DnDChick
Demon Queen of Templates
Tall Who 1st Level Warrior
Medium Humanoid (Who)
Hit Dice: 1d8+1 (5 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 16 (+4 Dex, +2 leather), touch 14, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: +5 melee (1d6+3, short sword)
Full Attack: +5 melee (1d6+3, short sword)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Who-senses
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 14, Dex 19, Con 13, Int 8, Wis 10, Cha 12
Skills: Climb +4, Jump +4, Listen +4, Spot +0
Feats: Weapon Finesse
Environment: Who-ville
Organization: Solitary, bunch (2-5), ville (20-50)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: ±0
Small Who 1st Level Warrior
Small Humanoid (Who)
Hit Dice: 1d8 (4 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 18 (+1 size, +5 Dex, +2 leather), touch 16, flat-footed 13
Base Attack/Grapple: +1/−3
Attack: +7 melee (1d4, short sword)
Full Attack: +7 melee (1d4, short sword)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Who-senses
Saves: Fort +2, Ref +5, Will +0
Abilities: Str 10, Dex 21, Con 11, Int 8, Wis 10, Cha 12
Skills: Climb +2, Jump +2, Listen +4, Spot +0
Feats: Weapon Finesse
Environment: Who-ville
Organization: Solitary, bunch (2-5), ville (20-50)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: ±0
Almost-Not-There-At-All Who 1st Level Warrior
Tiny Humanoid (Who)
Hit Dice: 1d8 (4 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 20 (+2 size, +6 Dex, +2 leather), touch 18, flat-footed 14
Base Attack/Grapple: +1/−7
Attack: +8 melee (1d3, short sword)
Full Attack: +8 melee (1d3, short sword)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Who-senses
Saves: Fort +2, Ref +6, Will +0
Abilities: Str 6, Dex 23, Con 11, Int 8, Wis 10, Cha 12
Skills: Climb +0, Jump +0, Listen +4, Spot +0
Feats: Weapon Finesse
Environment: Who-ville
Organization: Solitary, bunch (2-5), ville (20-50)
Challenge Rating: 1/4
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: ±0
This creature’s pot-bellied
And I don’t mean to alarm
But he has three fingers
On the end of his arm.
He has a short rounded nose,
Somewhat like a muzzle,
And shaggy thick hair
Completes the strange puzzle.
There are three types of Who;
The Tall and the Small,
And the third type of Who
Is almost not there at all!
They all live in Who-Ville
A quaint little place
At the foot of Mount Crumpet
And its jagged face.
The Whos are good people
With hardly a care:
They can spend the whole day
Just breathing the air!
With music and laughter
The Whos while away
The days and the nights
And the best holidays.
Combat
The song-happy Whos
Don’t usually fight.
They just run and hide
When things start to bite.
If cornered a Who
Will fight for his life
But Whos just prefer
To avoid too much strife.
Who-Senses: Whos have little in the ways of attacks and defenses, but the one thing they have is their keen Who-senses. A Who, don't you know, has a sharp sense of hearing (+4 racial bonus to Listen checks) that help them prepare when an enemy’s nearing. A Who can see well in even dim light (low-light vision 30 ft.), for Mount Crumpet’s huge shadow can be dark as the night.
Whos as Characters
The favored class of the Whos
Is the bard, for its songs,
And knowledge of all things
They can pass along.
Most Whos encountered
Outside of Who-ville
Are wand’ring warriors
Exploring the hills.
Whos have the following ability bonuses: +4 Dex, -2 Wisdom, +2 Charisma. The Who warrior above had the following ability scores before applying racial modifiers: Str 14, Dex 15, Con 13, Int 8, Wis 12, Cha 10.
Grinch
There’s a fourth type of Who
Of which rarely is spoken,
A Who who’s Who-soul
Has somehow been broken.
These Whos are called Grinches,
They are angry and mean,
They are cruel and red-eyed,
And furry and green!
Unlike other Whos,
Which are usually nice,
The Grinches are evil
And consumed with vice.
The Grinches are loners,
They love nothing at all,
Because their hearts — it is said —
Are three sizes too small.
The favored class of a Grinch
Is the rogue with its way
Of sneaking and stealing,
And slinking away.
