demiurge1138
Inventor of Super-Toast
OK, OK, I know. The monsters in the Village weren't actually monsters. But they had such potential, and their design was so cool, that I made them. Enjoy! Comment! Please?
Unspeakable One
Medium Fey
Hit Dice: 8d6+24 (52 hp)
Initiative: +2
Speed: 30ft (6 squares)
Armor Class: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Base Attack/Grapple: +4/+8
Attack: Claw +8 melee (1d6+4)
Full Attack: 2 claws +8 melee (1d6+4) and bite +6 melee (1d4+2)
Space/Reach: 5ft/5ft
Special Attacks: Fear aura, rend 2d6+6
Special Qualities: Darkvision 60ft, DR 5/cold iron, low-light vision, scent, woodland stride, yellow aversion
Saves: Fort +5, Ref +8, Will +8
Abilities: Str 18, Dex 14, Con 16, Int 10, Wis 15, Cha 15
Skills: Climb +15, Hide +13, Listen +13, Move Silently +21, Spot +13, Survival +13
Feats: Dodge, Mobility, Multiattack (B), Spring Attack, Track (B)
Environment: Temperate forest
Organization: Solitary, pair or pack (3-7)
CR: 5
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 9-16 HD (Medium), 17-21 HD (Large)
Level Adjustment: +4
This humanoid creature has the skull-like head of a beast, long scything claws and is covered in feathers and quills. It stands with a hunch, and quills jut from its bright red cloak.
The unspeakable ones are a race of malign fey that preys on the terror of mortals.
Unspeakable ones are social creatures, traveling in small packs and looking for prey. Although they are carnivorous (preferring the skins of animals to their flesh), they relish the sensation of fear, and are often found at the borders of remote communities, taking tribute in the form of food and respect from the terrorized villagers. In order to maintain this fear, the unspeakable ones will leave reminders of their power, such as skinned animals or blood painted on walls in the night.
One of the odder aspects of the unspeakable ones is their relationship with color. Despite their forest lives, they wear cloaks of the brightest red, and they seem attracted to the color red (called “the bad color” in areas wise to their ways). Conversely, the color yellow seems to repel them, and the unspeakable ones are less likely to enter areas or attack persons displaying bright yellow.
Despite their evil natures, unspeakable ones bear a certain strange compassion. They seem to be able to sense those of pure intention, and will sometimes let trespassers with noble goals pass through their woods with little harassment. Those without, however, will be torn apart without provocation.
The average unspeakable one, despite its hunch, stands over six feet tall, and weighs about 200 pounds. They speak Sylvan, but are not talkative.
Combat
Unspeakable ones initiate combat with a spring attack, running past their prey and striking fear into its heart. They then close for melee, tearing savagely with claws and teeth.
Fear Aura(Su): An unspeakable can radiate a 60-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 16 Will save or be affected as though by a fear spell (caster level 8th). A creature that successfully saves cannot be affected again by the same unspeakable one’s aura for 24 hours. This is a mind-affecting fear effect, and the save DC is Charisma based.
Rend (Ex): Whenever an unspeakable one hits an opponent with both claws, it tears the flesh, dealing an additional 2d6+6 points of damage.
Woodland Stride (Ex): Unspeakable ones may move through natural thorns, briars, overgrown areas, and similar terrain at their normal speed and without suffering damage or other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the unspeakable one.
Yellow Vulnerability (Ex): Unspeakable ones despise the color yellow, and are disturbed by its very presence. An unspeakable one within 60 feet of a bright yellow object (including clothing) must make a Will save (DC 15) or be sickened until it can no longer see the yellow object.
Skills: An unspeakable one has a +8 racial bonus to Move Silently checks.
Demiurge out.
Edit: Typos, and changed frightful presence to fear aura.
Unspeakable One
Medium Fey
Hit Dice: 8d6+24 (52 hp)
Initiative: +2
Speed: 30ft (6 squares)
Armor Class: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Base Attack/Grapple: +4/+8
Attack: Claw +8 melee (1d6+4)
Full Attack: 2 claws +8 melee (1d6+4) and bite +6 melee (1d4+2)
Space/Reach: 5ft/5ft
Special Attacks: Fear aura, rend 2d6+6
Special Qualities: Darkvision 60ft, DR 5/cold iron, low-light vision, scent, woodland stride, yellow aversion
Saves: Fort +5, Ref +8, Will +8
Abilities: Str 18, Dex 14, Con 16, Int 10, Wis 15, Cha 15
Skills: Climb +15, Hide +13, Listen +13, Move Silently +21, Spot +13, Survival +13
Feats: Dodge, Mobility, Multiattack (B), Spring Attack, Track (B)
Environment: Temperate forest
Organization: Solitary, pair or pack (3-7)
CR: 5
Treasure: Standard
Alignment: Usually neutral evil
Advancement: 9-16 HD (Medium), 17-21 HD (Large)
Level Adjustment: +4
This humanoid creature has the skull-like head of a beast, long scything claws and is covered in feathers and quills. It stands with a hunch, and quills jut from its bright red cloak.
The unspeakable ones are a race of malign fey that preys on the terror of mortals.
Unspeakable ones are social creatures, traveling in small packs and looking for prey. Although they are carnivorous (preferring the skins of animals to their flesh), they relish the sensation of fear, and are often found at the borders of remote communities, taking tribute in the form of food and respect from the terrorized villagers. In order to maintain this fear, the unspeakable ones will leave reminders of their power, such as skinned animals or blood painted on walls in the night.
One of the odder aspects of the unspeakable ones is their relationship with color. Despite their forest lives, they wear cloaks of the brightest red, and they seem attracted to the color red (called “the bad color” in areas wise to their ways). Conversely, the color yellow seems to repel them, and the unspeakable ones are less likely to enter areas or attack persons displaying bright yellow.
Despite their evil natures, unspeakable ones bear a certain strange compassion. They seem to be able to sense those of pure intention, and will sometimes let trespassers with noble goals pass through their woods with little harassment. Those without, however, will be torn apart without provocation.
The average unspeakable one, despite its hunch, stands over six feet tall, and weighs about 200 pounds. They speak Sylvan, but are not talkative.
Combat
Unspeakable ones initiate combat with a spring attack, running past their prey and striking fear into its heart. They then close for melee, tearing savagely with claws and teeth.
Fear Aura(Su): An unspeakable can radiate a 60-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 16 Will save or be affected as though by a fear spell (caster level 8th). A creature that successfully saves cannot be affected again by the same unspeakable one’s aura for 24 hours. This is a mind-affecting fear effect, and the save DC is Charisma based.
Rend (Ex): Whenever an unspeakable one hits an opponent with both claws, it tears the flesh, dealing an additional 2d6+6 points of damage.
Woodland Stride (Ex): Unspeakable ones may move through natural thorns, briars, overgrown areas, and similar terrain at their normal speed and without suffering damage or other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the unspeakable one.
Yellow Vulnerability (Ex): Unspeakable ones despise the color yellow, and are disturbed by its very presence. An unspeakable one within 60 feet of a bright yellow object (including clothing) must make a Will save (DC 15) or be sickened until it can no longer see the yellow object.
Skills: An unspeakable one has a +8 racial bonus to Move Silently checks.
Demiurge out.
Edit: Typos, and changed frightful presence to fear aura.
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