Is Dragon Magazine even *Relevant* anymore?

Steel_Wind

Legend
The Problem with Dragon

There was a recent thread here on ENWorld which indicated there appeared to be widespread dissatisfaction with Dragon Magazine. This got me to thinking: What is Erik going to do to fix this? What should he do? This lead me to the wider question and sneaking suspicion that I didn’t really know if he could do anything, for the reason that, just maybe, Dragon has lost its relevancy.

There was a time – 20-25 years ago, when Dragon was the central place where gamers communicated with one another. Where we got our ideas, read reviews, heard about new products and read new rules for the first time.

It was a great resource and even for several years in the mid-80’s after I had stopped playing AD&D for Rolemaster, still, I purchased Dragon faithfully.

But a lot has changed since that golden age. From my perspective:

1Dragon is no longer a meaningful source of gaming news. Like all print publications, the timeliness of “news” in print has been made nigh impossible by the Internet.

2- Dragon is no longer a place where gamers “come together”. I’m not sure this was ever true as its pretty hard to “come together” while reading a magazine where the info flows only one way for the most part. Whatever the case, to the extent this was true – again – the Internet has replaced it. To be blunt, ENWorld, RPG.net and the Wizards forums have replaced that element and it's gone for good.

3- Dragon is no longer the main source for new rules. This is a major change and it is one that WotC has unleashed all on its own. With the Open Gaming License, the flood of new rules of a more “hobbyist” nature such as Dragon used to print a lot of has never been greater. We don’t need Dragon for this venue anymore.

But it’s more than that. I appreciate that there are a lot of people that don’t use non- WotC products and so the OGL has had a minimal effect on them. But in the golden age of Dragon during 1st edition, we only got a new hardcover rule book once a year – if that. Right now, the publication schedule of WotC brings those new rules to us at a rate faster than we can almost read. Every month or every other month – we are getting a new big fat official D&D rule book. And that is a huge structural change.

So…no. I don’t find Dragon’s new rules, new PrCs or new spells all that germane when I am inundated with new rules, new PrCs and new spells faster than I can literally read them from other sources, official and unofficial. In that environment, the usefulness of Dragon to fill that niche has been utterly destroyed by a policy of WotC that has us swamped in crunch.

4- Dragon is no longer a place that meaningfully reviews products: If it ever did, that is. The complaints of Dragon being a house organ were legion in the early 80’s and after a while they stopped pretending it wasn’t. Paizo published or not, that’s all Dragon really remains. I would actually like to read reviews of non-WotC products in it – but Editorial management at Dragon has indicated in the past that it is unlikely given that these products are of limited appeal to their readership.

So what are we left with?

A– non-fiction: There is only so much non-fiction you can do of a gaming nature before it becomes a re-tread of an article done long ago. Near as I can tell – they are into the third or fourth retreads in some cases at this stage.

B- Fiction: maybe some people enjoy this – but I don’t really read the fiction very often.

C- Magic Items: Bazaar of the Bizarre remains very useful. But it isn’t enough to persuade me to bring this to the cashier every month.

D – The New Character Class Pages: This really does not appeal very much to me at all. Sounded nice in theory – has not worked well in practice. Ditch it Erik.

E- Sage Advice: Interesting, sure. But WotC puts it up on its website for free. Why am I buying this?

F- Ads. Yes. Ads for new products is still something I find useful but …that’s not enough to justify me forking over money every month.

G – Misc Special Features: Yes. There are some specials like the Dark Sun issue I thought was cool and the Githyanki stuff was neato too. I bought them and smiled. But this reduces the magazine's relevancy to those special one-offs for me.

What about Dungeon?

In contrast, from my perspective, I buy Dungeon every single month. There is never a doubt as to whether I will buy it or not or whether I will find is useful. You see, Dungeon gives me something that no one else is supplying right now – and that’s quality RPG adventures.

In the 21st century, crunch has inundated us and adventures are rare. So the adventures are what I prize the most.

In the 80’s, Adventures were commonplace and Rules were rare. So Rules were what we prized the most. We’ve come full circle.

I mentioned in jest on another thread that maybe what Dragon needed to do was become Dungeon. I’d buy two Dungeons a month happily. Now – this was tongue in cheek at the time, but the more I think of it – there is a real grain of truth there.

Solution: Make it more like Dungeon

Why *not* put one adventure back into Dragon every month? Wouldn’t that increase the value of the magazine to you?

“Isn’t that what Dungeon does already”, I hear you say. Yes. But that does not mean that the adventures in Dragon could not be the *special* ones.

For one – put the Adventure Path in Dragon – not Dungeon. Poof. One adventure only and you’ve given me and 10’s of thousands of others a reason to purchase Dragon that we otherwise never would have. Problem solved at a stroke.