Medium Humanoid (Who)
Hit Dice: 1d8+1 (5 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 16 (+4 Dex, +2 leather), touch 14, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: +5 melee (1d6+3, short sword)
Full Attack: +5 melee (1d6+3, short sword)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Who-senses
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 14, Dex 19, Con 13, Int 8, Wis 10, Cha 12
Skills: Climb +4, Jump +4, Listen +4, Spot +0
Feats: Weapon Finesse
Environment: Who-ville
Organization: Solitary, bunch (2-5), ville (20-50)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: ±0
Small Who 1st Level Warrior
Small Humanoid (Who)
Hit Dice: 1d8 (4 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 18 (+1 size, +5 Dex, +2 leather), touch 16, flat-footed 13
Base Attack/Grapple: +1/−3
Attack: +7 melee (1d4, short sword)
Full Attack: +7 melee (1d4, short sword)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Who-senses
Saves: Fort +2, Ref +5, Will +0
Abilities: Str 10, Dex 21, Con 11, Int 8, Wis 10, Cha 12
Skills: Climb +2, Jump +2, Listen +4, Spot +0
Feats: Weapon Finesse
Environment: Who-ville
Organization: Solitary, bunch (2-5), ville (20-50)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: ±0
Almost-Not-There-At-All Who 1st Level Warrior
Tiny Humanoid (Who)
Hit Dice: 1d8 (4 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 20 (+2 size, +6 Dex, +2 leather), touch 18, flat-footed 14
Base Attack/Grapple: +1/−7
Attack: +8 melee (1d3, short sword)
Full Attack: +8 melee (1d3, short sword)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Who-senses
Saves: Fort +2, Ref +6, Will +0
Abilities: Str 6, Dex 23, Con 11, Int 8, Wis 10, Cha 12
Skills: Climb +0, Jump +0, Listen +4, Spot +0
Feats: Weapon Finesse
Environment: Who-ville
Organization: Solitary, bunch (2-5), ville (20-50)
Challenge Rating: 1/4
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: ±0
This creature’s pot-bellied
And I don’t mean to alarm
But he has three fingers
On the end of his arm.
He has a short rounded nose,
Somewhat like a muzzle,
And shaggy thick hair
Completes the strange puzzle.
There are three types of Who;
The Tall and the Small,
And the third type of Who
Is almost not there at all!
They all live in Who-Ville
A quaint little place
At the foot of Mount Crumpet
And its jagged face.
The Whos are good people
With hardly a care:
They can spend the whole day
Just breathing the air!
With music and laughter
The Whos while away
The days and the nights
And the best holidays.
Combat
The song-happy Whos
Don’t usually fight.
They just run and hide
When things start to bite.
If cornered a Who
Will fight for his life
But Whos just prefer
To avoid too much strife.
Who-Senses: Whos have little in the ways of attacks and defenses, but the one thing they have is their keen Who-senses. A Who, don't you know, has a sharp sense of hearing (+4 racial bonus to Listen checks) that help them prepare when an enemy’s nearing. A Who can see well in even dim light (low-light vision 30 ft.), for Mount Crumpet’s huge shadow can be dark as the night.
Whos as Characters
The favored class of the Whos
Is the bard, for its songs,
And knowledge of all things
They can pass along.
Most Whos encountered
Outside of Who-ville
Are wand’ring warriors
Exploring the hills.
Whos have the following ability bonuses: +4 Dex, -2 Wisdom, +2 Charisma. The Who warrior above had the following ability scores before applying racial modifiers: Str 14, Dex 15, Con 13, Int 8, Wis 12, Cha 10.
Grinch
There’s a fourth type of Who
Of which rarely is spoken,
A Who who’s Who-soul
Has somehow been broken.
These Whos are called Grinches,
They are angry and mean,
They are cruel and red-eyed,
And furry and green!
Unlike other Whos,
Which are usually nice,
The Grinches are evil
And consumed with vice.
The Grinches are loners,
They love nothing at all,
Because their hearts — it is said —
Are three sizes too small.
The favored class of a Grinch
Is the rogue with its way
Of sneaking and stealing,
And slinking away.