs an already prepared divine spell
slot of equal or greater level to the spell being cast. The Faith Wizard
can use her Metamagic Faith ability to enhance spells gained through
Arcane Faith, but must pay for both abilities by sacrificing the
appropriate divine spell slots.
Arcane Channelling: The Faith Wizard's competence in his Magic domain
granted ability increases. The Faith Wizard can increase the save DCs of
arcane spells cast from spell completion and spell trigger items by +1,
and also gains +1 on caster level checks to overcome spell resistance
when using arcane spell trigger or arcane spell completion items.
Improved Metamagic Faith: The Faith Wizard's ability to manipulate
arcane spells through faith increases, thereby allowing him to reduce
the level of divine spell slot required for using Metamagic Faith by 1.
Arcane Faith Mastery (Sp): The Faith Wizard's mastery and understanding of
magic is such that the Faith Wizard can cast as a spell-like ability,
1/day, three spells of the Faith Wizard's choice that have been learnt
through Arcane Faith. The Faith Wizard can use Metamagic Faith to
enhance these spells, but must still sacrifice the required divine spell
slot to do so. Spells learnt through Arcane Faith Mastery do not require
the sacrifice of divine spell slots for normal use. The DC for spells
cast in this manner is 10 + spell level + the character's wisdom
modifier.
Thanks!
Pinotage