If not the Adventure Path approach, what about the retro approach? Retro is where it’s at, it seems these days. Why not use Dragon as a venue to include a “Return to” series of modules. Revised and updated modules from Dragon and Dungeon Magazine’s past. It does not have to be as big as Maure Castle.

“Return To the Halls of Beoll-Dur.” sound fun? “Vesicant, Remastered. ” grab you? Wouldn’t one revised and revisited adventure like those 1st edition classics – with new art and maps – make you want to buy Dragon again?

It seems to me that by moving some great articles out of Dragon and into Dungeon they removed the last of the reasons that I had to buy Dragon at all. Why not return the favor? Put one adventure into the pages of Dragon and keep both these publications strong and healthy.

I don’t know about you, but if they did something like that, I’d be filling out my subscription coupon in a flash.
 
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Dragon should take advantage of WotC's proprieties, such as Greyhawk, Eberron, and other settings. Additionally, they can try to publish expansion to popular WotC's rulebooks, such as variant to classes introduced in the Complete series or in Frostburn. By doing this Dragon will make itself unique, as no other website (except the official one) or magazine will be able to publish such pieces.

Regarding publishing adventures it is not a good idea. It will weakens Dungeon, which, AFAIK, is doing fine.
 

steelwind, I almost hate to admit it, but I think you are right.

I have gotten to where I don't even check for dragon at the book store, but dungeon is always good use. I agree that retro, and for sure the adventure path, would be a great and needed addition to dragon magazine.
 

Steel_Wind said:
For one – put the Adventure Path in Dragon – not Dungeon. Poof. One adventure only and you’ve given me and 10’s of thousands of others a reason to purchase Dragon that we otherwise never would have. Problem solved at a stroke.

I think that would irritate people who subscribe to Dungeon. I suspect it would annoy me.

Steel_Wind said:
Why not use Dragon as a venue to include a “Return to” series of modules. Revised and updated modules from Dragon and Dungeon Magazine’s past.

Again, I suspect that would annoy people that buy Dungeon.

Steel_Wind said:
“Return To the Halls of Beoll-Dur.” sound fun? “Vesicant, Remastered. ” grab you?

Absolutely not. I have no idea what they are. Google indicates they're old Dragon and Dungeon (respectively) adventures, though. Still not feeling it. :)

I don’t know about you, but if they did something like that, I’d be filling out my subscription coupon in a flash.

I suspect, based on general fan reaction, that it would annoy about as many (vocal) people as it would excite.
 

coyote6 said:
I think that would irritate people who subscribe to Dungeon. I suspect it would annoy me.


Again, I suspect that would annoy people that buy Dungeon.

Absolutely not. I have no idea what they are. Google indicates they're old Dragon and Dungeon (respectively) adventures, though. Still not feeling it. :)

I suspect, based on general fan reaction, that it would annoy about as many (vocal) people as it would excite.

Wow. We are playing a Zero-sum game? Why didn't someone tell me?

Dragon used to publish adventures. It was because of adventures like The Halls of Beoll-Dur that Dungeon Magazine even exists.

I didn't say *steal* an adventure from Dungeon. I am suggesting make another one.

/me Checks math

Dungeon - 3 adventures.

Dragon - 1 adventure.

Yup. 4 is more than 3.
 

I never, ever use published adventures. Didn't in basic, didn't in 2e, don't in 3.x, don't in SilCore. So putting an adventure in Dragon would just waste pages from my perspective, from the perspectives of every other GM who doesn't use published adventures, and all players.

Dungeon became somewhat relevant for me when it had Polyhedron in the back, and remains so courtesy of features like Creature Collection, Campaign Workbook and the like. I buy it off the stands when it has a cool entry in those sections.

From the buzz I've heard from the editors, Dragon targeting the core rules-only crowd. Although I'm happy to contribute to the magazine and will gladly produce core rules-only material - heck, it's fewer books I need to buy to write for the magazine -, I'm at a loss to understand how this is the right direction.

Every generic d20 product runs, essentially, off the core rules. Every individual book WotC produces runs, essentially, off the core rules. As such, Dragon is competing with every d20 product, every WotC product, and a lot of free content as well. That's a lot of competition.

As a reader, I'd love to see Dragon support new WotC products. No other magazine can support Eberron. No other magazine can support the Forgotten Realms. No other magazine can support the classes presented in the Complete series or the Races in the races series.

The upcoming issue (330) covers one of my all-time favorite topics: the Far Realms. I'm sure I'll enjoy it immensely, and hopefully the same will be true of the issues that follow. But I'd value non-Far Realms issues more if they gave me something I couldn't get anywhere else.
 

I agree with what Ron said. :)

And I think many of your points are quite valid, Steel_Wind, though I also agree that adventures in Dragon would not be a good thing for the reasons mentioned.

I'd love to see Dragon take advantage of WotC IP that covers things like lesser detailed areas of Greyhawk (which would probably never see the light of day in a future WotC product). I'd also love to see more articles on locations in the Planes. The article on Pazuzu in #329 was an awesome start.

I'd also like to see something like Dungeon does with "Wil Save". It would be nice to have a regular commentary from someone outside the industry who gets geeked up over all things D&D.

Along those lines, it would be nice to have (maybe every few months), a column from a WotC developer who gives some commentary on the state of the D&D brand, and what the general (or specific if they want) brand plans are for the future (similar to what WotC does at trade shows).
 

I mentioned to Erik in his old thread what would make me read Dragon magazine again. It would be the same reason why I read ENWorld. I like the ideas, and hearing about people's campaign settings. Turn Dragon into a published forum where people can share ideas. I want to hear how people are playing the game, not more crap I can add to it. I've had enough of that for years now. I want ideas.
 

Steel_Wind said:
The Problem with Dragon
Solution: Make it more like Dungeon

Why *not* put one adventure back into Dragon every month? Wouldn’t that increase the value of the magazine to you?

“Isn’t that what Dungeon does already”, I hear you say. Yes. But that does not mean that the adventures in Dragon could not be the *special* ones.

For one – put the Adventure Path in Dragon – not Dungeon. Poof. One adventure only and you’ve given me and 10’s of thousands of others a reason to purchase Dragon that we otherwise never would have. Problem solved at a stroke.

If not the Adventure Path approach, what about the retro approach? Retro is where it’s at, it seems these days. Why not use Dragon as a venue to include a “Return to” series of modules. Revised and updated modules from Dragon and Dungeon Magazine’s past. It does not have to be as big as Maure Castle.

“Return To the Halls of Beoll-Dur.” sound fun? “Vesicant, Remastered. ” grab you? Wouldn’t one revised and revisited adventure like those 1st edition classics – with new art and maps – make you want to buy Dragon again?

It seems to me that by moving some great articles out of Dragon and into Dungeon they removed the last of the reasons that I had to buy Dragon at all. Why not return the favor? Put one adventure into the pages of Dragon and keep both these publications strong and healthy.

I don’t know about you, but if they did something like that, I’d be filling out my subscription coupon in a flash.

This is great idea. I'm like you anymore I buy Dungeon every month, but for the past 6 months to a year. I've been buying Dragon sporadically. I've even let my subscription lapse for the first time in about 6 years.

I would definately go back to buying Dragon every month for a "Return to" type of adventure. There's all sorts of classics that I would like to see an updated touch to, Ghost Tower of Iverness, the Lost Caverns, ect.. or even the Adventure Path w/ some of the larger ones.

I also miss the d20 mini games.

I don't know what caused me to finally let the subscription lapse I used to look forward to it arrive in the mail every month. I feel this way about Dungeon currently especially when there's a Greyhawk dungeon in there :D I can remember reading it and when I was done starting counting down the days to the next one. Hmm...I'll have to think on this now and figure out what combinations of things caused this.
 
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Steel_Wind said:
The Problem with Dragon

- snip -

It seems to me that by moving some great articles out of Dragon and into Dungeon they removed the last of the reasons that I had to buy Dragon at all. Why not return the favor? Put one adventure into the pages of Dragon and keep both these publications strong and healthy.

You must be a DM. I'm a DM too. It should come as no surprise that I find Dungeon to be more useful than Dragon as well. Unless you like taking all the extra crunch that appears in Dragon and applying it to your NPCs, its no wonder Dragon doesn't appeal to you very much. There's nothing wrong with that.

Dragon has become a player oriented magazine. Its a one stop shopping place for little rules widgets that will help their characters. In addition to this, it is a good source of inspiration for people who want ideas for some new adventures or campaigns. The group might all get together, read an article on the Beowulf legends as they apply to D&D, decide that it sounds like a really cool campaign idea, and them put the material to use.

As for your point about Internet sites being faster with the news, you are absolutely right. The question is what percentage of gamers are actually on the roleplaying sites on a regular basis? I know it seems like alot. ENWorld is something like the 137th largest Internet community in the world. RPG.net is pretty big too, but believe it or not, the percentage of gamers who go online to any of these sites is actually somewhere in the 10% to 15% range. Hard to believe, but true, and I'm sure Morrus couldn't be happier about this when he pays his already hefty monthly fee for this website. If you don't believe me, do an informal study like Bastion Press did a while back. Go to Gen Con, or another smaller gaming convention, walk up to random people and ask them whether or not they visit these sites. The majority of these sites have little or no awareness of these websites and rarely, if ever, even visit the WotC site.

I'm not saying that Dragon has relevance to everyone, but it has relevance to many of the people who read it. I enjoy it and I try to buy every issue. I don't always find something in there that I find useful, but I get it nonetheless. For me, one of those people who obsess about this game, go to the websites, chat with other gamers, and write for the game, its an institution and its an institution that I'm proud to have contributed to in the past.
 
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